Recent posts by TheLaughingCow on Kongregate

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Topic: Kongregate Multiplayer Games / [Vorp!] Undulorean is OVERPOWERED

The reason that you think undo is overpowered is because it rewards skill more than other ships. Turbo, Undo, Ant, Craw, and Jabber all depend on how good their controlling player is. If their player is bad, these ships are terrible. If their player is good, these ships are good, or even a bit OP. Clanknor, Shino, Hirudo, and Circe (early game) will just be good/op ships no matter what.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Vorp! inspired by the Movies

Darth, I think that the bounty hunter from star wars that you are referring to is either Jango/Boba Fett (influence on the ship, with a rounded, aerodynamic shape, and sharpened wings, evoking a saberdart.) or IG-88, a robotic bounty hunter that appears briefly in the 5th movie as one of the bounty hunters hired by Darth Vader to find Han Solo. IG-88 is called an “assassin droid” in the books. Or, shinobi might just be a cool idea that they thought of themselves.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Vorp! inspired by the Movies

her middle name “Hestia” is a reference to some Greek Goddess. – LackOfSkill
Hestia is the Greek goddess of home, hearth, and marriage. She was more of an abstract concept than an actual goddess

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Bugs and Suggestions

another bug: angelfire’s trail blazers sometimes don’t show up on screen (like they haven’t been upgraded) but still deal damage, creating unseen areas that cause damage to the other team.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Intercept exploiting

This is a fair alternative, but I’m not sure that it’s any better than the existing scheme. For example, I like to take clank unless there is someone else on my team that is good- then I let them have it and do pvp. Your way, i have no real choice: some noob might take clank or ANT and go feed instead of winning by killing all of the turrets. I hate it when that happens.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] What's going on?

This isn’t a complaint or anything, so don’t take it as such, but…
No new ships, paintjobs, or anything like that have come out for a week or two.
What are The DEVs doing? Working on game stability, designing a new map?
I’m curious.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Another little rant

@masa stop trying to change the game to suit yourself.
When other people don’t like a game, they don’t play it.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Another little rant

I think that the best solution to the problem discussed here is to extend the slowing shields into the left and right passages, perhaps tying them to the shieldturrets or their adjoining batteries. Wouldn’t stop a creative circe, but it would make backdooring in an ANT or Clank a helluvalot harder.
The shield would make escape impossible once a lone offender is discovered, and make them think twice before entering…just like the shield in the middle does. Any other ideas?

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Combat Roles

Originally posted by klackerer:

Suicide Bomber: exactly what it sounds like does everything to kill something, anything (this holds to hunters, destroyers and assaults except they are literally suicidal, not feeders these guys get things done, even if they are killed).

Kamikazi attacks are never helpful in this game, the respawn times are too long. You could argue that if you killed three turrets or whatever then it would be effective, but sucide attacks don’t do that. The only way to be really effective in assault on buildings and avoid death is to go as a group, or go as a ship with deport op.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] newbie-friendliness suggestions

In my experience, most things are better and more elegant when they are simpler. These are all great ideas, but I believe that they will reduce balance in the game by making it more complex. Adding patches for patches is not the best idea in my opinion, and they already have enough to sort out with OP ships, funky matchmaking (that lets you team up with “friends” to rape newbies, and OP versus useless tech. I’d rather they work on those than the problem of “If your team sucks, you’re gonna lose”.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] [MOD EDIT] Un-Official Hacker List

Originally posted by hey_jonny:

I am honoured by the increasing number of entries about me – well, its all about strategy, tactics, and intelligence – dont cry if I kick your ass in a fair game; and hey if (!) I would hack, I would really hack – something like killing with one shot, taking out turrets by hitting a key, etc — why should one bother with a simple speed increase, if one could really affect the programming. Obviously most of you didn’t grow up with PCs in the early days and hacking is something mystic, but today easy achievable (just download some software like CE).

Stop the witch hunt and focus on improving skill

Well, perhaps that why you’re not hacking insanely…1 hit kills and all the rest. If you hack just a …little… you think nobody will notice. I’ve played against other people with this and it’s extremely annoying to fight a lagging jabber. Why? because you don’t know where they are, and they seem to know exactly where you are.
Also, i’m not sure that Cheat Engine would work on a Unity program, though I’ll admit that I don’t know that much about flash programming.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Flight Guide: ANT Mk. I, with your pilot, Sinead “Hestia” Kirce

I hate to say this, as I’m sure it will be used against me…but mines are much more useful than you would originally think. Consider mining your enemies’ depot. Also, keep in mind that mines can stack, leading to a big surprise :-) 5 fully upgraded mines at once lead to a hilarious kill.
I’m not going to tell you my recommended build, cause I’m lazy, but as opposed to these guys, I prefer to upgrade my hull and pincer guns first, and ignore the sting missiles till much later, when you need them to kill turrets and batteries.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] The burnt out life of an Angel.

I’d like it if the slow weren’t removed, but instead reduced a ton…like to five or 10 percent. That way, you can hunt enemies without making it impossible to escape. Or, slow down the angel itself, but let it turn more quickly (or something) to compensate. That way, you’re not screwed when attacked by an angel that has the same amount of health as you.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Respawn is too high

Originally posted by skullhead51:

I think this was made to balance out the teams if one team out leveled the other.

Logical…but it actually unbalances it more, since the higher level team gets more kills, is able to isolate lower level players (since their mates are dead) and level up even faster.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] @Endgames read it!

Originally posted by BurgerGuy9812:

Yes, it’s for free… for now.
Do you want Endgames to just nerf every ship until it takes 1 minute of continuous fire to kill something? Even then, you’d probably call them “OP”…..

It seems to me that that is almost exactly what they did…to every ship except hirudo…
Especially Iron Wolf, the Alpha beams need to be buffed hardcore and same for the ABs

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Vorp!: From Hero to Zero

You like to talk, don’t you?

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Circe..worst than Free Ships

Originally posted by mystogan345:

most of people who want circ get stronger are who use it when was op and want feel the power again.. if you dont like it just dont use it

Exactly…Originally Circe was so OP that you simply felt helpless fighting it. I believe that it should be stronger now though, simply because nobody seems to play it anymore. Just make it fair, a happy medium, that’s all we want.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Strange bug

This bug, for me, generally occurs at the very beginning of a game or after about 15 minutes. I hope this helps.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] PVP Suggestions

Originally posted by Ramaweh:

One suggestion I have is about Hirudo. Is endgame effectiveness wavers compared to some of the endgames of other ships. He doesn’t have enough burst to take enemies down quickly, and his ability to chase is near ziltch. Every other ship has either a heal or escape mechanism:

SS: Heal
Wolf: Shield
Fire: Slow Enemy
Jabber: Charge attack (Can be used to get away)
ANT: Warp

My only suggestion atm isn’t to give hirudo an escape or chase mechanism since they should probably choose ops to help themselves out, but to reduce the cooldown on their number 1 and possibly their number 2 ability. I believe their number one ability should have a cooldown equal in length to the effect of the ray of damage. I think the number 2 electro circle ability should have it’s cooldown tweaked down a little. It’s deadly to chase an enemy and have periods where you have no offensive abilities to trigger. Against a good or equal skilled team, all his attacks and maneuvers are easily escapable and are lacking in comparison to the end game all around effectiveness of the other ships.

I completely disagree. Hiruda in fact gets more effective near the end of the game compared to the other players. The ability to drain up to four enemies at once and the rotational disruption ability gives the ability to circle around your opponents, corralling them until they die. The only weakness is against Angel Fire, which has similar power in close range fighting, with a stronger ship and the ventilate ability.

 
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Topic: TDP4 Team Battle / what to do with 5000 coins

HeManhandled, do you ever sleep? You comment on literally every post on this forum, whether or not you actually have any experince with the topic?

Sorry for the off-thread post.

 
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Topic: TDP4 Team Battle / SOP Pistol- Love it or hate it?

I don’t like the new SOP but I’m sure I can find somebody to disagree with me. I feel that it overpowered for its price and helps newbies too much. Would anybody like to qualify this argument or disagree with it?

 
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Topic: Realm of the Mad God / [Guide] Realm of the Mad God F.A.Q.

i just found a mushroom by killing a grey blob, is it worth anything?

no, but use it and see what it does :-)

 
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Topic: Transformice / Reporting Transformice Hacker

also, does anyone else really despise wall jumpers? if anyone would like to agree/disagree with me that wall jumpers are trolls, please post your (polite) opinions

 
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Topic: Transformice / Reporting Transformice Hacker

for any hackers/trolls reading this, join room troll. the people in there have fun trolling you and getting trolled, and you can leave any time you want