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Star Squadrons
yapan OlegAntipov
Star Squadrons
Star Squadrons için Etiketler
Açıklama
This is a space real-time strategy game that combines epic space battles and development on planets. You take on the role of a young commander Aldrin, who joined the Resistance and struggling against the oppressive Empire for freedom and independence of planetary systems.
Nasıl Oynanır
*Select units:*
a) Click left mouse button on a unit
b) Hold left mouse button and drag over the screen to select multiple units.
*Move units:*
Click left mouse button to any place to move selected units.
*Deselect units:*
a) Click 'Deselect' button
b) Select with a frame on empty space
c) Press [space] key.
*Destroy selected units:*
Press [Ctrl] + [X]
*Select specific type of units:*
Select with a frame and hold follow keys to select specific unit types: [Z] - assaulter, [X] - troops, [C] - defence, [V] - service (you can combine them).
*Add to a group:*
Select with a frame and hold [Shift] key
*Remove from a group:*
Select with a frame and hold [Ctrl] key
*Open the planet's panel:*
Deselect all units then
a) Double-click on the planet
b) Click on the planet and then click 'open' button
c) Click on the planet and press [space] key
*Camera movement:*
a) Press WASD or arrow keys
b) Move mouse out of the game screen
c) Click on the minimap
Yorumlar
CpDavenport
Mar. 11, 2013
needs either fullscreen or a lil bit less zoomed
poppee
Mar. 11, 2013
Master of Orion like. Good for flash but controls become fatiguing. Needs to have way points for movement, and selectable spawn points. I'd like to be able to have ships created at one planet automatically sent to another location without having to go through the selection/deselection pain.
esabber
Mar. 11, 2013
I hate how if I'm moving the camera and I tell a unit to move at the same time the unit gets deselected.
Chubawuba
Mar. 11, 2013
There is a serious glitch. When sending your fleet to way points, if they encounter enemies along the way, they will not attack until they reach their destination. Priority should be to attack and then when not under attack they continue. As it is, they just keep flying until they get destroyed.
This is a serious problem and makes it hard to control fleets as they explore/move.
methegrate
Mar. 13, 2013
Planets should be immune to capture if there's a friendly ship nearby. The radius shouldn't be too far, but enough that you have to clear the skies before you can capture the planet. That would stop the computer's cheap-but-effective tactic of just sending in a bunch of drop ships and capturing a planet out from under you.