Recent posts by Beerblog on Kongregate

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Topic: Tyrant Unleashed: General / Campaign Too Hard

Shock Disruptor spam and Stoneheart help? Wow, thanks so much for the new information! You’re like Magellan sailing uncharted waters in deck building.

 
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Topic: Tyrant Unleashed: General / Campaign Too Hard

When I do well on the first couple of levels: https://www.youtube.com/watch?v=ItUECpFi9_s

 
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Topic: Tyrant Unleashed: General / (TO DEVS) Your matchmaking for pvp stinks and is a lie

Rank 10,000+ match making is weird. Even well outside of the first x matches.

 
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Topic: Tyrant Unleashed: General / [Dev] Temporary Server Issue [Resolved]

Originally posted by TyrantShiva:

Hey Copy, write in to support. They can probably help out.

http://support.synapse-games.com/

Can they do anything about my inability to play the piano?

 
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Topic: Tyrant Unleashed: General / [Dev] Temporary Server Issue [Resolved]

Have you tried turning it off and then turning it back on again?

 
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Topic: Tyrant Unleashed: General / [Dev] Secrets Revealed Campaign

Prey Hunter: 5/25/3 with evade 3, pierce 5 and poison 6

 
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Topic: Tyrant Unleashed: General / [Dev] Secrets Revealed Campaign

Real **** move with the poison cards. Are you actively trying to discourage new players from sticking around?

 
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Topic: Tyrant Unleashed: General / Counter Cards [Minigame]

The Red Viper of Dorne aka the Inferno Demo

7/14/1 Enfeeble 4 / Inhibit 3 / Poison 3

spoiler alert on who kills the Viper.

 
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Topic: Tyrant Unleashed: General / Counter Cards [Minigame]

“Grunt Killer”
Combat Specialist

3/6/2 Weaken 1, Pierce 3
Unique Rule: Keep it common.

 
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Topic: Tyrant Unleashed: General / [Suggestion] Add Last Activity Datetime For Guild Members

It’s in the lower right hand corner of each profile.

Last active:

X/hours/days/weeks/months/years ago.

 
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Topic: Tyrant Unleashed: General / (Guide) Valuable f2p cards in current meta. 04/07/2015

I’d add a ‘mutant builds’ section. There’s a few cards like Strutter, Adversary and Nado which may not be useful in someone’s deck directly, but would be quite useful in getting ezamit++.

 
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Topic: Tyrant Unleashed: General / QUACK II

 
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Topic: Tyrant Unleashed: General / [To Devs] Defuse

Won’t happen. Defuse would reduce the market for buying base set epics and legendary singles from the store.

 
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Topic: Tyrant Unleashed: General / [To Devs] Can you make siege a little more intelligent?

Originally posted by Knoop1975:
Originally posted by Beerblog:

My suggestion:

Originally posted by Beerblog:



Skill based: Activate siege X times.
Damage based: Deal X amount of siege damage.
Card based: Have a card with siege activate X times (each card only counts once per round)


That’s not making siege smarter…

It is making the quest smarter. So that a round where you damage three towers by kill none of them still counts for something. Making siege intelligently target based on tower damage or some other metric would make no sense when considering how other skills work.

 
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Topic: Tyrant Unleashed: General / [To Devs] Can you make siege a little more intelligent?

My suggestion:

Originally posted by Beerblog:



Skill based: Activate siege X times.
Damage based: Deal X amount of siege damage.
Card based: Have a card with siege activate X times (each card only counts once per round)

 
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Topic: Tyrant Unleashed: General / If I was the Devs...

Originally posted by synapticon:
….

Starting now, accounts we find to be violating the rules will be subject to a three strike system. The first strike will result in a 24 hour ban – essentially a warning. The second will result in a week long ban. The third strike will result in a permanent ban.

As this policy+update is just now being announced concretely, we will not be issuing any retroactive bans. However, from this point forward, botting is prohibited.

 
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Topic: Tyrant Unleashed: General / {To DEVs}Please end events Sunday night - not Monday

Originally posted by PBernandoDeLaPaz:

Out of curiosity, what was the rationale for ending on a Monday anyways?

I’m guessing the events were all made weekend based for a reason – and 2-3 days is enough to see how a guild is doing.

Only reason I could think of for having events end on Monday is so they don’t have to someone working Sunday to babysit the event’s end.

 
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Topic: Tyrant Unleashed: General / Guild Wars or Conquest?

Other.

 
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Topic: Tyrant Unleashed: General / [MK] Conquest Week Spoilers (+ CQ Reward)

As in the April one, the one MK said will be posted shortly.

 
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Topic: Tyrant Unleashed: General / [MK] Conquest Week Spoilers (+ CQ Reward)

When is that info not in the roadmap?

 
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Topic: Tyrant Unleashed: General / [MK] Conquest Week Spoilers (+ CQ Reward)

Originally posted by nis_stalker:

And what about spoilers for tomorrow`s event?

Also, what is a faction for the new cache (no details, just faction)?

The first Guild Conquest event is this weekend, starting Friday, March 27th and running to Monday the 30th.

 
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Topic: Tyrant Unleashed: General / Feature Request: Adjust Demolisher Daily Quest

The quest has gotten easier to complete thanks to new f2p structures, but there is still the issue of trying to keep the enemy commander alive long enough to take out a structure. Play your cards too well and you fail. Sandbag too much: you die and fail.

This can get especially annoying when multiple structures drop and you end up with 70 to 90 percent damage on 2 to 3 cards and nothing to show for it.

Possible Tweaks:

Skill based: Activate siege X times.
Damage based: Deal X amount of siege damage.
Card based: Have a card with siege activate X times (each card only counts once per round)

 
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Topic: Tyrant Unleashed: General / [MK] March 2015 Fusion Spoilers

Originally posted by Sacrifix:

Not sure if anyone mentioned it already. That Bt seems to be an expensive version of basilisk unearthed or am i completly mistaken and that new BT thing sims much more better?

Hardly. Basilisk Unearthed is made to be a shock disruptor killer. Gunkir isn’t.

 
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Topic: Tyrant Unleashed: General / Guild Members?

Originally posted by Haneganai:

I think it’s there to test your deck against your guildies in surge and regular battle (for the people who pretend that TUO doesn’t exist).

Simming helps with the build and opening moves, practice helps with what comes after.

 
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Topic: Tyrant Unleashed: General / guild leaders to start raids only

Having it be an option guild leaders can turn off or on would probably make everyone happy.