Hex color idle

Hex color idle

yapan Myafkish
Hata Bildir
Oyunu Bildir
Loading ad...

Hex color idle

Puan:
3.4
Yayınlanma tarihi: December 01, 2017
Son güncelleme: December 03, 2017
Geliştirici: Myafkish

Hex color idle için Etiketler

Açıklama

RENKLER hakkında bir IDLE oyunu. Yeni renkler elde et, sat, güncellemeler satın al, altın boya ile yetenekler al.

Nasıl Oynanır

Rengi fareyle sürükleyip bırak

FAQ

SSS

Hex Color Idle nedir?
Hex Color Idle, Myafkish tarafından geliştirilen ve ilerlemek için onaltılık renk sisteminde renkler ürettiğin ve karıştırdığın bir idle (boşta) artış oyunudur.

Hex Color Idle nasıl oynanır?
Hex Color Idle'da temel renkler üretir ve bunları birleştirerek yeni renkler elde edersin. Zamanla yükseltmelerin kilidini açar ve renk üretimini artırırsın.

Hex Color Idle'daki ana ilerleme sistemi nedir?
Hex Color Idle'da ilerleme, renkleri birleştirerek yeni tonların kilidini açmak, üretimi artırmak için yükseltmeler satın almak ve belirli renklerde ödüller kazanmaya dayanır.

Hex Color Idle'da prestij veya sıfırlama mekaniği var mı?
Evet, Hex Color Idle, ilerlemeni sıfırlayıp sonraki oyunlarda daha hızlı ilerlemeni sağlayacak bonuslar kazanabileceğin bir prestij sistemi içerir.

Hex Color Idle'ı çevrimdışı oynayabilir misin?
Hex Color Idle, çevrimdışı ilerlemeyi destekleyen tarayıcı tabanlı bir idle oyundur. Oyun başında değilken de kaynak biriktirebilirsin.

Geliştirici Güncellemeleri

Apr 10, 2018 8:15pm

Beta is started now. I sent links to those who wrote to me. If you get redirect to kongregate with this link, you need to logout, follow link, than log in again kongregate, here is kongregate bug

Yorumlar

0/1000
shibbysean avatar

shibbysean

Dec. 02, 2017

206
4

You get gold paint too slow after prestige.

bakultimate avatar

bakultimate

Dec. 03, 2017

170
4

To compensate for the very small progress after the 1st rebirth, why not put "fixed" gold paint at some levels, and "probability" of gold paint at others ?

For exemple, every 100 levels, you can get a fixed reward (not as high as the first one of course), and every 10 or so, you have a 20% chance to get a certain amount of gold paint.

With that system you can even add a new branch of talents to get more chance to get gold paint and/or increase the amount you get when it procs.

Lloyd_Majere avatar

Lloyd_Majere

Jan. 08, 2018

92
2

Finally hit Tier 1024. It's an interesting concept to use hexidecimal colors, but... The game was fun in the beginning, slowed at 700, and straight boring past 1000. The double click function should be automated, 3 seconds is much too long for a tick cap, and all of the upgrades give diminishing returns. You basically are forced to reset every 100 tiers, but it takes longer and longer to get back to your reset point. Overall, it needs to be reworked to make the progress feel more enjoyable.

eeduardd avatar

eeduardd

Dec. 02, 2017

108
3

become very boring after 2h, and with first reset don't help me alot. and i will get anothers gold after lvl 100 so is rly boring to play again and again to make few golds...

Myafkish
Myafkish Geliştirici

Yeah, i know this process sometimes can be boring. Ill update game and add more way to improve progress and interesting gameplay.

neomunk avatar

neomunk

Dec. 03, 2017

105
6

After reading your comment, it's now clear that the active cell isn't sorted. Why? You're making what could be an idle game into a drag from one box to another box every few seconds game. You don't have to look or anything, just drag frow one specific box to another specific box, always the same two boxes. That's not idle. Sort the other way, from low to high, and include the active box. That simple change will make this game 1000x more enjoyable to those who don't like repeating the exact same movement every few seconds. Youv;e invented a new genre, not the "clicker", but the "dragger". and it's wrist painful. :-/