Recent posts by jooe15 on Kongregate

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Topic: SAS: Zombie Assault 4 / [SAS4] Hacker Report Thread

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Hacker Report Thread

 
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Topic: SAS: Zombie Assault 4 / Field supply needs a buff

Originally posted by lonelybeing:

Field supplies is pretty worthless… Okay, good long term it will be usefull but you could use those skill points on something like pay grade. Anyway, if you lack ammo just do contracts… I never run out of HD ammo no matter which weapon. Just do a few contracts for premium ammo and put those skill points to better use.

Replying on a new feature that is prone to change is a bit risky — and quite a few people simply don’t do them for various reasons.

 
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Topic: SAS: Zombie Assault 4 / SAS 4 memes!

Originally posted by skywoulker:

 
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Topic: SAS: Zombie Assault 4 / What Augments for Medic?

There are lots of different builds for medics but there are some skills that are just crutal.


At least 10 points in Medkit
At least 1 point in revive
At least 1 point in field supplies, though no more than 10
At least 1 Point in final farewell, though no more than 3


If you don’t have these points in these sections you are certainly missing out. — Other skills depending on what kind of build you like. Which should be highly customized to yourself, and your build. High damage medics will most likely go with fast moment and critical, while tanks will go for toughness and body armor.

 
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Topic: SAS: Zombie Assault 4 / SAS 4 memes!

 
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Topic: SAS: Zombie Assault 4 / Masteries that carry on

It always seemed strange to me that collection masteries carry on, while using masteries don’t.

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Hacker Report Thread

This hacker has an op ronson no way he got that at his level.

 
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Topic: SAS: Zombie Assault 4 / Badges for this game

No!

A badge for any amount of mp kills/games is simply a bad idea. Player bases dwindle, and once that has happened, those badges become seemingly impossible. Also, if this game every has a predecessor those badges will split the player base among the games, which is not a good thing.

 
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Topic: SAS: Zombie Assault 4 / Why do I have this?

I’m not sure if what I was true(intact, I do not believe it), but what I heard was that:
Steel gives items from level 0 to your level +6
Titanium gives items from level 0 to your level +12
Molybdenum gives items from level 0 to your level +18
Iridium gives items from level 0 to your level +24
Neodymium gives items from level 0 to your level +30
Promethium gives items from level 0 to your level +36
Thulium gives items from level 0 to your level +42
Nantonium gives items from level 0 to your level +48

 
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Topic: Kongregate / May '15 Suggestion Thread

Originally posted by cargo11900:
Originally posted by jooe15:

Move Private Chat to PM

Moving a private chat to PM would allow a user to more easily manage private chats. This would make it easy to access multiple private chats at once, and, or allow you to talk in a private chat while still viewing a normal chat.

You can create your own chatroom for private chatting already… So essential what’s the use? If you would like to create a group chat or “Private chatroom” where you have full control. Then buy K+, and you’ll be able to do so.

If you read my post it should have been fairly clear that I was talking about K+ chats. Hence why I named it “Move private chat to PM”. I was suggesting an option to turn K+ private chats into a private message like chat. Private chats are not ethical for a lot of people. If you are playing a game you most likely want to look at the game chat. You do not want to switch from the game chat tab to a private chat tab continuously.

Because this would be an option, you could still look at your private chat in a separate tab if you wanted to do so. Allowing a chat to be turned into a PM style chat just allows you to be in multiple chats. In essence whenever anybody talked in that chat, you would get a PM from the chat, and by replying to the PM, your comment goes in the private message chat.

 
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Topic: Tyrant Unleashed: General / [MK] May 2015 Fusion Spoilers

Originally posted by Sl77M:

How is that raider supposed to live?
After 3 SD’S or after xeno strike overload. Maybe after All those high counter cards? Hmmm after righteous inhibit or pariah ’ s murderous flurry?

i think he is primarily a first turn drop — rally himself and get 8 damage with 4 pierce, thats almost bound to deal enough damage to get the +4 — he will do quite a bit of damage

 
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Topic: Kongregate / May '15 Suggestion Thread

Move Private Chat to PM

Moving a private chat to PM would allow a user to more easily manage private chats. This would make it easy to access multiple private chats at once, and, or allow you to talk in a private chat while still viewing a normal chat.

How it would work

While in a private chat the Options Menu would show an option to change the chat status. By doing this the chat will be private messaged to you. Upon doing this the private chat tab will disappear. You can reopen the tab by going back into options.

What the option menu could look like.

Every message that would have had to view in the chat will be instead sent to you as a private message from the person sending the message. The single difference is that the reply button will be green instead of red. Hitting the reply button will drop a message into the private room.

The first post made by SecretWielder is to a group, while his second post is a private message.

Upon receiving a group PM you see only the users name, not the private chat they are sending from. The name of the chat does not need to be stated as it can be assumed you know the users in the room. In the rare case that you and someone else are both in the same two private rooms, their comments will look identical. — However upon replying to the person, it will state the name of the chat.

This is an example of what sending a message to a group would look like. In this case, this comment would be sent to SecretWielder’s private chat.

The name of the chat does not state ___’s Private chat, to simplify the chat name is simply the name of the user who is hosting the room. To private message the person you can reply with “/w username Hello”, while talking to the persons private group will be “/g username hello everybody”. g makes for a good indicator as it can stand for both Group, and Guild.

Normal private messages remain untouched.
 
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Topic: SAS: Zombie Assault 4 / What is your Apocalypse record?

Just out of curiosity I was wondering what peoples records for Apocalypse where. It would seem that the majority of people don’t aim for the high levels, and instead just rush the lower ones and restart. The leaderboard reflects that, not the highest level achieved, so it would be interesting to see what your guys scores are.

State your highest achieved level below! Screenshots are suggested, but simply stating your level, and your highest level achieved will be adequate.

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

Ice station no longer works in private matches.

 

Topic: SAS: Zombie Assault 4 / [SAS4] Hacker Report Thread

This post has been removed by an administrator or moderator
 
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Topic: SAS: Zombie Assault 4 / [SAS4] Hacker Report Thread

Unlike my previous posts, this one I’m not sure. He could very well be a legit player. His death count and win rate just seemed speciously high — I just have never seen a win rate anywhere near that good before. Thats above a 98% win rate. —

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Hacker Report Thread



 
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Topic: SAS: Zombie Assault 4 / Aire.

There is only one way to respond to that:

 
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Topic: SAS: Zombie Assault 4 / Penalty for Leaving the room

Well there would be an easy fix to get rid of most these problems.

If, and only if the battle is a Multiplayer:QuickMatch then hide everything. By clicking Quick match it will simply say “searching”, until a battle begins.

The battle will only start when there is 4 players. The map will then be randomly selected. This way, before the start of the battle you will not be able to see the mission, or any player.

This will force anybody who wants to do a select map to skin a chat for a private match. Because they where already forced to wait, very few people will quit once a battle starts.


On a side note, it would be nice if upon entering the game, the game would search for the last room you where in. If the room still exists, join it and teleport to a random player. If the game does not exist, get rewards based on the results of that match. — this would mean if you D/C and your team won without you, you would still get the boxes you collected.

 
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Topic: SAS: Zombie Assault 4 / Penalty for Leaving the room

There is also people who leave whenever someone else spams. — which fully understand.

 
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Topic: SAS: Zombie Assault 4 / Penalty for Leaving the room

Lemme guess, jack has the worlds slowest internet and people are leaving because they don’t want to wait an hour and a half for him. If there is a penalty for leaving the room, then there would have to be something like if your building and loading combined take more then 10 seconds you get auto kicked. No one wants to wait for hours for one player. — especially if that player is well below the average level of people in the room.

People with slow internet can go make their own private room.

 
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Topic: SAS: Zombie Assault 4 / Has the game been totally messed up?

I have no clue what happened with this update. It’s a total train wreck from what I can tell. My internet is absolutely perfect, and I never see lag but after this update I have a very high chance to DC in the middle of a battle — which is very frustrating. The new content also does not help the game. Though I’m always happy to see new maps, these contracts are just annoying and boring. It turned from a zombie game to capture the flag overnight…

 
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Topic: SAS: Zombie Assault 4 / [Expansion] Introducing the all new Contracts missions!

Awesome.

Most of the contract rewards are not that great, however the hacking one is just amazing. Even a fairly bad team can get a good $30,000-$40,000. This may upset the old players as it makes their time grinding for money completely outdated. I would be very mad if I spent a lot of time grinding money, and up comes along a feature where you can get tens of thousands of dollars in just a couple of minutes. — I would suggest making the other missions a bit easier, and the hacking one a bit harder.

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Hacker Report Thread