Topic: Yu-Gi-Oh! BAM /
Make Arena Difficulty More Equal
Long post, prepare for rant.
I hear this all the time: “OMG arena unfiar!!! i face person with 200k pts. that is 10 times my score!!!!”
And the people who say this are generally new to the game, and have no experience playing arena at all. All they do is complain about how “unfair” this game is, and many quit in a week and never come back.
But the devs seem to be listening to them more than they are listening to the playerbase that has been here a while.
They have gradually added elements of luck to the game, drastically reducing the disparity between players. Limiting that difference between players can be beneficial, so that newbies can someday catch up to older players, but this game limits that difference too much.
BAMgo, contributing absolutely nothing to the game, and gives everyone currency through luck.
BAM HQ was designed so that weaker decks face weaker opponents, and vice versa. The crystal payout varied little even with a considerable change in deck.
Worst of all, arena is mostly based on win percentage, meaning that the more you win, the less likely you are to win more.
The more you lose, the more likely you are to win, and the more likely it is to obtain arena dp and cards.
It is almost a punishment to win. Is winning really that big of a crime? Is it fair that an 80% player has to face opponents averaging about a million, compared to his or her 50% counterpart, who faces opponents averaging < 50k?
I’m not saying that first-timers in arena should face the million point players, but arena has gotten to a point where it can be strategically advantageous to forfeit half the arena duels in order to maintain a 50% win rate, while only spending the cheapest currency of the game, silver. And guess what? You can now farm it indefinitely with BAM HQ. Perhaps most people won’t spend that much time doing that, but for sure some people will, and those people will cruise their way into 100k, or even higher.
And even if winning against hard opponents is not an issue, the amount of time spent winning those duels is. Chain resurrection is only prevalent in high arena. I’m not talking about VG+VC, I’m talking about Gateway+VG+Madoor+Infinite Cards+the Light version of Gateway+ZM, etc. A 20 round duel takes ~5 minutes, whereas a 3-4 round duel takes 40 seconds.
Almost everyone with a high score in arena has to face the hardest decks, the all time champions, every day, or even every refresh.
Sometimes you have to be lucky to win some duels, drawing/shuffling the right cards to beat opponents.
And thanks to recent additions, arena has become even more dependent on luck. With infinite cards, you can only hope that stardust or gateway or whatever card you cannot defend against won’t be resurrected. With the new 1 shuffle per duel rule, you have to pray that you will get the right cards, i.e. a jinzo or tetran to destroy asmod + grimiore.
The thing is, the AI can afford to be unlucky, but not you. It takes 5 straight wins to get an 800 streak, but 1 loss to shatter it.
With a lot of luck, the long time players suffer, while newbies are affected minimally by it, especially since they are not as dependent on shuffling and drawing the right cards.
The playerbase has only increased, but top 50 has decreased. When asmod was the top 50 reward, top 50 in every single week of that month was more than 200k, and it was 300k in one week. The amount of plays this game has gotten since asmod has about tripled, meaning that arena has gotten more competitive, but top 50 has not passed 200k since.
What’s really unfair, the newbies, after playing dozens of players with less than 10k, who have to face an opponent of an unbeatable 100k points, or the long-time player who has to face a deck averaging a million? Why should the experienced player struggle as hard as the newbie?
TL;DR: Newbies have it too easy in arena compared to experienced players.