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Comments for Babel Tower

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Angelsergiuboy

Jul. 05, 2020

Under rating threshold (show) the game is so slow, I just logout for days and come back to profit of those 20-30 min of speed time , I feel like that's how the game should go normally , probl losing players because how slow it is early on. any discord channel to go and ask about at what time I should do my 1st reset ?

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(1)

Developer response from GeneralVimes

The players created Discord for my previous games, you are welcome: https://discord.gg/XfnJnQF

Monstrofocozo

Jul. 04, 2020

Under rating threshold (show) It's fun with a lot of potential but needs better scaling and probably more automation. Also I assume at higher tower levels the language buttons become meaningless and the game becomes harder to understand

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(5)

Developer response from GeneralVimes

Wow, that'd be fun :D

TogaLynch

Jul. 04, 2020

Under rating threshold (show) Are there production bonuses at a certain lvl attained, such as 2x production at lvl 25?

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(0)

Developer response from GeneralVimes

In fact, every upgraded property has its "node" values, like, transporter's levels 8, 16, 24 and so on, doubles the value transported. For the towers, its height influence the production by golden bricks, which are created on restart

Lochrin

Jul. 04, 2020

Under rating threshold (show) way, way too slow. people aren't going to wait 500 hrs for the crane to do its work. Needs more upgrades, or speed its overall speed up.

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(6)

Developer response from GeneralVimes

I didn't mention this in the tutorial, but, please, try clicking on the crane.

Jarty

Jul. 04, 2020

Under rating threshold (show) Thinking about it a bit more, progression 'feels' slower than it actually is. One idea would be to have purchaseable increases to water/transport/lift that only effect lower levels i.e. 4 golden bricks for 100% increase to water/transport/lift when building a specific level, 8 gb for 200%, 16 gb for 300% etc. This could be balanced with slight slow downs to these things at higher levels so that building and progression would take roughly the same time but 'feel' like they are getting faster. (Just throwing ideas out here, I'm probably overthinking this stuff)

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(1)

Developer response from GeneralVimes

Very interesting idea!

BATTLEFRONT778

Jul. 04, 2020

Under rating threshold (show) Can we get Offline Gain instead of extra speed up time? Like most idle games usually offer... cause speed up time really doesn't help much to be honest.

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(2)

Developer response from GeneralVimes

I'll think of it

wretched666

Jul. 04, 2020

Under rating threshold (show) Really good concept. I played this on Armor Games. Quit at level 8 because progress was impossibly slow. I wish the game in future updates would go for faster, quicker rewards leading to a taller tower (Babel was intended to reach the heavens) and better prestige. Then the game would be much more rewarding as an idle then.

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(1)

Developer response from GeneralVimes

Thank you very much! Right now I'm preparing the update for floors 11+, going to introduce new layer of gameplay there

Jarty

Jul. 04, 2020

Under rating threshold (show) Great game. Overall impression so far though... the way progression slows down, increases to worker levels become less effective, everything low level is still softcapped by transporter speed or water and diminishing returns on golden bricks... just getting to a point where you can afford boosts seems excessively tedious. I might just need to be patient and idle play a bit more, the active gameplay is great though. Nice concept too. 5/5 because you deserve a higher rating :)

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(2)

zephirith

Jul. 04, 2020

Under rating threshold (show) Good game concept, and I like how you build up on each thing as you get higher, but after 6-7 floors, the game comes to a dead stop due to the limited wood/forest supply. Doesn't matter how much water you supply it or prestige, it comes down to a halt and you have to wait hours/days for enough wood.

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(1)

darkoraclegirl

Jul. 04, 2020

Under rating threshold (show) Watering to regrow the forest, while in the beginning a good idea becomes completely useless after a time. There should be an option to automate it like everything else or else the player is just spinning in circles expecting to get somewhere.

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(0)

Sitheag

Jul. 04, 2020

Under rating threshold (show) "New content is added every level." Really? What is it? How much do I need to save? I DON'T KNOW BECAUSE IT'S HIDDEN! The single most frustrating thing is being unable to make informed decisions. Games like this rely on choosing where to spend your money... but when the dev hides things from the player, how can the player make a meaningful choice? I pushed my pump to ridiculous levels because I didn't know the raincloud was an option. Now I'm sitting on 10m cash I'd REALLY like to spend, but I can't, because I have no idea what the 5th floor unlock is... or how much I need to unlock it.

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(-1)

FuriousRage

Jul. 04, 2020

Under rating threshold (show) Like the game, but its really tedious. Each restart gains almost nothing beyond the 2 first ones (imo). And there is alot of clicking/holding down the mouse) on everything. So far no automatical gain of money at all. Watering the forrest is extremely tedious because at one point the woodsmen cuts down the whole wood instantly, and watering it takes forever when the well is low/empty(?) and the rain cloud works slow. The speed up thing on the tower costs way more then its worth with that little gain it gives. Each restart the gain of artifacts gets lower for the same level.

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(134)

Developer response from GeneralVimes

Thank you! As for the forest, indeed, this is a current bottleneck, I just wanted to add the idea of limited nature resources (spoiler: later in the game you'll be able to get more water from underground)

SilverxDarksoul

Jul. 04, 2020

Under rating threshold (show) Surprisingly well thought out game, particularly in that I've encountered just about every single thing suggested in the comments already, its just a matter of overall progress on the tower to get fully automated water supply (plus a method of boosting water generation), tower cash generation, faster brick and plank lifting, even additional hauling power for stone via a mighty elephant, honestly at this point I'm not even gonna suggest something I'd like to see because I fully expect to unlock it in another floors time, good work dev.

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(3)

Misaky

Jul. 04, 2020

Under rating threshold (show) is there any reason for the rock transporter to be 1000x more costly then the wood transporter? it feels like the transporter costs are reversed? since the other 2 things on rock are way less expensive then wood.

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(3)

Whatthehe2ls

Jul. 04, 2020

Under rating threshold (show) "Restart" means prestige

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(-2)

cauzart

Jul. 04, 2020

Under rating threshold (show) so bad idea the need of water for the forest ! Make it too slower, bad.

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(1)

Naenwinn

Jul. 04, 2020

Under rating threshold (show)

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(-3)

Whatthehe2ls

Jul. 04, 2020

Under rating threshold (show) Keep an eye on the windows of the tower, once you get the second level built. Grab those bags of cash when they appear!

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(0)

Whatthehe2ls

Jul. 04, 2020

Under rating threshold (show) Click on the pump once you get it, and it speeds up, just like everything else.

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(-1)

racaro6980

Jul. 04, 2020

Under rating threshold (show) Clicking the scaffolding speeds up the process of lifting materials to higher floors. Pump can be acquired to automate water. 3rd floor unlocks drums which speed up overall transporting/moving by a %. 4th floor allows you to build a cloud machine, which will rain on the forest to further supply water... A lot of these things I'm seeing complaints about are temporary bottlenecks meant to indicate the next "stage" of progression, like most idle games do

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(-1)

daroli73

Jul. 04, 2020

Under rating threshold (show) needs a LOT of balancing

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(-1)

SkyCharger001

Jul. 04, 2020

Under rating threshold (show) Is it possible to improve the crane's gearing? It seems to be the current bottleneck.

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(0)

NormaTheNorman

Jul. 04, 2020

Under rating threshold (show) Option to remove levels from the transporter sprites would be a nice feature. Or you could just make them more obviously balanced with the creation sprites output.

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(0)

NormaTheNorman

Jul. 04, 2020

Under rating threshold (show) Pump power is not only too expensive, it's growth curve is too weak. Far weaker than any other growth curve.

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(-1)

M0gliere

Jul. 04, 2020

Under rating threshold (show) Everything's way too expensive, the artifacts are almost impossible to get.

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(89)

Phaet

Jul. 04, 2020

Under rating threshold (show) Forest grows really slow even with cloud and pump. One tree appears, workers cut it down insantly.

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(-1)

Sereomontis

Jul. 04, 2020

Under rating threshold (show) Hey did you guys know you can click on the scaffolding to speed up raising the materials? Because I didn't. That's useful. Also, water is automated once you reach a certain point, so don't worry about that.

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(8)

mamafifi

Jul. 04, 2020

Under rating threshold (show) Don't buy artifacts, it is a waste and basically restarts everything with no boosts.

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(0)

04wyJBaines

Jul. 04, 2020

Under rating threshold (show) I've only got to the 5th floor so far with a handful of resets, love the progression and visual aspect to everything. The only real critique I have is with the cloud maker/rain. Everything else has a clear visual aspect to show speed/amount etc. I can see how fast I transport resources, I can see how much water is left in the well, I can see how fast the lift travels, I can see how quickly the forest grows/depletes. The rain gives no visual indicator for how it actually affects the well/forest, it's just a rain effect and the size of the cloud. I'd love an easier way to see what the cloud is actually doing/affecting. I think a better visual representation of the water mechanics in general would be nice, especially as it seems to be confusing new players when you access the bucket for the first time. Maybe just a little bar next to the well that shows your current amount of water/ amount going in/out per second. Again, love this style of visual incremental game. Very well done so far.

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(1)

04wyJBaines

Jul. 04, 2020

Under rating threshold (show) Seeing a lot of people complaining about the initial water bucket. The very next upgrade will automate it, just so everyone knows before posting more complains about the same thing.

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(0)

Areck95

Jul. 04, 2020

Under rating threshold (show) Transporter price insane

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(1)

Kinllow

Jul. 04, 2020

Under rating threshold (show) future resource:windmill electric;underground stairs dig-water/oil well/gold/gas...for airship and submarine trade,you know.

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(0)

NormaTheNorman

Jul. 04, 2020

Under rating threshold (show) I've only been playing a few hours, and it's fun, but I have a couple concerns and considerations. First artifacts seem quite over priced. Have you tested to see if they can even be gotten? I'd like to see auto money generation at some point. I'd also like to see an explicit way tower generates a benefit. Perhaps that's where money could arise from. A kind of entrance fee to tower based on number of levels.

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(-1)

aloe111

Jul. 04, 2020

Under rating threshold (show) restarting is very slow because the speed of the crane is too slow.

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(-2)

maxtri

Jul. 04, 2020

Under rating threshold (show) Too slow to get golden bricks.

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(0)

colmanwong

Jul. 03, 2020

Under rating threshold (show) Strange...shouldn't the lower floors use more material?

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(33)

Developer response from GeneralVimes

Well, you are right from the construction point of view. Here is how I justify the prices increase in the game: as we are building a Tower of Babel, where builders stop understanding each other, there are inevitable losses of construction material. So, the price increase models those losses from misunderstading

Fleecemaster

Jul. 03, 2020

Under rating threshold (show) Why do people keep saying the water has to be dragged? Just buy the pump and it's automatic, really not hard, just need to be a bit patient!

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(9)

braiel1991

Jul. 03, 2020

Under rating threshold (show) I've got an RTX 2060 and this is somehow managing to crush my GPU so hard the game lags...

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(-2)

willfireball

Jul. 03, 2020

Under rating threshold (show) nice game

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(0)

Sir_Poopington

Jul. 03, 2020

Under rating threshold (show) Some hacker keeps stealing my offline time! Everytime I prestige, most of my time disappears!

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(2)

Developer response from GeneralVimes

well, after prestige your offline time is divided by 10. I agree that this is an arguable decision, but keeping all the offline time would have made the game way too easy, I think

Lampada

Jul. 03, 2020

Under rating threshold (show) The substitution of mouse clicking for mouse holding is just trading a bad mechanic for another. Only workers would be better. Aside that the game is very nice for now.

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(7)

elliot12343

Jul. 03, 2020

Under rating threshold (show) nevermind there is one, great game

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(-1)

elliot12343

Jul. 03, 2020

Under rating threshold (show) an auto water feature would be great

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(5)

Dkpure

Jul. 03, 2020

Under rating threshold (show)

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(-3)

Onwijs

Jul. 03, 2020

Under rating threshold (show) Great game, in it's genre. Some nice original elements and animation. My only beef would be that the screen is a bit small. :) 5/5

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(-1)

Fleecemaster

Jul. 02, 2020

Under rating threshold (show) Can we have a hot key for turning the boost on and off? Or if there is one can you make it more obvious what it is? Thanks! :)

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(-1)

Developer response from GeneralVimes

Good suggestion! I'll add keyboard controls in the update

HeavyDuty

Jul. 02, 2020

Under rating threshold (show) I like it, especially the hold to speed up (rather than mouse breaking clicking). Though it all gets ruined once water has to be dragged & dropped. Everything previous to it is hold, so it does not make transitioning easy or entertaining.

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(31)

Developer response from GeneralVimes

Thank you! Yes, bringing water shows, how difficult it is to restore chopped down forest. But after level the ater pumping machine will be unlocked.

Rp2020

Jul. 01, 2020

Under rating threshold (show) You were close, but the second-to-last.

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(0)

SIRKILLLALOT

Jul. 01, 2020

Under rating threshold (show) Its ok .... a bit heavy tax on golden bricks if you have done levels more than 1 time would like to see that lowered If other things are added will be good, for a time kill

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(10)

Developer response from GeneralVimes

Thank you! yes, new content is added every level. And as the effect of Golden bricks is in fact cubical (production effect x click effect x price effect), giving, say, 4 bricks, after every restart from the 33rd floor, would make the game too easy.

Fleecemaster

Jul. 01, 2020

Under rating threshold (show) So if I'm right, this will be the last game to ever be added to Kongregate?

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(2)

Developer response from GeneralVimes

Well, yes, I had it ready for submission since last week, always wanted to add "one more feature". Uploaded, but looks like the tags are not working already

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