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  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/65757?page=1#posts-1482519'&gt;SuperMarioJump&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;It&amp;#8217;s not the expected behaviour. I started off trying to make shots that would bounce other pucks into each other and was wondering why it wasn&amp;#8217;t working.&lt;/p&gt;&lt;/blockquote&gt;&lt;br&gt;
Ah. That makes sense. I guess I could have made that clearer.
I think if it worked that way it would be way to easy.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/65757?page=1#posts-1482519&quot;&gt;SuperMarioJump&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;It&amp;#8217;s not the expected behaviour. I started off trying to make shots that would bounce other pucks into each other and was wondering why it wasn&amp;#8217;t working.&lt;/p&gt;&lt;p&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;br /&gt;
Ah. That makes sense. I guess I could have made that clearer.&lt;br /&gt;
I think if it worked that way it would be way to easy.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-21T13:41:07-08:00</created-at>
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    <id type="integer">1482567</id>
    <post-number type="integer">5</post-number>
    <topic-id type="integer">65757</topic-id>
    <updated-at type="datetime">2009-11-21T13:41:07-08:00</updated-at>
    <user-id type="integer">1031545</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/65757?page=1#posts-1482477'&gt;SuperMarioJump&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Why don&amp;#8217;t pucks not fired from your cannon connect?&lt;/p&gt;&lt;/blockquote&gt;&lt;br&gt;
Because that's not how the game works. The idea is for YOU to win the game, not for the game to play itself.&lt;br&gt;</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/65757?page=1#posts-1482477&quot;&gt;SuperMarioJump&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Why don&amp;#8217;t pucks not fired from your cannon connect?&lt;/p&gt;&lt;p&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;br /&gt;
Because that&amp;#8217;s not how the game works. The idea is for &lt;span class=&quot;caps&quot;&gt;YOU&lt;/span&gt; to win the game, not for the game to play itself.&lt;br&gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-21T13:19:33-08:00</created-at>
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    <id type="integer">1482495</id>
    <post-number type="integer">3</post-number>
    <topic-id type="integer">65757</topic-id>
    <updated-at type="datetime">2009-11-21T13:19:33-08:00</updated-at>
    <user-id type="integer">1031545</user-id>
  </post>
  <post>
    <body>Hey guys.

I finally released my latest project: &quot;Cluster Pucks&quot;:http://www.kongregate.com/games/starfiregold/cluster-pucks
&lt;br&gt;
Check it out.
Rate it well.
Give me lots of morale boosting feedback.
:)</body>
    <body-html>&lt;p&gt;Hey guys.&lt;/p&gt;
&lt;p&gt;I finally released my latest project: &lt;a href=&quot;http://www.kongregate.com/games/starfiregold/cluster-pucks&quot;&gt;Cluster Pucks&lt;/a&gt;&lt;br /&gt;
&lt;br&gt;&lt;br /&gt;
Check it out.&lt;br /&gt;
Rate it well.&lt;br /&gt;
Give me lots of morale boosting feedback.&lt;br /&gt;
:)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-21T12:47:04-08:00</created-at>
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    <id type="integer">1482397</id>
    <post-number type="integer">1</post-number>
    <topic-id type="integer">65757</topic-id>
    <updated-at type="datetime">2009-11-21T12:47:04-08:00</updated-at>
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  </post>
  <post>
    <body>ok. I'll take you on. You should get skype.</body>
    <body-html>&lt;p&gt;ok. I&amp;#8217;ll take you on. You should get skype.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-16T16:25:39-08:00</created-at>
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    <id type="integer">1469106</id>
    <post-number type="integer">5</post-number>
    <topic-id type="integer">65104</topic-id>
    <updated-at type="datetime">2009-11-16T16:25:39-08:00</updated-at>
    <user-id type="integer">1031545</user-id>
  </post>
  <post>
    <body>do you have a project in mind, or would you be willing to work on a game that's already in progress?</body>
    <body-html>&lt;p&gt;do you have a project in mind, or would you be willing to work on a game that&amp;#8217;s already in progress?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-16T13:15:33-08:00</created-at>
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    <id type="integer">1468273</id>
    <post-number type="integer">3</post-number>
    <topic-id type="integer">65104</topic-id>
    <updated-at type="datetime">2009-11-16T13:15:33-08:00</updated-at>
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  </post>
  <post>
    <body>What's in it for the pro?</body>
    <body-html>&lt;p&gt;What&amp;#8217;s in it for the pro?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-15T15:08:18-08:00</created-at>
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    <id type="integer">1465860</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">65020</topic-id>
    <updated-at type="datetime">2009-11-15T15:08:18-08:00</updated-at>
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  </post>
  <post>
    <body>The link is now closed. Thank you virror and Draco18s for trying the game and offering your feedback.</body>
    <body-html>&lt;p&gt;The link is now closed. Thank you virror and Draco18s for trying the game and offering your feedback.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-14T22:56:41-08:00</created-at>
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    <id type="integer">1462522</id>
    <post-number type="integer">4</post-number>
    <topic-id type="integer">64779</topic-id>
    <updated-at type="datetime">2009-11-14T22:56:41-08:00</updated-at>
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  </post>
  <post>
    <body>Hi all.&lt;br&gt;

I'm just about to wrap up my current project and I'm hoping to get some feedback from you guys. What do you (not) like? What does/doesn't work? What changes would you make?&lt;br&gt;
I'm still waiting on some assets from the artist, so you may notice a few missing graphical elements.&lt;br&gt;
The game is on flashgamelicense.com, so you'll need at least a developer's account there to view it.&lt;br&gt;
[LINK CLOSED]
&lt;br&gt;
This link will only be available for one day.&lt;br&gt;

Thank you for your help.</body>
    <body-html>&lt;p&gt;Hi all.&lt;br&gt;&lt;/p&gt;
&lt;p&gt;I&amp;#8217;m just about to wrap up my current project and I&amp;#8217;m hoping to get some feedback from you guys. What do you (not) like? What does/doesn&amp;#8217;t work? What changes would you make?&lt;br&gt;&lt;br /&gt;
I&amp;#8217;m still waiting on some assets from the artist, so you may notice a few missing graphical elements.&lt;br&gt;&lt;br /&gt;
The game is on flashgamelicense.com, so you&amp;#8217;ll need at least a developer&amp;#8217;s account there to view it.&lt;br&gt;&lt;br /&gt;
[&lt;span class=&quot;caps&quot;&gt;LINK&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;CLOSED&lt;/span&gt;]&lt;br /&gt;
&lt;br&gt;&lt;br /&gt;
This link will only be available for one day.&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Thank you for your help.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-14T12:49:23-08:00</created-at>
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    <id type="integer">1460094</id>
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    <topic-id type="integer">64779</topic-id>
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  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/8/topics/64621?page=1#posts-1456506'&gt;nate0109&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Hi guys I need an artist for my game.&lt;/p&gt;&lt;/blockquote&gt;&lt;br&gt;

Why? The art is the best thing your game has going for it.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/8/topics/64621?page=1#posts-1456506&quot;&gt;nate0109&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Hi guys I need an artist for my game.&lt;/p&gt;&lt;p&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Why? The art is the best thing your game has going for it.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-14T05:05:04-08:00</created-at>
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    <id type="integer">1458884</id>
    <post-number type="integer">3</post-number>
    <topic-id type="integer">64621</topic-id>
    <updated-at type="datetime">2009-11-14T05:05:04-08:00</updated-at>
    <user-id type="integer">1031545</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/8/topics/54197?page=1#posts-1226916'&gt;Rkeller&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Are these forums a complete joke? I came here to look for an artist, and all I see in the collab forums are pretentious preteens with pre-school ideas looking for their dream programmer that came in a magic lamp.&lt;/p&gt;&lt;/blockquote&gt;&lt;br&gt;



Personally I don't see what the big deal is. Yes, Kongregate is where all of the noobs hang out. So what? They've got to hang out somewhere.&lt;br&gt;

There are a ton of other game development communities scattered around the internet that range from full on professional developers to kids playing in the school library. Kongregate lies at the far noob end of the spectrum. If you have a problem with noobs then you're definitely in the wrong place.&lt;br&gt;

The way I see it, Kong members can be separated into two groups. The noobs, and the not-so-noobs that are here to help the noobs. If you're here bitching about noobs then you're definitely not here to help them, so what category does that put you in?</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/8/topics/54197?page=1#posts-1226916&quot;&gt;Rkeller&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Are these forums a complete joke? I came here to look for an artist, and all I see in the collab forums are pretentious preteens with pre-school ideas looking for their dream programmer that came in a magic lamp.&lt;/p&gt;&lt;p&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Personally I don&amp;#8217;t see what the big deal is. Yes, Kongregate is where all of the noobs hang out. So what? They&amp;#8217;ve got to hang out somewhere.&lt;br&gt;&lt;/p&gt;
&lt;p&gt;There are a ton of other game development communities scattered around the internet that range from full on professional developers to kids playing in the school library. Kongregate lies at the far noob end of the spectrum. If you have a problem with noobs then you&amp;#8217;re definitely in the wrong place.&lt;br&gt;&lt;/p&gt;
&lt;p&gt;The way I see it, Kong members can be separated into two groups. The noobs, and the not-so-noobs that are here to help the noobs. If you&amp;#8217;re here bitching about noobs then you&amp;#8217;re definitely not here to help them, so what category does that put you in?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-14T04:59:00-08:00</created-at>
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  <post>
    <body>Hmm... A virtual intern. That's an interesting idea, but I'm not sure what I can have you do...&lt;br&gt;

Fetch coffee? - no
Pick up dry cleaning? - no
Order lunch? - maybe
Type up reports - yes
bug check - possibly&lt;br&gt;

Definitely something to think about.</body>
    <body-html>&lt;p&gt;Hmm&amp;#8230; A virtual intern. That&amp;#8217;s an interesting idea, but I&amp;#8217;m not sure what I can have you do&amp;#8230;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Fetch coffee? &amp;#8211; no&lt;br /&gt;
Pick up dry cleaning? &amp;#8211; no&lt;br /&gt;
Order lunch? &amp;#8211; maybe&lt;br /&gt;
Type up reports &amp;#8211; yes&lt;br /&gt;
bug check &amp;#8211; possibly&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Definitely something to think about.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-13T20:46:22-08:00</created-at>
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  </post>
  <post>
    <body>&lt;blockquote&gt;
Because, on any application of decent size, you can&#8217;t know what&#8217;s going on everywhere in the application. Not all at once, anyway.
&lt;/blockquote&gt;
&lt;br&gt;
Now that's the part that I keep getting stuck on. Perhaps I just don't understand, but I feel that I CAN know everything that's going on (assuming I write the entire application myself without any 3rd party APIs).
And even if for some reason I can't know, isn't one of the goals of a programmer to at least ATTEMPT to know everything that happens or could happen? That's what Beta Testing is all about.
I guess I just don't get the attitude that &quot;We can't know, so there's no sense in trying. Just code what you can and hope it work out.&quot;</body>
    <body-html>&lt;blockquote&gt;
&lt;p&gt;Because, on any application of decent size, you can&#8217;t know what&#8217;s going on everywhere in the application. Not all at once, anyway.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;br&gt;&lt;br /&gt;
Now that&amp;#8217;s the part that I keep getting stuck on. Perhaps I just don&amp;#8217;t understand, but I feel that I &lt;span class=&quot;caps&quot;&gt;CAN&lt;/span&gt; know everything that&amp;#8217;s going on (assuming I write the entire application myself without any 3rd party APIs).&lt;br /&gt;
And even if for some reason I can&amp;#8217;t know, isn&amp;#8217;t one of the goals of a programmer to at least &lt;span class=&quot;caps&quot;&gt;ATTEMPT&lt;/span&gt; to know everything that happens or could happen? That&amp;#8217;s what Beta Testing is all about.&lt;br /&gt;
I guess I just don&amp;#8217;t get the attitude that &amp;#8220;We can&amp;#8217;t know, so there&amp;#8217;s no sense in trying. Just code what you can and hope it work out.&amp;#8221;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-09-03T14:41:18-07:00</created-at>
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  </post>
  <post>
    <body>&lt;blockquote&gt;
&lt;p&gt;Are you not MyLuckyDay? Don&amp;#8217;t try to influence the outcome of your polls underhandedly.&lt;/p&gt;&lt;/blockquote&gt;
I have my own opinion on the subject and I wanted to express it without biassing the poll.
I guess that's not possible now, thanks for that.
Funny that YOU should have a problem with people using alternate identities.
(Notice how I respectfully didn't use your other name in a public forum.)</body>
    <body-html>&lt;blockquote&gt;
&lt;p&gt;Are you not MyLuckyDay? Don&amp;#8217;t try to influence the outcome of your polls underhandedly.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;I have my own opinion on the subject and I wanted to express it without biassing the poll.&lt;br /&gt;
I guess that&amp;#8217;s not possible now, thanks for that.&lt;br /&gt;
Funny that &lt;span class=&quot;caps&quot;&gt;YOU&lt;/span&gt; should have a problem with people using alternate identities.&lt;br /&gt;
(Notice how I respectfully didn&amp;#8217;t use your other name in a public forum.)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-09-03T10:37:55-07:00</created-at>
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  <post>
    <body>You need to push one of the arrow keys on your keyboard.</body>
    <body-html>&lt;p&gt;You need to push one of the arrow keys on your keyboard.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-09-03T09:35:17-07:00</created-at>
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  </post>
  <post>
    <body>A: Disagree
B: Disagree&lt;br&gt;

A: The whole point of encapsulation is to hide objects from other objects, not to hide code from your-freakin-self! Why wouldn't I want to know what's going on in my own application?!&lt;br&gt;
B: &quot;best results for the least effort&quot; is a great idea in any job if you can get away with it. But it is most certainly not the DEFINITION of &quot;Good Coding&quot;.</body>
    <body-html>&lt;p&gt;A: Disagree&lt;br /&gt;
B: Disagree&lt;br&gt;&lt;/p&gt;
&lt;p&gt;A: The whole point of encapsulation is to hide objects from other objects, not to hide code from your-freakin-self! Why wouldn&amp;#8217;t I want to know what&amp;#8217;s going on in my own application?!&lt;br&gt;&lt;br /&gt;
B: &amp;#8220;best results for the least effort&amp;#8221; is a great idea in any job if you can get away with it. But it is most certainly not the &lt;span class=&quot;caps&quot;&gt;DEFINITION&lt;/span&gt; of &amp;#8220;Good Coding&amp;#8221;.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-09-03T09:24:46-07:00</created-at>
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  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/55579?page=1#posts-1263902'&gt;BobJanova&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;Does this mean that whenever I want to remove anything from the stage I have to deactivate every event handler &lt;b&gt;within&lt;/b&gt; that object and then remove it?&lt;/blockquote&gt;
&lt;p&gt;I don&amp;#8217;t think you have to remove listeners which are attached to the object itself, but you certainly &lt;i&gt;do&lt;/i&gt; have to remove listeners attached to other objects, including the stage, as well as any timers. I&amp;#8217;m not sure about enter-frame handlers, I didn&amp;#8217;t think they ran if the object they were attached to was not on the stage any more.&lt;/p&gt;&lt;/blockquote&gt;&lt;br&gt;

posting fail.
Ignore everything BobJanova just said.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/55579?page=1#posts-1263902&quot;&gt;BobJanova&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;Does this mean that whenever I want to remove anything from the stage I have to deactivate every event handler &lt;b&gt;within&lt;/b&gt; that object and then remove it?&lt;/blockquote&gt;
&lt;p&gt;I don&amp;#8217;t think you have to remove listeners which are attached to the object itself, but you certainly &lt;i&gt;do&lt;/i&gt; have to remove listeners attached to other objects, including the stage, as well as any timers. I&amp;#8217;m not sure about enter-frame handlers, I didn&amp;#8217;t think they ran if the object they were attached to was not on the stage any more.&lt;/p&gt;&lt;p&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;posting fail.&lt;br /&gt;
Ignore everything BobJanova just said.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-09-02T14:43:30-07:00</created-at>
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  </post>
  <post>
    <body>See? as soon as that last game maker post dropped to the bottom the questions start coming out of the woodwork.</body>
    <body-html>&lt;p&gt;See? as soon as that last game maker post dropped to the bottom the questions start coming out of the woodwork.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-08-26T11:21:20-07:00</created-at>
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    <updated-at type="datetime">2009-09-17T04:09:28-07:00</updated-at>
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  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/54216?page=2#posts-1237621'&gt;zero579911&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Is this topic still going on?&lt;/p&gt;
&lt;p&gt;I thought this guy already had his question answered&amp;#8230;. and now everything is going way off topic.&lt;/p&gt;&lt;/blockquote&gt;
Agreed.
But then again, have you noticed that since this topic was created two days ago there hasn't been a single question about gamemaker? That may be a new record.
Maybe we're on to something here...</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/54216?page=2#posts-1237621&quot;&gt;zero579911&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Is this topic still going on?&lt;/p&gt;
&lt;p&gt;I thought this guy already had his question answered&amp;#8230;. and now everything is going way off topic.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Agreed.&lt;br /&gt;
But then again, have you noticed that since this topic was created two days ago there hasn&amp;#8217;t been a single question about gamemaker? That may be a new record.&lt;br /&gt;
Maybe we&amp;#8217;re on to something here&amp;#8230;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-08-25T20:12:42-07:00</created-at>
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  </post>
  <post>
    <body>&lt;blockquote&gt;
&lt;p&gt;&amp;#8230; I don&amp;#8217;t like people with open arms.
=( You just forced me to stick with AS2.&lt;/p&gt;&lt;/blockquote&gt;
We also have hot cocoa.</body>
    <body-html>&lt;blockquote&gt;
&lt;p&gt;&amp;#8230; I don&amp;#8217;t like people with open arms.&lt;br /&gt;
=( You just forced me to stick with AS2.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;We also have hot cocoa.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-08-18T11:11:56-07:00</created-at>
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    <post-number type="integer">19</post-number>
    <topic-id type="integer">53528</topic-id>
    <updated-at type="datetime">2009-09-17T04:02:39-07:00</updated-at>
    <user-id type="integer">1031545</user-id>
  </post>
  <post>
    <body>When are you people going to understand that AS2 is OUTDATED!
If you are already a master of AS2 and it works well for you, fine, stick with it.
But if you're new to flash, choosing between AS2 and AS3 is like saying &quot;I want to learn Photoshop, should I get the latest version or the one that came out in 2004?&quot;
That's right, AS2 came out 5 YEARS AGO! That's like 50 in tech years.
AS3 has been around for over 3 years now (officially released 2006-06-27), and AS4 is on the way.
Do you want to take advantage of the newest technology? Learn AS3.
Do you want to use the most popular physics engine: Box2D (or any of them for that matter)? You need to know AS3.
Do you want to use the version of Papervision3D that's still being updated? You had better know AS3.
Do you want to take advantage of the ever growing list of useful APIs that are being created all the time? I think you're getting the idea.&lt;br&gt;

Now all of the AS2 old-bies are going to chime in with &quot;I can still find (blah blah blah) in AS2! AS2 ROCKZ!&quot;
Do yourself a favor and don't listen to that crap. Of course they want to entice you over to the dark side. It's easier for them to force their archaic language on you than it is for them to get with the times.
Don't buy into the lies! Shake off those AS2 shackles my brothers! Join the Free men and women of AS3!
We're waiting for you with open arms.&lt;br&gt;


Or you can keep making your cute little shootorial clones. Your choice.</body>
    <body-html>&lt;p&gt;When are you people going to understand that AS2 is &lt;span class=&quot;caps&quot;&gt;OUTDATED&lt;/span&gt;!&lt;br /&gt;
If you are already a master of AS2 and it works well for you, fine, stick with it.&lt;br /&gt;
But if you&amp;#8217;re new to flash, choosing between AS2 and AS3 is like saying &amp;#8220;I want to learn Photoshop, should I get the latest version or the one that came out in 2004?&amp;#8221;&lt;br /&gt;
That&amp;#8217;s right, AS2 came out 5 &lt;span class=&quot;caps&quot;&gt;YEARS&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;AGO&lt;/span&gt;! That&amp;#8217;s like 50 in tech years.&lt;br /&gt;
AS3 has been around for over 3 years now (officially released 2006-06-27), and AS4 is on the way.&lt;br /&gt;
Do you want to take advantage of the newest technology? Learn AS3.&lt;br /&gt;
Do you want to use the most popular physics engine: Box2D (or any of them for that matter)? You need to know AS3.&lt;br /&gt;
Do you want to use the version of Papervision3D that&amp;#8217;s still being updated? You had better know AS3.&lt;br /&gt;
Do you want to take advantage of the ever growing list of useful APIs that are being created all the time? I think you&amp;#8217;re getting the idea.&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Now all of the AS2 old-bies are going to chime in with &amp;#8220;I can still find (blah blah blah) in AS2! AS2 &lt;span class=&quot;caps&quot;&gt;ROCKZ&lt;/span&gt;!&amp;#8221;&lt;br /&gt;
Do yourself a favor and don&amp;#8217;t listen to that crap. Of course they want to entice you over to the dark side. It&amp;#8217;s easier for them to force their archaic language on you than it is for them to get with the times.&lt;br /&gt;
Don&amp;#8217;t buy into the lies! Shake off those AS2 shackles my brothers! Join the Free men and women of AS3!&lt;br /&gt;
We&amp;#8217;re waiting for you with open arms.&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Or you can keep making your cute little shootorial clones. Your choice.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-08-18T09:48:05-07:00</created-at>
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  </post>
  <post>
    <body>I didn't have any problem importing your mp3 into the library: http://www.leeniegames.com/temp/mp3.fla
how many are you trying to import at once? maybe flash has a filesize limit for a single import? try importing them one at a time.</body>
    <body-html>&lt;p&gt;I didn&amp;#8217;t have any problem importing your mp3 into the library: &lt;a href=&quot;http://www.leeniegames.com/temp/mp3.fla&quot;&gt;http://www.leeniegames.com/temp/mp3.fla&lt;/a&gt;&lt;br /&gt;
how many are you trying to import at once? maybe flash has a filesize limit for a single import? try importing them one at a time.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-08-13T10:42:59-07:00</created-at>
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    <updated-at type="datetime">2009-09-17T03:59:26-07:00</updated-at>
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  </post>
  <post>
    <body>Put up a link to one of the sound files that are giving you a problem.</body>
    <body-html>&lt;p&gt;Put up a link to one of the sound files that are giving you a problem.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-08-13T10:02:38-07:00</created-at>
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    <id type="integer">1191359</id>
    <post-number type="integer">2</post-number>
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    <updated-at type="datetime">2009-09-17T03:59:26-07:00</updated-at>
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  </post>
  <post>
    <body>You should be able to import the .ai file to the library as you would any asset file. It will be converted to a symbol with all of the vector information still enabled.</body>
    <body-html>&lt;p&gt;You should be able to import the .ai file to the library as you would any asset file. It will be converted to a symbol with all of the vector information still enabled.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-08-13T07:23:43-07:00</created-at>
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    <updated-at type="datetime">2009-09-17T03:59:22-07:00</updated-at>
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  </post>
  <post>
    <body>Cold busted. Detective Frogman always gets his man.</body>
    <body-html>&lt;p&gt;Cold busted. Detective Frogman always gets his man.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-08-12T21:39:44-07:00</created-at>
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  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/8/topics/52783?page=1#posts-1188039'&gt;PenguinSlice&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;&lt;a href=&quot;http://www.kongregate.com/accounts/PenguinSlice&quot;&gt;http://www.kongregate.com/accounts/PenguinSlice&lt;/a&gt;&lt;br /&gt;
Here is my profile check my comments there pretty long and nice,just so you get an idea of how i write.&lt;/p&gt;&lt;/blockquote&gt;
Agreed; your comments are very well written. So why is this post written so poorly?
I honestly don't understand.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/8/topics/52783?page=1#posts-1188039&quot;&gt;PenguinSlice&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;&lt;a href=&quot;http://www.kongregate.com/accounts/PenguinSlice&quot;&gt;http://www.kongregate.com/accounts/PenguinSlice&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
Here is my profile check my comments there pretty long and nice,just so you get an idea of how i write.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Agreed; your comments are very well written. So why is this post written so poorly?&lt;br /&gt;
I honestly don&amp;#8217;t understand.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-08-12T15:29:56-07:00</created-at>
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  </post>
</posts>
