Recent posts by TheRelic on Kongregate

Flag Post

Topic: Rise of Champions / Q&A - Ask the devs!

When will arena battles be fixed so you don’t pull the same opponent more than once per arena?

 
Flag Post

Topic: Rise of Champions / Guild recruitment (get invites here)

kong1126393

 
Flag Post

Topic: Brave Tales / Ideas/Update plans

A Mark all or simple Request all button would speed things up a bit. The scroll bar for potions and hero requests can be touchy and doing 4 at a time can take forever. Or at least adding a color variation for those who have played in the last 24 hours.

 
Flag Post

Topic: Brave Tales / Fundemental Design Flaw

This game seriously misses the one primary game design component needed in all games.

“The ability to progress.”

The supplies simply are no where even close to the amount needed for a person to progress through this game.

The idea that you spend supplies to do a mission rather than gain supplies for doing a mission is totally absurd. It should be that you do the mission and get the supplies.

Each Hero needs a minimum of 250×5 (1250) supplies just to to blue gear, and this assumes that you get an awesome roll on the random crafting. A more reasonable amount would be around 2500 per Hero. And that includes no runes.

The next level of gear is 2000 each so at minimum 10000 per Hero, plus the original 2500 to get the blues to make the orange.

And don’t tell me to do the supply missions as they keep going up in difficulty without the supplies to refit the troops to be able to do them. Dieing every time you try something isn’t fun.

If you want more people playing this game you will need to make supply amounts more realistically available for all the upgrading and rune enchanting needed.

 
Flag Post

Topic: General War: Memories / Server Merge for General War on Kongregate

Why didn’t we all get a hat?

 
Flag Post

Topic: BloodRealm / where are my prizes?

Many people didn’t get the rewards for the 1st arena win, the 10 arena wins, and the get rating 500 reward.

 
Flag Post

Topic: BloodRealm / Bug - Music not turning staying off

This may have been caused by multiple reloading (when packs didn’t appear). However, seems pretty odd to happen if it is only reloading.

 
Flag Post

Topic: BloodRealm / Bug - Music not turning staying off

When you set music to (off) it continuously restarts on multiple different screens and every time you reload.

 
Flag Post

Topic: Cyberpunks vs Syndicates / Suggestions

The failure to be able to refill the health bar with cash kinda screws up the game once you hit anything that can significantly damage you. This needs to be fixed so you can use cash to heal quickly. It can get pretty boring waiting for healing even if it is fast when you have a ton of energy to spend and no way using it the way you want too.

 
Flag Post

Topic: Cyberpunks vs Syndicates / Suggestions

Co-ops need to be redone. Currently to get to 3/7 takes at least 45% of damage which means a total of 2 people can get that. Further more the continued forcing of extra ‘e’ per berserk attack while not allowing anything but 1 ‘e’ or max ‘e’.

Thinking along the lines of getting the 3/- part in 10-12% tops and the maximum of -/7 part requiring at least 7 people joining the co-op would make it a bit easier.

Would be very nice if each level up forcing an extra ‘e’ expenditure simply added a button for that number so you would have 1e, 5e, 10e, 20e options as not to over hit the co-ops.

It would be nice if you could enter multiple of each type of co-op too to encourage co-op being distributed to more players per assault.

 
Flag Post

Topic: Heroes of the Realm / Suggestions

This game has WAY too many transparencies. While they look really nice, they have a the ill effect of severely slowing down the game due to the multiple layers you need to draw. If possible, turn off redraws on layers underneath, then redraw them once you exit the pop up menu that is currently being focused on.

It also seems like you are redrawing the whole inventory every time anything is modded instead of overwriting what is there with a blank slot image when you move or remove something from inventory. Make sure you tag each area to see if it needs to be redrawn and don’t redraw if you don’t need too.

Also, removing the confirmation of gem creation would really speed things up. Was nice to know a gem was made the first 5 or so times, but now it is just another multi-layer redraw slowing down the game annoyance. And when you double click due to slow speed it sorts your inventory.

You might want to allow the low, medium, high resolution that is standard in many game. The standard redraw is nice and smooth but again with all that is being redrawn (nearly the whole city most of the time) it becomes very sluggish.

I would like to see gem creation sped up a lot. This could be accomplished by adding a few check boxes for the rarities of gear and a quick create gem button that would check each rarity that has 4+ items in all inventories and convert all multiples of 4 into gems for that rarity.

No matter how good your art is or how pretty a game is; if it is sluggish and difficult or frustrating to accomplish things, players leave.

Just a few thoughts.

 
Flag Post

Topic: Confrontation Web Card Game / Too few deck slots

So you remake ALL of your decks every time you switch from scenario to skirmish to simulation? That sounds pretty dumb to me.

Also the tiny amount of slots for the large amount of decks needed to do all the different things each day makes it a tad annoying guessing which decks to delete and remake everyday to continue the next set of battles.

The most annoying thing is the deck storage size is tiny, needing only to mark 9 card ids, trying to get people to buy extra slots seems quite ridiculous.

 
Flag Post

Topic: Confrontation Web Card Game / Too few deck slots

This game has far too few deck slots. And considering how small the server space is for each (1 leader, 8 cards; so under 50 bytes per deck [if properly set up]), there should be a lot more.

Bare minimum you need 12 just to cover the daily arena, 5 for fortress, simulation requires at least 3, and then there are normal decks for other battles.

So a bare minimum of 20 free deck slots should be allocated per person since there is no way to backup save decks you are deleting to be recalled later.

 
Flag Post

Topic: Confrontation Web Card Game / [Server maintenance schedule]

How about getting the server clock to show properly?

 
Flag Post

Topic: Technical Support / Problem Loading games

I was having black screen problems lately on the games. I finally remembered that a while back Kong was having problems with a bunch of DNS servers and I changed the dns host settings directly for Kong. After removing the kong direct info from my host list everything appears to be back to normal with no more black screens. I do have the latest FF browser and flash update and was still having the problem. If you were here around that time and are having problems loading or with blackscreens, you might want to check if you removed the kong info.

 
Flag Post

Topic: Outernauts / LOADING .......... (won't load)

Would be interesting to see what this game is but since they haven’t even bothered responding to any post about these problems it probably never will be. Can always get a lot of 1 star ratings for it this way.

 
Flag Post

Topic: Outernauts / Game Freeze Bug. Stopped in loading.

https://game.outernauts.com/undefined <- that’s where help → submit takes you too. Either my dns server is broken again and I don’t know what items to add or outernauts has set something that breaks with FF.

 
Flag Post

Topic: Outernauts / Game Freeze Bug. Stopped in loading.

Any way to play this with FF, it gets to loading minimus orionus and stops.

Devs know why this is happening or is it just a guess and hope it works some day problem?

 
Flag Post

Topic: Kongregate Multiplayer Games / [Odin Quest] Offical Bug thread [{(< o >)}]

Have any new players been able to get in since the last update?

I wonder if something was messed up in the formatting for server access and it stops when it finds a non-existant account that is trying to be created and then goes black screen since it doesn’t know how to handle the error.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Odin Quest] Offical Bug thread [{(< o >)}]

No game here. Loads up to the server 1, you click on it and you get a black screen. And it seems to try to load undefined.

Tried just showing the flash frame but that is – http://s1.kg.youjoy.com/yxwz/index.php

and nothing came up.

At the moment this is the only game that I have seen do this.

Cleared out refreshed, deleted blocked cookies, etc. no game.

 
Flag Post

Topic: Dungeon Rampage / Lower the prices please!

Gold is really screwed up in this game. That will lead to a lot less players.

I don’t have a problem with premium stuff being game cash or extremely high gold; that has never bothered me in a game unless it is severely unbalanced toward paying players.

The problem is that the gold is ridiculously tiny per level. Not even enough to open one common chest. This presents a problem to players as they level. How can you get better gear? Even gold farming seems pathetic. To open a rare chest you have to go through 25-30 levels minimum.

A game dies or a gamer loses interest in a game when the game goes stagnant and you feel like you are repeating actions over and over for nothing. Several levels after your first rare chest and the incapability to actually open it sets in that is where you will lose a lot of players.

You might want to rethink your gold standard, it is easier to add more premimium levels of equipment then it is to try to get back frustrated players.

 
Flag Post

Topic: Dungeon Blitz / Quick Weapon Change Suggestion

Looks like there is space for icons above the character picture in the Back Pack screen, that you could set up for say 5 gear loadouts. A number tile with PLUS (+)? to set current gear to this loadout set and the number tile to switch to that gear loadout would make a nice quick set up that people would find simple enough to use.

So you would merely need to switch to the back pack screen and click on the number you wanted to use.

 
Flag Post

Topic: Dungeon Blitz / How do you unsocket?

With gear being severely restricted, and most areas not having any better equipment than the last, how does one unsocket those gems to make room for improving their gear later?

Still using the staff from the first area since it is better than anything else I have found yet, so in the long run I need to be able to remove the gems and replace them unless there is some plan at making equipment vary in an effective manner later.

 
Flag Post

Topic: Kongregate / Where'd last games played go?

Where’s my list of last played games go? I don’t see it on the screen, nor do I see a list with my most played games.

I really hate rooting around trying to figure out where the links to games are so that was a very helpful way to get back to something I was playing.

Would have been nice to extend it to last 12 or so games.

 
Flag Post

Topic: General / The Dueling Dragons Guild [Recruiting]

Looking to fill up our membership roster.

We are a pretty casual guild and a great place to use your honor.