Recent posts by jooe15 on Kongregate

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Topic: KingsRoad / Suggestions to Developers!

Global Chat needs some sort of breaking point… There should be a limit on the amount of times you can say the same thing in a row and or a limit on how many comments you can post in a given period of time.

 
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Topic: KingsRoad / REMOVE AUTO

I logged on today for the first time since Jun 29, 2014(I think). — While I can definitely say a lot of the things in this game have gone to crap… Auto its not among them.

Botters use to have a huge advantage — this practically makes bots unless. This really does even the playing field. This also makes it so the fastest refreshers don’t have a big advantage.. Adamars glitch seems to be a thing of the past.


The worst thing is definitely the power creep.

 
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Topic: SAS: Zombie Assault 4 / Suggestions to make SAS4 better

Things I want, and I could see happening:

  • Random Premium Weapon Box
    Somewhere around 50-100 Kred would be optimal.

Things I want, but they just aren’t going to happen.

  • Quality below low
    I lag a bit, but for others it seems to be much worse. A line art option would be nice.
  • Scalable skills
    Almost every skill with out a % in the description becomes useless at higher levels.
  • New class
    This would certainly get people back into the game.
 
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Topic: Technical Support / Updating Settings.

So, I haven’t updated my settings in quite awhile, so, I thought it was about time. However, I ran into a problem.

I have been logging into my Kong account via Facebook for quite awhile now. In that time, my email has been terminated, and I have forgotten my password.

To change your email you need your password. To change a password, you need your original password. And if you forgot your original password you can only recover it if you have an active email.

Is their any way to reset both? — or am I stuck logging in via Facebook?

 
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Topic: SAS: Zombie Assault 4 / Premium weapons; too expensive

The pricing for Premium Weapons is indeed a but much. I think the prices should be as fallows:

Stand alone Premium Perks should be priced at 50 Kreds

Stand alone Premium Handguns should be priced from 10-20 Kreds
Stand alone Level 1-50 Primary weapons should be priced from 20-35 Kreds
Stand alone Level 50-100 Primary weapons should be priced from 35-75 Kreds

Handguns should not be packaged with Perks
When Level 1-50 primary weapons are packaged with Perks: 10 Kreds off
When level 50-100 Primary weapons are packaged with Perks: 20 Kreds off

 
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Topic: SAS: Zombie Assault 4 / Medic Skills.

My ideal 50 medic:
25 Medkit
24 Recovery Time
1 Final Farewell

Suicide build is amazingly fun, though I cannot wholeheartedly recommend it. By going this rout you are essentially forfeiting events. You simply cannot competitively in Last Man Standing or Alpha Virus. The word Suicide is not to be taken lightly, it is very rare that you will ever be in a situation where you can heal yourself, as you are either at 100% hp or 0%… you get OTKed by just about everything.

If you are going this rout I highly suggest you get Final Farewell to at least level 3. You will revive fast enough to pick up your own Medkits, and 4 is not enough for both you and everybody else. Further points should go into Fast Movement or Critical Shot. I put more into Final Farewell, but that is not typical.


ps.

Suicide Medic is very difficult to play as when you are below level 40 or so to get through these hard times I highly suggest listening to Tubthumping on repeat. Resuscitating and Revitalizing should be your main focus on your equipment.

Medkit lasts for 15 seconds. By level 60 you should have a recovery time under 9 seconds.

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Hacker Report Thread

SwagzOp334

This guy could be legit, but his MP count is suspiciously low.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by Cheesecakeluv:

Kristee Mass, Laurel, ect. plus the world boss elves too. When you have 10 races and barely any updates it’s gonna feel like you’re getting hardly any updates on any race except the ones they’re currently focusing on (was just angels, now gonna be demons for a while).

I guess it isn’t exactly a year.. On Chinese server, Kristee Mass, Laurel, and Mercy came out in August 2015…Envy came out in September…I’m just saying.. they haven’t really gotten any elf since then.

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

So…What’s up with the lack of elfs? Seems like their hasn’t been a non-hybrid elf release in over a year…

 
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Topic: Elements / The Insanely Great History of Shards

Click to Enlarge

Click to Enlarge

Some1.0 SoG/SoD where already implementedshards1.23 SoR addedare1.29 SoSa/SoV/SoPa/SoSe addedmissing.1.291SoR does not Tri-split anymoreSo,1.291 SoSa increased to 48/40if1.30 SoW SoFo SoB SoI SoFree implementedyou1.31 Major SoFo Changeshave1.32 Shards moved from other categorypictures of them please post them. Advise as necessary.


Relevant
 
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Topic: Rise of Mythos / Dark Champion Que Times

We need a way to enable push notifications for dark champion. Nobody want’s to watch anime on a split screen just to keep an eye on the game. Fullscreen was invented for a reason!

 
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Topic: General Gaming / (Question) Sites like Kongregate?

Well, looks like another person bumped this thread. Guess its about time to add my input.

Userbase
Below, the image shows each websites traffic in the last six months. We have been toe-to-toe with Miniclips for a long time, and every other game site is is considerably behind in this regard.

Community
Kongregate has a very nice UI, and and hence, it is very easy to communicate to one another. People can play what they want, and communicate with whomever they want. This does not hold true with other sites. For example, Miniclip is the opposite. Communication is very limited. If you want to interact with other players, you are forced to play multiplayer game. This is the main reason why games such as Club Penguin where hugely popular, back in the day.

Games
For the reasons mentioned above, Kongregate seems to have a much wider selection of games. This however comes at a bit of a price. Because people are fine with playing single player games and communicating through the chat, the Multiplayer games do not have as large of a community as some other sites. This however, is not a huge problem as a wide selection of games have servers that stretch across platforms. For comparison:
The top four games on Kong: Relm Grinder, Mutate a Doll 2, Run 3, and Adventure Capitalist
The top four games on Miniclips: 8 Ball Pool, Stealth Sniper 2, Bowling King, and Agar


 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by CannabisGaming:
Originally posted by silimike:

Sloth.. Wall 4/0/12: (4/0/16 in GL) – Return 1 random opponents creature to their deck each turn. 50% chance of failure to draw a card. Opponents takes 5 damage at the beginning of their turn if no creatures in play. (8 in GL): Shield Wall.

where da pics bruh

He doesn’t have any, he is just a trolling troll trolling trolled.


At this point you could literally give every single 1.0-1.5 card 10 hp and unless awakened, nobody would use em..

At-least before I understood that the Devs, but now… now everything is different. The Devs skipped awaken walls because they knew nobody would use them… and yet… they expect people to use a Black Opal on Cure?! — Ya, perhapses a priest would use one on Inspire, Sanc, or Chosen… but…Cure?! For an Opal?! Srsly?
 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

I assume the “Can not Act” is a status effect? As in.. people with Wheel out can use her as a super amazing inspire?

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

Originally posted by tomdo99:
Originally posted by Isanic:

any more infos about how to obtain awakened skills by any chance ?

black opal, i think it was posted in here 1-3pages ago.

Four pages ago

 
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Topic: Rise of Mythos / [Chinese Cards] Upcoming Cards

So…. -1 cure -2 decay +Assault +Reaping Curse +Savior +7 HP

 
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Topic: Technical Support / Kongregate chat connection issues in Elements

Yes, it is Safari, and yes I have tried other browsers but they all do the same thing.

 
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Topic: Technical Support / Kongregate chat connection issues in Elements

All extensions have been disabled. The chat still does not connect most of the time. I was unsure what exactly you wanted from the screen shot so I stitched together the entire page.

Click to Enlarge

 
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Topic: Technical Support / Kongregate chat connection issues in Elements

I know their is a guide on connection to the chat but the current issue seems to not be on the user side.

My experience with kongregate chats has always been quite good, but as of late when playing Elements there is a very high chance of the chat will simply not be able to connect. After a few refreshes the chat will work, but the amount of times in which it does not is astonishing. At first, I thought it was just me, but in the comments there seems to be a number of other people with similar problems related to the chat.

As far as I can tell, other games still connect normally.

 
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Topic: Rise of Mythos / thanks for nothing

but that was one person… it would be a pain for the devs to go through like a thousand accounts.. — and I doubt they have some mass way to do this, other than a roll back…

 
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Topic: Rise of Mythos / Largest amount of money you've heard spent on ROM?

RNG is addicting. Drawing a good card from a pack is much like winning the lottery. Logic is tossed out of the window, and judgment is hindered. For some that comes at a great cost, and for others the penalty is insignificant.

 
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Topic: Rise of Mythos / After sins/virtues rom is dead imo

Dead isn’t really an objective term. I would argue that the game has been dead for quite awhile now, but that doesn’t stop me from playing it.

 
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Topic: Rise of Mythos / remove thoth and plan b glitch with fairies please

I have a feeling rebound saddle is the only thing keeping faeries from taking over the top tier of pvp..

 
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Topic: Rise of Mythos / Yet another thread about Modesty, yay (sigh)

I am just surprised that the devs haven’t created cards that start at godlike rarity :P

 
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Topic: Elements / Proposed Balance Changes for Increased Deck Variety

Originally posted by omegareaper7:
Originally posted by jooe15:

I completely overlooked the Auto-mulligan factor you are completely right. — I’ll change those three cards.

As for Phase/Dim Shield I am unsure if I agree with you. Being slow is quite a big factor. 2-3 quantum more means the initial shield will be played a turn or two later. That may provide enough time for a rush to kill the player before they can even play their shield. That difference can be made up with a Sundial or some other cheep defense, but that would be a big hit to mono aether.

one turn isn’t a big deal when dime shield locks them out entirely. Reducing it to 2 turns would be dramatically better and it would keep most of its effectiveness.

Try and use a mono aether deck, and always play dim shield a turn early, or record the damage you should have taken if you cannot. You will find that it is very hard to beat any deck with mono aether. Reducing dim shield to 2 turns seems like way too much of a nerf, especially if it the quantum cost remains constant. If it was simply reducing the chain length from 18 to 12, that would be fine, but it is way more detrimental than that.

To maintain a Dim Shield wall you would need to be drawing a shield every other turn, and that is very unlikely, even if you factor in the starting hand. Even with SoB, you cannot consistently draw enough shields to maintain a wall. Even if you are lucky, and can draw that many shields, their is simply now ay you will gather enough quantum to play them. 5 Quantum for 3 turns vs 5 quantum for 2 turns is huge. That is increasing the cost of the shield per turn from 1.6 to 2.5!

Dim Shield is the only real line of defense for Mono Aether. They don’t have any PC, and their only CC card is mediocre at best. Nerfing their shield would completely wreck any chance mono aether has at winning. You would have to augment every other aether card to compensate for that nerf.