Recent posts by gruntarswe on Kongregate

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Topic: Wartune / Level 80 Legend costs

Originally posted by KS23:

Thanks for the information gruntar. Do you lose the rage gain when you break the 70 set, or are you still getting it? It’s kind of hard to tell because the screen shot makes it look like the 80 leg weapon is giving you 10 rage per action (mine usually shows set bonuses grayed out until they are active).

The 80 set has no set bonuses, each piece gives a bonus individually. The weapon breaks the 70 set, but gives the 10 rage on its own, rest of the left side each gives +500 damage, and right side gives the current bonus on 1 piece, and a -1k def bonus on the other, for each rings and jewels

 
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Topic: Wartune / Strip Stun

Well, i guess it is mostly a problem at the low end…at the high end people rarely even bother trying since most seem to be capped already…

It is great for tok though XD

 
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Topic: Wartune / Arena rewards bug

Every week, same thing, it rewards on sunday now, instead of saturday…changed after dst

 
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Topic: Wartune / [Announcement] Bugged Evil Unicorn Issue compensation

Originally posted by versi69:

The compensation was delivered in batches, if you have not got them, you would get them next time, they would be delivered soon.

-The R2Games Team

wonder how long does it take?

1 batch a month?

 
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Topic: Wartune / Troop Enlightenment

It is either a mistranslation or something similar…the troops atk gets converted into your matk with the matk enlightenment…no matter if the troop is patk or matk based, you still get the listed % of their atk into your matk, then modified by your passives(wings, skills etc)

It has the same effect if you go with say warlocks and grab the patk enlightenment, the warlocks matk gets transformed into your patk at the given %

As for getting a dev to respond, gl with that :) Mods maybe, but devs?

Edit: and before anyone asks…no bringing up the troop matk tech does nothing to give you more matk when you have templars and matk enlightenment, troop patk tech does however

 
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Topic: Wartune / Level 80 Legend costs

Everything resets, so it is like a fresh piece of gear, random refines, +0 enchanted, etc etc

I did buy stones yes, up until this friday…since if it would have followed the orginal schedule, cw should have been going on this week…but then when it was announced, and i already had the contrib in guild anyway, decided to buy out the stones i could…no more however, it is not sustainable, since i cant make both bosses during weeks…either way, i think i bought stones for 9 days, so i should be 45 stones ahead of where i would have been :)

As for which upgrade path to choose…im fairly decided on going with weapon-armor-jewels-rings-helm-neck, this will give me the optimum damage output in most situations i’d think

The jewels bring about 468 something base atk gain, and that -1k def bonus when both are made, armor brings +500 damage per hit, while preserving the 2 set bonus of 70 set, totaling +1500 damage and also gives 355 base pdef and 778 base mdef…giving that to be the highest br gain of all the pieces

Helm would give 461 base of each defense, rings give 993 hp and that other -1k def on target…and finally neck gives 1686 hp base…if you do all of the left side first, you lose a little damage bonus after making the 3rd piece, but im not sure how much of a difference that make, it does give more hp and defense faster…i want the atk from jewels at that point though :)

 
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Topic: Wartune / Level 80 Legend costs

Updated the pic and added b.e point ^^

 
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Topic: Wartune / Level 80 Legend costs

Yeah, the int and crit are nice levels…just not sure i want crit there yet, but oh well…it will be good enough till more crystals can be procured ^^ Should have bought a few hundred when they were 3 balens each i guess, but…didnt think they would change it, since it had escaped the beta…same as the mount i guess…lol

752m total to convert the entire l70 set to 80…this will take even me a while…

 
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Topic: Wartune / Level 80 Legend costs

Well, since i made my first 80 legend…thought i’d share…be prepared for the cost before making it :)

It is a solid upgrade though, giving 25% higher base stats than the 70L and refines go up to +55 for stats and im not 100% sure on the + normal, but level 9 is +162

My little toy…:

Refines are still bad, but only had crystals for 2 tries…they are okish considering that

Edit: updated pic and breakeven on enchants is +28, if you only count base stats, thats the first level to give more then 70L…with refines it could be +26 or 27 or w/e, each enchant level gives 82/83 atk on weap for example

 
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Topic: Wartune / mage build-crit vs Will Destroyer

Well, the output is too unstable for my taste in pvp, too many people going ga for example…and i rather gem hp, and both def than crit for pvp :)

Now with sylphs, the time when one could ignore that stat is way past…

And i guess just like surviving the delps of other than race to see who sylphs first? You should know what i meant with that ^^

 
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Topic: Wartune / mage build-crit vs Will Destroyer

I always switch to ewd for cw, otherwise im crit 100% of the time…doing an astral switch once a month isnt too expensive, just a few k star points, or even dropped astrals
Crit gems to mdef is a bit more expensive, but again…once a month, i can take it :)

 
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Topic: Wartune / Cannot log in

I did have some issues when trying to log in with firefox earlier today…relogging the whole kong account solved it though, for the moment…it was redirecting to the r2games portal instead of the server select for the game

 
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Topic: Wartune / All attacks are element based now.

Not the best, but you get the general idea…it is not a flat 10 to each % ratio, but instead a scale giving more the more you have, 20 gives 2%, 100 gives 12%, 120 gives 14% etc…

Edit: Would guess something along the lines of every 50 gives 6%, rounded, from the looks of things, but it might change further the higher it goes

 
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Topic: Wartune / [Announcement] Bugged Evil Unicorn Issue compensation

Originally posted by Greenfireflygirl:

please send tickets if you didn’t already get it, it’s possible they missed some of us. Add a screenshot of the mount and its expiration date

done, waiting to hear back from them now ^^

 
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Topic: Wartune / Floor 15 of Necropolis

Well…
1) troops in front
2) mire rune or get around 145-150k br buffed, you wont beat it at 103k, thats for sure

As a mage…the recommended br is around 140k after buffs(i was around 150 something, since it was before gaia), i’d guess for knights with mire rune it should be passable around 125-130k, archers can pass in the 120k range from what i remember

 
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Topic: Wartune / [Announcement] Bugged Evil Unicorn Issue compensation

Originally posted by wasteguru:

Maintenance this week? CW? It is Easter weekend here….

If it follows the normal schedule there will be cw this week, and maint

 
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Topic: Wartune / Annoying Stuff from new patch

Another positive thing that changed with the patch…atleast i think so, is that when clicking around in the sylph menus, like upgrade, enchant etc, it does not snap to the equipped sylph but instead stays on the one you had selected

 
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Topic: Wartune / Road Warrior title issue

Originally posted by gruntarswe:

Road warrior title seems to award based on saturdays pvp points instead of the week prior…but the box is given out based on the past weeks points…guess it giving it out on sunday instead of saturday as it did before the dst change is the problem here

As i posted in the bug report thread…i had 1015 points for all of last week but still got it on virtue of having 1138 or so points on saturday…

 
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Topic: Wartune / new skill books needed for sylphs

I dont think it will be quite that long…at most 2 months, as the wartune 2/evolution patch is coming in july prob, and it should be here long before that…early may perhaps?

 
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Topic: Wartune / Bugs post 2.1

Road warrior title seems to award based on saturdays pvp points instead of the week prior…but the box is given out based on the past weeks points…guess it giving it out on sunday instead of saturday as it did before the dst change is the problem here

 
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Topic: Wartune / new skill books needed for sylphs

Well, we should get sylph evol forms in one of the upcoming parts of 2.46…including an invuln for iris, dr% skill and and aoe with added reflect for apollo, 20% reflect, crit% boost and group damage boost for pan etc etc…i’d wait till after that to want more skills , if it is even needed then

 
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Topic: Wartune / Patch Roll Out Schedule?

http://www.kongregate.com/forums/228-wartune/topics/380384-china-patches thats a pretty good thread as far as it goes…guess you could expect all the other things listed under release april, to be parts of further 2.46 parts…not sure how long between them though, but would guess early may for next part

 
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Topic: Wartune / Fate stones in JH

They still drop, i got 16 when i did around 500 points extra yesterday

and 23 so far in 1430 today

 
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Topic: Wartune / 80 MP and 80NM MP

From reports…around 120-130k avarage team should be able to complete it…but as i said above, you only need the first 2 bosses to begin with ^^

 
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Topic: Wartune / Main Quest: Battle and Protection I

Originally posted by Madcap_Magician:

So basically the shields are meaningless by themselves except that they provide three more slots for resistance crystals.

Yes…but 3 more slots also mean you can stack 1 more of each type of crystal you have in the others…can only use 1 crystal of each type per shield