elmotinak
703 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)

does this count as a different card?
Rule 369: 1-Hit KO. No more than 7 HP. If no possible 1-Hit, your card gains +2 Attack. Flurry doesn’t count as 1-hit.
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elmotinak
703 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)

Rule 368: Ignore timer. Defender attacks first. No need to kill summoned assault/structure to win.
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elmotinak
703 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)

Rule 366: Stats of common cards are tripled while uncommon card stats are doubled.
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elmotinak
703 posts
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elmotinak
703 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)

Rule 364:All cards gain summon X on Death… X is the card that you played.. The only way to stop summon X on death is to kill the assault card using jam, disease, poison, counter, chaos, Immobilize, Mimic, Payback and Strike. Kill the assault for good to win
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elmotinak
703 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)

Rule 364:All cards gain summon X on Death… X is the card that you played.. The only way to stop summon X on death is to kill the assault card using jam, disease, poison, counter, chaos, Immobilize, Mimic, Payback and Strike. Kill the assault for good to win
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elmotinak
703 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)

Rule 364:All cards gain summon X on Death… X is the card that you played.. The only way to stop summon X on death is to kill the assault card using jam, disease, poison, counter, chaos, Immobilize, Mimic, Payback and Strike. Kill the assault for good to win
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elmotinak
703 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)
+ invigorate
Rule 363: Play an assault, and choose one of these special effects to work with it: Time Surge, Invigorate, Quicksilver, Clone Project.
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elmotinak
703 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)
+3 atk
Rule 362: Only one assault, it loses all abilities but gains one point per ability loss and you can add the points to either atk, life or both you choose
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elmotinak
703 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)
 
Rule 361: Play a structure and an assault on the same turn. All structures played on board gains the skill “Wall”, and gets hit by enemy assault’s attack damage first, protecting your assault from damage until death. Strike still targets the enemy assault, as other skills that targets only assaults. Regenerate procs only once for assault or structure. Kill the enemy assault to win.
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elmotinak
703 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)
 
Rule 361: Play a structure and an assault on the same turn. All structures played on board gains the skill “Wall”, and gets hit by enemy assault’s attack damage first, protecting your assault from damage until death. Strike still targets the enemy assault, as other skills that targets only assaults. Regenerate procs only once for assault or structure. Kill the enemy assault to win.
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elmotinak
703 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)
 
Rule 360: Raider Assault and non-Rare/Legendary Structure or Commander. Defeat the Structure/Commander to win. Regenerate on Structure only activates once. (Add to prevent a dead end)
Edit: Changed the commander
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elmotinak
703 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)

I’d say lucas’ rule was OK…
Rule 339: Only the top most skill on a card will work, all others are ignored. (All cards have only the first skill useable.)
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elmotinak
703 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)

Rule 338: Use only cards that were on Vault since last 7 days – http://tyrant.40in.net/kg/vaulttracker.php . If there’s no counter, use any card.
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elmotinak
703 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)

Rule 338: Use only cards that were on Vault since last 7 days – http://tyrant.40in.net/kg/vaulttracker.php . If there’s no counter, use any card.
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elmotinak
703 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)
You are right, I was thinking Apex got a 3 timer, I don’t know why…

Rule 337: All skills are augmented 1.
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elmotinak
703 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)
+berserk 1 on attacked
Rule 336: All cards gain either “Berserk +1” or “Berserk +1 on Attacked”, stacks on existing Berserk.
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elmotinak
703 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)
+ Berserk 1
Rule 336: All cards gain either “Berserk +1” or “Berserk +1 on Attacked”, stacks on existing Berserk.
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elmotinak
703 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)
Heh, IDK what I was thinking with vulture…
+ Berserk 1
Rule 336: All cards gain beserk 1 or beserk 1 on attacked, if a card already has either of these skills then it stacks.
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elmotinak
703 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)
+ berserk 1 on attacked
Rule 336: All cards gain berserk 1 or berserk 1 on attacked, if a card already has either of these skills then it stacks.
Heh, the rule said beserk
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elmotinak
703 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)

Rule 355-1:All units enter the battlefield with chaos. No counter, evade, flying, refresh and regen. If dead-end, cleanse works and/or add cleanse commander
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elmotinak
703 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)

I’d say let’s go on with this rule, this counters both
Rule 355: All units enter the battlefield with chaos, no defensive skills activate (except armored) and cleanse does not activate.
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elmotinak
703 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)
+1 atk
Rule 254: For all 50% skills the cards have, the card can either have +1 attack or +2 hp
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elmotinak
703 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)

Rule 254: For all 50% skills the cards have, the card can either have +1 attack or +2 hp
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elmotinak
703 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)

Rule 253: If you have less than 8 letters/numbers in your username, play a 0, 1, or 2 timer card. If you have equal to or more than 8 letters/numbers in your name, play a 3 or 4 timer card.
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