Recent posts by qwertyuiop5040 on Kongregate

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Topic: Tyrant Unleashed: General / [To DEVs] Corrosive & Flurry Interaction

+1, it would make sense for corrosive to take effect before the second attack, just like counter does.

 
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Topic: Tyrant Unleashed: General / [To Devs] Brawls are still freezing. FYI.

On one fight the commander was stuck at 0 hp. I got the points for it, but still.

 
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Topic: Tyrant Unleashed: Guild Recruitment / JuiceBoxBandits (Raid level 16, Conquest #126, GW #192)-Looking for 75k+

bump

 
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Topic: Tyrant Unleashed: Guild Recruitment / JuiceBoxBandits (Raid level 16, Conquest #126, GW #192)-Looking for 75k+

bump

 
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Topic: Tyrant Unleashed: Guild Recruitment / JuiceBoxBandits (Raid level 16, Conquest #126, GW #192)-Looking for 75k+

bump

 
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Topic: Tyrant Unleashed: General / Vote: Conquest or WAR?

CQ

 
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Topic: Tyrant Unleashed: Guild Recruitment / JuiceBoxBandits (Raid level 16, Conquest #126, GW #192)-Looking for 75k+

spots opening up soon, join today!

 
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Topic: Tyrant Unleashed: General / [To Devs] Why we should keep Conquest

Conquest actually works well, aside from a few bugs.

What this Conquest resolved/did:

-Completely revamped changed event strategy. Strategy has shifted from mostly short-term decisions into more long-term decisions. Instead of deciding to rush or not rush, to hold on attacks or not, who attacks and who doesn’t, strategy for conquest is where to drop attacks, who drops attacks where, and how much attacks over time the guild drops on each zone. The decisions made in conquest over a long time.

-There is no need to be on every hour anymore. We can log on once every four hours, which is much more reasonable, and pretty much optimize performance there.

-There is no need to wait around until the end of each reset. Being blind in rankings is actually beneficial. You don’t have to spend the last ten minutes of every reset watching the clock tick down, trying to hold onto your attacks. You don’t know where you are, so it doesn’t matter if you put in an attack one hour after reset or three.

-No more loss of attacks for sleeping. Like raids and brawls, you can stop playing for 12.5 hours before playing again without capping out on energy.

-Is more fun compared to other events. Perhaps it’s more fun because it’s new, but conquest also has more features than any other event of the game.

Issues that need to be resolved:

Critical Issues (these should not be that hard to fix):
-Display scores for all 50 members. At the very least, display all 50 scores on the main board, if not for each zone.
-Reduce influence requirement for rewards: Requirements, especially the high ones should be more easily reachable.

Other issues that needs fixing but won’t seriously hinder conquest’s quality:
-The rank of each zone seems to differ from the rank under guild ranks.
-It would be nice if we could scroll further up and down the list of guild rankings.

Other observations

-Conquest performance has more variability than in guild wars, but in the long term, guilds with better decks and good leadership still win overall.
-Conquest only has ~18 or so resets, compared to more than double the amount of guild wars.

 
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Topic: Tyrant Unleashed: Guild Recruitment / JuiceBoxBandits (Raid level 16, Conquest #126, GW #192)-Looking for 75k+

bump

 
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Topic: Tyrant Unleashed: General / [MK] Tartarus Crusade Week 2 Spoilers (+ Cache & CQ Reward)

Divinity is better than Guardian Gamut overall. No buff needed at all. 23 hp with heal and evade is fine.

 
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Topic: Tyrant Unleashed: Guild Recruitment / JuiceBoxBandits (Raid level 16, Conquest #126, GW #192)-Looking for 75k+

S

Originally posted by inmortal91:

My in game name is inmortal8


I would like to join, I’m very active, I would said even too addicted. Leave my last guild cause of lack of communication, and the officers weren’t always on for events, liked you guild and would like to grow.


My br is 103k, and my current deck is Barracus, Malicious Eupnoi, Sage Ascendant, Tumblox, Baughe, Dune Runner, Virulent Falcion, Ezamit Seren, and Dreamreaper (all maxed). Just finished Eupnoi, my next project is Dreamhaunter, then Tazerious dual, quad epunoi, and later getting Ezamit Tranq, and Savant Ascendant


Don’t remember how many attacks I do on raid/war; last week raid I was on, half hour before raid started, and keep using my attacks or saving them for the next battle if we where loosing badly.


This is my main, and I would get Line for the weekend events.


I like to sim, already sim my future projects to get mutants, and finally hopefully in 6 months my dream Mono Xeno deck lol.
Hope you still got room

Sent a PM

 
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Topic: Tyrant Unleashed: Guild Recruitment / JuiceBoxBandits (Raid level 16, Conquest #126, GW #192)-Looking for 75k+

bump

 
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Topic: Tyrant Unleashed: Guild Recruitment / [TheGuiltless] Looking to merge!

No guarantees, but we can talk about over Line, id qwertyuiop5040. We have 4 spots, but maybe more spots (10+ or more) due to a few members being uncommunicative.

I’m an officer of JuiceBoxBandits, guild thread:
http://www.kongregate.com/forums/2469-guild-recruitment/topics/461051-juiceboxbandits-raid-level-16-gw-192-conquest-235-looking-for-60k

 
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Topic: Tyrant Unleashed: General / Brawl Idea - Auto Handicap

I like the idea of changing BGEs, but implementing this system, if it actually rewards good BGEs for losing decks, would reduce the point gaps between ranks. This would increase the amount of luck in determining BR rank. The worse the player’s deck, the more battles that player will spend with the handicap, and the more benefit they will reap from it.

 
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Topic: Tyrant Unleashed: Guild Recruitment / JuiceBoxBandits (Raid level 16, Conquest #126, GW #192)-Looking for 75k+

bumo

 
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Topic: Tyrant Unleashed: Guild Recruitment / JuiceBoxBandits (Raid level 16, Conquest #126, GW #192)-Looking for 75k+

bump

 
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Topic: Tyrant Unleashed: General / [To Devs] Clearer Card Quantities!

+1

 
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Topic: Tyrant Unleashed: Guild Recruitment / JuiceBoxBandits (Raid level 16, Conquest #126, GW #192)-Looking for 75k+

bump, 4 spots left, 192 in war!

 
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Topic: Tyrant Unleashed: Guild Recruitment / JuiceBoxBandits (Raid level 16, Conquest #126, GW #192)-Looking for 75k+

Apply today to join after war!

 
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Topic: Tyrant Unleashed: Guild Recruitment / JuiceBoxBandits (Raid level 16, Conquest #126, GW #192)-Looking for 75k+

Two spots left, join now!

 
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Topic: Tyrant Unleashed: Guild Recruitment / Need new home

If you’re still looking for a guild, try us: http://www.kongregate.com/forums/2469-guild-recruitment/topics/461051-juiceboxbandits-raid-level-16-conquest-235-looking-for-60k-br

 
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Topic: Tyrant Unleashed: Guild Recruitment / JuiceBoxBandits (Raid level 16, Conquest #126, GW #192)-Looking for 75k+

1 spot left, apply now!

 
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Topic: Tyrant Unleashed: Guild Recruitment / JuiceBoxBandits (Raid level 16, Conquest #126, GW #192)-Looking for 75k+

sent a pm

 
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Topic: Tyrant Unleashed: Guild Recruitment / JuiceBoxBandits (Raid level 16, Conquest #126, GW #192)-Looking for 75k+

One spot left, join now!

 
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Topic: Tyrant Unleashed: General / (TO DEVS) Your matchmaking for pvp stinks and is a lie

As a general rule of thumb, your first 10-15 matches are seeded, and after that your matches are based on rank. Unless you are very high on the brawl leaderboard, these first few matches don’t make much of a difference you will always be approaching your equilibrium rank, and 156 matches is plenty for you to reach that.