Recent posts by scotty123456789 on Kongregate

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Topic: Game Programming / Advice before Launching my Game

Have someone playtest the game for you, and see if they catch anything that you’ve missed. You can also do this just by the first few reviews you get from your game.

 
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Topic: Game Programming / How are most games made right now?

I recommend OpenFL with Haxepunk library. It’s similar enough to flash and can export to different platforms.

 
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Topic: Game Programming / FlashPunk and spritesheets

Do you have a link to the tutorial so I can check it out?

 
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Topic: Game Programming / FlashPunk and spritesheets

Does your “Rocket” class extend anything, such as a sprite?

 
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Topic: Game Programming / Can i create games

FNAF was created using the Clickteam Fusion software. If you don’t have any experience with game development or programming, you NEED to start learning how to code. I suggest starting out with AS3, there’s plenty of different tutorials online and on Kongregate itself. If you would like more information, contact me.

 
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Topic: Game Programming / Guidance about AS3 for a Begginer?

To install HaxeFlixel or Punk, the commands are listed on the two tutorial posts I liked. Just open a cmd windows and enter those commands. OpenFL with Haxe and Neko must be installed first.

 
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Topic: Game Programming / Guidance about AS3 for a Begginer?

Download OpenFL here: http://www.openfl.org/download/
It comes bundled with Haxe and Neko.

Then download Flash Develop here: http://www.flashdevelop.org/
This is one IDE you can use, there’s others but I prefer this one.

HaxePunk and HaxeFlixel are game frameworks used with OpenFL.
Learn about HaxePunk Here: http://haxecoder.com/post.php?id=31
Learn about HaxeFlixel Here: http://haxecoder.com/post.php?id=44

There are also numerous other tutorials on haxecoder. They’ll help teach you how to use each framework and how to create different games.

 
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Topic: Game Programming / Guidance about AS3 for a Begginer?

Im using Flash Develop IDE with OpenFL and it’s working nicely. Little different than AS3, but I do like it better. Haxepunk and haxeflixel are a couple good frameworks for it.

 
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Topic: Game Programming / Just getting started

I’m use to Flash, that’s what I started in, OpenFL and Flash Develop IDE is pretty similar to Adobe Flash Pro without the drawing tools and such. HaxePunk and HaxeFlixel are some frameworks that work with it.

If you want to continue with C++, Cocos2d-x is a good cross platform framework. It also has versions for LUA and JS.

If you want to go with Java, Libgdx is cross platform with Desktop, Android, IOS and HTML5.

Unity isn’t bad, just the whole NPAPI support with Chrome, but just use WebGL as the default target instead of Unity Player.

I’ve learned to just pick whatever language you like best and develop for that language.

 
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Topic: Game Programming / Guidance about AS3 for a Begginer?

For beginners to programming, The Programmers RPG here on Kong is a great way to learn programming concepts. Try it out.
http://www.kongregate.com/games/GregoryCarlson/the-programmer-rpg?acomplete=programming

 
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Topic: Game Programming / Looking for feedback on my game this is mike

Got this error while loading the WebGL version in Chrome: http://prntscr.com/8ekqml

Played the game in Firefox and it ran with Unity WebPlayer fine. Collisions with boxes can be a little wonky, graphics are okay, cool concept and you’re on the right track.

 
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Topic: Game Programming / Ive always wanted to make a game

If you really want to make a game, the best way is to learn programming. The simple tools might help you get started, but anything more involved you’ll defiantly want to learn a language. I’d recommend starting our with Unity, it’s easy enough and there are LOTS of tutorials and resources out there to help you along.

 
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Topic: Game Programming / Unity vs Libgdx

@dandeliongames I was just comparing the two in which would be better for cross platform support. I’ve tried Libgdx framework before, and still looking into it, but I’m still new to programming and especially game development so it is harder to grasp than an engine like Unity. I may build it in Unity just to get it published then work on learning more about Libgdx.

@player_03 I’ve never heard of OpenFL, I may have to try it out. Looks like a framework for Haxe if I’m correct? Thanks for the resource though!

 
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Topic: Game Programming / Looking for Mentor

I’ll add you on skype and help you out where I can. I have a lot of different resources I’ve gathered and can pass them along if you’d like.

 
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Topic: Game Programming / Break the ice

Don’t be intimidated, it’s all part of the learning process. I made the same mistake by trying to bite off more than I could chew. Start small, follow some tutorials, learn the languages you want to use, then expand upon these tutorials on your own. What happens if you change values, move code around into different classes, practice different techniques, etc.

 
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Topic: Game Programming / Unity vs Libgdx

Have you never heard of Libgdx? Thought it was popular, I’ve played around with it since 2012.

 
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Topic: Game Programming / Unity vs Libgdx

I started a project in Flash AS3 a while back and I’d like to kill off flash in favor of something else. I did everything in code with AS3, so I’m use to not using a drag and drop screen. I have some experience in Java and some C#.

Question being do you think it is better to use Unity or Libgdx for 2D, multi-platform games? Benefits of using one over the other?

 
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Topic: Game Programming / Getting Started Maybe

It depends what you want to do. My advise? Learn the basic of programming first before moving onto game development. I’ll recommend following this Java tutorial by Kilobolt http://www.kilobolt.com/game-development-tutorial.html. He will take you through the basics of programming at first, onto making your own game and porting it to android. Resources for this are all free.

If you’d like to make a game and publish it to Kongregate, I’d recommend Unity. C# will be very similar to Java, and Unity makes it easy to create games with less scripting.
If you find you enjoy coding over the visual play space of Unity, I’d recommend using libgdx framework. Write code once in Java, and publish it to Web, Desktop or mobile devices.

 
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Topic: Game Programming / problem with how jump AS3

You probably want to use score++; instead of ++score.

 
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Topic: Game Programming / Let's make a learn game development group

I’ll help out with this, seems fun. I have an associates in Computer Information Systems and I’m always looking to build upon what I currently have learned.

My main language is VB.NET, doing software development with database backends and web applications. I also learned HTML, CSS, Javascript, SQL and Python while in school. I’ve self taught myself Flash AS3, Java, and C#.

What I need advise in is more or less game development, organization of classes and objects. I’ve been working on a project and just find it difficult to organize, but I do understand most OOP concepts.

 
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Topic: Game Programming / I want to make a game

Flash AS3 is kinda, well, dying. I recently just started working in Unity and I have to say, I like it. I know Java, and C# is pretty close syntax wise.

If you’re looking to create something with C++, I’d recommend Cocos2d-x. I’ve never used it before, but it is free and open source and I’ve heard good reviews about it.

 
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Topic: Game Design / Programmer, Not A Designer. Need Input

Hi all, I’m a programmer and software developer with no artistic ability or knowledge what so ever!

With that out of the way, I saw the recent Game Maker Humble Bundle (https://www.humblebundle.com/) and thought the software could be useful. I’m mostly interested in Spriter Pro and Sprite Lamp for creating or designing sprites and 2d animations. Are they good software and is it worth buying for the price? Is anything else in the bundle a must buy?

Thanks.

 
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Topic: Game Programming / [Q]Effective way to calculate velocity

Originally posted by player_03:

class Ball {
public var upgrades:Array<Upgrade>;

//…

public function update():Void {
var i:Int = upgrades.length – 1;
while(i >= 0) {
upgrades[i].framesLeft—;
if(upgrades[i].framesLeft <= 0) {
upgrades.splice(i, 1);
}

i—;
}
}

//…

public function get_ballSpeedY():Float {
var result:Float = ballSpeedY;
for(upgrade in upgrades) {
result = upgrade.adjustSpeed(result);
}
return result;
}
}

class Upgrade {
public var framesLeft:Int;

public function new(frames:Int):Void {
framesLeft = frames;
}

public function adjustSpeed(speed:Float):Float {
return speed;
}
}

class SpeedUp extends Upgrade {
public override function adjustSpeed(speed:Float):Float {
return speed * 1.25;
}
}

class SlowDown extends Upgrade {
public override function adjustSpeed(speed:Float):Float {
return speed * 0.8;
}
}

Similar functionality, still easy to extend, and… still overkill. But at least now you’re using an appropriate data structure!

Thank you both for helping. This looks simple enough for a 1 man team. I’m really only trying to get it to work the way I’m imagining, then update the code when necessary.

 
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Topic: Game Programming / [Q]Effective way to calculate velocity

I’m creating a pong game and need a way to calculate the velocity of a ball moving in x and y. I have 3 different difficulties in which the ball will move faster by which difficulty you choose.

This is the base code for easy difficulty.

ball.ballSpeedX = -3;
ball.ballSpeedY = (Math.random() * 7) -3;

Medium is * 1.5, hard is * 2.

I have getters and setters for ballSpeedX,Y in the ball class.

I’m trying to implement breakout like upgrades in the game so that the ball speed will increase/decrease, but I’m not sure how to approach it. Any suggestions on how to implement upgrades or sample code that might help? If you’d like to see all the code to help, contact me and I’ll provide the source code.

 
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Topic: Game Programming / Need Members for AS3 Game programming

Hi, studying computer information systems and I’ll be graduating in a couple weeks. PM me if you’d like help.