Recent posts by jooe15 on Kongregate

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Topic: Tyrant Unleashed: General / off topic (steam)

Originally posted by NOTSAN3:

anybody here reside in steam(pc)? if any ppl looking for any co-op play throughs or just lols add steam id here and post most frequently played game :)

eg.

NoTsAnE

KiliingFloor
CSS
c&c(hamachi/lan)

just throwing it out there randomly lol

you do know you can have steam on devices then a pc…

 
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Topic: Tyrant Unleashed: General / This raid is HAAAAAAARD

This raid seems to be getting more difficult in a linear function… it should be an exponential.

 
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Topic: Tyrant Unleashed: General / So, since when has the battle tab blinked?

It seems like a rather unless feature, but I guess it doesn’t hurt.

 
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Topic: Tyrant Unleashed: General / Stupid Artifact System

Please just get rid of the artifact system.

  1. Makes players stay at low br and sandbag
  2. Doesn’t improve the game in any way
 
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Topic: Tyrant Unleashed: General / How much $ should p2p be vs p2w?

I think $1 should save you somewhere in the realm of 30 minutes of playing. So paying ~$50 gives you the same advantage as a free player online 24 hours.

— hoever this game is certainly not that. It is a exponential drive. Paying $5 gets you essentially nothing, paying $1000 gets you easily to top 100.

 
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Topic: Tyrant Unleashed: General / Tyr Cannon Mutant Progress and Videos from a 100 % free player

QuickTime player has one built in :S Very easy to use, and good quality.

 
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Topic: Tyrant Unleashed: General / [To Devs] [Brawl] Matchmaking far too easy

the first day i was going through hell hardly winning any battles, but as soon as the 2nd enhance strike day came my chances increased by atleast 40%. — i am newish to the game so I would not have expected 2nd day to be so easy. That being said I made it to rank 12,720 which is much better then i would have expected for my 2nd brawl ever.

 
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Topic: Rise of Mythos / 【Event】Rewards for Opening Packs---Fire Opal and [Celestia]

Originally posted by nash41:

yeah that woulda been nice to know, i bought the card thinking it was +1 attk every turn with a cure….false advertisement again.

what is it actually?

 
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Topic: Tyrant Unleashed: General / New skill

Repair seems like a descant idea. When introducing a new skill the game should give a warning that any cards with ____ skill may be subject to change. — as a warning so they can buff/nurf it as they please for the next few months.

 
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Topic: Tyrant Unleashed: General / Brawl energy 15/25 or 25/25?

How abut just make it start with 25/50, then you have more then enough time, and there is no gold loss complaints.

 
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Topic: Tyrant Unleashed: General / (To Community & Devs) The elephant in the room

I can’t help but think that they could easily make more money by implementing 3 conditions.

  1. Once a month a player gets 25 wbs free. (Every few months and a free player can get 1 good card (keeps them happy))
  2. First purchase you ever made in the game you gain 1000 extra. wbs (1000 wbs for first purchase even if it is $5 this will entice new people to pay(Once you spend once you are more likely to spend again))
  3. First purchase each month you gain 100 extra wbs.(Well, you are more likely to spend again, so lets make it even more worthy)

Originally posted by TerrenceO1:

@Jooe15

Well, I completely disagree and I hope that TU doesn’t get to the point of requiring $100,000 whales to be competitive – and it appears to me that this is what you are advocating for.

Rewards, which are given out for free, haven’t been as strong as the cards we have paid for, with some exceptions (Tazerious – you so crazy!). Increasing the number of second tier cards doesn’t help anyone to stay competitive in the long run. It is a band-aide at best and an opiate at worse.

I don’t really think I can convince you though, but best of luck in the upcoming brawl (being serious not sarcastic).

edit: very intersting video, thanks for sharing

TerrenceO1
aka Random_CD_Whale_04

I have been a free playing in a lot of games for a long time, and for a long time I thought as you did, but after awhile I noted that it doesn’t really matter if I’m 200th best in the game or 1000th. Its all about the community. — lets step back for a second, ill come back to this subject later. First we need to realize what a game is.

Youtube is entertainment, and the entertainers are the minority. — and they are getting paid to entertain.

Facebook is social meta, everybody is an entertainer, and in contrast they have to pay to promote their stories.

So were does that place a game? As a social meta, entertainment, neither, both. Well, most would say it is a medium, but its not. And this is why: Youtube and has no loss. Entertainers get paid, site owners get paid, users get entertained. Facebook is essentially the opposite, the site gets paid, and in return they bring a community together. A community so big that the site has to block users from your feed. Unless you hit like everything slowly leaves your feed, and the friend has to pay if they want you to see it again. — how ever there is one thing that unites those two ads. — and a game does not had ads kongregate might, but that is in essence a middle man. Someone who hosts, and gets paid by the ads (at least I think so). — because is money is going to kongregate in the form of ads the game looses that much needed vain to get money from. A game with ads may be totally free to pay and not pay to win, but without a middle man without kongregate there is a lack of community and that greatly helps the game.

To recap what we have so far:

  • game could be free with ads
  • game trades ad revenue for community
  • community grows because of game
  • now a game has to cost money

Anyways.. what is a game. Why do people come to games? Well it’s entertainment that has to pay to get its community. So it better damn well do something with that community that is paid to get. — and by paid I mean it in a semi figurative way. It can’t really be in debt, it can only break even in which case the game gets taken down. The game is the entertainer, one in which the users pay to get entertained. — well thats kinda messed up, neither social meta or youtube style entertainment makes the users pay for entertainment. A game does not get paid by for views because there is no ads. Both social meta and youtube have ads if you do not pay/block em. If you took ads off a video or a social meta you would be broke in the water. —so where else can a game get its money other then the players. What makes the players stay? The community and the development, but development is already on a budget. So the community is the soul thing keeping the game alive. If a game is made well people will pay for a community as a community, and not for the development of the game. The development in whatever form or shape it comes in is all around the community, the interaction between players. Which is why PVP is the most asked for feature in any game.

 
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Topic: Rise of Mythos / Spike

Virtues

 
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Topic: Tyrant Unleashed: General / (To Community & Devs) The elephant in the room

Originally posted by TerrenceO1:
Originally posted by jooe15:

I disagree with nearly ever comment in this thread. The biggest games in the world are P2W, pricing has nothing to do with how well a game does. — Impossible to keep up? Good. This is completely true, but that is not necessarily a bad thing. — bad behavior, well no one will stop that. Look around the world instead of just in the US. Japanese and Chinese games are always free to play, pay to win. This is for a number of reasons:

  1. Unstoppable

    1. Every pay game will be illegally downloaded and devs will never make money
    2. Everybody will use bots

      1. A lot of chines games even have built in bots that cost X gold/hour because that way they can at least earn money



    3. Unfair game is fair game

      1. People often do not think as pay to win as bad

      2. Life is not fair, and neither is a game


      3. Leaderboards

        1. Leader boards are everywhere, every aspect of the game has leader boards

        2. Tiered rewards

          1. Being first in any leaderboard has huge rewards

          2. Super pay players are nearly unstoppable



          3. Rolling servers

            1. When you enter a game you are always introduced to a new server to face people who started when you did

            2. Servers have manny events for the first week, and have few to no events fallowing

            3. New servers star up very often so people will play to be #1 on their server

            4. Servers mege so that two #1 players from two servers face each other, forcing players to play more to be the best


            5. World wide games

              1. There are a lot of players on these games, all over the world

              2. Games make boatloads of money to be the biggest game. Most games try and pay of the cost to make the game in a week or less.


              3. I’m not saying this is what we should do but this is what works. —


                Originally posted by fagg11:
                Originally posted by tehaaron:

                +1 Well said Terrence.

                I have played a number of online cards games like WMT (and various other Kong TCG/CCG), Solforge, Hearthstone, MTG and this is BY FAR the most expensive and least strategic one…When compared to WMT – which I used to play constantly, also in a top guild – the cost to keep up with meta and more importantly TRY NEW THINGS was not even close to this level and you saw WAY MORE variety in deck choices. I have spent quite a bit on this game but I am starting to feel like staying at the same high level in 6 months is not going to happen and I will just head back to the other card games where I can catch up to the meta for a fraction of the price and have a fully built deck in half the time.

                You should try rise of mythos then.

                It is a chinese game game, it has a lot of the things I said, but not all. It was originally pay to win, but as it has become more westernized it has become less and less so. In the currant event in ROM you can get the very best cards for free. Rom has taken off and is huge spouting all over the world,.

Hi Joe,

I don’t think the arguments you are making are actually in contrast to what I originally stated. No one here is arguing against the advantage that real money gives you in the game (ie p2w), what we would like to see is a reduction in the price for that advantage. I do agree that “freemium” is certainly the best business model for companies right now. To reiterate, I am not arguing that we make the game free – that just can’t happen.

What I am arguing is that for the life of the game reducing prices will make the game more fun by allowing players to experiment more with radical builds or switching factions and by increasing competition thus making guild wars and brawls a lot more interesting.

To add to that, I hope that lowering the price will actually raise revenue by enticing spenders that were unwilling to commit to the large price tags of the currently offered products to spend on more reasonably priced products.

If the Devs have the power to change the price, then they have a lot of room to work with on how to make up for the loss of income by lower it. Heck if they offered a daily $2 card + SP/WB, how many of us would pick that up?

TerrenceO1
aka Random_CD_Whale_04

You see thats were I think you are wrong — at the end there. “What I am arguing is that for the life of the game reducing prices will make the game more fun by allowing players to experiment” The reduction of prices is a bad way to do this. More leaderboards with more rewards would be better.
Example:
Most br increased during
Most br at the end of the day
Most active player br used/energy
Most money spent during the day
Biggest improvement over the corse of the week you get D card
Biggest improvement for a player who spent $500 or more
Biggest improvement for a player who spent $500 or less
Biggest improvement for a player who spent $100 or less
Biggest improvement for a player who spent $50 or less
Highest BR Rt deck
Highest BR BT deck
Highest BR rainbow deck
…and so on

— and so on. With enough leaderboards one player simply cannot be on the top of all of them. 1 player cannot always have the biggest BR increase and the highest BR ever. No one person will give the most money during the day, every day. More content helps more then cheeper prices ever will, and in return they will gain more money, and make players happier. Just a load of leaderboards with good card or gold or even WB rewards. Even a week player will be happy, sure he may not be able to get a lot of the best rewards but he could still have a chance at some of the leader boad’s he may get a free rare for having best RT deck in the under 2k br range or something. Not a lot, but enough to keep people happy.


oh and for people interested in Chinese games here is a good talk that spread like a wildfire across ROM $100,000 Whales — it talks about Chinese browser game dynamics.


There are some very interesting ideas going around as to what a perfect mix of f2p and p2w games should look like. I came across a fascinating idea in the chat not to long ago the idea is nice but I’m not sure how well it will work in reality, the top 5 guilds all get a very good reward, but there is a penalty. All top 10 guilds have a force disband every raid. Every player from a top 10 guild gets put on a list, the list is scrambled and they get assigned to a random top 10 guild. No player can leave a top 10 guild unless they are kicked. This would allow anyone in a top 10 guild to be in a #1 guild on average every 10 raids. — during wars they would mostly be fighting amongst themselves, and all the top 10 guild players would become very close. The real beauty if this is that it keeps whales separated from fishes for the most part, it also encourages players to get to top 10guild.

 
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Topic: Tyrant Unleashed: General / (To Community & Devs) The elephant in the room

I disagree with nearly ever comment in this thread. The biggest games in the world are P2W, pricing has nothing to do with how well a game does. — Impossible to keep up? Good. This is completely true, but that is not necessarily a bad thing. — bad behavior, well no one will stop that. Look around the world instead of just in the US. Japanese and Chinese games are always free to play, pay to win. This is for a number of reasons:

  1. Unstoppable
    1. Every pay game will be illegally downloaded and devs will never make money
    2. Everybody will use bots
      1. A lot of chines games even have built in bots that cost X gold/hour because that way they can at least earn money
  2. Unfair game is fair game
    1. People often do not think as pay to win as bad
    2. Life is not fair, and neither is a game
  3. Leaderboards
    1. Leader boards are everywhere, every aspect of the game has leader boards
    2. Tiered rewards
      1. Being first in any leaderboard has huge rewards
      2. Super pay players are nearly unstoppable
  4. Rolling servers
    1. When you enter a game you are always introduced to a new server to face people who started when you did
    2. Servers have manny events for the first week, and have few to no events fallowing
    3. New servers star up very often so people will play to be #1 on their server
    4. Servers mege so that two #1 players from two servers face each other, forcing players to play more to be the best
  5. World wide games
    1. There are a lot of players on these games, all over the world
    2. Games make boatloads of money to be the biggest game. Most games try and pay of the cost to make the game in a week or less.

I’m not saying this is what we should do but this is what works. —


Originally posted by fagg11:
Originally posted by tehaaron:

+1 Well said Terrence.

I have played a number of online cards games like WMT (and various other Kong TCG/CCG), Solforge, Hearthstone, MTG and this is BY FAR the most expensive and least strategic one…When compared to WMT – which I used to play constantly, also in a top guild – the cost to keep up with meta and more importantly TRY NEW THINGS was not even close to this level and you saw WAY MORE variety in deck choices. I have spent quite a bit on this game but I am starting to feel like staying at the same high level in 6 months is not going to happen and I will just head back to the other card games where I can catch up to the meta for a fraction of the price and have a fully built deck in half the time.

You should try rise of mythos then.

It is a chinese game game, it has a lot of the things I said, but not all. It was originally pay to win, but as it has become more westernized it has become less and less so. In the currant event in ROM you can get the very best cards for free. Rom has taken off and is huge spouting all over the world,.

 
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Topic: Tyrant Unleashed: General / [To Devs] Intra-Guild tournament

This has been suggested so manny times…I know i made a form about the same thing when I first started, can probity find 50 thready about this if you look.

 
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Topic: Tyrant Unleashed: General / 3 Best Cards are....

Originally posted by jooe15:

1st Sphinxite Liberated
2nd Tempest Citadel
3rd Scorched Hellwing
4th Razor Pinion
5th Demi Constrictor
6th Bolt Crag


Best spam card is Justice Victorious? I haven’t looked into it.

I didn’t think about Zealous Pursuer before. It should probity be in the list. Petrisis and it make it a pretty dominating first drop especial if you lack some really heavy counter. Not sure were it goes but it is definitely up there.

 
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Topic: Tyrant Unleashed: General / (TO DEVS) Boost old Cards plz.

Originally posted by MrSuperBeast:

Devs wont do it, theyd rather just make new fusions. So people are forced to buy more faction packs, rather than reusing old cards.

except they don’t. They introduce new op cards. Its one thing to add onto fusion its quite another to just be like fuck it we will just make a rare card.

 
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Topic: Rise of Mythos / elemental fire

Originally posted by Chopper91:

^i got 0 outsider legs lol

ouch

— might be worth enhance fire elemental to legendary for rep then

 
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Topic: Rise of Mythos / Trojan horse.

bad assumption.

 
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Topic: Tyrant Unleashed: General / [Aleye] The Tikal Plea

Timer reduction > stats.

 
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Topic: Tyrant Unleashed: General / new cards

Originally posted by XKyotosomoX:

Hale flash sucks but if the devs were to raise the counter a ton in the quad it could be good

most people are hoping for -1 timer and other small buffs.

 
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Topic: Tyrant Unleashed: General / new cards

I got a halesurge and it has greatly increased the strength of my deck — I am very new but it is defiantly worth it. I am running mono RT, don’t have vigils or anything using them, and no benediction. I am hoping to get 50 wins by the end but its a struggle. Im at 16 currently so odds are agents me. Tikal will probity be the 2nd reward but there is just no way i can kill the 2nd boss.

 
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Topic: Tyrant Unleashed: General / 3 Best Cards are....

Originally posted by N_M_E:

i see no1 mentioning justics victorious

i havent simmed, but prot all 3, heal all 3 and rally all 3 looks invincible to me… its like zh but way better

I literally just said Justice… read the post directly above yours.

 
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Topic: Tyrant Unleashed: General / 3 Best Cards are....

1st Sphinxite Liberated
2nd Tempest Citadel
3rd Scorched Hellwing
4th Razor Pinion
5th Demi Constrictor
6th Bolt Crag


Best spam card is Justice Victorious? I haven’t looked into it.

 
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Topic: Rise of Mythos / elemental fire

Originally posted by Finale_matter:

No. It only seems useful at godlike.

Epic: +1 hp per turn. 3rd turn survive gives it a total 6 hp. 6 minimum dmg. A crit rune can kill it.
Legendary: +2 per turn. 3 turns gives it 10 hp with a sanc. 6 minuimum dmg after 3 turns. Stall it with sanc, not the biggest threat. Because it moves forward, so facing a howler or a leg Fenris go against your favor.
Godlike: +2 per turn. Mimimum hero bane dmg 9 after 3 turns.

Little priority to ranger: disinfo, deadlyblow (when sanced), true shot, attking unit crit rune.
Little priority mage: pet, freeze, attking unit, fireball, crit rune.
Priest vs. Priest: can stall each other til sanc runs out, end result = it has little hp.
Warrior: slash, buffed unit, crit rune. (Most affected class).

1/4 classes to face. Warrior most affected, EVEN with life rune. It has little impact on the pvp match.
Only thing to consider. It is best to collect 18 epics. Consider you can get a free elemental fire at rep 45. Unless you have the godlike odin, zeus and sniper (still that would take a year+ to do). No will ever reach rep lvl 45. SO either get 18 epics or enhance… Not so useful at pvp; only collectible.

45 rep is not hard to get…