starfiregold
336 posts
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Topic: Collaborations /
Harry Potter
I would very much like to be a part of this. I would be happy to help out with programming.
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starfiregold
336 posts
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Topic: Game Programming /
Language for further game development
Unless you intend to write your own game engine completely from scratch you might want to start by looking at the different engines that are available and weigh their pros and cons.
For example, if you’re looking to make something similar to Minecraft you’ll need a cross-platform 3D engine. Some options are Crystal Space, Ogre, Irrlicht, Panda3D, Torque, though the more popular choice is probably Unity.
Once you decide on an engine you’ll know which language to learn. (Most of the above require C++ and some familiarity with OpenGL. Unity is probably the most newbie friendly with C# or Javascript).
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starfiregold
336 posts
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Topic: Game Programming /
[SOLVED] Relative Deceleration
Originally posted by skyboy:
also, since this is applied every frame unconditionally, it’s coming from the environment rather than the object, making it much more like friction.
You are correct sir.
Also, fun little exercise: since Wikipedia has already been determined to be the authority on the accelerate/decelerate issue, try searching for decelerate at Wikipedia and see what comes up, or more importantly what DOESN’T come up. That’s right, a Wikipedia article titled Deceleration DOESN’T EXIST!
hmm…
Anyway, BigJM is absolutely right. We’re arguing two different points. One of us is speaking semantics, the other is talking physics. Yes of course the word Deceleration exists in the english language. That was never meant to be contested.
But again, none of this matters. As skyboy said, the OP was actually describing an external force, similar to friction, so I guess my point is moot.
I was wrong, and I shall now admit defeat and declare skyboy, BigJM, Player_03 and especially Draco18s the victors.
Good Game All!
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starfiregold
336 posts
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Topic: Game Programming /
[SOLVED] Relative Deceleration
I just realized where the breakdown in communication was. You thought my original post was directed to you. It wasn’t, it was for the OP.
Your solution to his problem was spot on, no question.
My point to him was not about naming variables, I simply meant that if he’s using a var named “deceleration” then he’s probably got another var named “acceleration”. So at some point he’s going to create a conditional statement to determine if he should be using acceleration or deceleration. This is not optimal when any change in velocity can be represented by a single variable.
That’s all I was saying. I just think it’s good to nip these things in the bud before these kids start picking up bad habits.
After 9 years as a professional game developer I’ve started running out of things to learn, so now I spend my off-time picking at newbie mistakes. I’m trying to give it up but it’s just so addictive.
I apologize for any feathers I’ve ruffled.
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starfiregold
336 posts
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Topic: Game Programming /
[SOLVED] Relative Deceleration
Originally posted by Draco18s:
Wikipedia, “In common speech, the term acceleration is used for an increase in speed (the magnitude of velocity); a decrease in speed is called deceleration.”
So.
You know.
You’re wrong.
I wasn’t alluding to the common speech of the untrained layman. I was referring to actual physics simulations, which is what the OP is programming.
From that same Wikipedia article:
In physics, acceleration is the rate of change of velocity with time. In one dimension, acceleration is the rate at which something speeds up or slows down.
I find it interesting that a programmer of your experience would support bad programming habits.
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starfiregold
336 posts
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Topic: Game Programming /
[SOLVED] Relative Deceleration
I know I’m just being picky here, but…
Technically there’s no such thing as deceleration. Acceleration is the change in velocity over time, even a negative change. I only mention it so you don’t get in the habit of using separate variables for “acceleration” and “deceleration”.
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starfiregold
336 posts
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starfiregold
336 posts
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Topic: Game Programming /
Random motion to goal.
What’s so wrong with quoting? You’ve got all these people trying to prove to you that it’s ok to quote, but you haven’t given any reasons as to why it’s such a bad idea?
Who’s the troll here?
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starfiregold
336 posts
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Topic: Game Programming /
Random motion to goal.
Originally posted by truefire:
ASDF, stop quoting the post directly above you. There is no good reason to do it.
The reason is: If the poster above you edits their post, your post no longer makes sense. That actually happens quite a bit.
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starfiregold
336 posts
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Topic: Game Programming /
HTML5 games
Originally posted by skyboy:
Originally posted by starfiregold: Personally I don’t understand why anyone would bother with browser-based iOS games when it’s just as easy to develop native apps.
ease of distribution. a flash game can be played on 97% of all internet-connected devices (99% of all computers) on the planet. a native iOS app can be played on about 1% of all devices connected to the internet.
which one of these looks more enticing?
I can’t speak for anyone else, but for me, the one that pays my bills is much more enticing. As a contract game developer, my paychecks have tripled in size and volume since I switched to iOS dev.
The client I’m working for now made millions off a stupid little Flashlight app. It’s been sitting in the app store for over a year now and it’s still generating silly amounts of cash for them.
As for the 97% vs 1%, I guarantee more people in this world have heard of Angry Birds than Kingdom Rush (The current top rated game on Kongregate).
Last time I was in Barnes & Nobles I saw a table covered in Angry Birds paraphernalia. Plushy Toys, Key Chains, even an Angry Birds Cookbook. There’s rumors of an AB movie, and an AB cartoon series in the works. Can you think of any Flash game EVER that has so pervasively saturated our society? We’re talking Mario level exposure here.
And it’s just a stupid little physics game!
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starfiregold
336 posts
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Topic: Game Programming /
HTML5 games
Originally posted by DrBBi:
I thought unity is supported on apple’s stuff, am I wrong?
I think they’re talking specifically about browser-based games that require plug-ins. Apple’s iOS browser doesn’t support Unity or Flash Player plug-ins.
Unity does, however, allow you to compile your games to native iOS apps. So does Flash for that matter.
Personally I don’t understand why anyone would bother with browser-based iOS games when it’s just as easy to develop native apps.
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starfiregold
336 posts
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Topic: Game Programming /
Event metatag?
That single line replaces creating an entire class for your custom events. At least that’s how I’ve been using it.
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starfiregold
336 posts
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starfiregold
336 posts
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Topic: Game Programming /
Why it pays to make games for Kongregate.
Originally posted by UnknownGuardian:
I just sold a game for >$500 yesterday on a sponsorship
You really should hold out for more (assuming it’s a good game). I’ve never sold a game for less than $2,000 to a sponsor.
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starfiregold
336 posts
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Topic: Game Design /
this is pretty damn cool
http://www.wacom.com/en/Products/Inkling.aspx
So you just attach this to any type of notepad and start drawing. It records your pen movements so you can upload your drawings into Photoshop.
I really hope I find this in my stocking this year.
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starfiregold
336 posts
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Topic: Collaborations /
Programers and Graphics needed!
what engine/language are you using?
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starfiregold
336 posts
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Topic: Collaborations /
Ugly game makeup, would it work?
Originally posted by gookie:
I don’t really want commitment. If I actually managed to complete it, yay! If I did not, no biggie.
Gotta respect the honesty.
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starfiregold
336 posts
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Topic: Game Programming /
Citrus Engine Now Free and Opensource
Originally posted by Aesica:
Originally posted by Drakim:
Reading the feature list my first thoughts are DO NOT WANT. Pre-made commonly used objects like coins and clouds? Flash IDE as a level editor? forced Box2D physics?
I would rather be launched into the sun.
Are you sure? If a group of bad guy henchmen, lead by a costume-clad evil mastermind, captured you and threatened to launch you into the sun if you didn’t use all of those things, any sensible person would take the route that assured survival.
We’ve all gotta go sometime. At least this way he’ll always be remembered as the guy that got launched into the sun. How many people are going to remember him for his games?
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starfiregold
336 posts
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Topic: Game Programming /
You can right click in flash now?
Originally posted by Drakim:
Furthermore, it will take some time before all users have this version of the Flash Player, so you’ll have to provide something like Ctrl+Left Click also working as a Right Click.
This shouldn’t be an issue. If you’re including this functionality in your game the user will automatically be prompted to update their Flash Player.
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starfiregold
336 posts
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Topic: Game Programming /
Where to learn Actionscript?
Originally posted by Origination:
I’m talking about learning actionscript as a whole, not just certain little parts on how to do very specific things with it. I cannot seem to find anything that actually has a full learning section.
Reading is Fundamental
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starfiregold
336 posts
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Topic: Collaborations /
Animator/Designer looking for collab
That’s some amazing art. I would love to work with you, but the game you’re describing is a little ambitious for a first time collab. Attempting a large project like this with strangers is usually just setting ourselves up for failure.
I would be happy to code for you if you would be willing to start a little smaller and see how that goes before we start tackling the big games.
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starfiregold
336 posts
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Topic: Collaborations /
Recriuting coder
I may be interested. Can you give us more information about the project?
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starfiregold
336 posts
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Topic: Game Programming /
MVC - organize packages
I’m not familiar with the MVCGUI pattern, is that new?
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starfiregold
336 posts
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starfiregold
336 posts
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Topic: Game Programming /
Flash -> Xcode
Originally posted by Draco18s:
Demo only pretends to convert a projector to XCode when in reality it’s building a demo project.
That sucks.
(Also, you have to be on a Mac to even see the convert option)
That makes sense. You can’t edit in Xcode without a mac.
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