Adventures of Veronica Wright: Escape from the Present

Adventures of Veronica Wright: Escape from the Present

yapan harshhsrah
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Adventures of Veronica Wright: Escape from the Present

Puan:
3.1
Yayınlanma tarihi: January 24, 2012
Son güncelleme: January 24, 2012
Geliştirici: harshhsrah

Adventures of Veronica Wright: Escape from the Present için Etiketler

Açıklama

21 Kasım 2034. Bunlar dünyaya saldıran şeyler ne? Veronica uyarıldı! Kaçmalı! Büyük büyükbabası tarafından yönlendirilirse başarılı olabilir. Ama… hepsi bu mu? Kaderin Veronica için daha büyük bir planı mı var? Veronica Wright’ın insanlığı kurtarma yolculuğunun ilk bölümünü oyna!

Nasıl Oynanır

Eşyaları üzerine tıklayarak alabilirsin. Eğer etkileşimli bir nesneye envanterden bir eşya kullanmak gerekiyorsa, envanter otomatik olarak açılır. Envanterde gezinerek doğru eşyayı seç ve kullan.

Yorumlar

0/1000
beastyboy99 avatar

beastyboy99

Jan. 30, 2012

6
0

nice artwork,but inventory behaves strange, order things from left to right, it starts at the medalion, right is what you picked up last, everything else is left. This is a realy strange behaviour 4/5

beeps avatar

beeps

Jan. 25, 2012

7
1

It's a good game at heart, but the controls are quite clunky. Although there's no pixel hunting exactly, the sizes of the areas to click and get a response seemed unintuitive in places. Clicking through the inventory was annoying, and sometimes items would get lost. Also, unless I missed it, there seemed to be no way to bring the inventory up without clicking a hotspot: this would have been useful to remind me of my next goal.

jerrepk avatar

jerrepk

Jan. 24, 2012

5
1

Might as well make a review of this then, pretty fun point and click, lot's of puzzle's, not very easy though, I had to look up one or two things before i could advance, I think I played about 1hour and 20 minutes

EarthSea1 avatar

EarthSea1

Aug. 17, 2016

1
0

Interesting adventure... 4/5!

littlefuzzy01 avatar

littlefuzzy01

Oct. 21, 2015

1
0

Not a fan of the inventory covering whatever hotspot. I'd prefer to see a closeup of the hotspot and figure out what I need to work with it. Right now it's just "Hotspot, okay, let's see which item in the inventory goes there." That really isn't puzzle solving.