Recent posts by jooe15 on Kongregate

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Topic: Akaneiro / How do you increase your stats?

I have 3 browsers and it works on all 3. Note you have to wait for the bar to be completely blue, even though it says level up even when it is not. The screen that lets you choose your stat upgrades looks like this

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Though I don’t think it is needed I have been thinking this would be a very nice card to have.


 
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Topic: Rise of Mythos / [NEWS] Mythos Card Design Top 3

you make coding sound so easy…

 
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Topic: Rise of Mythos / 3 sanctuary and 3 choosen one is all you need!!

For me currently detonate spike is my biggest fear — but that may because I have kinda low hp.

 
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Topic: Rise of Mythos / 3 sanctuary and 3 choosen one is all you need!!

Sanc is really not a problem. If sanc is still a problem, you have bigger things to worry about. As for 3 chosen.. well then all you need is a few thousand dollars.

Ranger and mage are both still stronger then priest. — though it is now debatable.

 
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Topic: Rise of Mythos / soul summoner cards glitch

Why on earth would you think it is a glitch. Just look at it. Even if you don’t know how it works it should be fairly obvious that the locked sign is intentional. — esp saying when you scroll over cards in soul summoner they all have that.

 
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Topic: Rise of Mythos / Tarot card star

star is great.. hermit… not so much.

 
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Topic: Rise of Mythos / Swift death decks for low VIPs and vip0s

Swiftraid/pan certainly do not suck. Saying that is just absurd. It is a lot better with high ranking cards though

 
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Topic: Akaneiro / Anyone still playing?

Spicy eyes were not closed…

 
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Topic: Rise of Mythos / [discussion] Milestones in card collection

First king: yesterday from soul summoner. (jan 24)
First zodiac: ah virgo (I tend to spend way too much, but have no clue how much i spent)
First godlike: By the time this forbidden event ends I shall have enough to use my fire ruby. Don’t have any really good cards to use it on though.

 
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Topic: Rise of Mythos / Swift death decks for low VIPs and vip0s

Ya, that is on sealed.

Nuwas can be bought for 1k their max price. So 3 is not impossible for a free player. Also it would be good to note that the price will drop drastically when the tarot that returns ALL cards on death comes out.

All skills can be used at legendary and they will have about the same chance returning as godlikes there as they have no rep on sealed servers.

Anglelic shield is most likely still the best unit even if you are using all legendary. Assuming you are a low vip.

The biggest problem is Dopple. However Dopple was especially good only on the sealed servers anyways, as you could be garnered that the opponents were using Godlikes, and most likely good unique Godlikes, with a mid to high timer, so you could take advantage of pan. In a real server it would be advised to just put in 3 high cd cards instead. If you are lucky enough to have a king put it in, cards like athena may also do the trick. Merciless may also be good, as the deck itself does not use a lot of creatures, but i doubt it..

 
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Topic: Rise of Mythos / [Community Discussion] Let's improve bosses

Idea
Bosses should drop Medal of honor.

Pros
There are just so many players who simply cannot get on during those set times, those players are behind due to lack of Moh. Moh cards are also extremely useful.

Cons
Daily events will need another reward to augment the normal moh/silver/gold they give. I would suggest a perfect win in those daily events drops 1 sealed ticket as-well as the usual honor/silver/gold.


Idea
Bosses should have a insanely mode.

Pros
Would make bosses more challenging, and because of that they can offer greater more up to date rewards.

Cons
Hard to program, and could take awhile to finish a single boss. — to keep the programing needed to a minimum for an extremely hard mode I would suggest just giving all creatures a % attack and hp bonus, like a 5x attack 5x hp with a boss also with 5x hp.

Another con is that this may greaten the gap between f2p and pay players. Also, activity will be split between hard and insane mode so finding people for a boss may take longer. — however a challenge like this may be nice.

Limitations
To keep hard bosses being played and impossible bosses being played. I would suggest each day a random normal boss has the impossible mode option open. Impossible bosses should be limited to 3 wins a day.

 
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Topic: Rise of Mythos / Various Card Ideas

kinda mad that kong changed it so you cannot put pictures side by side anymore. This makes me think that cards posted as pictures is not very useful anymore. It simply makes posts longer.Though I like pictures, I am currently under the impression that everyone should just write cards in this format as it takes a lot less time. It is also fairly easy to understand as it is a format that already exists in game, aside from the external description below. It allows for skills that already exist to just be stated and not written, and it does not require the use of other skills. Cards will be assumed to be legendary unless stated otherwise. Also due to it being text it will last forever in forums, as most picture sites take down pictures that are not often being seen after a few months.

Lost Soldier (2/2/8/vig/spear/lost)
Lost ways: the attack of all enemy creatures in a 1x10 area is decreased by 1
 
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Topic: Akaneiro / How to get Karma core

They drop like anything else. They are just rare. Doing one of the last 5 levels on overrun seems to drop one every like 5 runs.

 
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Topic: Rise of Mythos / Is change taken seriously (or possible) in the game?

All this arguing is insane. It’s a game and is meant to be fun. We know the problems, rush and power are not balanced, and p2p has too much of an advantage over f2p (it should have an advantage, just the gaps should not be this big).

The only solution I can come up with is to create a new server (old servers remain up). All players from all servers get gold depending on the amount of money they spent, and the hours they spent. — and in this new server only up to 1.0 cards are released. From there devs could start anew.

It would be like all the players from all the servers having a second account in a new server, that is more fair. There is no loss as the old servers are still up. Then each day their could be something like an in game poll that determines weather a card or idea is implemented.

I’m not sure how hard this is to do, but if this could happen we could make a paradise server from the ground up.

 
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Topic: Rise of Mythos / Is Revelation a joke?

If it was indeed 1 cd it would be a whole lot more useful..

 
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Topic: Rise of Mythos / Is Revelation a joke?

I personally think Clean break should be a mage skill and Revelation a warrior. Warriors could use that kind of skill a lot more, and mages with weaken and Debilitating aura could use bleak a lot more.

 
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Topic: Rise of Mythos / Is Revelation a joke?

Originally posted by Darknesscross:
Originally posted by nuneska:

I was just speachless when i saw the revelation and compared with the other skills in this new update!!

Is it a joke or just wanna insult the players who play mage??!!

Just compare:

Heanvenly Help for priests…for me the most powerfull one! Chosen one nerfed that heals hero
Detonate for rangers… detonate a maya if you want the spike job finished when oppo drops a vigi unit
Clean Break for warriors… its kind of terrorize for units with low CD

and then for mages we have…

Revelation…. get this card, wait 2 turns, use and…get another card ????

Ridiculous…better say you dont want mages to have more skills…

The worst skill IMO is Warrior… Clean Break only kill 2 attack and lower creature, can’t be used on Nimble as well increase a card countdown in your hand by 1 as the cost.

And Priest got another good skill again, after they got OP version of Encourage, now they have buffed command vigilance…

Like priest doesn’t deserve it…? They have been the worst class for so long — and now they have a fair chance.

 
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Topic: Rise of Mythos / Is Revelation a joke?

Originally posted by nuneska:

Heanvenly Help for priests…for me the most powerfull one! Chosen one nerfed that heals hero;

What on earth are you talking about?


and honestly mage should not complain about anything — mage and ranger are still the top 2 classes — order depending on the situation. Priests and warriors need good skills.

Revolution is absolutely fine — its not like you are staring at a 5 cd cards that heals all allies for 5 hp, you are looking at a fine card.
It essentially has no loss its not going to make your deck worse, its just a slight chance to draw more cards — and its a fast card that pan can take advantage of, especially when you have high mastery.

 
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Topic: Rise of Mythos / What is killing the game? (the most)

New free players or low vip don’t have a chance on old servers
Act is boring
Silver is hard to get
Godlikes and awakened are very hard for free players
bosses are too easy
power creep is crazy

 
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Topic: Rise of Mythos / [Malucifer Talk] Reputation shop cards

I assume if your rep is already higher then that you will just get those rewards when the update happens. Is that the case?

 
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Topic: Rise of Mythos / Chosen One

Forstall
Fear
purge
snake venom
reflect damage
reduce damage to 1
reduce damage to 0
reflect damage
redirect it
nuke it
ignor it

there are more then enough options…Tbh I still think cull even nerfed is better then it. That being said it really doesn’t mater, it like everything else will get power-creeped soon enough. Just look at the future tarot. Returning a creature from your grave to the field every turn, returning all cards to your deck, drawing an extra card each turn and so on. This skill is not something to worry about.

 
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Topic: Rise of Mythos / New Card Ideas

I also like them. — especially the art, but the descriptions are good too, and they are relatively balanced.

 
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Topic: Rise of Mythos / [Community Event] New Mythos Card Skill Design Contest

So far my favorite Goddess of Order Maat is by Zervune

Ranged Holy Damage

Epic:4/1/8
Flying: Can pass over non-flying creatures.
Truth: Inspiration 1, if a friendly creature dies, have a 25% chance to draw an extra card.
Legend:4/2/10
Flying: Can pass over non-flying creatures.
Balance: Inspiration 2, if a friendly creature dies, have a 50% chance to draw an extra card.
Godlike:4/2/12
Flying: Can pass over non-flying creatures.
Harmony: Inspiration 2, if a friendly creature dies, have a 75% chance to draw an extra card.

So far my favorite Goddess of Love Qetesh is by blarbal

Melee/Fire
Legendary 5/1/9
Belief: All friendly creatures gain Cure 1 and Faith 1
Immolation 4: Takes 4 Fire damage each turn
Rage 1: Upon taking damage, gain +1 attack
Godlike 5/1/12
Belief: All friendly creatures gain Cure 1 and Faith 1
Immolation 4: Takes 4 Fire damage each turn
Rage 2: Upon taking damage, gain +2 attack

So far my favorite Goddess of Serpent Edjo is by 2910

Melee Attack: Physic
Epic:5/0/8
Serpent Throne: Cannot move or attack. Summons one normal Rank Serpent Servant (1/1/1/Wiggle: Can pass under enemy creatures) every 3 turns.
Legend:5/0/9
Serpent Throne: Cannot move or attack. Summons one rare Rank Serpent Servant (1/1/2/Wiggle: Can pass under enemy creatures) every 3 turns.
Godlike:5/0/11
Surpreme Serpent Throne: Cannot move or attack. Summons one normal Rank Serpent Servant (1/1/3/Wiggle: Can pass under enemy creatures.
Sunder Snake Bite Counter: When this unit is attacked by a creature in range, it will retaliate with a poisonous attack, that cannot be reduced and deals one poison damage for 1 turn.) every 3 turns.

 
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Topic: Rise of Mythos / Rush Overload

Even on snowy something as simple as:
3x harpy (good)
3x virtuous (good)
2x vixen (epic)
2x jaraax (epic)
blessing whelp (epic)
mif (epic)
astril (epic)
darius (epic)
Last Stand (leg)

will get to scores above 1200.

I would be surprised if something like:
3x Virtuous Rider (epic)
3x Shadow Whelp (epic)
3x Flame Whelp (epic)
3x Harpy (epic)
2x vixen (epic)
1x Last Stand (leg)

could not make it into top 200 local if not top 100 local. I mean thats a veay simple flood rush 14 1 timer cards 6 with with distract, and then a stand to settle the deal. Chances are most heavy decks would just fall to their knees unless they have a sorran. Most decks would not be able to play anything for quite a few turns, and once they could all 6 of their playable slots would have lil 1 timer cards in them. — And when you nuke it is still hard to kill those beginning rows.

By the time you start adding actual rush cards maia, ark assassin, princess of the wind, dar, tarial , death and so on into a filler deck almost everybody falls. Luckily not many people build filler rushes and stick with spikes, but fillers are often a lot more deadly in 1v1.