Topic: Mud and Blood 2 /
mud and blood 2 help tactics / stratigys and other stuff
I made up a few ways to have a sure-as-hell firing line….but A good way to win is by dumb-luck…I seemingly is always lucky when a mortar covers the left-end of a trench and a Spec Ops covers the right….the Idea of MnB2 is to stay were your at, Preduce a Command Caenter (ex: a bunker and 2 trenchs) then move up…
A: Line of fire: sevreal famers up at the spawn point….and make sure an engeneer lays mines somewhere above them for Armor. Then have 1-3 trenches with a combo that will make sure to elimate flankers
B: Bracing Impact: This is the most expencise but works very great…Simply have a few trenches of guys and as the game progess but bunkers on/around the trenches and fill’em witrh Gunners,Frenchies,etc…it really does work….I got 8 direct Arty shells on them and they didn’t even take a scratch.
C: Ambush from afar: this is the basic one..just have a line of trenches in a cresent shape running from the middle-far-left to about to Right conner…it easly makes sevral shots miss and if you want add Bunkers and Camo Nets to make it even more effective.