Recent posts by Beerblog on Kongregate

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Topic: Tyrant Unleashed: General / (TO ALL) DISAPPEARING INVENTORY

There have been times I’ve noticed I’ve had fewer copies of some cards than I thought I had. But I’ve never been sure enough to send a ticket.

 
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Topic: Tyrant Unleashed: General / [To Devs] Fix Gold Buying / Maxing Cards

Originally posted by neevit:
Originally posted by validname1:

I agree Inv/SP cap kind of forces some spending but that’d really only apply if gold had a cap.

People can and have saved up 1M+ gold. f2p on average has longer droughts of nothing.. if you don’t build the 1% upgrades gold accumulates really fast. Binging is typically good.

New fusions – Ambush is nice.. rest are meh for now.

okay now as people say malevolent sux and all but it has some uses

Crack you saying 20 packs cant be fit on the screen is true. However there are MANY ways that can be used to make such a thing as 20 cards for 2k gold possible.

Malevolent has no use in the current meta.

6/18/1 enfeeble all 2. pierce 7. inhibit 3.

Enfeeble:
Drop it after Astral, but before Baughes: it kills itself on counter or gets killed before Astral activates.

Pierce:
Xeno just got three new rewards piercers: Incendiary, Nighthawk and Cleave.

Inhibit:
Maybe as an Apex cheaper version of Allograb without the jam. But, no one needs that.

 
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Topic: Tyrant Unleashed: General / [To Devs] Fix Gold Buying / Maxing Cards

Originally posted by crackzilla:

You couldn’t fit 20 packs on the screen! It takes the fun totally out. No suspense that makes new players grind for 1000 gold to devour gold packs and slowly learn to hold their ankles while RNGesus has his way.

If you’re going to be a troll, at least try to be better at it.

 
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Topic: Tyrant Unleashed: General / [To Devs] Fix Gold Buying / Maxing Cards

+1

234,000 gold
774/900 sp
376/360 cards

Haven’t made anything new since Harvestmen came out. For most players, the game is all about hording until the right moment comes along, then binge spending to invest in a new fusion. This shouldn’t require 20 to 40 minutes a card to do, but it does. There needs to be a better way.

Edit: crackzilla, most people horde gold because it’s easier than trying to play the balancing game with banking sp in rare+’s. Which you’ll lose eventually anyway.

 
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Topic: Tyrant Unleashed: General / [MK] Escape from Arctis Prison Week 2 Spoilers

Originally posted by jirayasensei24:

This counter value is much too low by today’s standards and feels like it should have been at up to at least 8. Very shoddy for a legendary

16/44 Protect all 5.

 
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Topic: Tyrant Unleashed: General / HUGE Rank Difference in Brawl, but More Points than Last Brawl...?

6,457/157=41.39. Which means you’re weren’t winning as much as you thought, or weren’t getting near full points for your wins, or failed to use all your attacks.

Also, if you really want to know why you did poorly, post your deck.

 
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Topic: Tyrant Unleashed: General / Shock Disruptor question

Originally posted by IconForHire:

Protect doesn’t do much against Xeno with their OL/Strike, but against all the other factions it still works, and the rally is still good for your flanking units

The problem is less protect and more that Strutter is designed to hide across from 3/4 wait cards like SD. A deck full of SD/Chainslicers and long wait cards probably won’t pull the 1 turn killer that’s need to take down a Strutter before it activates.

 
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Topic: Tyrant Unleashed: General / [To Devs] Brawl MM Changed, What About Top Tier Rankings!?

Originally posted by Fictitious:

Legacy reward packs

Legacy rewards packs would require a complete rebuild, as the only players they wouldn’t be sp for would be those 10,000ish or below. And if the packs replace their usual rewards, it will just make it that much harder for those players to advance.

 
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Topic: Tyrant Unleashed: General / Shock Disruptor question

Is SD spam still viable for campaign?

 
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Topic: Tyrant Unleashed: General / [Dev] Glacial Brawl

Originally posted by nis_stalker:
Originally posted by Fictitious:

nis_stalker (git gud son).

translate, please ;-)

Get a room.

 
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Topic: Tyrant Unleashed: General / [Dev] Glacial Brawl

Originally posted by TyrantShiva:

Matchmaking has been adjusted to remove potential bonuses from waiting to use your attacks.

I feel like I’ve heard this several other times before from the team.

 
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Topic: Tyrant Unleashed: General / [MK] June 2015 Fusion Spoilers

What about switching enfeeble with a siege. Either a weak siege all or a decent single siege. Still would be a weak card, but it would be something that people would consider.

 
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Topic: Tyrant Unleashed: General / Buff the New Legendary Fusions

Originally posted by bigdestruxtion:
Originally posted by bigdestruxtion:

Imp card is just fine if anything needs to be changed to evade and take avenge out the IMP and blood are the weakest factions so they both need cards that can help them catch up

Xeno cards need to be very very weak so everyone else can catch up or just don’t make any xeno cards for awhile

Someone forgot to change accounts…

 
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Topic: Tyrant Unleashed: General / raid is way to hard

Originally posted by bigdestruxtion:

Devs the strong guilds will get the quad the weak ones won’t nothing wrong with that my guild is getting it as usual so keep making it harder so ONLY 2 or 3 guilds get the top prizes

You’re in a good guild? I assumed based on all the poorly thought out trolling you do, you were a new player.

 
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Topic: Tyrant Unleashed: General / [To Devs] Overload needs a counter...

Originally posted by Demon1972:
Originally posted by Beerblog:
Originally posted by Demon1972:
Originally posted by achub:

Why? Armor is counter to poison. Strike is counter to armor. Evade is counter to strike. Overload is counter to evade. Do we really need another skill to make this game a more ridiculous power creep? No matter what skill they make people want a new skill introduced to beat it, same if we added a new skill.

Either way I don’t see the point in posting the devs never read these things lol. Forums are more a place to vent or b*tch than provide feedback.

Overload negates Evade, Protect and Inhibit – only direct damage of an Inhibit-Card hast a chance to stop OL for one round!

Means 3 of 5 defensive / protect skills useless against OL!

The other 2 (Armor & Corrosive) are useless against enfeeble all / strike all…

…result – there is no defense against OL -enfeeble all – strike all…

…especially if your are imp and not having a f2p inhibit card!

.

Best solution from my point of view would be, that Evade needs 2 “tickets” to evade an overloaded skill!

Why? Then evade becomes as strong as two skills combined (overload + strike).

Overload only wins if the player gets enough cards in play for the combo, just like protect does when overload isn’t in play.

with your calculation OL is as strong as three skills – Evade, Protect and Inhibit!

.

No. It’s not the number of skills, but how they function.

Currently:

Strike > blocked by evade > strike + overload bypass evade.

Your Suggestion:

Strike > blocked by evade > strike + overload > blocked to a lesser extent by evade.

 
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Topic: Tyrant Unleashed: General / [To Devs] Overload needs a counter...

Originally posted by Demon1972:
Originally posted by achub:

Why? Armor is counter to poison. Strike is counter to armor. Evade is counter to strike. Overload is counter to evade. Do we really need another skill to make this game a more ridiculous power creep? No matter what skill they make people want a new skill introduced to beat it, same if we added a new skill.

Either way I don’t see the point in posting the devs never read these things lol. Forums are more a place to vent or b*tch than provide feedback.

Overload negates Evade, Protect and Inhibit – only direct damage of an Inhibit-Card hast a chance to stop OL for one round!

Means 3 of 5 defensive / protect skills useless against OL!

The other 2 (Armor & Corrosive) are useless against enfeeble all / strike all…

…result – there is no defense against OL -enfeeble all – strike all…

…especially if your are imp and not having a f2p inhibit card!

.

Best solution from my point of view would be, that Evade needs 2 “tickets” to evade an overloaded skill!

Why? Then evade becomes as strong as two skills combined (overload + strike).

Overload only wins if the player gets enough cards in play for the combo, just like protect does when overload isn’t in play.

 
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Topic: Tyrant Unleashed: General / Buff the New Legendary Fusions

Originally posted by TyraidUnleashed:

^So basically your saying please stop trying to balance the factions out, make xeno even more op.

Xeno doen’t need an op fusion. Just one that people might actually use.

If you look at the mats, these fusions are meant to limit the current favorite spammables of each faction by forcing players to pick between them and the new card. That doesn’t work unless the new card is actually usable.

 
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Topic: Tyrant Unleashed: General / Buff the New Legendary Fusions

Originally posted by RamWeaponOfHero:

Rt sucks too, it just looking okish, but doesn’t solve any problems.
Buffing avenge to 7 would make it more usable.

It’s the second best fusion. RT players …

 
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Topic: Tyrant Unleashed: General / [To Devs] Please nerf the raid

Originally posted by nis_stalker:
Originally posted by Boingo:

Raid difficulty a bit steep for the reward. Can we tone it down devs or sweeten the prize?


Originally posted by nis_stalker:

I choose “sweeten the prize”, like -1 to base attack and +1 to valor

If this card were for any other faction you would be calling it over powered.

 
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Topic: Tyrant Unleashed: General / [MK] June 2015 Fusion Spoilers

Still no good siege options for f2p xeno.

 
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Topic: Tyrant Unleashed: General / Side mission when?

Originally posted by MarshalKylen:

The mission will be released today, within a few hours.

Probably should say that in chat as well.

 
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Topic: Tyrant Unleashed: General / (to devs) KYLEN need a better buff plz

Originally posted by GotherL:
Originally posted by Beerblog:
Originally posted by GotherL:
Originally posted by Beerblog:
Originally posted by GotherL:

This upgrade is fine. Encourages players to go different playstyles. If we give it enhance ounter 2 or protect all 2 we will just see more Kylen commanders. This complaint is not even legit. XH, vaults, strutter & baughes are already the strongest P2W cards..

Do you even know what P2W is?

Kylen may not need a huge buff, but this is functionally a nerf.

.
I don’t see anything wrong with Xeno getting a nerf. That is game balance. Now if he wasn’t the most used commander in the strongest faction then your complaint about him getting a nerf might be legit

(btw, I edited my post right after I realize the P2W mistake but it just wasn’t fast enough for you.)


That would make sense if Silus was also getting a nerf instead of two useable stat increases: enhance all armor 1 > enhance all armor 2 and overload 1 raider > overload 2 raider.

I guess Silus needs one too. Don’t know what the DEVS were thinking. Should be just overload 2 or armor 2, but both?.. Having both is kinda whack when every other commander only has 1 useful buff. But then again, Silus is much easier to deal with then high tier Kylen decks by far…(Even with the upgraded bonuses.)

If Kylen is the top commander pick, Silus is second place. If this was about leveling out the commander playing field, then Silus should have gotten a similar treatment.

 
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Topic: Tyrant Unleashed: General / [TO DEVS] Constantine and Arkadios buffs is a joke

11ish hours with no complaining about rt. Must be a new record.

 
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Topic: Tyrant Unleashed: General / (to devs) KYLEN need a better buff plz

Originally posted by GotherL:
Originally posted by Beerblog:
Originally posted by GotherL:

This upgrade is fine. Encourages players to go different playstyles. If we give it enhance ounter 2 or protect all 2 we will just see more Kylen commanders. This complaint is not even legit. XH, vaults, strutter & baughes are already the strongest P2W cards..

Do you even know what P2W is?

Kylen may not need a huge buff, but this is functionally a nerf.

.
I don’t see anything wrong with Xeno getting a nerf. That is game balance. Now if he wasn’t the most used commander in the strongest faction then your complaint about him getting a nerf might be legit

(btw, I edited my post right after I realize the P2W mistake but it just wasn’t fast enough for you.)

That would make sense if Silus was also getting a nerf instead of two useable stat increases: enhance all armor 1 > enhance all armor 2 and overload 1 raider > overload 2 raider.

 
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Topic: Tyrant Unleashed: General / (to devs) KYLEN need a better buff plz

Originally posted by GotherL:

This upgrade is fine. Encourages players to go different playstyles. If we give it enhance ounter 2 or protect all 2 we will just see more Kylen commanders. This complaint is not even legit. XH, vaults, strutter & baughes are already the strongest P2W cards..

Do you even know what P2W is?

Kylen may not need a huge buff, but this is functionally a nerf.