Recent posts by jooe15 on Kongregate

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Topic: Lionheart Tactics: Feedback and Problems / Runebinder suggestion

Rune binder is already ridiculously overpowered. There is no need for them to be any stronger. It’s already godly. If you think they need to be more useful, then you are doing something wrong.

Even if your stones get 1 hit, and deal no damage, it is still holding off one enemy indefinitely and charging your Gaia. There is no loss. If it freezes, stuns or does damage, thats just makes it even stronger.

Like the other classes dancer helps rune binder a lot. It makes it so you can use a stone the turn it is summoned, and with one stone that heals enough to essentially fully heal, and another that freezes, you will be doing quite well. With a dancer and a rune binder you can easily hold off 3 units indefinitely whilst only using 2. And when Gaia happened rune binder can freeze them all, and dancer can activate it, and that stone does a huge amount of damage. And because of dancer for the 3 turns fallowing you can freeze twice a turn, or heal and then freeze which is amazing.

Unlike most classes sage is a huge help to rune binder also helping to make awesome combinations. Rune binder/dancer/ and sage can make 2 stones one turn, 1 the next, 2 the next and so on. While that is good that is far from ideal, but it is a nice option sometimes. The real power comes from when sage uses its skill on a stone. For that turn, the stone can move 5 squares. With dancer you can summon a stone, refresh it, and send it very far away, enough to hit a sniper if it is an fire or frost stone. If it is a healing stone you can heal just about anyone on the board. Usually you won’t need dancer as in the beginning of the fight you can build up stones, and then just use sage to fling them when you have excess. This tactic is especially useful when using a goldstone, you can move godstone and it will heal all enemies in the area or heal all allies. This is perfect for positioning godstone, and it can be fairly far away from rune binder so that he will not get hurt.

 
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Topic: Lionheart Tactics: Feedback and Problems / After 30 years of gaming, my conclusion is that: Lionheart tactics is the buggiest game i've played in my life, or at least Top 10 in the BUGSVille Hall of Fame

Originally posted by xredxrazordragon:

“The Gate” has more bug than this as well as a lot of smaller games.

What is this? You are going to mention the gate but not spicy earlier game Akaneiro? That game cost the devs over a million dollars and forced them to to sell their most popular game. That game is bug haven. Memory leaks like crazy, on a very good computer you would be lucky to get into the game within 10 minutes, and expect another 5 before each mission. The colors often reverse, and enemies have a tendency to turn invisible. Some dungeons simply do not load, and the story takes a turn for the worse when enemies from one battle glitch their way into the others that they are not meant to be in. Even if you manage to kill them they still might attack you. Your character has a chance to split in two and show multiples on your screen. The contrast may go out of control until the game becomes primary colors. Ontop of that if you load the game and decide to exit, you cannot enter the game again without quoting your browser entirely.

Don’t get me wrong, it’s an absolutely beautiful game. And it is very fun… but the glitches are a but out of control, and on top of that multiple features were never implemented, and the game broke the devs before it became multiplayer, with the exception of the chat.

 
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Topic: Lionheart Tactics: Heroes / Rune binder is the best arena defender ever

Nah, thats just you with your crapy computer and or interwebz. That bug was fixed ages ago for most of us.

 
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Topic: Lionheart Tactics: General / Lionheart Tactics - Nominated for "Best Adventure/RPG Game" in the Pocket Gamer Awards 2015!

PVP has a cap for the amount of gold you can steal. Think its around 4000. If it’s happening elsewhere I have no idea.

 
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Topic: Lionheart Tactics: Heroes / The Scout

Ya it would be nice to have a few less that use king stone. I would be very pleased if scout used 1 star 1 spirit and 1 bandit stone.

 
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Topic: Lionheart Tactics: Events / Any ideas of this weekend events?

Might also be fun to have a Chaos event. No timers. The only limit to how many times you can move units, attack, or use skills is how fast you can click. Just gotta make sure the AI plays at a reasonable speed that isn’t too fast or too slow.

Still, don’t think its gunna happen…

 
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Topic: Lionheart Tactics: Heroes / Star Stones

Star stones are in normal stone packs even more rare then king stones. Suave Halberdier uses them.

 
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Topic: Lionheart Tactics: Events / Any ideas of this weekend events?

It might be fun to have an event that allows you to use Legendary ranked hero as boost that raises the Max Cap by 1 stat point on 1 unit. It would most likely make quite a bit of money for the devs. 1 stat point, even though it stacks wouldn’t be too much. — and the lower ranked players (like myself) wouldn’t really see the difference. :)

 
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Topic: Elements / PvP doesnt work

pvp 1 is broken, pvp 2 works. Its been like that for years.

 
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Topic: Lionheart Tactics: Feedback and Problems / Placing Runestones

Well, I use this game breaking strategy

And so far I have had few problems. Just gota remember that after he moves his attack range is what it would look like if he started the turn there. So you can often place stones outside of what is show.

Secondly, try and not accidentally click other hero when summoning

Lastly, make sure to not use rune binder last. This will ensure your safety. If you miss click and the game does a weird freeze thing you can often click on a non rock/rune binder and then end right away and the game will go on as normal, which instead of a full freeze will act like a forced end turn, which if better.


As for using rune binder to your maximum potential bring a sage. Sage is your very best friend. Dancer is optional but sage is a god. A sage can target a stone and for that turn the stone will move. This is very useful for targeting people far away. If you can bring that optional dancer, if not two of them. 3x rune binder 2x dancer 1x sage is really amazing. This allows you to produce a lot of stones very fast, and when the time comes a godstone can be targeted by dancer and sage, move 5 squares and freeze everyone. You can easily just make a wall and wait till it is time for come to move a godstone past the wall to all the enemies waiting outside.

 
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Topic: Lionheart Tactics: Heroes / Paladin deserves to be bumped up to rare?

humm, ok. Thanks for your opinions.

 
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Topic: Lionheart Tactics: Feedback and Problems / Refresh Arena bug.

When a player tries to refresh the arena, and they are out of gold the cannot refresh sign will come up. The problem is even when you cannot refresh because they are out of money, the price of refreshing still goes up. Here you can see the problem (Though ofc no one would refresh that many times for no reason).

 
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Topic: Lionheart Tactics: Feedback and Problems / Please add a sell all button

Its impossible to earn items faster then you can sell them…. so it should be fairly easy to sell all the items you have. You have already put in way more time then it would take to sell them.

 
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Topic: Lionheart Tactics: Heroes / Paladin deserves to be bumped up to rare?

Paladin really does seem like it should be between rare and uncommon. A lot of players already say that Paladin is better then Unicorn Paladin and yet he is rare. Because Paladin, and Unicorn Paladin fit somewhere between rare and uncommon it would seem fitting to place them both in rare.

If both Paladin were in rare the chances of getting a specific Paladin would be the same as getting any other rare, but the chances of getting a universal Paladin (either of the two) would still be twice as common as a normal rare, which seems very fitting for a unit of strengths between rare and uncommon. Paladin and Uni Paladin also are so close in strength that it would be logical to put them in the same category of rarity.

 
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Topic: Lionheart Tactics: Heroes / Suggest an upcoming class for LHT!

New class would be nice, but I would take campaign over events. That’s for sure. One event a month is more then enough if they are working on campaign. This is especially if they just make sales that don’t require a lot of programing for each weekend.

 
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Topic: Lionheart Tactics: Heroes / Suggest an upcoming class for LHT!

I assume they message you on fb and ask you…

 
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Topic: Lionheart Tactics: Heroes / Suggest an upcoming class for LHT!

Originally posted by IronBison:
Originally posted by jooe15:

Would it be safe to assume that 1 entry is all we can submit?

i submitted two and some guy who used a upvote bot submitted about 40 lol

Lets hope he gets ignored for that :P
 
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Topic: Lionheart Tactics: Heroes / Suggest an upcoming class for LHT!

zombies sounds… bad… but vampires may be cool.

 
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Topic: Lionheart Tactics: Heroes / Suggest an upcoming class for LHT!

Would it be safe to assume that 1 entry is all we can submit?

 
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Topic: Lionheart Tactics: Heroes / Suave Halb or Dragoon

Suave is fine. Takes out guys like Suave, dragoon, pala, ursus king and more. And the average male has a lot more health then the average female, though there are some exceptions. — Early game he will mostly be used to kill guard and pala. And he is relatively new, so judging a card based on late game is kinda irrelevant anyways. Meta is always shifting with new cards.

That being said either one is fine. I don’t have a strong preference, but I would most likely go with Sauve as he will help you in the short term a lot, and I’m sure you will find another E king stone before endgame comes.

 
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Topic: Lionheart Tactics: Heroes / Suggest an upcoming class for LHT!

I was expecting all the posts on there to look like:


Thaumaturgist
Race: Human
Physical description: Very High health, Attack, and Magic. Medium Armor. Can only move and attack every other turn.
Skill: Wonderwork: Performs a miracle cure of 1000 HPs.
Limit break: Hunter Spirit: Increase magic and attack by a lot.
Passive skills:
Angelic Barrier: Boost magic by [1/2/3/4/5/6]%
Marvel Blow: Boost armor by [1/2/3/4/5/6]%
Angelic Barrier ll: Boost magic by [2/4/8/10/12/14]%
Marvel Blow ll: Boost armor by [2/4/8/10/12/14]%
Angelic Barrier lll: Boost magic by [3/6/9/12/15/18]%
Marvel Blow lll: Boost armor by [3/6/9/12/15/18]%

 
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Topic: Lionheart Tactics: Heroes / Too many paladins?

2 of each is more then enough..

 
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Topic: Lionheart Tactics: Feedback and Problems / Runebinder still freezing the game

It happened when you try and summon and instead of clicking on an open space you click on another unit. So don’t do that..

 
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Topic: Lionheart Tactics: Heroes / Princess and Suave Halb info please!

People do tend to use more woman then men in pvp from what I have seen. Considering his cost to upgrade it might be a bit iffy to upgrade him. Not sure though. The extra damage vs Pala and like every PvE battle would be nice.

 
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Topic: Lionheart Tactics: Feedback and Problems / Sorting our own heroes

I also don’t like the way it is set up, and multiple options would be nice. I, however would suggest something kinda similar to theirs.I would expect the ideal sort to be something like:

Highest Health
Lowest Health
Lowest time until ready
Highest time until ready

This gets rid of the OUR system when sorting. It instead just does it by the most healthy unit on top. And it would be fairly easy to search for a thief as they would all be in the lower mid health sections. And this keeps the dead units and upgrading units essential out of sight at the bottom.