Daemons: part I

Daemons: part I

yapan chrisError
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Daemons: part I

Puan:
3.2
Yayınlanma tarihi: July 01, 2009
Son güncelleme: July 01, 2009
Geliştirici: chrisError

Daemons: part I için Etiketler

Açıklama

Branwen adında genç bir kızı oynuyorsun; Helweden köyünde yaşıyor ve tüm yetişkinler ortadan kaybolmuş, garip yaratıkların ortaya çıktığı konuşuluyor. Gizemleri çözmek için Eski Orman'a ve ötesine yolculuk etmen gerekecek. İyi şanslar! Not: Bu oyun serisinin ilhamı, 'The Mabinogion' adlı eski bir Galler mitolojisi kitabından geliyor, daha fazlasını burada okuyabilirsiniz http://en.wikipedia.org/wiki/Mabinogion.

Nasıl Oynanır

Yürümek için tıkla, nesnelerin yanına geldiğinde tekrar tıkla; almak, kullanmak veya konuşmak için.

FAQ

Daemons: Part I nedir?

Daemons: Part I, chrisError tarafından geliştirilen ve oyuncuların çeşitli şeytani varlıklarla etkileşime girdiği bir idle clicker oyunudur.

Daemons: Part I nasıl oynanır?

Daemons: Part I'de, temel olarak kaynak toplamak, yeni özelliklerin kilidini açmak ve farklı demon seviyelerinde ilerlemek için tıklarsınız.

Daemons: Part I'de hangi ilerleme sistemleri var?

Daemons: Part I, kaynak toplama, çeşitli demonların kilidini açıp yönetme ve ilerledikçe ek oyun sistemlerinin katmanlanması gibi özellikler sunar.

Daemons: Part I'de çevrimdışı ilerleme var mı?

Daemons: Part I, idle oynanışı destekler; böylece aktif olarak oynamadığınızda bile ilerlemeniz devam eder.

Daemons: Part I hangi platformda oynanabilir?

Daemons: Part I, Kongregate üzerinden oynanabilen bir tarayıcı oyunudur.

Yorumlar

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zarchus avatar

zarchus

Jul. 01, 2009

2
0

WALKTHROUGH FOR WHOMEVER IT MAY CONCERN(PART SIX): After your talk, you will be forced into a fight. Honestly, with the controls, limitations, and advantages of this fight, i have to say that it wont be as easy as the other mini-games. My advice is to keep running from left to right, and keep shooting rocks. Everytime you run out of rocks, you have to run back to the right side of the field to get 8 more rocks. Just keep dodging, and throwing until you win. This may take a few tries. Note that when you lose, you appear a few clicks away from the cave. A lot happens when you're unconsious. Anyway, when you win the fight, Math falls into the abyss. YAY! YOU BEAT MATH… or not…
THE END!
By Zarchus (note: I’m sorry I took almost the whole page, but I couldn’t comment more than 1,000 characters each, so please don’t bug me about it, because that isn’t my fault)

ZeldaMage avatar

ZeldaMage

Apr. 14, 2010

1
0

i do not know if this is a bug or what but the carrot mini game does not give a top hat and i retried and didn't get it even though i already had carrots and didn't get it, now it will not let me even do mini game to get the top hat so just thought i would let you know

Perillus avatar

Perillus

Dec. 21, 2009

1
0

Wonderful game all around except for one thing, the controls are just too clunky for the end battle with Math. Having to click on an exact spot to dodge is a bit of a killer.

TomX64 avatar

TomX64

Jul. 06, 2009

1
0

music sounds like mobile weapon!

Fireseal avatar

Fireseal

Jul. 04, 2009

1
0

Liked it a lot! Some feedback for future versions: A little bit of flavor would be nice when you're exploring your surroundings, have text for items that are just part of the scenery; if nothing else, early in the game it will provide more immersion and confirm to the player that yes, they're clicking on something. It feels clunky when you first start because nothing responds to you, and you have to walk over to an item and then click it again to pick up. Got used to it quick, but this would help. Please, PLEASE add some kind of 'zip' feature--like if you double-click on a map edge that you can reach, either you just jump to the next screen or Branwen walks to it faster than usual. Would really speed up exploring and backtracking. Lastly, I can't explain why, but sometimes my mouse clicks to throw rocks at the end sailed off in a completely different direction. I know that's a useless bug report, but it was annoying. =( Great game, 5/5, can't wait for more.