Mechanically Enhanced Nano Unit

Mechanically Enhanced Nano Unit

yapan Frosnite
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Mechanically Enhanced Nano Unit

Puan:
2.6
Yayınlanma tarihi: April 20, 2016
Son güncelleme: April 20, 2016
Geliştirici: Frosnite

Mechanically Enhanced Nano Unit için Etiketler

Açıklama

Simple 2D Platformer with a twist. This was done as a Ludum Dare under the Theme "Unusual Weapon".

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=20611

This was updated as a Coursera Capstone project of the “Game Design & Development Course”.

Nasıl Oynanır

If you cannot figure out what to do next, there are hints in the menu screen (ESC or TAB).

Yorumlar

0/1000
SagePear avatar

SagePear

Apr. 20, 2016

4
0

This looks like it could be an interesting game, but you're being too subtle with your hints - I can't find them or the way to change anything from the beginning location/state. Is there a way to jump higher, fight the red creature, pass through rocky blocks?

mightybaldking avatar

mightybaldking

Apr. 22, 2016

2
0

Take a very close look at the menu screen and how it loads. Take a look at the edges. Now can you kill the red monster?

Frosnite
Frosnite Geliştirici

I hope you liked it :), looks like you figured it out :D.

Fuzzyfsh avatar

Fuzzyfsh

Apr. 20, 2016

2
0

ok i found the hint in the menu, nice

Frosnite
Frosnite Geliştirici

Have you finished M.E.N.U.?

Fuzzyfsh avatar

Fuzzyfsh

Apr. 20, 2016

4
1

well maybe you should list all the controls

Frosnite
Frosnite Geliştirici

I will do shortly, sorry for the wait! This was an experiment as I will be publishing a new game soon!

mightybaldking avatar

mightybaldking

Apr. 22, 2016

1
0

This is worth developing further. Although, I wasn't too happy with the invisible blocks that you needed to go through and land on. Perhaps a Keyboad toggle for that? Cycle through the options?

Frosnite
Frosnite Geliştirici

Thanks! I will be if I get enough feedback :D. I'll do an update and see if it gets more attention this time around! Making a toggle would kind of defeat the game's overarching theme, but it definitely would benefit from a more intuitive "show, don't tell" approach ;).