Recent posts by ATBu on Kongregate

Flag Post

Topic: Rise of Champions / Bugs

The queue indicator is not working properly. It shows characters A, B, C, D to take their turns in order ABCD, but sometimes after A and B do their moves and C should begin his turn, D jumps and moves first.

It is not a matter of elapsing speed buffs/debuffs (although it would be nice if the queue indicator included that in advance), because the problem occurs even if neither me nor the enemy uses such buffs/debuffs or the buffs/debuffs are still lasting.
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[13:1:40] [Analytics] Stats: battle start Level 20 NaN
[13:1:40] [Main] LOADING BATTLE GRAPHICS
[13:1:40] [B] init
[13:1:40] [Analytics] Stats: search time Level 20 8
[13:1:40] [MMOe] engineDebug: Server connected to – Asking permission to join server
[13:1:40] [MMOe] engineDebug: Successfully Joined Battle Room
[13:1:40] [MMOe] engineDebug: Other Player in room?: False
[13:1:40] [MMOe] engineDebug: User connected to Battle Server [kong1054895]
[13:1:40] [MMOe] engineDebug: Adding guild perk bonus: 10014
[13:1:40] [MMOe] engineDebug: simplesalgiuf Joined Battle Room
[13:1:41] [MMOe] engineDebug: [MMO] Disconnected from Match Pool Room
[13:1:43] [MMOe] engineBattleLoadProgress: 19
[13:1:43] [MMOe] verifyBattleLoadedPercent: 16
[13:1:49] [MMOe] verifyBattleLoadedPercent: 36
[13:1:51] [MMOe] engineBattleLoadProgress: 38
[13:1:52] [B] loadParticles complete
[13:1:53] [B] loadEffects complete
[13:1:55] [MMOe] verifyBattleLoadedPercent: 54
[13:1:57] [MMOe] engineBattleLoadProgress: 57
[13:2:6] [MMOe] verifyBattleLoadedPercent: 71
[13:2:10] [MMOe] engineBattleLoadProgress: 75
[13:2:17] [MMOe] verifyBattleLoadedPercent: 90
[13:2:21] [B] loadCharacters complete
[13:2:21] [B] loadStage complete
[13:2:21] [MMOe] verifyBattleLoadedPercent: 100
[13:2:22] [MMOe] engineDebug: BattleType: PvP
[13:2:22] [MMOe] engineDebug: Status Updated
[13:2:22] [MMOe] engineDebug: PlayerCount: 1, isAIBattle: False
[13:2:22] [MMOe] engineBattleLoadProgress: 92
[13:2:25] [MMOe] engineBattleLoadProgress: 100
[13:2:25] [MMOe] engineDebug: Prepping Battle
[13:2:25] [MMOe] engineDebug: ActiveChar: kong1054895-2
[13:2:25] [MMOe] battleOrder: 8
[13:2:26] © setActiveCharacter
[13:2:40] [MMOe] verifyDoSkill: 225 2
[13:2:41] [MMOe] engineDebug: DoSkill 225 at Target 3
[13:2:41] [MMOe] engineDebug: ActiveChar: kong1054895-0
[13:2:41] [MMOe] doSkill: Split Arrow 8 11 0 0 77 7 100 787
[13:2:41] © doResults: 8
[13:2:42] © finishSkill: kong1054895-2
[13:2:42] © setNextTurn: 8
[13:2:42] © next active: kong1054895-0 200
[13:2:42] © setActiveCharacter
[13:2:42] [DESYNCFIX] Stamina setActive: 114 121
[13:2:42] [DESYNCFIX] Stamina setActive: 121 129
[13:2:42] [DESYNCFIX] Stamina setActive: 139 162
[13:2:42] [DESYNCFIX] Stamina setActive: 130 151
[13:2:43] [MMOe] verifyDoSkill: 121 0
[13:2:43] [MMOe] engineDebug: DoSkill 121 at Target 1
[13:2:43] [MMOe] engineDebug: ActiveChar: kong1054895-3
[13:2:43] [MMOe] doSkill: Thunderstorm 20 18 0 0 77 7 100 787
[13:2:43] © doResults: 8
[13:2:45] © finishSkill: kong1054895-0
[13:2:45] © setNextTurn: 8
[13:2:45] © next active: kong1054895-3 200
[13:2:45] © setActiveCharacter
[13:2:45] [DESYNCFIX] Stamina setActive: 74 81
[13:2:45] [DESYNCFIX] Stamina setActive: 121 129
[13:2:45] [DESYNCFIX] Stamina setActive: 139 162
[13:2:45] [DESYNCFIX] Stamina setActive: 130 151
[13:2:45] [MMOe] verifyDoSkill: 123 3
[13:2:46] [MMOe] engineDebug: DoSkill 123 at Target 4
[13:2:46] [MMOe] engineDebug: ActiveChar: kong1054895-1
[13:2:46] [MMOe] doSkill: Freezing Wind 12 25 0 0 77 7 100 787
[13:2:46] © doResults: 8
[13:2:48] © finishSkill: kong1054895-3
[13:2:48] © setNextTurn: 8
[13:2:48] © next active: kong1054895-1 200
[13:2:48] © setActiveCharacter
[13:2:48] [DESYNCFIX] Stamina setActive: 91 99
[13:2:48] [DESYNCFIX] Stamina setActive: 139 162
[13:2:48] [DESYNCFIX] Stamina setActive: 130 151
[13:2:50] [MMOe] verifyDoSkill: 1 1
[13:2:50] [MMOe] engineDebug: DoSkill 1 at Target 2
[13:2:50] [MMOe] engineDebug: Targeting friendly: Zaren (2)
[13:2:50] [MMOe] engineDebug: ActiveChar: simplesalgiuf-2
[13:2:50] [MMOe] doSkill: Defensive Aura 1 27 0 0 77 7 100 787
[13:2:50] © doResults: 8
[13:2:51] © finishSkill: kong1054895-1
[13:2:51] © setNextTurn: 8
[13:2:51] © next active: simplesalgiuf-2 200
[13:2:51] © setActiveCharacter
[13:2:51] [DESYNCFIX] Stamina setActive: 139 162
[13:2:51] [DESYNCFIX] Stamina setActive: 130 151
[13:2:54] [MMOe] engineDebug: DoSkill 28 at Target 3
[13:2:54] [MMOe] engineDebug: ActiveChar: simplesalgiuf-0
[13:2:54] [MMOe] doSkill: Whirlwind 15 1 0 0 77 7 100 787
[13:2:54] © doResults: 7
[13:2:56] © finishSkill: simplesalgiuf-2
[13:2:56] © setNextTurn: 7
[13:2:56] © next active: simplesalgiuf-0 200
[13:2:56] © setActiveCharacter
[13:2:58] [MMOe] engineDebug: DoSkill 22 at Target 2
[13:2:58] [MMOe] engineDebug: ActiveChar: simplesalgiuf-1
[13:2:58] [MMOe] doSkill: Intimidate 2 5 0 0 77 7 100 787
[13:2:58] © doResults: 7
[13:2:59] © finishSkill: simplesalgiuf-0
[13:2:59] © setNextTurn: 7
[13:2:59] © next active: simplesalgiuf-1 200
[13:2:59] © setActiveCharacter

 
Flag Post

Topic: Rise of Champions / Suggestions

It’s very discouraging when I fight the same opponent twice when doing same arena entry. Could it be set to force 5 different opponents?

 
Flag Post

Topic: Rise of Champions / Bugs

Originally posted by ATBu:

I was fighting an AFK player, he (AI?) was passing turn repeatedly, but at some point his turn time elapsed and the battle got stuck. 30 s later an AFK screen popped up, despite it was my enemy’s turn. I pressed “I’m back”, tried pressing “q” and “1-0” on keyboard, but nothing really happened. After some time it happened again, and I pressed the button once more. 30 s later I lost due to getting AFK 3 times… A battle I should win in fact.

screen 1

screen 2

screen 3

It just happened again. My enemy was massively passing turn again.

[15:36:26] © next active: YR365sbfzM3Fq53_vExaQ6MFCZuxsMPWHt3PvlgGQCjk1-3 200
[15:36:26] © setActiveCharacter
[15:36:27] [MMOe] doSkill: no skill 0 13 0 0 43 6 1495 1738
[15:36:27] © doResults: 5
[15:36:27] © finishSkill: YR365sbfzM3Fq53_vExaQ6MFCZuxsMPWHt3PvlgGQCjk1-3
[15:36:27] © setNextTurn: 5
[15:36:27] © next active: YR365sbfzM3Fq53_vExaQ6MFCZuxsMPWHt3PvlgGQCjk1-1 200
[15:36:27] © setActiveCharacter
[15:36:27] [MMOe] doSkill: no skill 0 14 0 0 43 6 1495 1738
[15:36:27] © doResults: 5
[15:36:27] © finishSkill: YR365sbfzM3Fq53_vExaQ6MFCZuxsMPWHt3PvlgGQCjk1-1
[15:36:27] © setNextTurn: 5
[15:36:27] © next active: kong1054895-1 200
[15:36:27] © setActiveCharacter
[15:36:28] [MMOe] verifyDoSkill: 26 1
[15:36:28] [MMOe] engineDebug: Targeting friendly: Zaren (2)
[15:36:28] [MMOe] doSkill: Renewed Vigor 2 19 0 0 43 6 1495 1738
[15:36:28] © doResults: 5
[15:36:29] © finishSkill: kong1054895-1
[15:36:29] © setNextTurn: 5
[15:36:29] © next active: YR365sbfzM3Fq53_vExaQ6MFCZuxsMPWHt3PvlgGQCjk1-3 200
[15:36:30] © setActiveCharacter
[15:36:30] [MMOe] doSkill: no skill 0 20 0 0 43 6 1495 1738
[15:36:30] © doResults: 5
[15:36:30] © finishSkill: YR365sbfzM3Fq53_vExaQ6MFCZuxsMPWHt3PvlgGQCjk1-3
[15:36:30] © setNextTurn: 5
[15:36:30] © next active: YR365sbfzM3Fq53_vExaQ6MFCZuxsMPWHt3PvlgGQCjk1-1 200
[15:36:30] © setActiveCharacter
[15:36:30] [MMOe] doSkill: no skill 0 26 0 0 43 6 1495 1738
[15:36:30] © doResults: 5
[15:36:30] © finishSkill: YR365sbfzM3Fq53_vExaQ6MFCZuxsMPWHt3PvlgGQCjk1-1
[15:36:30] © setNextTurn: 5
[15:36:30] © next active: YR365sbfzM3Fq53_vExaQ6MFCZuxsMPWHt3PvlgGQCjk1-3 200
[15:36:30] © setActiveCharacter
[15:36:30] [MMOe] doSkill: no skill 0 27 0 0 43 6 1495 1738
[15:36:30] © doResults: 5
[15:36:30] © finishSkill: YR365sbfzM3Fq53_vExaQ6MFCZuxsMPWHt3PvlgGQCjk1-3
[15:36:30] © setNextTurn: 5
[15:36:30] © next active: YR365sbfzM3Fq53_vExaQ6MFCZuxsMPWHt3PvlgGQCjk1-1 200
[15:36:30] © setActiveCharacter
[15:36:31] [MMOe] doSkill: no skill 0 28 0 0 43 6 1495 1738
[15:36:31] © doResults: 5
[15:36:31] © finishSkill: YR365sbfzM3Fq53_vExaQ6MFCZuxsMPWHt3PvlgGQCjk1-1
[15:36:31] © setNextTurn: 5
[15:36:31] © next active: kong1054895-3 200
[15:36:31] © setActiveCharacter
[15:36:31] [MMOe] verifyDoSkill: 108 3
[15:36:31] [MMOe] engineDebug: Targeting friendly: Als (4)
[15:36:31] [MMOe] doSkill: Cosmic Gamble 2 29 0 0 43 6 1495 1738
[15:36:31] © doResults: 5
[15:36:32] © finishSkill: kong1054895-3
[15:36:32] © setNextTurn: 5
[15:36:32] © next active: kong1054895-0 200
[15:36:32] © setActiveCharacter
[15:36:34] [MMOe] verifyDoSkill: 106 3
[15:36:34] [MMOe] doSkill: Condemn 1 3 0 0 43 6 1495 1738
[15:36:34] © doResults: 5
[15:36:35] [MMOe] engineUpdateChat: YxWDvmXOX2c4cL9fnbhWDMvuuKg-zTdBcuJIiJcGWifM1
[15:36:37] [MMOe] doSkill: no skill 0 4 0 0 43 6 1495 1738
[15:36:37] © finishSkill: kong1054895-0
[15:36:37] © setNextTurn: 5
[15:36:37] © next active: YR365sbfzM3Fq53_vExaQ6MFCZuxsMPWHt3PvlgGQCjk1-3 200
[15:36:37] [MMOe] doSkill: no skill 0 10 0 0 43 6 1495 1738
[15:36:37] © setActiveCharacter
[15:36:37] [DESYNCFIX] Stamina setActive: 39 48
[15:36:37] [DESYNCFIX] Stamina setActive: 40 46
[15:36:37] [DESYNCFIX] Stamina setActive: 68 77
[15:36:37] © doResults: 5
[15:36:37] © finishSkill: YR365sbfzM3Fq53_vExaQ6MFCZuxsMPWHt3PvlgGQCjk1-3
[15:36:37] © setNextTurn: 5
[15:36:37] © next active: YR365sbfzM3Fq53_vExaQ6MFCZuxsMPWHt3PvlgGQCjk1-1 200
[15:36:37] © setActiveCharacter
[15:36:37] [MMOe] doSkill: no skill 0 11 0 0 43 6 1495 1738
[15:36:37] [MMOe] doSkill: no skill 0 17 0 0 43 6 1495 1738
[15:36:38] [MMOe] doSkill: no skill 0 18 0 0 43 6 1495 1738
[15:36:38] [MMOe] doSkill: no skill 0 24 0 0 43 6 1495 1738
[15:36:38] [MMOe] doSkill: no skill 0 25 0 0 43 6 1495 1738
[15:36:38] [MMOe] doSkill: no skill 0 26 0 0 43 6 1495 1738
[15:36:55] [MMOe] engineDebug: YR365sbfzM3Fq53_vExaQ6MFCZuxsMPWHt3PvlgGQCjk1 quit battle
[15:36:55] [MMOe] engineDebug: QuitMatch – Not AI Battle
[15:36:55] [MMOe] engineDebug: User disconnected from Battle Server [YR365sbfzM3Fq53_vExaQ6MFCZuxsMPWHt3PvlgGQCjk1]
[15:36:55] [MMOe] engineDebug: YR365sbfzM3Fq53_vExaQ6MFCZuxsMPWHt3PvlgGQCjk1 quit battle
[15:36:55] [MMOe] engineDebug: Setting player to AI
[15:37:18] [MMOe] engineStartAFK
[15:37:18] [Analytics] Stats: battle afk Level 20 NaN
[15:37:18] [MMOe] engineDebug: Taking AutoTurn
[15:37:18] [MMOe] doSkill: Arcane Bolt 4 28 0 0 43 6 1495 1738
[15:37:23] [MMOe] engineDebug: Taking AutoTurn
[15:37:23] [MMOe] doSkill: Arcane Bolt 2 1 0 0 43 6 1495 1738
[15:37:24] [MMOe] engineDebug: AI TURN
[15:37:24] [MMOe] engineDebug: Skill selected: 1 on Dantello [ID: 4]
[15:37:24] [MMOe] doSkill: Defensive Aura 1 5 0 0 43 6 1495 1738
[15:37:25] [MMOe] engineDebug: AI TURN
[15:37:25] [MMOe] engineDebug: Skill selected: 24 on Astrixial [ID: 2]
[15:37:25] [MMOe] doSkill: Enrage 1 6 0 0 43 6 1495 1738
[15:37:27] [MMOe] engineUpdateGuildXP: 25 135821560 0
[15:37:33] [MMOe] engineDebug: Taking AutoTurn
[15:37:33] [MMOe] doSkill: Sword Slash 2 22 0 0 43 6 1495 1738
[15:37:38] [MMOe] engineDebug: Taking AutoTurn
[15:37:38] [MMOe] doSkill: Arcane Bolt 4 28 0 0 43 6 1495 1738

 
Flag Post

Topic: Rise of Champions / Bugs

I was fighting an AFK player, he (AI?) was passing turn repeatedly, but at some point his turn time elapsed and the battle got stuck. 30 s later an AFK screen popped up, despite it was my enemy’s turn. I pressed “I’m back”, tried pressing “q” and “1-0” on keyboard, but nothing really happened. After some time it happened again, and I pressed the button once more. 30 s later I lost due to getting AFK 3 times… A battle I should win in fact.

screen 1

screen 2

screen 3

 
Flag Post

Topic: Rise of Champions / [Guild Recruitment] "The Wicked" seeking active recruits!

kong1054895
My annihilate-everything party is currently lvl 13.
average playing time: 1 h/day (more during weekends, slightly less on workdays)

I’m an active player who don’t just join guilds for profits, but also contributes by talking in guild chats, donations, etc.

PM me if interested, I might be in temporary guild.

 
Flag Post

Topic: Rise of Champions / Join The Red Brotherhood!!!

Hello!

My awesome annihilate-everything party is currently lvl 12. kong1054895
I am not playing long yet, but the game seems to be enjoyable.

PM me if interested, I might be in temporary guild.

 
Flag Post

Topic: Rise of Champions / Guild recruitment

Active lvl 10 player looking for a good guild.

kong1054895

 
Flag Post

Topic: Galaxy Online / Suggestion: change 'range', 'lock target' choices

In general – great idea!

I would change the range thing though. Just let us set the range to desired number of spaces (enter a number or select from list)! It should not be hard to make it limited to min/max range of weapons on ships.

When it comes to targetting, id like to choose (add a tick) if my fleet shall continue attacking once attacked fleet till destruction, or not.

I don’t think that there is need for distinguishing current/starting max attack/durability for secondary targetting. Just make all current. You could keep killing same fleet by marking tick i wrote about earlier.

 
Flag Post

Topic: Legacy of a Thousand Suns / Raid URLs

http://www.kongregate.com/games/5thPlanetGames/legacy-of-a-thousand-suns?kv_action_type=raidhelp&kv_raid_id=6804671&kv_difficulty=4&kv_raid_boss=assasin&kv_hash=0×31f3NCyO

 
Flag Post

Topic: Legacy of a Thousand Suns / Raid URLs

http://www.kongregate.com/games/5thPlanetGames/legacy-of-a-thousand-suns?kv_action_type=raidhelp&kv_raid_id=6741357&kv_difficulty=4&kv_raid_boss=advocate_tulk&kv_hash=OJMeEsgFxm

 
Flag Post

Topic: Legacy of a Thousand Suns / Raid URLs

NM Gang

http://www.kongregate.com/games/5thPlanetGames/legacy-of-a-thousand-suns?kv_action_type=raidhelp&kv_raid_id=6612133&kv_difficulty=4&kv_raid_boss=china&kv_hash=J07MY73N31

 
Flag Post

Topic: Legacy of a Thousand Suns / Raid URLs

NM Rautha

http://www.kongregate.com/games/5thPlanetGames/legacy-of-a-thousand-suns?kv_action_type=raidhelp&kv_raid_id=6512922&kv_difficulty=4&kv_raid_boss=rautha&kv_hash=JoQ105RWOL

 
Flag Post

Topic: Legacy of a Thousand Suns / Raid URLs

NM CC Cruiser

http://www.kongregate.com/games/5thPlanetGames/legacy-of-a-thousand-suns?kv_action_type=raidhelp&kv_raid_id=6456776&kv_difficulty=4&kv_raid_boss=cruiser&kv_hash=90Zu8J7PiR

 
Flag Post

Topic: Legacy of a Thousand Suns / Raid URLs

nightmare CC Colonel

http://www.kongregate.com/games/5thPlanetGames/legacy-of-a-thousand-suns?kv_action_type=raidhelp&kv_raid_id=6313127&kv_difficulty=4&kv_raid_boss=colonel&kv_hash=4OjCc4b3H7

 
Flag Post

Topic: Legacy of a Thousand Suns / Raid URLs

Centurian Void Killer

http://www.kongregate.com/games/5thPlanetGames/legacy-of-a-thousand-suns?kv_action_type=raidhelp&kv_raid_id=5924296&kv_difficulty=4&kv_raid_boss=void&kv_hash=Hx9tqUwG3o

 
Flag Post

Topic: Legacy of a Thousand Suns / Raid URLs

Telemachus

http://www.kongregate.com/games/5thPlanetGames/legacy-of-a-thousand-suns?kv_action_type=raidhelp&kv_raid_id=5830133&kv_difficulty=4&kv_raid_boss=telemachus&kv_hash=vUjH77vU5u

 
Flag Post

Topic: Legacy of a Thousand Suns / Raid URLs

Telemachus

http://www.kongregate.com/games/5thPlanetGames/legacy-of-a-thousand-suns?kv_action_type=raidhelp&kv_raid_id=5605898&kv_difficulty=1&kv_raid_boss=telemachus&kv_hash=fp4R26oYlF

 
Flag Post

Topic: Legacy of a Thousand Suns / Raid URLs

CARNUS

http://www.kongregate.com/games/5thPlanetGames/legacy-of-a-thousand-suns?kv_action_type=raidhelp&kv_raid_id=5507854&kv_difficulty=1&kv_raid_boss=carnus&kv_hash=pi8xLr8pq6

 
Flag Post

Topic: Legacy of a Thousand Suns / Raid URLs

Telemachus

http://www.kongregate.com/games/5thPlanetGames/legacy-of-a-thousand-suns?kv_action_type=raidhelp&kv_raid_id=5400250&kv_difficulty=1&kv_raid_boss=telemachus&kv_hash=LHipZ5FLW9

 
Flag Post

Topic: Legacy of a Thousand Suns / Raid URLs

Centurian Void Killer

http://www.kongregate.com/games/5thPlanetGames/legacy-of-a-thousand-suns?kv_action_type=raidhelp&kv_raid_id=5354509&kv_difficulty=1&kv_raid_boss=void&kv_hash=3R59zCHx43

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / Post Active Raid Links Here

Sentinel Reborn #12342
Join | Status | Suggested decks

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / Post Active Raid Links Here

Sentinel Reborn #12342
Join | Status | Suggested decks

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / Post Active Raid Links Here

Sentinel Reborn #12342
Join | Status | Suggested decks

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / Post Active Raid Links Here


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Lernaean Hydra #12045
Join this raid (get link)
See raid details on fansite
See suggested decks

 
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Topic: Tyrant: General Tyrant Discussion / Post Active Raid Links Here


The above image automatically updates every 4 minutes. How to add your own raid-tracking image!

Blightbloom #9638
Join this raid (get link)
See raid details on fansite
See suggested decks