Recent posts by PixelatedBirdy on Kongregate

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avatar for PixelatedBirdy PixelatedBirdy 111 posts
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Topic: The Arts / Kisame's Sig/banner/avatar thread (Take 2)

Yeah limes right snipahar disappeared

 
avatar for PixelatedBirdy PixelatedBirdy 111 posts
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Topic: Game Design / WANT TO MAKE YOUR VERY OWN GAME?

_ very well.

 
avatar for PixelatedBirdy PixelatedBirdy 111 posts
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Topic: The Arts / Deriaz's Armory (Cubone and Apple - 4/12)

Amazing work. I seriously have troubles giving you constructive criticism, your digital art knowledge goes way past mine.

anyways, something I did manage to find was the coat. It doesn’t seem to float up or fall back very much. If you did I think it may look a bit more pleasing (oh god I’m just getting nit picky)

Also the proportions in arm length and legs seems too be a bit of aswell. I love the motion in the picture and I also love the orange. But since it is fictional and also a very suggestive piece none of that really matters :P.

What I’d love from you is an absolutely epic Piece. I don’t know i was thinking of some kind of ethiopia. Anyways I’m quite certain it would help with your portfolio (I don’t know. I’m guessing variety too it. because most of your art seems to be more character based)

goodluck. :)

(sorry about grammar, but I’m in a hurry.)

 
avatar for PixelatedBirdy PixelatedBirdy 111 posts
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Topic: The Arts / ~PIXEL TIME~

I’d love too throw up a contest for this thread to keep it going. I need more people willing.

 
avatar for PixelatedBirdy PixelatedBirdy 111 posts
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Topic: The Arts / Raiyi's Art Stuff

your anatomy is really accurate. and your proportions are smack on

some advice: tone down the dark on those eyes they really throw the picture off.

mouths are the easiest part if you just smack millions down on paper it will just come down naturally after a while.

 
avatar for PixelatedBirdy PixelatedBirdy 111 posts
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Topic: The Arts / How can I sell my pixel art online?

Yes you can sell your pixel art, but not individually like that unless it’s “artistic” (haha not really)

Well tell me more about your pixel art and I can lead you in the right direction.

Please let me see your work and I can tell you more about how and where you can sell it.

and most of the time flash game devs would want you too work for them and make what they tell you to make.

 
avatar for PixelatedBirdy PixelatedBirdy 111 posts
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Topic: Game Design / WANT TO MAKE YOUR VERY OWN GAME?

I am viewers?

yes please tell me how you would do it.

and this was originally posted by lime_

 
avatar for PixelatedBirdy PixelatedBirdy 111 posts
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Topic: Game Design / WANT TO MAKE YOUR VERY OWN GAME?

I prefer doing it this way… ಠ_ರೃ

 
avatar for PixelatedBirdy PixelatedBirdy 111 posts
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Topic: Game Design / WANT TO MAKE YOUR VERY OWN GAME?

oh my now that I look up at this collosal thread I’m not sure I even want too look over it

 
avatar for PixelatedBirdy PixelatedBirdy 111 posts
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Topic: Game Design / WANT TO MAKE YOUR VERY OWN GAME?

BEGINNERS GAME MAKING PROGRAMS.

l

STENCYL

GAMEMAKER

ADOBE programs

note you might want too look up tutorials on google for this one.
 
avatar for PixelatedBirdy PixelatedBirdy 111 posts
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Topic: Game Design / WANT TO MAKE YOUR VERY OWN GAME?

OK so if you’ve ever wanted too make your game but you just don’t know where too start?

follow these six simple rules.

1. Find an Idea

Ideas can come from anywhere. Sometimes it can come from an idea for a story or from a game play idea. Most ideas come from existing games. The way I come up with ideas is by thinking about games that I like, but that have some aspect of them that just isn’t fun. I fix that aspect and expand on the ones I like and voila, new game.

If the story comes first, I think about how that might tie into a genre and how the game could play out. If the game concept comes first, like it usually does for me, I write a vague storyline to go with it and then refine both together organically.

The way it works for me is: 1. Get a vague concept of game with some concrete features I want 2. Write a basic outline of the story 3. Use the story to refine my ideas about the game play. 4. Refine story. 5. Refine gameplay.

2. Decide on Technologies

This step requires a bit of knowledge about programming languages and anything you might use to build your game.

3. Develop a Prototype and Test It

This is where the work comes in. At this point you’ve got to buckle down and code a simple version of your engine (or cheat and use someone else’s). You need to plan out the first level of your game, some simple items, decide on a gun or two that’s going to be in the game, and so on.

And now you work. You code what you’ve planned. You need to make sure that it’s easy for people to hop in and play. Once you’ve finished this step, you’re game is in alpha.

This step can take a long time, but once you’re done, you’re going to test it. You’ll want users in your target demographic to come in and play the game (without your help) so you can see where they get lost, bored, or entertained. If you get a reaction different from what you expect, you write it down and fix it.

4. Plan Everything Out

Now that you’ve got a very streamlined prototype, you know your game is going to work. Now you’ve got to make all of the content for it.

This is the most fun part for me. You get to plan out every level, every class, every race, every gun, every gameplay area, and so on. You design all of the content for your game.

If this is a browser based game, you’re going to want to make a model of the game.

5. Develop the Game

This part is also really fun. I’m assuming you’re a developer. If you’re not very art saavy, you’re going to want to hire/ask a designer to get your art done for you.

It’s pretty straightforward–just code all of the content that you planned. To make things easier, you’ll want to develop a few tools for your game. Some examples of tools: a network analyzing tool, an NPC design tool, a map design tool, or a gun design tool.

6. Test and Refine

Finally, you’re going to want to test your game and refine it. At this stage, you’re in beta. This is the same as testing you’re prototype, so refer back for rules on testing.

I recommend using an iterative/incremental development process, meaning you follow your main plan for the game, but after each level or feature added, you release a working version of the game and test it. This allows you to notice any obvious problems early on and make the necessary changes to the design specification.

If you’re developing a multiplayer game, the final test you’re going to want to do is a load test. A load test is where you allows a large amount of users to use your game at once to make sure that the servers can handle it. You’ll inevitably make some improvements in your network code at this stage to reduce the lag your users experience. This is why companies hold “open betas” for their games (along with, of course, testing out any new features they plan on implementing).


learn basic programming and keep practising. go to community classes and classes at school that teach this if you really want too make games this is the steps you have to take once you make the game (who cares about the art(for now)) finish it and show it on the forums then since every thing is already made and the themes and concept has been set artists would come to you too fix up the graphics and boom you have a good game if you had money you would have an amazing game because you can get paid programmers who are usually pro, but be careful if you don’t know what your doing I’m more then certain they will leave instead of walking you through it so start off with that and its open land past that point plus having an actual game made gets you quite a bit more recognition and respect. I hope this helped Im sorry if my writing doesn’t make sense at times. for i have no time at this moment to go through this and correct it.

 
avatar for PixelatedBirdy PixelatedBirdy 111 posts
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Topic: The Arts / Pete's art dump

I agree with you pete this forum has gone too crap. its a sham :/ back in 2010 2011 I loved this forum it was a place where you could get help from other artists. But nevertheless I am a pixel artist and i still have pixeljoint. :)

 
avatar for PixelatedBirdy PixelatedBirdy 111 posts
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Topic: The Arts / Minecraft skin request

the arts forums is slow paced. be patient and not snappy maybe ten someone will make you a skin maybe me perhaps.

 
avatar for PixelatedBirdy PixelatedBirdy 111 posts
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Topic: The Arts / ~PIXEL TIME~

my computer is fixed and heres some feedback for you alex. :)

ramos is 100% right i love your work but it seems too lack personality (only for the game, everything else is leaking style and personality) In your game all the buildings look too alike and they have the same format mix it up a little maybe a movie theatre roof with lights flashing, you get the point.

@mopp

I love that piece and of course its good enough for the thread I’m here too help people who want too learn pixel art not make it look so hard that it scares people away :)

 
avatar for PixelatedBirdy PixelatedBirdy 111 posts
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Topic: The Arts / -= Ramos Art Corner II =-

sounds good… looks good.

 
avatar for PixelatedBirdy PixelatedBirdy 111 posts
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Topic: The Arts / ~PIXEL TIME~

sorry for my absence my computer is broken… and wow Lime_ thats pretty damn good maybe a background on that fluff ball thingy shoes are actually really cool

blue jay needs cropping. badly.

 
avatar for PixelatedBirdy PixelatedBirdy 111 posts
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Topic: The Arts / request/draw thread

ahaha thats great!

 
avatar for PixelatedBirdy PixelatedBirdy 111 posts
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Topic: The Arts / The werewolf

is that even a face… and why in hell would you post that un impressed angry face 1 day after your actual post…

and no offense but I wrote better storys in grade 2

 
avatar for PixelatedBirdy PixelatedBirdy 111 posts
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Topic: The Arts / Photoshop Work

that top one burned my eyes holy crap are you trying to give us epileptic seizures

 
avatar for PixelatedBirdy PixelatedBirdy 111 posts
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Topic: The Arts / -= Ramos Art Corner II =-

better not it could be a hit game :0

 
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Topic: The Arts / ~PIXEL TIME~

amazing explosion looks like franky’s explosions :P

 
avatar for PixelatedBirdy PixelatedBirdy 111 posts
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Topic: The Arts / -= Ramos Art Corner II =-

Ok

 
avatar for PixelatedBirdy PixelatedBirdy 111 posts
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Topic: The Arts / -= Ramos Art Corner II =-

would there be moderators for the chat room?

what sponsors do you have?

 
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Topic: The Arts / ~PIXEL TIME~

niiiiiiiiiice

 
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Topic: Forum Games / This or That?

LED

Memes or fails