Idle Blacksmith 2
yapan mrcaboom
Idle Blacksmith 2
Idle Blacksmith 2 için Etiketler
Açıklama
You will mine ores.
You will smelt them into metal bars.
You will forge them into equipment.
You will enchant your equipment.
You will sell them and become rich.
You will complete quest for the king.
You will gather rare ingredients from the forest.
You will explore the world for valuable treasure.
You will brew powerful potions.
You will achieve tedious task.
You will ascend into the next generation of blacksmith.
Can you manage your business to become the most notorious blacksmith of all time?
Nasıl Oynanır
All instructions are in game.
Chrome Unity Fix :
1. In the URL put "chrome://flags/" without the ". 2. Search "npapi" and enable it.
FAQ
SSS
Idle Blacksmith 2 nedir?
Idle Blacksmith 2, MrCaBoom tarafından geliştirilen ve bir demirci dükkanı işletip silah üreterek işinizi büyüttüğünüz bir idle tıklama oyunudur.
Idle Blacksmith 2 nasıl oynanır?
Idle Blacksmith 2'de, tıklayarak ve üretiminizi yöneterek silah ve eşyalar üretir, ardından bunları satarak altın kazanır ve dükkanınızı yükseltirsiniz.
Idle Blacksmith 2'de hangi ilerleme sistemleri var?
Idle Blacksmith 2; yükseltmeler, yetenekler ve otomatik işçiler içerir; böylece üretim hızınızı, kaliteyi ve kazancı ilerledikçe artırabilirsiniz.
Idle Blacksmith 2'de çevrimdışı ilerleme var mı?
Evet, Idle Blacksmith 2 çevrimdışı ilerlemeyi destekler; böylece siz oyunda yokken dükkanınız kaynak ve altın kazanmaya devam eder.
Idle Blacksmith 2'yi kim geliştirdi ve nerede oynanabilir?
Idle Blacksmith 2, MrCaBoom tarafından geliştirilmiştir ve Kongregate'te ücretsiz bir tarayıcı oyunu olarak oynanabilir.
Geliştirici Güncellemeleri
Fellow player of Idle Blacksmith 2,
As you probably know, Kongregate is moving to HTTPS. To keep you progress you will need to use the export button and paste you save data somewhere safe. After November 13th, you will be able to import it back into the game and you will be able to continue playing normally.
Yorumlar
Yakuzi
Apr. 13, 2015
I like the game but there are some points that could use improvement: 1. In the production pane, list all the modifiers so the players can see how the final production rate is calculated. 2. Between the producers icon and progress bar, put a bar which shows the remainder potion duration. 3. Players should be able to set automatic sales of certain items, without automatically moving everything to the shop. 4 The UI could do with some improvement, too much clicking between panels atm.
Thanks for the game though, it's pretty nice as it as already!
PS Also "Ressource" should be "Resource" in the Productions panels
Thanks for your comment. I have good news for you! You can now see details about each worker's modifier if you click on their name. You now have a potion duration indicator next to the progress bar (you need to unlock the druid to see it). You now have a better "Send to Shop" system to manage your items in only a few clicks. The UI has been improved.
colmanwong
Apr. 11, 2015
How about give 2 to 3 decimal place for the production rate? it is hard to keep thing in balance with only one decimal place. Thanks.
Metalmade
Apr. 14, 2015
Each upgrade should be independent from the others in the Ascension System. Why would i ever put SP into "Rich Starter" if it raises the cost of the other Upgrades? The Second thing i would change slightly would be the Upgrade costs of the Blacksmith and the Enchanter. These two are a huge Bottleneck. My Blacksmith lvl 430 can´t keep up with my smelter lvl 315 and i can´t upgrade my Blacksmith because it is to expensive. Besides these two things i really enjoy the game and i really hope you consider these two changes.
AntsL1
Apr. 09, 2015
Suggestion: make a button to move all items EXCEPT ores, and bars to store
Thanks for your suggestion. It's now in the game.
MadChapelier
Apr. 10, 2015
I know there have been a lot of haters, but I quite like this game, just as I liked the first. I do have some suggestions that I think would improve what you've already done:
1. Progression speed is very slow. Even with a 50% boost to worker speed, my workers can't keep up with the quests without a few hours of idling. That's fine for mid-late game, but I didn't expect that till a few days in.
2. Ascension points spending should not scale all items, but individually for the items clicked, nor should they scale as unforgivingly as they currently do.
3. Icons for Blacksmith item types and scrollbar for mineral seconded.
4. Individual lock item function for when storage protection is off.
5. Combine potion drinking and selling pop-ups into one.
Thanks for your suggestion!