Recent posts by relgar on Kongregate

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Topic: Technical Support / Entire Site Down For Most

Aaaand we’re back folks.

 
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Topic: Technical Support / Entire Site Down For Most

It’s been 4 hours now and not a peep. I’m assuming everyone who keeps Kong running is American and asleep at the moment?

 
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Topic: Technical Support / Entire Site Down For Most

I’m assuming the site css isn’t loading cause I can see all the text, just no presentation elements and more importantly, no games :(

 
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Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] magic damage

The ones that have magical protection tend to be in the back line, so Wraithstone / Mageblade isn’t too bad.

 
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Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] Fix Flee

If I’m not mistaken, the ‘Afraid’ debuff is applied the first time you’re hit with it. If you’re hit by the same debuff again it becomes ‘Terrified’. If you haven’t cured Terrified by the time you’re hit with a 3rd debuff he turns tail and flees, and there’s nothing you can do by then.

 
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Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] What's your most successful team composition?

Boost everyone’s damage, increase damage taken by enemies, mass aoe – would this count as good team synergy, or bad?

More interestingly, though, how would you propose a fix for the end-game? It seems counterproductive if all the energy gone into upping damage was nerfed too much, but I don’t know if there even is a right amount to nerf it by.

 
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Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] Class Archetypes & Synergy

Yeah, I have him geared with Sarilas – usually he only needs Keep Up for bosses though.

He can cast Keep up on any of the following for the various stalling tactics:
Cleric → Brutaliser
Sorceror → Cold Front
Conjuror → Time Warp
Ranger → Point Blank

 
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Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] What's your most successful team composition?

There’s a term we use in CCGs and other games called ‘being cute’. Being cute is when you use a mechanic that is unoptimized for winning a battle. For example, Banner of Telludos on an int-built Warrior. It’s inefficient and slow compared to just using the Confessor to do a Flash Heal with Dawnslice / Annulus / Frailty censer. So why do it?

Because it’s cute. People like the synergy found in the interaction.

That’s why one-shotting is not only a valid tactic, but the most efficient way to grind – which should match the title of the thread quite explicitly unless you mean something else, in which case you should clarify (Successful as in hardy? Successful as in high return damage? Etc.)

 
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Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] For 2-guy-doin-the-whole-Quest

You can do it with any combination. I did it with my two lowest-levelled characters at the time, which were Thief and Confessor. Fun as hell. Got a couple Flawless encounters out of it too.

 
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Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] == VOTE FOR PVP HERE ==

@Zzz1214141213ZZZ
Huh, apparently I got insulted in my absence. I find it funny because you accuse me of being rude when you’re the only one throwing insults around, and then somehow think that being condescending for the entire discussion is a great way to get ideas across.

I’ve shown that even with 40% damage protection, an ENTIRE team can be wiped. I haven’t seen you prove jack shit other than a lot of accusations about misrepresentation and grandstanding. Whatever you think you have to contribute, I don’t think it’s worth having to read your drivel. Enjoy your mute _.

 
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Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] push harder

If you cast it on anyone, it will do the same. It also gives the increase in power.

 
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Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] == VOTE FOR PVP HERE ==

1. Show me a class that goes before an Aetherweave Sorcerer socketed for Starting Action % + Quickness before you say he doesn’t go first. The only exception I can think of this would be socketed storied gear with nothing but Sarilas Shard, but that would be even more fragile.

2. You mentioned the same party, so I assumed when you said you would gear for +quickness you only referred to the sockets. My apologies, then.

3. Pursuant to 2., it is obvious that since I am going for damage, a build specifically made to negate damage would be helpful in staying alive. If I gear for PVP, then it would make sense that going first would still give me a much bigger edge than not, since I get all effects I require going first.

4. In my calculations, you’re saying I made mistakes which made your characters stay alive longer? Righto – they should be more dead then. In regards to the Conjuror, you said your entire backrow gets 40% damage resistance without specifying how aside from Guard, which is already accounted for. Please show me where the other 20% for your Sorceror and Cleric comes from. If you’re referring to armour, then it is already accounted for.

5. I said this in the very first post: “It’s broken because the character with the highest starting action % with an AoE effect will kill every single opponent character who didn’t gear for Endurance or the right resists. And even if they did, their damage output would be pathetic and they would die in the next action, likely by another character with 200% starting action.” While the latter part may be slight exaggeration, the former has held true by way of this very example. You don’t gear to specifically counter damage? You die.

To be honest, I’m quite tired of this discussion myself. Good day.

 
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Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] == VOTE FOR PVP HERE ==

Let’s calculate using your mitigators. Since my party has levelled up some, I will use those new stats and readjust their move order with some shards.

Captain Lvl. 92
HP: 1280
Power Attack: 1477 damage (-10 DP attack)
Damage Protection: 37%

Sorceror Lvl. 92
HP: 1148
Lightning Storm: 513 * 1.15 = 590 damage (-10 DP Fire debuff)
Damage Protection: 4%

Inquisitor Lvl. 92
HP: 1118
Litany: 448 * 1.15 = 515 damage (+Mark of Judgement)
Damage Protection: 41%

Conjuror
HP: 1085
Fireball: (619 or 433) * 1.15 = 498 or 712 damage
Damage Protection: 4%

Sorceror again (maxed quickness)
Sorceror Lvl. 92
Lightning Storm: 513 * 1.15 = 590

Assume this is applied to a mirror image party of the setup you mentioned (minus the shields, since that would be specifically counter-gearing, and I haven’t even gotten started with armour piercing yet):

Your Captain would take:
(1477 * 0.73) + (590 * 0.63) + (515 * 0.53) + (498 * 0.53) + (590 * 0.53) = 2299 damage. 179% Dead. Since he has 10% evasion (which leaves us with 85% accuracy), though, we can assume perhaps one hit misses. If we take away the biggest hit (Power Attack, since your Captain is the only one in front), he’d still be alive with 4% hp, assuming none of the other hits crit! Yay!

Your Cleric would take:
(590 * 0.39) + (515 * 0.49) + (712 * 0.49) + (590 * 0.49) = 1120. Dead. Say you get lucky again, and the biggest attack misses (Fireball doesn’t miss), that would leave your cleric alive with 25% hp. Not too bad.

Your Sorceror would take:
(590 * 0.76) + (515 * 0.86) + (498 * 0.86) + (590 * 0.86) = 1826 damage. Dead. Again, let’s be charitable and say out of our 85% accuracy attacks one misses, and it’s the biggest hit. You still end up with 1319 damage, which still kills him anyway.

Your Conjuror would take:
(590 * 0.56) + (515 * 0.66) + (498 * 0.66) + (590 * 0.66) = 1388 damage. Dead. Once more, say the 2nd Lightning Storm misses thanks to Radiance. 998 damage. Hey, you’re 8% alive! Good job.

So, all in all, everyone is most likely dead, and there may be one or two stragglers who get disintegrated / permastunned after 1.5 seconds. This is, again, after factoring in the mitigating fighting styles you mentioned. This would be even easier if I took out my Conjuror and put in my Crit marksman.

I don’t think you realize how easy it is to do damage in this game such that going first will almost always ensure victory. Again, let me point out that Sarilas not only gives me starting action , but it makes me faster – so anytime I’m gearing for Start I’m also gearing for quickness.

Edit: I forgot to mention that my mages use Scorchwand + Spirit Leech, so have fun starting with less power as well!

Edit++: I forgot to correct you – Arcane Armour only works for the Conjuror.

 
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Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] Monsters Den rated number 1!

Have you considered maybe taking in volunteer work? I’m sure MD has quite a few fans who can draw.

 
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Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] Epic Item Descriptions that don't quite fit their bonuses.

Always hit the mark = Second chance to hit if you miss ;)

 
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Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] Ideas!

So, now that you’re done slaying every single monster and have retired from the Company on top of your mountain of gold, gems, and treasure, what do you think could be improved about MD:C? I personally think it’s one of the much better games on Kongregate, and only a few small tweaks could make it even better.

1. Scaled Runes / Gems / Shards / Set Bonuses
We all know the +5 Str +5 Endurance shard sounds good at the beginning, but with each level up they become more and more useless. Why not introduce levels for them as well? Perhaps not as strong as the current equipment, but something like 0.25 or even 0.10 Str per item tier doesn’t sound so bad, considering how many you can socket at once if you put your mind to it. This would at least give the other runes some relevance over time instead of always being left behind for the %-based runes.

Same thing for the Armour Sets. +5 Str sounds good if you’re at Level 1, not so much if you’re at Level 300.

2. More Enemy Types
I realised how sad the Assassin must be – killing everyone with poison in Campaign I to having everyone else thereafter being poison immune. It would be interesting to have more enemies which require different strategies to defeat. Hell, make it so that one party cannot finish the entire campaign without changing some aspect of their strategy. That’ll be interesting to watch :D

3. Power Balance
Some of the gear seems insanely OP (Brutalizer comes to mind) while others seem … less optimized for their intended purpose (e.g. any Healthsteal gear, thanks to Martyr’s Ring). I appreciate the intent and design behind a lot of the gear, though, because in most cases I’d see an item and instantly go ‘Hey, if I made this class this way, I can utilize this item to do this better!’. More of this please _

4. Victory Types
So we’ve got Flawless, Dominant, and Blitzkrieg. Separate rewards for Dominant and Blitzkrieg could be good, but I’m really looking at specific win conditions, similar to achievements. Stuff like:

  • Poisoner’s Paradise: +1 item, 25% chance to be poison-specific. (Kill everyone with Poison)
  • Basking In Warmth: +20% Resistance to Cold Spells next battle. (Kill everyone with Fireballs)
  • Out of the Way!: +1 item, 20% to be Heavy Footwear (Kick at least 2 enemies this battle)
  • Treehugger: Next Battle, a Treant aids your party in combat (Cast Thorns and Healing Balm on an ally who had <5% Health)
    The latter two could be stackable too!

What aspects do you think MD:C could do with a little tweaking?

 
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Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] Loot mechanics

Personally, I wish the death penalties contributed to rewards as well. Right now they’re for the ‘extra challenge’.

 
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Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] Loot mechanics

Well you see it works like this: everything in the dungeon is based off the level of your party. If your party is low-levelled, the mobs you fight will be low-levelled and the loot you get is low-levelled. You don’t have to worry about getting ‘outdated’ items because the item tier level of the stuff that drops is always within 1-3 levels of the lowest level of your party. If this is an issue then simply ensure everyone is close to each other in levels. What you have to worry about is if you KEEP using the same item even though you’ve outlevelled it for a while (which means the bonuses are much less compared to what you could be getting). Which is why Sparks of Legend are so amazing, since they constantly ‘update’ the item as you level up. Barring those, people normally use Apex Forges to manually upgrade their items (unlocked at a certain Achievement Point level, I forgot when).

Higher difficulties simply give you more quest reward (gold) at the end. Beginner is 0.7x, Veteran is 1.2x, and Extreme is 1.6×.

 
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Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] Spark of legend

I’ve never noticed. Take screenie for the next time this happens!

 
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Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] Difficulty: Extreme Penalty: Hardcore - What is the best team when starting from scratch?

Rangers and Wardens are too slow after you’ve maxed out. I haven’t tried with Champion + Captain yet, but I don’t need that much damage to the front line.

 
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Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] An alternative RNG

The problem is that people expect to land a hit regardless of what the percentages say. Garin included what is know as “true hit” calculations in the Premium mode after being informed by some commentors on his blog.

 
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Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] Spark of legend

By making it scale with you, the item is never ‘outdated’ by having stats too low for your level, which is why in the end, you want sparked gear for everyone.

 
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Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] == VOTE FOR PVP HERE ==

Naturally. This is my questing party. Obviously if I were to make a PVP example things like Armour Piercing and Accuracy would play a larger part. Which still doesn’t take away from the point that moving first in all circumstances is always better, since Sarilas also adds +2 quickness on top of that. Start Action % + High Quickness = Win. It’s hard to power siphon when you start with your bar emptied.

To answer your question, my Captain sits on the front with a mage – because I kill every single Extreme encounter in 0.3 – 1.5 seconds, my mage never gets touched.

 
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Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] Nonexistent set pieces?

Annihilator’s Helmet for me. I must’ve blown like 400k on the damn Emporium just finding it.

 
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Topic: Kongregate Multiplayer Games / [Monsters' Den Chronicles] Random questions you'd like to know the answers to but are difficult/tedious to check:

I will follow your example with 40 maps and see where I land… wish me luck!

Edit: Looks like you lucked out. Out of 40 maps, also on Campaign 1, I only got 7 shrines, out of which only ONE was a gift of magic :(