zardilior
29 posts
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Topic: Collaborations /
List of Available Talent
Good creative writer. not newbie but no expert flash programming. Wanting to collaborate with any cool project or simple game.
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zardilior
29 posts
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Topic: Collaborations /
trying to find partner for first game
i have only finished one game though im not very proud of it. I want to finidh my first real game and if someboyd is in the same position or would like to have somebody to help in a simple game here i am.
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zardilior
29 posts
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Topic: Game Programming /
Game idea lab -need/have creativity
-a game about biowarfare. Make killing germs and spread them or genetical improved soldiers
-something like impossible creatures but for flash
-a real rtc for flash
-a game of different people with powers(telekinesis, superstrenght…etc) which makes escaping from a place different for each one. player’s creativity needed.
“it does not matters if its a shitty idea. After ten thousand a good one will come up. Even then any idea can be made awesome with a good developer”
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zardilior
29 posts
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Topic: Game Programming /
Game idea lab -need/have creativity
If you r out of ideas read here.
If yu got too much creativity or would like a developer to check out your idea write it here.
here are some ideas:
-rpg of monsters. like werewolves, vampires, ghosts…etc
-a game about a crazy necromancer in the future who uses cyborg zombies to conquer the world
-a game about mexico’s cartel war
-a fortress game in which there is a real castle to defend. Like a defense game but yu close the doors or open them to send charging cavalry. they overrun your defenses like the main wall…etc.
Please continue writing just to help
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zardilior
29 posts
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Topic: Game Programming /
Circular Collisions: Reactions
i just sum all the forces in two variables spx and spy okay if you know physics you may know what to sum i did it using vectors. spx += sin(angle in radians)* vector. spy += cos(angle in radians)* vector. _x += spx. _y += spy this way you can collision with speed and simply have that acceleration the tan of spx/spy should give you the resultant vector or direction.
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zardilior
29 posts
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Topic: Game Programming /
As2 question
i would put the menu on the same file if you can make it a symbol just export it from the library. Its easier that way in my opinion.
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zardilior
29 posts
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Topic: Game Programming /
Need help
I know its kind a tupid question for people like you but i don’t know anything about internet pages.
I have the html but what do i need for making it a web page.
I have heard of servers what are they and where can i get one cause i think they are kind of necessary
i wanted to do an online game so what do i need to connect two computers to send the xml from one to another. I was thinking of using a reaction of the game to commands wrote on xml arriving from the other player game. Do i have to use this server.
If you respond even one of my problems i willl be very grateful
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zardilior
29 posts
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Topic: Game Programming /
Does somebody knows about online games?
I have been checking all over internet how are online flash games done and i found out that it was done using xml i know xml but i still need a thing how can i send it from one computer game to another one so actions done by me are done by my character in my opponent’s computer and viseversa so i can play against someone else online.
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zardilior
29 posts
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Topic: Game Programming /
Static Attribute *UNSOLVED*** PLZ HELP
guy guy guy i can make new code but don’t know if its compatible
First i need to know if its asc3 or asc2 in both you got errors
if(Key.isDown(Key.SPACE)){
var bHolder = createEmptyMovieClip(); // here you are making an empty clip
shot.rotation = ship.rotation; // here you are adding properties to a not existing object
shot.x = Ship.x;
shot.y = Ship.y;
_root.attachMovie(bHolder);
bHolder.attachMovie(new shot()); // here you add the not existing object
}
well i suppose its asc3 so
if(Key.isDown(Key.SPACE)){
var bHolder = createEmptyMovieClip();
var shot = new shot(); // this creates a new shot class movieclip
shot.rotation = ship.rotation; // here you change var shot propeties
shot.x = Ship.x;
shot.y = Ship.y;
root.addchild(bHolder); // i don’t know if this is valid
bHolder.addchild(new shot()); // you must add child in asc3
in my expirience this is the solution
}
For the movement i always do this//don’t copy it
class
enterframe
if(keyleft)
{
rotation -= 15;
}
if(keyright)
{
_rotation+= 15;
}
x += Math.cos(rotation*Math.PI/180)15;
y += Math.sin(_rotationMath.PI/180)* 15;
class shot
enterfrrame
x += Math.cos(rotation*Math.PI/180)*15;
y += Math.sin(rotation*Math.PI/180)* 15;
the last part of the one before change it to bHolder.addchild(shot);
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zardilior
29 posts
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Topic: Collaborations /
New apprentice seeking job or mentor
hey its very easy your quest nate0109 i have responded it
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zardilior
29 posts
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Topic: Collaborations /
New apprentice seeking job or mentor
of course i’m willing that anybody teaches me my mail is zardilior@hotmail.co m
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zardilior
29 posts
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Topic: Collaborations /
New apprentice seeking job or mentor
I`m also very good with math and numbers. Very creative.
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zardilior
29 posts
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Topic: Collaborations /
New apprentice seeking job or mentor
I talk well spanish and english and also a few french
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zardilior
29 posts
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Topic: Collaborations /
New apprentice seeking job or mentor
Im new in the flash camp. I would like to work with someone. low pay if needed. Prefer porcentages of game total revenue or prizes. wanting to learn. I dominate a good level of acs2 in my opinion. Contact me here
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zardilior
29 posts
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Topic: Game Programming /
Putting Levels in your game
i have problems with making levels i tried different frames and that each frame updated a level property in the ship (nah) then that the background updated nah i need help does everything must go in one frame or could it be in many somebody help me (i use actionsccript 2) i do know a way to make it but its laborios and stupid . another thing with many frames cant save score
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zardilior
29 posts
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zardilior
29 posts
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Topic: Kongregate Labs /
some rules to follow if you are changing things during shootorials
saving before testing is necesary if not it would not make effect and you will think you are an idiot every else is correct and symbols are all buttons graphs movieclips all
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zardilior
29 posts
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Topic: Game Programming /
Quick Noob Question
HOW DO I MAKE A LETTER TO BE A KEY I ONLY CAN ENTER, SPACE, ETC
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zardilior
29 posts
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Topic: Game Programming /
Help with character movement!
but both layers most be at the same time just add the same but with false for the always layer and in the else write true.this is for the standing layer.
note: it must not be an animation
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zardilior
29 posts
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Topic: Game Programming /
Help with character movement!
i can help you you can hide your second layer at first by the code
root.(symbolname).(layername).visible = false
all this on the onload fuction of any class.
for showing it you may
root.(symbolname).(layername).visible = true
then for your code in the control is
if( Key.isDown(Key.RIGHT) )
{
root.(symbolname).(layername).visible = true
x += 10
}
else
{
_root.(symbolname).(layername).visible = false
}
if you had any problem with this ask me in ideas for games topic by zardilior and i’ll help you
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zardilior
29 posts
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Topic: Game Programming /
Scripting tips for newbies
how could i make gravity for my shooters?
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zardilior
29 posts
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Topic: Game Programming /
Scripting tips for newbies
i have abother topic for tips go there
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zardilior
29 posts
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Topic: Game Programming /
Ideas and tips for making games
function autofire
}
the function autofire is the same that the one for shooting but without if press down key etc
note: if this dont work notify me i diary check my posts
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zardilior
29 posts
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Topic: Game Programming /
Ideas and tips for making games
Here are some cool new ones for missile shooting
1 what? shoot a multiple missiles example: 5 missiles all at different heights for bosses
1 how? use the _root function and root a lot and use diferent positions
2 what? missiles going diagonaly
2 how? make them go at _x speed and at the same time _y speed so the move diagonaly
3 what? autofire option
3 how? put at the start menu a button then put if onPress = function
{
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zardilior
29 posts
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Topic: Game Programming /
Ideas and tips for making games
This topic is for people to put their greater ideas so all of us grown here are some cool tutorial site http://www.tutorialized.com/tutorials/Flash/Games/21.
If you want to publish a tip use the next form it will be easier for all.
1 what ? I will be the first collaborator you can make your ship to shoot two missiles with little diference of time and then to wait 2 seconds and shoot two again.
1 How? making two timers one that starts with zero and other with a higher number both with the same timer
2 what? make to shoot diferent missiles
2 how? again two timers attaching one to one missile
3 what? if the enemy covers all the space maybe it could shoot the missiles ramdomly
3 how? add _y or _x (depending your orientation) = to the random feature ( that is explained in the shootorials) and ready it will shoot random in position of appearing missiles
note: this may help you with bosses, maybe a lot will think this is**** but obstain your commentaries
note 2:if someone had a problem start your question with help:(question and i will answer it
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