Traumata

Traumata

yapan turnA
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Traumata

Puan:
3.3
Yayınlanma tarihi: January 29, 2013
Son güncelleme: January 29, 2013
Geliştirici: turnA

Traumata için Etiketler

Açıklama

BU OYUNDA ÖLEBİLİRSİN, SIK SIK KAYDET!! Traumata, Adam'a eski ve terk edilmiş bir apartmanda yolunu bulmasında yardımcı olduğun eski tarz bir tıkla ve ilerle macera oyunudur. Orada saklı gizemi ortaya çıkar. Onu binanın 13. katında bekleyen sır ve travmaya hiçbir şey hazırlayamaz. Oyunumuzu/müziğimizi beğendin mi? "Bize destek olmayı" düşün: http://www.kongregate.com. Çok memnun oluruz! ^^

Nasıl Oynanır

Fare. (İsteğe bağlı) Klavye - Komut değiştirmek için A, S, E. Metin diyaloğunu devam ettirmek için boşluk. KULLAN/AL/BAK tuşuna tıkla ve ardından bir nesneye tıklayarak etkileşim kur.

Yorumlar

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arw115611 avatar

arw115611

Feb. 01, 2013

27
0

the "use" "see" and "take" actions need to be incorporated together. constantly toggling back and forth is a pain.

turnA
turnA Geliştirici

Hmm, I've heard the same thing from other player. Will consider it.

stinky472 avatar

stinky472

Jun. 10, 2013

19
0

I really like the creepy atmosphere but as a game I think it's really dull. I kept going anyway since I wanted to find out what was happening, and there the game is pretty effective. One of the major problems as I see is that the game is filled with uninteresting objects. The vast majority of things we look at provide the same generic response: "Nothing interesting there." The practical expectation is that the player is going to get bored and stop looking at things. Yet the game requires looking at certain things to progress, but those things look the same as the generic background filler items which the player is likely to skip over. The result is a game that requires the player to read and try the same-looking things over and over without much of a sense of direction, and that doesn't make for a particularly nice gaming experience.

Losvtranse avatar

Losvtranse

Sep. 25, 2015

5
0

i do not get it - how to read a letter?

SadOne avatar

SadOne

Aug. 31, 2014

5
0

You know what this game is missing? MORE descriptions and narration. "I'm walking through a door now. I will probably enter another room". "I'm using the thing on that another thing, I wonder what will it result in? Maybe I will progress in the task I'm currently performing, I should try and see". "I'm walking towards that object right now. I've taken a step, now I've taken another one...".

NightD21 avatar

NightD21

Feb. 16, 2013

5
0

Nothing of interest here is right! How can the crowbar open a metal gate and not a wooden door, chest or hit some one in the head with it be for I fall asleep?