Recent posts by Thomas on Kongregate

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Topic: Kongregate / Trying to recall a game, help?

For future reference on recalling games, you can refer to this thread here in the general gaming section!

 
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Topic: Kongregate / An interview with Rob_Almighty (Game Developer)!

I sent two more interviews that are still being answered! You can always look here to view updates about other users that are in the queue.

Thanks for showing interest!

Originally posted by Thomas:

Currently being interviewed: trickyrodent, IriySoft

Updated on: June 29th, 2015
 
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Topic: Kongregate / An interview with Rob_Almighty (Game Developer)!

Originally posted by AlphaOverall:
Originally posted by cargo11900:

I loved the bad eggs series!:)

yess +1 great dev, and nice interview

Thank you! I’m glad you enjoyed the interview!

 
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Topic: Kongregate / An interview with Rob_Almighty (Game Developer)!

Interview No. 17
Interview By: Thomas
Interview Date: Monday, June 29th, 2015
Interviewee: Rob_Almighty

Welcome Rob! Today’s interviewee has made some popular flash game titles including: Bad Eggs Online, Super Villainy, Ninja Bear, The Ninth Realm and more! He has also worked along side robotJam on various projects!

Thomas: Well Rob, how are you doing on this great day?
Rob: I’m doing excellent thanks!

Interview Questions:

Q: What was your first console you owned?
A: N64! Mario Kart 64, Goldeneye, F-Zero X, Zelda – these were the game I grew up playing with my friends.

Q: What are your hobbies besides game development?
A: I’m a skier, I play football (soccer for you Americans!), I’m currently reading the Demon Cycle by Peter V. Brett, I play games (recently getting more into board games like Settlers of Catan, Firefly boardgame, Discworld boardgame etc), I lose money to my friends at poker.

Q: Out of all of your games, which was your favorite to develop?
A: I really enjoyed making Escape to Hell. It was a refreshing change of pace after spending a long time on bigger projects. I also loved how unpredictable it became so I never found it boring to test it.

Q: Where do you view yourself in the next five years?
A: Am I at a job interview?! Hopefully still making games! This industry changes at a very fast pace and we seem to be at a point where it’s ever more important to adapt and make good choices regarding technology and platform.

Q: Why did you start developing flash games?
A: Sort of by accident actually. I was looking for an easy way to make a fancy website and found Flash, realized I could makes things move around with code and never looked back. It opened up a huge world of possibilities, I felt like a kid with a ton of Legos to play with. I didn’t grow up desperately wanting to be a game developer. I never really thought of it as a valid option, ‘indies’ weren’t a thing back then, but when I stumbled into it something just clicked and it felt like I’d always wanted it. When I look back now I’ve been designing games all my life (inventing board games, tweaking existing computer games, coming up with games to play with the family at Christmas etc).

Q: What is your all-time favorite console game?
A: I think I’m going to have to say Call of Duty here. I realize that for a game developer this probably sounds like a disgustingly mainstream choice but honestly no other game has given me so many hours of fun. I went from playing the original Call of Duty on a LAN with my uni mates right up through the Modern Warfare and Black Ops games. The single player never interested me much but playing mutliplayer with a group of friends was a lot of fun (remember Goldeneye was THE game when I was growing up and I have two brothers which has made me ever so slightly competitive so perhaps this isn’t all that surprising).

Q: Did you expect Bad Egg Online 2 to become as popular as it has?
A: Well I certainly hoped it would be after the success of the original, but I never anticipated just how passionate about it some people would become. It’s very humbling.

Q: Would you recommend flash development as a profession?
A: No! Not right now anyway. Flash development has become considerably more difficult in the past few years. The market has fragmented with so many people now playing on mobiles/tablets and rarely picking up a laptop any more. The sponsorship deals that we used to get don’t exist any more and you have to be increasingly creative to eke out an existence. Don’t get me wrong, there’s still life in Flash but increasingly you have to be looking at multiple platforms, so instead of just publishing to Flash, also build for iOS/Android and Steam too.

Q: If you could travel anywhere in the world, where would you choose?
A: New Zealand has been at the top of my list for a while now. I’d love to do a tour of some of the filming locations for the Lord of the Rings films.

Q: If you could relive the last five years of your life, what would you change?
A: Nothing. In the last five years I’ve made some successful games and had fun doing it, got a house, got married, got a dog. It hasn’t always been plain sailing but I rarely look at the past and wish I had made different choices.

Thank you so much for answering the questions!

Have someone for me to interview? Leave their names in the comments below! Make sure they’re either an administrator, moderator, or a well-known participant in the community of Kongregate!

Master Thread: http://www.kongregate.com/forums/1/topics/407273

 
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Topic: Kongregate / Will Kongregate celebrate its 100,000th game?

I agree to both statements. Around 11:50pm every December 31st, Newgrounds will have a shipment of “First of the year” games. Literally users will name their blank .swf files as “First game of year XXXX”. So I’m sure it will be the same for Kongregate’s 100,000th milestone.

 
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Topic: Kongregate / Will Kongregate celebrate its 100,000th game?

I’m not sure if this subject has already been proposed as a thread, but will Kongregate be making any plans to celebrate 100,000 games? Will there be a special challenge allowed? Will the 100,000th game be a Kongregate exclusive from the developers? Will the 100,000th game even be regarded as a special event, or will we have to wait for 1,000,000 games to celebrate?

Any thoughts from the community?

 
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Topic: General Gaming / Reincarnation: Let the Evil Times Roll Walkthrough

I like that you were willing to type an entire text-based walkthrough for the game, but it wasn’t really needed. There are many walkthroughs on YouTube and in the game’s comment section.

Alas, thank you for showing support towards the community!

 
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Topic: General Gaming / Are you hyped for Terraria 1.3?

To be honest, this game will always and forever remain in my heart as a Minecraft 2D platform. But from this recent trailer, it has definitely come a far way from being just a “Minecraft 2D” platform.

Great job to the developers of the game!

 
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Topic: Kongregate / Kongregate UK office

The job seems like it’s been posted for a while!

 
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Topic: Kongregate / Badge of the Day Walkthroughs

I’m glad to hear it! Keep up the good work!

 
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Topic: Kongregate / Badge of the Day Walkthroughs

Just out of curiosity, are you trying to promote your YouTube channel through the Kongregate portal? Or, are you actually trying to help the masses learn how to earn the badges of the day? I understand either way. I have a YouTube channel named “LetsPlayKongregate” and this type of series would suit the channel.

 
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Topic: Kongregate / Summer '15 suggestion thread

Customizable Homepage Formatting

I don’t know if it’s already been mentioned in a suggestion before this one, but I’m going to explain it anyways.

With the last recent change of the Kongregate front page, I noticed that it caused some discussion within the community. I figured I would throw my 2 cents in along as well! Here’s my official suggestion:

The Homepage should be User-Customizable

1. If user does not wish to customize their homepage, the default will remain.

2. If the user wishes to customize their homepage, they can choose which widgets they would prefer from a drop down menu:
a) Recommended Games
b) Hot New Games
c) Most Played Games
d) Recently Played Games
e) “Tagged Games” – (I prefer to use a category that only finds bullet hell and mouse only games)
f) With the tagged games, the user should be able to select the tags they want for the category
g) Playlist games

3. Once they have selected which type of widgets they would want (minimum of three [however many]), they can arrange them however they would like. Moving them up and down or from side bar to sidebar.

4. For further customization, the user should be allowed to select which type of slider they prefer:
a) One long slider (Fig. 1)
b) Slider divided by three/two/or one column(s) (Fig. 2)
c) Slider divided by three/two/or one row(s) (Fig. 3)
d) User can arrange sliders and columns into columns (Fig. 4)
e) User can select if they would like small thumbnails or large thumbnails (Fig. 5)

5. If it seems too much of a challenge to educate users on how to structure their homepages, a pre-selected template should be allowed to be chosen. Or, Kongregate can just trash the idea of the customization of rows / columns and just have pre-selected templates that users can choose. All the empty spaces provided have to be filled up by the dropdown box full of widgets!

6. The ad banner should remain up top for promotional reasons and cannot be exchanged out. Kongregate should also reserve a space for ads unless you pay for Kong premium (or something along those lines!)

Obviously, there’s a lot of different directions Kongregate could allow this to go. The homepage customization option may be a tad overwhelming for new users. The Kongregate homepage may also be designed specifically for promoting certain games and marketing the website in certain areas. I understand that Kongregate may not potentially like the idea of users being able to select their own customization. But among all things, it is just a suggestion!

Best Regards,
Thomas

 
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Topic: Kongregate / An interview with light_bringer777 (Game Developer)!

@Tulrog:

Thanks for the suggestion! I will (hopefully) remember to add that question to my armory of questions :)! Definitely a good one that I haven’t thought of! Thanks!

 
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Topic: Kongregate / An interview with light_bringer777 (Game Developer)!

Originally posted by SirPhilly:

Nice interview.

Thanks!

Originally posted by sofianos_apoel:

Good job.

Thank you!

 
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Topic: The Arts / Make My Profile Picture!

Hello! As some of you may have viewed, a user named Greg has an awesome profile picture that contains the letter “G” written in the Kongregate font with some special editing within the letter.

I would like to have something similar but with a letter “T” in the Kongregate font. Any offers would be greatly appreciated!

 
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Topic: Kongregate / An interview with light_bringer777 (Game Developer)!

Originally posted by qwertyuiopazs:

Interview Date: Thursday, May 28th, 2915

O:

Hehe! Thanks for that! I updated the year to display 2015!

 
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Topic: Kongregate / An interview with light_bringer777 (Game Developer)!

Interview No. 16
Interview By: Thomas
Interview Date: Thursday, May 28th, 2015
Interviewee: light_bringer777

Welcome Jean-Marie Prévost! You have been nominated to have an interview conducted on you! Jean-Marie Prévost is the sole creator of the Learn to Fly series! With Learn to Fly 2 gaining over 25 million plays, his game will definitely go down in the Kongregate arsenal as some of the best!

Thomas: How has your day been so far?
Jean-Marie: Nothing special, it’s 10AM and I just got up but my brain is still in bed I think. These days I’m pretty overwhelmed by the final preparations on Learn to Fly 3 (-。-;

Interview Questions:

Q: When/Why did you become interested in flash gaming?
A: Back in 2007 I decided I would move away from messing around with RPGMaker 2k3 the moment I heard you could make some money from flash game sponsorship. Thought I could make a few hundred bucks making games and ended up making Learn to Fly!

Q: What was your first console you ever played on?
A: SNES. Played a bit of NES and Sega Genesis around the same time. The SNES and PS1 were the peak of console gaming for me personally.

Q: What is your all-time favorite console video game?
A: Tough question… so I’m gonna cheat.

Young me would’ve answered Megaman X, X2 and X3.

Current me would have trouble deciding between Chrono Trigger, Final Fantasy 6 and Super Mario RPG.

Runner ups would be (in no particular order): Front Mission: Gun Hazard, Harvest Moon, The Legend of Zelda: A Link to the Past / Ocarina of Time / Majora’s Mask, Breath of Fire III, FF8, FF Tactics, Monster Rancher, Parasite Eve 1 & 2, Valkyrie Profile, Dark Cloud 1 & 2, FFX, Super Mario World 2: Yoshi’s Island, Pokemon Red/Blue, Patapon, Digimon World…

I still play the games on this list every year or two.

Q: Besides Learn to Fly 3, do you have any plans for future games or for more sequels?
A: I’d really like to continue the Learn to Fly series so long as people want more, most likely coming back to the original formula. I’m thinking about revisiting Learn to Fly 1 with a more modern and polished look and a flight school plot where you select different characters and train them.

Other than that, a Learn to Fly Idle 2 is very likely to come after Learn to Fly 3. It’s currently a pretty polarized genre on Kongregate, but it’s easier to do than other genre and a lot of people ask me about it.

During the next year or two, I will probably start moving towards PC games for Steam instead of free flash games since the market is not able to support bigger productions anymore.

Q: What are your hobbies besides game development?
A: Playing video games obviously, a ton of reading (around 190 books in the last 3 years) on a lot of subjects, a lot of messing around and learning all sorts of stuff. It’s funny because a lot of my time is spent learning, but I hated school and couldn’t bring myself to pursue any study beyond highschool. I also play classical and electric guitar and would like to start playing cello. I’ve also started gathering material to try my hand at writing books.

I do all of this in a very disorganized manner, often reading 4-5 books at the same time, 5 minutes of this, 20 minutes of that, 15 minutes of guitar, take a walk… However when I play video games, it’s the opposite; I pick up a game, play it 10 hours a day for a week until I’m completely done with it and hate myself.

Q: Out of all of your games, which was your favorite to develop?
A: The original Learn to Fly, no doubt. It was a much more naive experience, messing around, wondering if I could maybe get a hundred bucks out of it, and the original intention was to create a better launching game for myself. I soon learned that once you spend over a year working on a game and testing it 50 times a day, you don’t feel like playing the thing once it’s finished. It was poorly executed and the code was a total mess, but I enjoyed making it and it was very rewarding to see it succeed.

Next would be Learn to Fly Idle. It was done from start to finish in less than 2 months which was very refreshing. “It’s over before it’s a mess” is what I really liked from this project. The start of any project is always exciting, but then you fall into 1-2 years of grinding tasks like creating content and balancing. Short projects have more of the exciting part and less of the boring stuff.

Q: What inspired you to create the Learn to Fly series?
A: Nothing much really. I’m someone who thinks originality is overrated, or at the very least I’m terrible at it, so I focus on other elements. I was playing Shopping Cart Hero at the time and really enjoyed it, so I set off to make something that would have the same mechanics I enjoyed. I didn’t like the fact that most launch games give you little control after launching and you’re basically left hoping you hit the right items and not the bad ones; like dice rolling 2.0, so I added the gliding mechanic and removed random elements.

I picked penguins for the theme because they’re cute and a lot of people like them, plus it was easy to draw! It was overall just an exercise of “What’s easy to do” and “What do people like”.

Q: Did you expect Learn to Fly to gain the popularity it did?
A: The original game? Not at ALL. I thought it would only disappear silently and that I would be happy to just have reached a few thousand players who maybe would enjoy the time they spent on it.

Learn to Fly 2 however was all about taking what worked in Learn to Fly 1 and making it bigger and better. I built it for success and to give people what they asked, and I think it worked. Now I’m pretty much trying the same thing with Learn to Fly 3, and I can only hope people are gonna enjoy it once more.

I think that’s something some devs overlook; my main focus is always to create something people will enjoy, the rest takes care of itself. They’re not the games I would dream of or the things I would really like to create, but they’re projects people ask me to do and I try to give them what they want.

Q: Where do you view yourself in the next five years?
A: Nothing too different I guess. Like I said, I don’t think I’ll be sticking to free flash games for very long, and I don’t feel like running a multiplayer micro-transaction game like a lot of other devs have done recently. Paid Steam games is where I’ll be trying to go, and with any luck if the release of Learn to Fly 3 and the mobile port of Learn to Fly 2 bring in enough money, I would like to build myself a team and launch a small studio instead of being a one man army.

Q: If you could high-five anyone, dead or alive, who would it be and why?
A: Francis of Assisi, because if I had half the determination to live a good life, I would want it to be something close to how he lived.

And if I can be cheesy, my grand-father. Man passed away a few years back and I just miss him still. A great man living a simple life, just a good person through and through.

Thank you so much for answering the questions!

Have someone for me to interview? Leave their names in the comments below! Make sure they’re either an administrator, moderator, or a well-known participant in the community of Kongregate!

Master Thread: http://www.kongregate.com/forums/1/topics/407273

 
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Topic: Kongregate / An interview with Ayrus (Kong Moderator)!

Thanks for the nomination! Bunneh, expect to see an interview within the next few weeks!

 
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Topic: Kongregate / An interview with Ayrus (Kong Moderator)!

Originally posted by graveyard890:

Time for me to nominate like 10 mods in the near future, haha

I may or may not get to them :P!

 
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Topic: Kongregate / An interview with Ayrus (Kong Moderator)!

Originally posted by graveyard890:

Do you pick any random Mod to Interview or something?

Nope! Ayrus was nominated!

You should interview Aerohill, Owner of Road Less Traveled

As of currently, I’m not taking nominations because I have been extremely busy! I will add Aerohill to my “Will get too later” list :P. Thanks for the nomination!

 
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Topic: Kongregate / An interview with Ayrus (Kong Moderator)!

Interview No. 15
Interview by: Thomas
Interview Date: Thursday, May 21st, 2015
Interviewee: Ayrus

Welcome Ayrus! Today’s guest is a moderator that resides in the Barrens Chat & Atlas Park chatrooms!

Interview Questions:

Q: What are your hobbies?
A: Mostly reading. My work has become my life and I tend to be doing a lot of biochemistry research, but it is interesting. Otherwise, I tend to cook quite often as it is very calming for me.

Q: If you could travel back in time, where would you go and why?
A: Probably go back to myself as a teenager and tell myself a few potholes to avoid in life.

Q: What motivates you to get out of bed in the morning?
A: Knowing that I am working toward a brighter future in this bleak present.

Q: If you could, would you relive your teenage years?
A: Only if I could retain the knowledge that I had now. Otherwise, no. My teen life was pretty unmemorable.

Q: What has been the toughest decision you have had to make in the last year?
A: I am soon to make one. I have been contemplating moving to another city for my work but haven’t decided yet.

Q: What was your favorite childhood television show?
A: I never really watched tv when I was younger so I can’t really say I have one.

Q: Where do you view yourself in the next ten years?
A: Hopefully working as a doctor in a medical lab.

Q: What is your ideal house pet?
A: All of them. When I was younger, I dreamed that I would have a menagerie of animals in my home.

Q: Being a moderator, do your duties every become frustrating or difficult?
A: They become a bit difficult when people I assume are friendly start to use my kindness to their advantage and break rules. But otherwise, not really.

Q: You have just been awarded a lifetime supply of any item of your choice! What you would choose and why?
A: Money? Can I choose money, because if so, I’d go with that. It would make a lot of problems go away. Otherwise, I’d say printer ink cause that stuff is more expensive than gasoline. >_<

Thank you so much Ayrus for answering the questions!

Have someone for me to interview? Leave their names in the comments below! Make sure they’re either an administrator, moderator, or a well-known participant in the community of Kongregate!

Master Thread: http://www.kongregate.com/forums/1/topics/407273

 
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Topic: Forum Games: Continuous Games / This or That?

Chemistry.
Math or Science?

 
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Topic: Forum Games: Continuous Games / Corrupt-a-Wish

Granted, but it only works for half a second.
I wish for my computer to stop having hardware problems.

 
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Topic: Forum Games: Continuous Games / COKE MACHINE

You get bumped in the head.
I insert a Skype Credit.

 
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Topic: Forum Games: Continuous Games / The Never Ending Sentence [Continuous]

over the