Nightmare Runner
yapan clockworkmonster
Nightmare Runner
Nightmare Runner için Etiketler
Açıklama
Canavarlarla dolu sonsuz bir kabustan kaç!
Nasıl Oynanır
Otomatik Ateş. Nişan almak ve zıplamak/çift zıplamak için fareyi kullan. Ayrıca W veya YUKARI veya BOŞLUK tuşlarıyla da zıplayabilirsin. P oyunu duraklatır.
FAQ
SSS
Nightmare Runner nedir?
Nightmare Runner, Clockwork Monster tarafından geliştirilen ve karanlık, kabus temalı seviyelerde engellerden kaçıp canavarları vurduğunuz hızlı tempolu bir sonsuz koşucu ve nişancı oyunudur.
Nightmare Runner nasıl oynanır?
Nightmare Runner'da karakteriniz otomatik olarak ileri koşar; engellerden kaçmak için zıplar ve yolunuza çıkan düşmanları silahınızla vurursunuz.
Nightmare Runner'da hangi ilerleme sistemleri var?
Nightmare Runner'da koşular arasında açabileceğiniz geliştirilmiş silahlar, ekstra canlar ve daha uzun süre hayatta kalmanıza yardımcı olacak çeşitli güçlendirmeler bulunur.
Nightmare Runner'ın başlıca özellikleri nelerdir?
Oyun; sonsuz rastgele seviyeler, çeşitli canavarlar ve engeller, güçlendirmeler, silah yükseltmeleri ve tekrar oynanabilirlik için giderek zorlaşan bölümler içerir.
Nightmare Runner'ın geliştiricisi kimdir ve hangi platformda oynanabilir?
Nightmare Runner, Clockwork Monster tarafından geliştirilmiştir ve Kongregate gibi platformlarda tarayıcı oyunu olarak oynanabilir.
Geliştirici Güncellemeleri
Thanks everybody for the feedback. I am taking note of all your suggestions, and many of them will be included in Nightmare Runner 2.
Yorumlar
dee4life
May. 31, 2012
Very nice game. Maybe a little short. Would like a sequel where you evolve more as you level up. Good though.
There will be a sequel with more stuff. I am taking note of all your comments to improve the game.
ImWatchingYOU541
May. 31, 2012
I love it when the developers actually respond to our comments 'cause its good to know they're human.
I am a machine, and soon we will take over the world. Surrender! All your base are belong to us!
VDOgamez
Jun. 12, 2012
I feel that the platforming was far, far harder than anything the monsters could throw at me. Especially because most of the powerups helped damage output. They never touched me once but the first time through I fell through a hole at 8000 m and kept falling in pits since, all the way to the end.
That is the idea with a multitasking game: Balance. If you focus on killing enemies, you won´t get touch, but you may fall. If you focus on jumping, monsters will get much closer... Anyway, I will work on tighter jump controls in the sequel. The results are not the ones I expected.
alt99
May. 31, 2012
a few issues...
1: Jump height, makes it hard to land on that platform thats just longer than one jump but two jumps lands you in the hole.
2: Shield doesn't let you survive from fall, with the jump height issue would be nice to bounce out of hole with a double shield on.
3: lvl 10 is max. how about ore stuff like start with shotgun, extended ammo clips, triple jump... just a few ideas.
UPDATE: Small platforms are now larger. ----------------------------------------------- - A few tricky jumps make the game more challenging, you only need to be careful with double jumping. - All the other suggestions are already in my "To Do" list for the sequel. Thanks everybody for the very useful feedbak!
blckdrgn2240
May. 31, 2012
I don't like the fact that you ALWAYS jump at max height. Makes landing on the smaller platforms a pain.
UPDATE: Small platforms are now larger. ----------------------------------------------- The idea is to increase difficulty in the late game. Otherwise, the game dinamic is just "double jump always". A few tricky jumps make the game more challenging, you only need to be careful with double jumping.