Recent posts by infomage27 on Kongregate

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Topic: War of Omens / wish there was a quick way to open oak packs

@125k silver – if you don’t necessarily care what you get, just set up an auto-clicker and go eat lunch or something

 
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Topic: Redshift / infinite sector battle

lol is this your 1st game?

yes. submitted a bug report, no response. game is unplayable as-is, so seems like it’s also my last.

 
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Topic: Redshift / infinite sector battle

so i just started playing, used my free XP to get my free ship to level 14, sent it into sector 1… and it’s surrounded by enemy ships, and everything is blasting each other, and no damage is done to anything by anything, as far as I can see.

is this a bug? is this how the game should be played? what’s going on?

 
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Topic: War of Omens / Please remove or change the "Win X Games in a Row" Daily Quests

I concur, the “in a row” quests rather suck. It might be better to just make a bunch of different quests available per difficulty all at once (easy for 300, medium for 700, hard for 1000) and let the player decide which they want to do for that reward

 
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Topic: The Last Stand: Dead Zone / Kong Badger advice

build up a bit, and once you can craft Lump of Wood (10 wood + 1 iron + 1 fuel), make 50 of those, then upgrade them (the upgrade is free). those 50k xp the achievements give will bring you a good part of the way to level 10 (if you’re already level 7 or so, it’s probably going to be enough to push you over)

 
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Topic: War of Omens / Epic Rarity

imho the entire problem is that upgraded cards are strictly better than non-upgraded ones. which makes this game a pay2win by definition – someone who dumps a lot of money has a very good chance to win in combat against anyone who didn’t. yes, you can sort of catch up after a year or two of grinding, but who would want to?

if upgrading cards gave you similarly-powered but different ones, allowing you to build more complex and interesting strategies, it would have made the game infinitely better, and prevented the balance issues that e.g. having rare coins causes.

 
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Topic: War of Omens / Idea

making Multiplayer battles even more ridiculously difficult…

 
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Topic: War of Omens / Bots

there are two problems with this.
1) There is NO “surrender” button. so, as a player, whenever I meet Metris in multiplayer I don’t even bother, I just pass until he kills me to save me time
2) If the ToS does not explicitly forbid bots, then it is the devs’ problem. They should fix the ToS. (Kong ToS is a separate issue)

for “intentionally exploiting an oversight in the ToS terminology will be dealt with at the dev’s discretion” – this is a horrible idea. I can’t tell what’s an “oversight” in the ToS terminology vs what’s intended, and punishing players for simply playing the game is just wrong (ok, botting is probably pushing it, but pretty much any other ToS requirement is impossible for players to predict)

 
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Topic: War of Omens / fast-play mode needed

Originally posted by Shandlar:

Lots of people appear to be having the opposite issue atm.

hence “ideally, make combat speed configurable”

I ramped up flash player emulation speed by 3x, my games now take almost 3x less time than before. given that the average game still takes a couple of minutes, this results in significant time savings – i can actually run the dailies in a reasonable amount of time, now.

 
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Topic: War of Omens / fast-play mode needed

game vs the PC takes forever. while it’s sort of nice seeing what he plays, i don’t particularly care, since few to no strategies really depend on what he has in his deck, just on what i can see.

speeding up all animations by 3-5x would make the single-player mode much more effective (so I spend the time planning and executing my moves, rather than waiting for the enemy to do the same). ideally, make combat speed configurable – so normal (what it is now), slow (for what people want to learn), and fast (what I’m asking for here).

 
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Topic: War of Omens / stack identical cards

especially with green infinite-looping, my hand eventually gets huge, and navigating it gets progressively more annoying.
would it make more sense to just show one copy of every card in my hand, and just a counter on top of it? (when I get a new copy of the card, the entire stack is moved to the right-most position and incremented by 1)

(note: this may need to be disabled for temporary cards such as ones drawn by Sibylline Scrolls)

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

“Profit today: $651”
I haven’t bought anything, and actually got more than that from quests, but fine. I start a new day, I have $140.
Happens… often. What’s going on?

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

“your game client is out of synch with the server and must be restarted”, persists through reloads and even changing browsers, what do i do?

 
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Topic: Mob Wars: La Cosa Nostra: General / Where are my boosters?

If I get a booster from someone, there’s a link to the Boosters page from where I can use them.

But how do I access it otherwise? I have a few lying around, but can’t find it anywhere in the interface…

 
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Topic: Mob Wars: La Cosa Nostra: Get Connected / Official Add-me thread!

brKSYBffo

 
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Topic: Dawn of Darkness / A thread to report the in-game issue, bug and so on

I keep getting a popup along the lines of “<user> defeated <monster> and dealt a heavy blow to the demon forces”.

This in itself isn’t so bad, but it’s located directly on top of other UI elements, and keeps popping up every second or so even if i close it

makes mining a pain, makes clicking things (e.g. the Gift button) on the main screen a pain, etc, etc.

How do I turn it off?

 
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Topic: Dawn of Darkness / BUG: other people's status updates block UI elements

 
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Topic: Dawn of Darkness / BUG: other people's status updates block UI elements

I keep getting a popup along the lines of “<user> defeated <monster> and dealt a heavy blow to the demon forces”.

This in itself isn’t so bad, but it’s located directly on top of other UI elements, and keeps popping up every second or so even if i close it

makes mining a pain, makes clicking things (e.g. the Gift button) on the main screen a pain, etc, etc.

How do I turn it off?

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by crazye97:

Go to the Dragon and use Ctrl-Z, or uncheck the submitScore variable.

awesome, thanks!

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

back when i started this game, a few months ago, i selected “yes, i won’t cheat, submit scores to kongregate”.
given how much time this thing is taking up, i want to undo that decision – how would I do so?

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

the Tukkun FCG game seems to be utterly ignoring the Defense number – e.g. if I have a 5/3 creature and the enemy has a 2/0 creature, I will do 5 damage and he will do 2. Googling didn’t help much. What’s up?

 
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Topic: Anti-Idle: The Game / Suggestions!

don’t know if this was suggested before, but a Pause button would be nice (either for the particular event in question (better), or for the game as a whole (easier) – for things where you need to physically interact with the game but can’t stop half-way without losing your progress
e.g. all the arcade games, the battle arena, and possibly others i haven’t reached yet (battle arena S-level quest requires 10,000 combo? at the current spawning speed, that seems to be 20+ hours of continuous playing!)

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

actually, correction: the money printer charge count goes 200,195,190,185,180,175,170,165,160,159,158…

why is it screwing me out of ~30 activations?

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

since I don’t want to read 267 pages of comments… looked at my money printer (level 22, with the upgraded battery). it produces 7,150 coins per machine activation as advertised – but it uses 5 charges instead of 1 (so on a fully charged machine, I get 7,150*40 = 286,000 coins rather than 7,150×200 (which it says when the thing is fully charged) = 1,430,000.
this looks like a bug, but wanted to verify before submitting as such.

 
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Topic: Legacy of a Thousand Suns / Raid URLs

void killer (4 mil HP/145 hrs left at posting)
http://www.kongregate.com/games/5thPlanetGames/legacy-of-a-thousand-suns?kv_action_type=raidhelp&kv_raid_id=5188263&kv_difficulty=1&kv_raid_boss=void&kv_hash=mDe7O4NeqK