Robotegy Sandbox

Robotegy Sandbox

yapan relevance4
Oyunu Bildir
Loading ad...

Robotegy Sandbox

Puan:
3.0
Yayınlanma tarihi: May 05, 2012
Son güncelleme: May 05, 2012
Geliştirici: relevance4

Robotegy Sandbox için Etiketler

Açıklama

Düşmanlarını lazerlerle parçala, onları elektrikle çarp veya mikrodalgayla kızart. Kendi robotlarını savaştır veya düşmandan çal. Güçlerini koru ve geliştir ya da acımasızca yok et.

Nasıl Oynanır

Eylemleriniz slot makinesinde çıkan sembollere göre belirlenir. Makaraları döndürmek için büyük yeşil düğmeye tıkla. Durdurmak için tekrar tıkla. Robotegy'de ne gelirse onu alırsın! Slot makinesinde çıkan her sembol farklı bir eyleme karşılık gelir.

Yorumlar

0/1000
EngiNOPE avatar

EngiNOPE

Dec. 14, 2014

16
0

I thought this was a Sandbox. You lied.

sirspikey avatar

sirspikey

May. 06, 2012

21
1

Love the idea of the game. Would like to see some more strategic choices to it.
I think if you make a story and add some more tactical features or come up with something to personalize/upgrade your robot; like getting bonus to hacking or better luck with the offensive rolls etc then you got a winner!

kortti avatar

kortti

May. 05, 2012

21
2

This game has potential: creative, neat looking and no disturbing glitches.
It should have in-game tooltips for different actions or more comprehensive tutorial.
Some kind of story-mode or upgrades wouldn't hurt either.

What I THINK is happening here:

Mainframe - your mainframe, duh!

Drone - decent hp, low dmg
Tank - good hp (you'd never guessed)
Droid - decent hp, decent dmg

Firewall - a shield
Hack - hack an enemy robot to fight for you
Energy tap - drain hp (not from mainframe)

Flash - (multiple) low level attacks
Laser - single powerful attack
Radio - hit all attack

Machappell avatar

Machappell

Nov. 21, 2012

5
0

if you have a kindel fire and you like this, try downloading robotek on it.

Irasfel avatar

Irasfel

May. 06, 2012

11
1

atp777: "Rolls actually aren't pure luck there is a pattern if you pay attention." That's even worse, frankly. I'd rather be at the mercy of the RNG. Pattern quasi-random games that force a pattern leaving you only 1 or 2 ways to react is not an improvement.