Souls: The Prototype

Souls: The Prototype

yapan NoSoulNinja
Hata Bildir
Oyunu Bildir
Loading ad...

Souls: The Prototype

Puan:
2.3
Yayınlanma tarihi: July 03, 2013
Son güncelleme: July 03, 2013
Geliştirici: NoSoulNinja

Souls: The Prototype için Etiketler

Açıklama

Here is my latest creation!

I decided to test out unity so I made a little game.

The aim of the game is to navigate your way through obstacles and puzzles. You might have to raise a platform up with
your mouse or move it left or right or even rotate in.

Nasıl Oynanır

The controls are very similar to other platformer games.

CONTROLS:

A- Move left
D- Move right

Escape – Pause menu

Space – Jump

Right/Left mouse buttons – interact with objects (platforms, stairs, blocks…ect)

Yorumlar

0/1000
Mordeckai avatar

Mordeckai

Jul. 03, 2013

1
0

Saying to click in order to interact with the world is a little vague. Possibly placing a sign at the pond to say to click so players will understand how it interacts with the world would help relieve confusion. Also, there is a little reoccurring issue where the character keeps falling into the platforms. However, the background/foreground art/animation looks great. If you were to keep working on games with these controls, might I suggest a psychic running away from a gov't facility? So basically, good start, but still has a little ways to go.

NoSoulNinja
NoSoulNinja Geliştirici

Thanks for the feed back xD

JinoSilverflamE avatar

JinoSilverflamE

Jul. 03, 2013

1
0

It's a neat, albeit not too original concept. It might make for a great game.
However the unresponsive controls and the horrible clipping issues I encountered ultimately ruin the experience.
And... May I suggest adding a way to glance from a higher point of view sometimes? Including foreground objects isn't bad, but having them completely cover up the player piece without the viewer being able to see where it is located, or where the path is... Kind of feels unpleasant.

NoSoulNinja
NoSoulNinja Geliştirici

Thank you for the feed back :) What do you mean by unresponsive controls, can you give an example of this so i can see if i can replicate it?