Recent posts by total1000 on Kongregate

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Topic: Contract Wars: General / THIS GUN IS THE MOST UNDERRATED GUN IN CW!!!!!!!!!

Mp7 tasked.
It can outgun almost any GP SMG in any short range battle.
Huge speed.
Huge reload speed.
Huge firerate.
Good spread.
Silenced.
Red dot.
DMG per second is good.
Penetration is good.

GP?
Um… I guess PPSH or Colt iar.

 
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Topic: Contract Wars: General / How often do you use the mini map?

On bay5, a map where most nubs don’t have silenced guns.
The minimap is a lifesaver.
Looking at it is second nature at this point.
I can look at the minimap, calculate where that is on the map, turn into that direction all in less then a second.

 
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Topic: Contract Wars: General / Noooooo !

SKS sucks.
Not worth the rage.

 
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Topic: Contract Wars: General / which gun is best good for hardcore target designation

My tasked Deagle with WC is stronger then the DT srs.

 
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Topic: Contract Wars: General / which gun is best good for hardcore target designation

Mdr has the highest base accuracy for an AR.
Burst firing with it is almost always a 99% hit.

Ak12 is also very accurate with its base stats, but its firerate is pathetic without SP skills.
As with AEK.

And although lacking in huge accuracy, Noveske and Acr are nice guns for HC.
They sometimes miss, even with bursts, but still end up doing the job.

If you arn’t in the mood for assault rifles you can try single shot killers.

DTsrs.
Deagle.
Tkpd.
Sks.

 
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Topic: Contract Wars: General / CW map ideas!

Originally posted by vinnyocean:

mall, aquarium, zoo, walmart, boxing arena, isla nublar, theme park, funhouse and basketball court. just kidding. rambling.

You’re just oozing originality.

 
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Topic: Contract Wars: General / Proof why anti stacking is better then stacking.

In my opinion.

All of those reasons are wrong.
No, no no and no.

Stacking is easier, plain and simple.
The spawns are predictable and and trapped allowing easy spawnfests.

BUT, the 1 single advantage to antistacking is this.
Flanking.

Stacks revolve around multi kills and spawns.
If you manage to break free of the trap and do a full 180 flank, you’ll be golden.

 
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Topic: Contract Wars: General / CW map ideas!

Cw doesn’t need new maps.
CW doesn’t need new guns.
CW doesnt need new Weapon customization.

CW needs better ping, fixed team balance, fixed servers, fixed spawns.

 
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Topic: Contract Wars: General / [DEV] Ingame Standalone screenshots

But in all seriousness.
The new bay5 looks horrible.

Imho

 
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Topic: Contract Wars: General / [DEV] Ingame Standalone screenshots

6th picture.
Sprint confirmed.
Total not playing it also confirmed.

JK, looks gud.

 
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Topic: Contract Wars: General / [CW Community Contest] - Jurassic June

Akfrizz the amount of improvement you’re showing with your drawings is extraordinary.
Great job -
Keep up the amazing work.

 
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Topic: Contract Wars: General / VSS need more damage , i believe VSS do have more damage in real life

All IRL guns have more damage then in this game.

IRL, 1 PM shot and you’ll be on the floor crying, bleeding and screamin.

 
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Topic: Contract Wars: General / TEAM KILL BAN?

or…. dont play HC!

 
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Topic: Contract Wars: General / [CW Community Contest] - Jurassic June

Originally posted by RGBsplit:

Okay so this is gonna be my entry for the fan art contest.
Alias : Tracer

So for the contest I made three designs.
They can be found here: http://imgur.com/a/iYrYO
The first design is an concept that could be used for apparel.
The second one is a bunch of icons representing 1337 members
And the third one is a desktop wallpaper for 1337/ EGC, The names inside the bird are names of 1337 members.
I put in quite a bit of work so it would be cool to know what you guys think.
Thanks and good luck!!!!

You get my vote <3

10000000+
love the tutul

 
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Topic: Contract Wars: General / have difficulty identifying teammate and enemy in HARDCORE mode

9 days?
I thought it was 1 day.

 
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Topic: Contract Wars: General / [BAHN] Concepts of character customization

Originally posted by RealNoNamer:

Wouldn’t this make hardcore almost impossible?

 
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Topic: Contract Wars: General / Gun Range

Actually CW does have a fixed distance formula for all maps.
The binocular clanskill from scout has a distance measuring tool, using this you can find out the distance between areas on the map, and how they relate to your gun.

For example, if you’re playing OSM with a noveske. And lets assume your noveske has 70 range.
70 meters is the same range as from camp rock to sniper rock.
Your gun could make that shot without losing any damage.

The distance between ruins and radioshack is 43 meters.
Camp rock to back forest is 120 meters.
etc.
etc.

you can do the math on any map with the binoculars.
Or just eyeball it.

 
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Topic: Contract Wars: General / These photos need recognitionl. Pls view

Originally posted by Discuzting:

:>

:3 :3

 
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Topic: Contract Wars: General / These photos need recognitionl. Pls view


I found these screenshots on my desktop a little while ago, I took them a long, long, loong time ago.
Anyways, I havn’t made a stupid post in a while.
Here you go.
Have fun.

 
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Topic: Serious Discussion / Does gravity exist?

I may be wrong but there is no solid proof of gravity.
Its a theory based off of observations.
Its a good theory though, so its considered as the official explanation. Unless its disproved. Which it isnt.

 
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Topic: Contract Wars: General / _~!!WHAT DO YOU LOOK LIKE!!~_

I got a haircut.
It looks like poopoo.
I’m growing it out again.

update over

 
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Topic: Contract Wars: General / This is kinda sad...

bay5



^ oh look someone called me a hacker.

 
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Topic: Contract Wars: General / Petition against recent PING restrictions

Originally posted by onemorepenny:
Originally posted by Player2019512:
Originally posted by total1000:

-1337

300 ping is laughingable.
If you have 300 ping just stop.
Stop everything.
Go and read a book.

Players with 300 ping have 3 second delay advantage (I think, i forgot the exact number) making the game unfair for players with low and GOOD ping.
The ping for CW is favoring high pingers.

ping is calculated in milliseconds, and it’s not an advantage, its a .3 second disadvantage.

While shooting a pinger is no doubt harder, they [pingers] have the same problem when shooting ALL players, whereas the low pinger only has problems shooting the pinger.
Speaking as a network admin (i’ve been doing this exact shit for 10 years for large companies), I can tell you that there is absolutely no way that network latency can provide any usable advantage whatsoever, regardless of how poorly the game was developed.

It’s easy for you to tell people to just stop and go read a book, but they’ve invested their own time and money into this. Yes, there needs to be a ping limit, but only once an alternative solution has been provided. Not just a GTFO message like the one being sent.

I expected a better response from you.

Then explain to us, as a network admin, how a 999ping player plays along 99ping player on an equal level? What is this ‘magic’ that allows them to actually frag 99ping player?

I’m not an expert.
I know that there are client side server and server side servers.
One of which, is better for the higher pinger. and the other is better for the lower.

I forgot which one is which but the server type that benefits the high ping, is what CW runs.

My point. Players with high ping have an advantage.
I don’t know technicalities I’m only 15. apologies.

 
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Topic: Contract Wars: General / Wierd

1000 ping?
Is that possible?
I have 40-60 ping.

 
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Topic: Contract Wars: General / Petition against recent PING restrictions

-1337

300 ping is laughingable.
If you have 300 ping just stop.
Stop everything.
Go and read a book.

Players with 300 ping have 3 second delay advantage (I think, i forgot the exact number) making the game unfair for players with low and GOOD ping.
The ping for CW is favoring high pingers.