Recent posts by jooe15 on Kongregate

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Topic: Rise of Mythos / Improper means face IP banned

Originally posted by TheRock000:

Just got hacked, sent you a ticket. Noone’s safe………

— People are safe, if they are smart.

Hacking of players accounts on kongregate is very very low (from what I can tell — mostly due to the fact that currancy cannot be exchanged back for real money, so a person would have to sell an account themselves, and that has big risks). That being said, you most likely used the same username and password on a game forum that was not run by a trustworthy person, essentially giving out your username and your password. This is the reason why most Chinese games require user to change their passwords every month, this lessons the effects of users using the same username and PW on forum as in a game. Unfortunately kong does not do this, so you just have to be careful. — Though I cannot be sure that this is what happened this is how lots of players from game world wide loose their accounts. Lots of forums are owned by people who have the desire to gain black gold, if they have thousands of users, they can take small numbers random names and passwords at random so they can access an account, which they can then sell.

 
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Topic: Rise of Mythos / wind opal maybe

Originally posted by Baerk:

thinking it over it doesn’t sound like that fatal of an idea really. People are already using mass pink diamonds to amass enough of an epic to succeed at legend combines. those wind opals would just simply be getting used on the mass pink diamond targets.

I don’t see what it would accomplish. It adds little to nothing to the game.

 
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Topic: Rise of Mythos / wind opal maybe

O god… no… no way. That would kill the game even more.

 
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Topic: Rise of Mythos / Ranger Deck Global Server

You can use all gl in there :)

 
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Topic: Rise of Mythos / Calling Dungeon Masters! Boss Design Contest!

Boss based somewhat on 1.7


Hero Name: jooe14
Server: Snowy Fort
Background: AT
Boss name: Augustus the Awakened
Rewards: Human Rep Crests, Celestial Mirror, Juliet
Exposition: The Lawn does not want you on it, so it is build completely around knocking units back.

                                     Stage 1 

Hero: The Lawn (200 hp)

20x Arrow Scream
5x Jasmine the Dervish
10x Armoured Lizard
10x Aegis Lizard
10x Whirlwind Strike
10x Minotaur

                                     Stage 2 

Hero: Augustus the Awakened (500 hp)
Boss starts with 4x Elite Human Gateway on the field directly in front of him

10x Arrow Scream
10x Chantress
10x Blissful Chantress
10x Divine Chantress
2x Arianwen the Glorious
2x Eacann the Charger
2x Jasmine the Dervish
2x Wind-Dancer Elke
2x Emrys the Unyielding
2x Emperor Augustus
2x Cancer
2x Pisces
2x Scorpio
2x Juliet
2x Aphrodena
2x Goddess of Light
2x Nadja the Viper
2x King’s Emissary Alice
2x The Justice
2x Celestial Mirror
2x Angelic Statue
2x Crusader Lucanus
2x Emrys the Unyielding
2x Dragon Hunter Vincent
2x Demon Hunter Azrael
2x Arya the Honorable
2x Pontiff Faol
2x Duelist


Stage 1 is meant to be very easy as stage 2 may take a long time. Due to the new Human Awakened, and Invarnate cards, I decided it would be fun to face a deck with 2 of every elite human card (1 of each may be fine, though that deck might be a bit short)! I added 10 of the new humans as well, because the deck was a bit small. Out of all my ideas, stage 2 of this boss is among my favorite. Love the idea of facing just a boatload of unique humans.

 
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Topic: Rise of Mythos / Ranger Deck Global Server

I have had some very strange games with that deck. I just lost one because I had gotten my hand full of void step, and most of my deck also full with them. Doppelganger and Nuwa were doing there job, but the enemies tactic was about buffing 1 void, so he had mostly skills and her.

I also had a very strange game earlier in the day, some guy who I had previously fought was trying to make that deck. After quite a few turns I noticed I had well over 40 Nuwa in my grave. The game went on for a very very long time to say the least.


I do like creatures in the deck, but I always like beating people with their own cards. — Unfortunately that can backfire pretty hard. I made a 30 card version of this deck aswell, I decked out in 7 turns. — 15 deck with 3 Nuwa seems best, more cards actually makes you run out faster it seems. The main problem with the currant deck I listed is that it has problems facing Spike, It can do it, but as Doppel does not coppy skills, the enemy tends to get more attack quicker. Angelic help, but not enough.

 
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Topic: Rise of Mythos / Booster Bonanza! Time for you to decide the card you want!

Would Godlike Serk be out of the question? I mean he is a unique, but he is also a unique that no one ever uses at legendary, he also does not sell for even 200g in AH (at least not on mah server). He seems like he would be ideal, as Undeads are under utilized, and he might be able to revive Undeads a bit, to bring them back into the meta.

 
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Topic: Rise of Mythos / Ranger Deck Global Server

Ya it really is. It’s rare that it looses. — and its surprising just how manny people you face were they cannot play a single card. It isn’t a perfect deck but it is really really good.

 
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Topic: Rise of Mythos / Ranger Deck Global Server

So I was playing on the server S2-THE GLOBAL LEAGUE because it had every godlike. After fooling around for a few hours I ended up building this funny little deck. It is crazy strong if you shuffle to get a doesn’t hand. Here is a link to the a video of me playing it. Note the Video is at 8x speed, so I highly suggest you slow it down so you can see just how strong it is. It has been edited a few times, but as it currently stands it is simply:

3x Doppelganger
3x Nuwa
3x Premeditation
3x Swift Death
3x Pan
3x Angelic Aegis

This deck is based heavily off the original Squirrel Rush. Swift Raid, Sow Disorder, or even Cloaked Shot work almost as well as Swift Death. It would also be good to note that with the Tarot that returns all card in Chinese server this deck is even better.

 
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Topic: Rise of Mythos / Booster Bonanza! Time for you to decide the card you want!

Praetorian, Battle Priestess, and Ghost deserves more votes tbh. They are all extremely useful at gl. - That being said I vote for Cain.

 
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Topic: Rise of Mythos / Booster Bonanza! Time for you to decide the card you want!

Originally posted by keitv:
Originally posted by jooe15:
Originally posted by SockMonster:
Originally posted by keitv:

Why dont give skill card?
I think about this one:
20 Skill packs to get → Armageddon
20 Skill packs to get → Swift Raid
20 Skill pack to get → Sanctuary
20 Skill pack to get → Last Stand

Sanc is to easy to get so it’ll be unfair for priests, and keep the classics like arma, swift, etc. out of it. We don’t want every player in the game having them or it’ll ruin it for the new players who’ve still to come.

It took me like months to get the material to fuse my swift, I don’t like it all of a sudden being handed out so easily. It’ll just disappoint the older players we’ve got enough to grieve about anyway.

I agree, this would both be unfair for priest, and it would be bad for the game if everyone got those skills.

which card do u think will be fair for priest? i think all priest want sanc :) thats why i put it in.
also, dev can think about which skill pack to get each skill to make balance. So, to get the skill card u have to spend from 1→200k Silver to 6k Gold.
I think its not cheap.

Almost all priests would like Call of Power or Repulse, but those are new skills, and very hard to obtain. I would suggest Call of Power as it is most likely the weaker of the two.

 
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Topic: Rise of Mythos / Booster Bonanza! Time for you to decide the card you want!

Originally posted by SockMonster:
Originally posted by keitv:

Why dont give skill card?
I think about this one:
20 Skill packs to get → Armageddon
20 Skill packs to get → Swift Raid
20 Skill pack to get → Sanctuary
20 Skill pack to get → Last Stand

Sanc is to easy to get so it’ll be unfair for priests, and keep the classics like arma, swift, etc. out of it. We don’t want every player in the game having them or it’ll ruin it for the new players who’ve still to come.

It took me like months to get the material to fuse my swift, I don’t like it all of a sudden being handed out so easily. It’ll just disappoint the older players we’ve got enough to grieve about anyway.

I agree, this would both be unfair for priest, and it would be bad for the game if everyone got those skills.

 
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Topic: Rise of Mythos / Calling Dungeon Masters! Boss Design Contest!

I made a much more reasonable boss — as my last was sorta insane. Also changed my formatting, as I think this is easier to read.


Hero Name: jooe14
Server: Snowy Fort
Background: AT
Boss name: The Light
Rewards: Archangle Luo, Swift Astral, Judge Caitlyn
Exposition: Angles have been oppressed by demons for hundreds of years, and by accident then attack you instead of them!

                                     Stage 1 

Hero: Light Forerunner (400 hp)

40x Angelic Flame
5x Judge Raziel
5x Last stand
5x Holy Cure
5x Mass Dispel
5x Righteous punish

                                     Stage 2 

Hero: Light Bringer (600 hp)

80x Angelic Shield
80x Protect
2x Last stand

 
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Topic: Rise of Mythos / tool for custom/DIY card

He is a but on the strong side.. I shall change him later.
Attack 0-2 and hp 1-3 would be fine? — Or would that be too low?

Good offensive and defensive skill. Would help priest as it could be used to remove enemies, though it is at a cost. It could also help yourself a lot if you have extra inspires in your hand, or just have time to waste. Click the card for a variation idea, I discarded it as it was a bit to strong.

 
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Topic: Rise of Mythos / IVENTORY FULL

Originally posted by kevinke6:

just buy the extra slots. 300 gold and u got an entire new page. its a tiny amount.

… if you read what they wrote, you would know they filled both pages…which is kinda insane. They should rename the game Rise of the Hoarders .

 
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Topic: Rise of Mythos / IVENTORY FULL

I have not once filled the first page, much less the second. I am using 27/72 slots. It’s like everybody here is trying to fill their inventory with unless items like Bullet or Heart, and unwanted Runes. You get Runes formula faster then you can possibly use em, so, sell the ones you don’t want(Even now I have kept more runs then I will ever need). I could easily collect Horsehairs or Balls, but I’m simply not at the moment. Even if I had one of each one, I would not be near full. What on earth are you guys using to fill up your inventory?

My Inventory.

Soul Summoner:

Human Soul Stone
Human Soul Crystal
Human Spirit Stone
Human Spirit Crystal

Fusion:

Energy Fragment
Magic Fragment
Soul Fragment
Elixir of Life
Holy Book
Scroll of Magic
Survival Guide
Strategic Map

Runes:

Formula:Milk
Formula:Regeneration Rune
Formula:Reaping Curse Rune
Formula:Attack Rune
Formula:Life Rune
Formula:Disturbance Rune

Gems:

Epic Gem
Rare Gem
Good Gem
Fire Ruby
Fire Opal
Pink Diamond

Other

Elixir of Energy
Class Selection Crystal
Trumpet

 
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Topic: Rise of Mythos / no fire opal another week

Originally posted by stevevin:

think is about 2 month i don’t get any fire opal.

I got one.. and truth be told.. chances are I will never use it. 7.49 mill would take me like a year.

 
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Topic: Rise of Mythos / Black Opal : Explain Please

…why is it “common”…

 
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Topic: Rise of Mythos / tool for custom/DIY card

Originally posted by gamesearching:

Im having fun a bit

I’m not having fun.

 
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Topic: Rise of Mythos / tool for custom/DIY card

Originally posted by gamesearching:

similar to dragon slayer But this guy instant kill those high countdown card with hihg HP like took forever to kill xD.
(My Taboo Card)

You could give it something like blood price to make it more fair :S





Mastry
Tactic: Inspiration: Epic: 0%, legendary 8%, Godlike 16%
Absorb Magic: Epic: 8%, legendary 16%, Godlike 32%
Flash Summon: Epic: 16%, legendary 24%, Godlike 32%
Tactic: Healing Wind: Epic: 8%, legendary 16%, Godlike 32%

Priests skill is meant to be a bit on the strong side, due to the fact that half of their skills are completely outclassed by angles.

Rangers is most likely too strong. Might nerf it to 1 or even 0 attack.


It would be nice if there was still an

 add extra ability 
tab for skills, as mastery is in a sense, its own skill.

 
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Topic: Rise of Mythos / tool for custom/DIY card

I think his card is fine. It could use 1 more timer, but it is not much stronger then other cards of its timer.

 
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Topic: Rise of Mythos / tool for custom/DIY card

… Just so you could notice that they name skills differently when they do the same thing…


Yay a non unique card option!

 
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Topic: Rise of Mythos / Calling Dungeon Masters! Boss Design Contest!

Originally posted by fenolity:
Originally posted by Catalyna:

Hero Name: Catalyna
Server: Stone Ruins
Boss Name: Dark Reading
Exposition: As the power of the Tarot descends into the world of Mythos, it brings with it four dark tellers of fortune. Heroes gather at their temple hoping for insight into treasures untold. Those that survive the onslaught of these four mystics may find what they seek.
Background Art: Ascension Tower
Boss Hero(s)/Name(s): Swords (lane 1, sprite of The Justice), Wands (lane 2, sprite of The Hermit) Cups (lane 3, sprite of upcoming tarot), Pentacles (lane 4, sprite of The Death)
HP (Hard/Normal): Swords (75/50), Wands (75/50) Cups (75/50), Pentacles (75/50)
Boss Decks (Hard)
Swords Deck
The Justice (6
, x2), Mercenary Captain (6*, x4), Crusader Lucanus (6*, x2), Paladin (6*, x3), Templar (6*, x2) Jasmine the Dervish (6*, x2), Slash (6*, x6), Fissure (6*, x5), Rally Point (6*, x2)
Total 28
Wands Deck
The Hermit (6*, x2), Elven High Priestess (6*, x2), Tanwen Wildfire (6*, x2), Elven Frost Sorcerer (6*, x4), Kathryn Emberwind (6*, x2), Elven Thunder Mage (6*, x4), Poison Swamp(6*, x4), Fireball (6*, x4)
Total 24
Cups Deck: subject to changes based on upcoming tarot card
Upcoming Tarot card or Sensei Calista (6*, x2) Feles Tracker (6*, x4), Tengu Shadow Warrior (6* x3), Chief Hrafn (6*, x2), Yumi Swiftshot (6*, x2), Werwolf Steelclaw (6*, x4), Guardian Angel (6*, x2), Refuge (6*, x2), Blessing Armor (6*, x3)
Total 24

Pentacles 4 Deck:
The Death (6*, x2), Executioner Grimbone (6*, x2), Prince Serka (6*, x2), Zombie Champion (6*, x4), Wraith (6*, x4), Plagued Skeleton (6*, x3), Deadly Blow (6*, x3), Smoke Screen (6*, x2)
Total 22
Event Quests/Names/Rewards:
1. Fortune Found (complete Dark Reading hard) 1000xp, 5000s
2. Shadows of Tomorrow (complete Dark Reading normal) 500xp, 1000s
3. Slain Arcana (destroy Tarot units in Dark Reading hard) 150xp, 300s per max 8
4. Fortune Falls (destroy Tarot units in Dark Reading normal) 75xp, 150s per max 8
Rewards:
Rare drops:
1x The Death
1x Fire Opal
Semi-rare drop:
1x Amethyst/Starlight Chest

I really like the above idea of having a Tarot boss, not only does it introduce the series to existing players, but it also teaches players how to counter them.

Though I like his idea too, it would be very nice if it was updated every time a new Tarot arrived to the game. From what I can see, tarot come out once a month(like zodiacs) so it might be worthy to add the zodiacs in there too show as a progression. Also would be good to note that Tarot cover all of the races. Currently both Zodiac and Tarot have 13 cards, I’m not sure if Tarot will keep going.


 
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Topic: Game Programming / Proper Forum Code Formatting Guide

To use pre just type:

pre. Words

It’s easier then typing:

<pre> words </pre>
 
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Topic: Rise of Mythos / Calling Dungeon Masters! Boss Design Contest!

Originally posted by MekenJ:

uhm Forget ‘’ Normal Mode ’’ Make The New Bosses ‘’ Hard & Insane ’’

Ya… It’s just an idea. I did make it sorta insane. The thing is, the normal bosses on hard are all so easy the majority of the currant bosses on hard take 3 people with bad decks autoing. Most of the bosses are soloable by whales, bosses are just outdated.

It would also be good to note that an AI is playing, and they will most likely over buff one card, and leave another to die. From what I can tell AI’s just sorta use skills randomly, so a strategy that uses very specific placement like sanc+4 buffs+ Sylvi would not work very well, so I compensated by giving the boss lots of DD.