Recent posts by SumGato on Kongregate

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Topic: Game Programming / What is wrong?

Your Enemy constructor is like this:


public function Enemy( startX:Number, startY:Number )
{
x = 100;
y = -15;
}

Each time you create an enemy you set its x coordinate to 100. That’s why they all appear in a row.

I’m going to let you resolve yourself what you should do to fix it. If you can’t because you aren’t enough confident in AS3 yet, re-read the tutorial because you have missed a step (Hint: at the beginning of the second tutorial chapter)

 
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Topic: Kongregate APIs / How do I contact kongregate?

Here.

 
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Topic: Game Programming / Get user profile through API

AFAIK such thing doesn’t exist yet.

You could use avatars for that.

 
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Topic: General Gaming / Kongridle

AlteredNative, I would like to see where is the fraud in my game. There used to be an exploit that could give you infinite money by breaking your avatar and refreshing, but it was fixed shortly after release and there’s currently nothing that incites the player to refresh.

 
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Topic: General Gaming / First console?

My uncle’s SNES.

 
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Topic: General Gaming / Kongridle

FlyingCat, thanks for your feedback.
I’m not sure if I should keep the Pro Shop. Maybe all it does is just alienate new players and there’s no need to have it…
The conversion for badge coins it’s actually this: Easy: 5 BC, Medium: 30 BC, Hard: 90 BC, Impossible: 320 BC. I thought I already included it in the box that appears when rolling over the badge coins, but I was wrong. I’ll include it!
The kongpanion adventure animation is a good idea, but with my almost non-existent artistic and animating skills it wouldn’t look really cute.
Adding key labels in the X-Pong game looks a good way to make it less confusing. I’ll implement them, thanks!
The clickjacking alert might be related to the calls the game makes to get your avatar or your kongpanion information. The images are located in another domain and that might look suspicious to NoScript. I also use some analytics for tracking user badges, it could be that too.

 
Flag Post

Topic: General Gaming / Kongridle

IdleIdeas, I already replied to your game comment. I understand your anger but I didn’t steal your idea as I explained in my comment response. Feel free to release your own game and I’ll be glad to play it.

 
Flag Post

Topic: General Gaming / Kongridle

Vanderwaal, I highly appreciate your feedback.
I’ve uploaded a new version with:

  • A speed limit in speedvoid and less ball spawns, so it’s now more about dodging.
  • Mechanics changed in ParticleShoot. Now, instead of just mass-shooting, to get higher scores you need to make the bullet bounce between the enemies.
  • Possibility to buy Kongbuns in bundles of 25 and 250.
  • A buyable kongpanion autofeeder.
 
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Topic: General Gaming / Kongridle

Released it is.

 
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Topic: Off-topic / 1 April

WB.

 
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Topic: Game Programming / Keyboard command for AS3

It’s not import flash.KeyboardEvent, but flash.events.KeyboardEvent

 
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Topic: Kongregate / Suggestions

Update the community spotlight. Or at least remove where it says that Zshadow is a community administrator.

 
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Topic: Kongregate / Why you should use adblock on Kong

Originally posted by FIQ_:

I don’t mind the ads themselves – they keep the site alive, and act as a reward for game developers. However, if they really affect gameplay after they’re completed, that’s just terrible. Is it too much to ask for the ads to not affect gameplay once it is done showing?

They don’t, AFAIK.

 
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Topic: Kongregate / Use a Kongpanion as my icon/picture

You can download the image and upload it as your avatar.

 
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Topic: Game Programming / Action Script 3 - keyboard movement help

Calling standStill() each time a key is pressed is a bad idea, because if you press any other key that is not the animation one it will turn to still.

Use the key handler functions only for booleans; do the standStill() and other stuff in the movementChar() function.

 
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Topic: Kongregate / Kongpanion Questions, "Which of the kongpanions you think..."

Cute: Puff Catty / Joemeleon
Useful: Hogglesworth
Ugly: Tusks
Worthless: Foxtrot

 
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Topic: Kongregate / First!

956th

 
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Topic: Game Programming / Using one game loop (stage.addEve....(enterFram..)

Enterframe events trigger in conjuntion with the framerate, and run continously even if you stopped the frame playing with stop();. So, what your code would do is to setup the game many times per second, instead of just setting up once.

I guess that what you’re trying to do would be accomplished by just putting the setup code in the frame you want it to run. Anyways coding in the timeline is not really a good practice, so I wouldn’t recommend it.

 
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Topic: Kongregate / Why you should use adblock on Kong

If kong doesn’t get money, they won’t make the OFICIALLY ANNOUNCED crow kongpanion.

Discuss how adblock kills crows.

 
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Topic: Off-topic / Everybody! Click this butt(on)

Originally posted by abraaz:
Originally posted by Boomibom:
Originally posted by Gabidou99:

I don’t trust that button.

It is actually not a screamer, it’s this: http://cristgaming.com/pirate.swf

.swf
Who trusts a .swf link?

Most of Kongregate games are in SWF format.

 
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Topic: Kongregate / First!

951st

 
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Topic: Kongregate / First!

947th

 
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Topic: Kongregate / First!

945th

 
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Topic: Kongregate / First!

943rd

 
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Topic: Kongregate / First!

940th