Topic: General Gaming /
Chaos Drive - iOS Game and Newbie Guide
Chaos Drive is a quite new card game going into the direction of Immortalis and Tyrant. If you have an iPhone or iPad, try it out. If you use my invite ID, you will get a free SR (super rare) card for an easier start.
My Invite ID is 767811564. And here is my newbie guide for the game:
Chaos Drive Instructions
In this short introduction, I will cover the my own experiences and strategies. Nothing of this is proven and I claim not that any of this is the best way or even correct.
I will shortly cover missions, drawing cards, enhancing cards, guild battles, skills, Raid boss and other aspects of the game.
You have 6 different missions in the game. They are planning to expand the missions in the future. All missions are equally good from my experience. A single fight in all missions costs 5 energy and has the same experience output. Please not, that ever attack (every tap) costs the 5 energy. During missions you can get different items or drops. In all missions you can get Energy rewards (refill of energy to a specific amount), Action Points rewards (Refill of action points, needed for raid bosses), Gold, Fate and grade “N” cards. During missions you can also encounter bosses (this is the real reason behind doing missions in the first place). In all missions you can encounter the overall bosses. These are at the moment Hera and Tornado. Note that Hera will be removed today and another boss will take her place. Of the overall bosses you can encounter two versions, a normal and a rare. I will get to the differences in the raid boss section. Additionally, every mission has its own raid boss.
Mission 1 – Dekaiser
Mission 2 – Hel
Mission 3 – Black Widow
Mission 4 – Kamil
Mission 5 – Richardt
Mission 6 – Ines
From each of the mission-specific raid bosses you can drop their according Raid Ticket and all three kind of apples (red, silver, gold).
In the drawing cards section (card packs) you find three different tabs – Premium, Raid, Fate. The Premium tab is separated in two sections the paid draws and tickets draws. Under ticket draws you can draw with general R and SR tickets. The Raid tab lists all the raid tickets you got as drops from raid bosses as well as the general raid tickets. With raid tickets you can draw the according card (Hera ticket gives SR Hera etc.), a specific R card and apples. Be aware that most likely you will get apples, but the raid tickets are the only way to get the according SR and R cards. With the general raid tickets, you do normal draws comparable to the fate draws which you can do in the next tab. You have one free fate draw per day. Fate is comparable to conjure mana from immortalis. You can gain fate through missions, guild battles, liking and messaging other players or from candy exchange. Fate draws have a chance to give every grade of cards. I have gotten a couple of SR cards through fate draws already.
My suggestion for drawing is to do bulk draws. From my own experiences, the chances of getting SR cards are higher with 1×10 draws than 10×1 draw. But that might be purely subjective.
To enhance cards you have 3 different options. Enhance with cards (sacrifice), enhance with apples (same as power crystals) and limit break (evolve). Every way of enhancing cards (also limit break) has three (from my experience) random success levels – success, great success and huge success. The level and skill gain depends on the success level.
Enhancing with cards is the standard way. The enhancing with cards is very useful as you don’t only increase the level of the card but also the skill or ability level. I first talk purely about the card level and will later shortly mention the skill levelling. Here you have the option you push the recommend button. Then the game will itself select up to 10 “N” cards for enhancing. The game will never select a different grade card than N. If you cards reach a level of over 50, it can be very tedious to level with purely N cards. You should manually select R cards as well. When clicking the + you can add cards. You get an overview of all cards you have. With the “change” button in the top right corner, you can display different information of the cards. This allows you to make sure you really just select R cards and not any SR by mistake (note SR also have the golden border, while R cards have a silver border). Both N and R cards have a chance to increase the ability of the target. This is depending on the abilities the target and the sacrifice has. Cards can have up to 3 abilities – front, rear and support. If the target card has a front ability and the sacrifice has a front ability, the ability will increase. In case both cards have exactly the same ability, you will get a boost of skill increase.
You also have the option to enhance with items. Here you can choose the apples (red, silver, gold) to level your card. Cards level quite fast with apples but the skill level is not increased. Please not that you can without problems always use all the apples you have for your cards. If the card reaches the max level and still some apples are left. They won’t be used and you will keep them.
Limit break allows you to fuse the same cards into a stronger card. Hereby, you can fuse up to 5 cards together. It doesn’t matter if you fuse them at the same time or one after the other. Limit breaking two cards levels the target card (and also the skills) and increases the maximum level by 5.
Note: Both from enhancing and limit break you receive candy. For each R that you sacrifice or limit break, you receive 10 candy and for each SR you receive 100 candy. I will get to the usage of candy under “other aspects”
Guild battles are very complex. But the good news first: You can’t do anything wrong! No matter what you do, you can’t break combos. The combo will just pick up where it was as soon as another player does the action. In Guild Battles you have two different roles – rear and front. For most activities combos can be build (small blue number above the field). As usual, the higher the combo, the bigger the effect. For each activity there might be the crosshair showing up. You have a circle in the middle and two circles flying around. The aim is it, to get both small circles into the big circle. This defines how successful your attack will be (good, great, perfect) and the damage depends on it.
The rear supports the front and can also do direct damage to the opposing front. The rear has 4 different possibilities: attack (assist), special, divine art and support.
Attack can be used one time only during a battle and allows the rear to act as the front and throw a single attack at the opponent. You can help to build attack combos.
Special starts a special attack (which can be selected from the rear abilities of the cards in the deck). For rear members, special can build a combo.
Divine Art is a very special skill which both front and rear have. It gives a buff for a certain amount of time. It can either be a element buff, general attack buff or whatever. Hereby, each divine art can only be used one time during a battle and each player can just use one divine art. Meaning if one player used it, she can’t use any other divine art and nobody else can use the same divine art.
Support gives the option to buff the own front, or if all of them are down debuff the opponent. This is very very useful and a powerful tool. Here also a combo can be build.
Front has the options between attack, special, divine arts and recovery.
Attack is obvious, throwing an attack and increasing attack combo.
Specials, unlike for the rear, don’t build combos. However, you sometimes see a countdown in the special box. If you throw a special at this time, you will create a team-up attack which will hugely increase the damage.
Divine Arts is the same as for rear.
Recovery is used to heal yourself. Here you can both stand up when you are dead, but some cards also allow you to heal and buff yourself and others.
All activities during the guild battles are based on Battle Points. You start each battle with 100 BP. You have three ways to increase your BP (missions, greetings, sniper). Through special missions you have the option to increase your bp but it uses energy (from my experience, you always start with full energy here, no matter if your energy otherwise was empty – to be checked). With greetings you greet some new member and get 80 BP (can only be used one time during each battle) with Sniper you can get up to 70 BP (why would you go for anything less?). Just tap the screen as soon as the cross hair is over the 70.
As for tactics, it is a good tactic to stay in the rear in the beginning to debuff the opponent with battle cries (support). Here it is important that the front stays down as that keeps the opponent from attacking and they are just able to increase their guild point (GP) by special attacks. Then later switching to the front to increase the attack combo and hopefully go for team-up attacks. Always look out for the divine arts active. If a thunder divine art is active, you should use thunder attacks etc. They are marked in the screen.
You have three different skill categories – Level skills, Guild battle skills and raid skills.
Level skills are obviously gained by levelling. However from level 1-50 you gain 1 skill point, above level 50 you gain 2. With level skills you can increase your hp, your capacity (party costs – each card has costs and capacity refers to how high the costs of your full battle party can be), energy, card amount and later energy recovery speed etc.. My strategy here is to first go for energy and then capacity. Energy allows you to do more missions, encounter more raids, level faster etc. And capacity just makes you stronger by allowing you to use more and stronger cards. Please Note that the capacity just affects your guild battle party, your raid party always consists of up to 8 cards independent from your capacity.
Guild battle skills can give you direct attribute increases (def, special def, special attack and attack) but also divine arts. Look at the skills and see which kind of role you want to play and which kind of buffs you want to provide. During guild battles you can guild battle experience. It always tells you how much experience is missing for the next guild battle level. On every level, you gain a guild battle skill point (over 50 probably also 2)
Raid Skills increase directly your attributes (see above) and later also your AP. You have the differentiation between “normal” attributes and “raid attributes” (example “Attack I” and “Raid Attack I”). The normal attribute increase the attribute in every situation, meaning also in guild battles. The raid one just for raid attacks. Therefore, i suggest to first max all the normal attributes before moving to the raid attributes (even if these give a higher bonus). My own order is Attack, Sp. Attack, Def, Sp. Attack. I ignore HP for now.
For raid bosses you have different attack options. The first attack is a standard attack which is free. Otherwise attacks use AP (action points). Action points are refilled on each level up or with according (gold) items. You have a total of 100 AP (depending on your skill you can increase this). After the first attack you have the chance for a small (20 AP) and big (50 AP) attack.
As mentioned above, you have two different kind of raid bosses – normal and rare. Normal raid bosses have a very small chance to actually drop an according raid boss ticket and therefore the best strategy is to just tack those raid bosses with the free attack and get whatever drops it gives you. Special raids have a high chance of dropping the raid ticket (up to 3 actually). Therefore, it makes sense to use your AP only for rare bosses. For the two general bosses (at the moment Hera and Tornado) you have a raid boss kill counter. Depending on the amount of bosses you have kill, you can get additional drops (apples, potions, tickets and even SR cards). You can always see the amount of kills, how many you still need for the next reward and the reward itself on the bottom of the raid overview page.
From missions, guild battles and raid bosses you can get two different currencies – Gold and Candy. These can be used in the item exchange (from menu) to buy potions, tickets and fate. My suggestion is to use gold to buy energy potions at this point. Candy can be used to buy rare tickets and fate. There are 3 cheaper rare tickets (300 candy each). After that a rare ticket costs 500 candy. But for 500 candy we can also get 10.000 Fate which allows us 100 normal draws. From my experience, the chances to get SR are higher from the Fate. Also you get a lot of other cards to enhance the cards you already have.