Recent posts by TheRelic on Kongregate

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Topic: Titan Surge / Bugs and issues

Main Quest – Pioneer, explore for the first time. Doesn’t trigger, even through a few tower explorations. Any specifics that it is missing?

Figured it out…

Using Explore for the tower maps and the normal maps is not nice. You should designate which the quest is actually for.

 
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Topic: Titan Surge / Sugestions

The energy system will probably keep a lot of players away. You don’t even get an extra energy point per level or anything like that.

 
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Topic: Evilibrium / ** Update: March 16, 2016: Evolution **

You need a real game dev, you can’t just keep making up crap to fit your idealism and expect people to go along with it. I understand you want to make money to keep the server going and such, but you seem to keep doing things that will accomplish exactly the opposite effect. Have you ever played any of the popular games on this and other large scale sites?

Maybe you should post what you are proposing to do, before you do it so you can see what people will react negatively about.

With the number of posts on things to switch or improve there is definitely a lot of people who want to see this game succeed. If they didn’t want it to succeed they would just post snarky comments about other peoples proposals or ideas.

 
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Topic: Evilibrium / I know what bothers me...

NOTE: Any suggestions I make are my own opinions. I don’t know what the dev team is capable of doing or willing to do.

**

Finally figured out what bothers me about this game.

#1

It is too compressed and too limited. It seems to have been designed for a weekend of play, or someone who could only devote a few minutes a day maximum to play it.

This game essentially has 30 levels. There are multiple elements, but simply stated if you can get to level 10 in one element you can get to level 10 in all elements. Problem is when you hit a roadblock you get stuck and can be stuck for a long, long time.

For a social site game that just doesn’t work. There is not enough content, you proceed far too quick and it easily starts to stagnant.

If we look at it based on a linear scale, with the 6 card tiers (C, UC, R, EP, L, U), each 5 levels should represent having to the next tier of cards to continue. Even if you eliminate U as a special card set, that still would only be every 6 levels.

That just doesn’t work out for long term playing as it is a serious lack of content.

A setting the minimum levels to 60 would be a good idea. With the amount of grinding needed to max out a card, 180-300 levels might not be out of order. It would slow the game down a bit and let people have a longer time to build up cards, rather than going from C to EP in a couple days.

#2

There are very few cards. If I counted correctly there less than 30 cards in this game. Cards do have multiple tiers so the “Cat Card” can be one of 6 types but still it is a “Cat Card”. So it is like the difference of having an iron, steel, or mithril sword.

This in and of itself wouldn’t be a big problem, IF, you could actually make a permanent change to the card. Many games have gems or runes that are permanently embedded into gear or units.

This game has temporary marks. You can get marks by entering what at this time can be stated as an expensive and weirdly run arena. Once you put them on one of your cards, if that card dies they disappear.

The devs might want to consider making marks permanent, and then use a tool found in many games, a cost to “remove” the mark.

This would at least allow a small amount of personalization of critters to keep people interested in getting marks, rather than being ticked off that they paid coin to get marks that they will mostly lose.

#3

Little if any information of shop items. I tried getting a 1000 gem pack, but was disappointed.

The witch, demon and angel packs, seem to appear only during events. So if you can’t buy them during the event you have to wait till the next one. Would be nice if they were available for a few days or a week after an event.

Artefact packs, give NO information on what is in them or the percent chance of getting each tier that exists. A properly laid out game makes certain to show this information so people know which ones to buy to upgrade what they want.

The lack of information on chance of getting a good card or artefact will in fact turn people away from buying since they have no idea what they would get.

If I understand correctly, 100gems is roughly $1. If I am going to spend any money I want to know exact chances and contents of the packs because some of the packs can be pretty pricey.

#4

Very bad capture percent and capture chance layouts. I can understand wanting to make high tier cards hard to get but low tier cards should be able to be gotten extremely easily.

Going from legend down to common; a percent chance of actually being able to get a capture pop-up (if I were building the game) would be around L 5%, EP 10%, R 20%, UC 40%, C 60%. With these rates I would fix the maximum number of capture chances on each map to a specific number so it didn’t totally get out of hand.

Commons being 1 point in the portal, capturing enough to get a single UC would still be a lot of time and coin even if they were popping up quite often.

That is my current list. I can tell someone put a lot of time and effort into the artwork and making a stable game, but without some major changes I can see a lot of people being completely bored or frustrated and leaving the game.

 
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Topic: Evilibrium / ** Update: March 10, 2016: Arena **

Why not just a sort of open tournament style? Each player battles all the other players. If there are 10 people in arena each player does 9 battles, and then have extra battles for tie breaker if necessary? Right now it seems like a big mess. Each round a maximum of 4 sets of players battle so all player don’t even battle each round. By having each player battle each other player regardless of win/loss, at least people would see a standardized method being used, instead of having to deal with bizzare guessing game of who might fight . This would also probably remove a lot of the weirdness where one bad battle could drastically change where a person should be if some sort of normal ranking/battling system was used.

 
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Topic: Evilibrium / ** Bug Reports **

Daily Quests are giving End Adventure quests above your current highest levels for that section. If Water is at 10/30, it will give you a quest to end adventure on map 11.

 
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Topic: Evilibrium / The event

Bought the witch pack and got a voodoo doll, no hearts or fairies wings. Random crap shoot part of the game is getting annoying.

 
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Topic: Evilibrium / ** Update: March 11, 2016: Grammar **

Without multiple dailies that is no reason to grind much. Those dailies kept the game from being a 10-20min check every day. And with the amount of griniding needed to progress that won’t look good for the game.

 
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Topic: Evilibrium / ** Contact Devs **

Portal doesn’t show gold border cards as gold borders everything is the normal one.

 
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Topic: Evilibrium / Post your invite code here

e21529c9

 
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Topic: Evilibrium / Post your invite code here

e21529c9

 
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Topic: Evilibrium / ** Contact Devs **

Daily Quest – Why does daily quest require me to complete a level I have never even accessed? Daily quest for water 11, when I only have water 10 listed?

 
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Topic: Evilibrium / Post your invite code here

e21529c9

 
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Topic: Evilibrium / Any Pack Contents List?

Is there a list of what can be found in each creature and artefact pack?

Would be nice to know things like if the “devils toys” pack give the artefacts that can upgrade the gold event cards or not.

 
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Topic: Evilibrium / Post your invite code here

e21529c9

 
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Topic: undefeated spider / [development] ideas & suggestions thread

A way to see the open hero types BEFORE you start a new game would be nice. Even if it is a simple button on the main page.

 
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Topic: Technical Support / Cannot load Gods of Arena from front page or find the game on Kongregate

Think it was removed but they never removed the entry on the currently popular list on the front page either. Clicked on it there and would not load so probably gone.

 
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Topic: Heroes of The Banner / Monthly Cards

You purchase with cash so the gem buy menu has to pop up.

 
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Topic: Heroes of The Banner / Explore Rewards

What happens usually is that if you click out fast, the rewards add once at the end of the battle and once when the rewards pops up and then goes back down in a few seconds or when the counters are checked again. Also, I have seen where there are rewards listed on the side bar, but when you win they aren’t there, which is probably a lazy load once thing on the server side.

 
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Topic: Heroes of The Banner / Game bug

Have you checked your bag? Once it is filled the books will be stuck in the extra slots and you have to recover them.

 
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Topic: RobotPet / Suggestions for upcoming updates

Fix the XP so it isn’t a simple flat XP add. Currently just starting out if you do the first mission 1-easy you get to level 4. While not a problem starting out as the XP just stacks and stacks, along with the tiny amount of drops in the infinity, the XP level of the robot just snowballs with the inability to get gear to keep going up in levels. Due to poor drops and hardly any weapon drops you are stuck at infinity levels about 1/2 of your current level if you are lucky. If it weren’t for an occasional decent daily and hourly drop, you get even further out of level synch.

A simple linear fix, if I am at robot level 4 and infinity level 1, give only 1/4 the XP to slow down the XP growth.

 
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Topic: Knight's Fable / Hell Clear Rewards?

Not having gotten all the scrolls listed I tried one dungeon about 18 times (5 free and 13 stamina) to see if any would show up. Out of 18 runs I got one of the training scrolls listed and one skill book that was above my current star level out of a chest.

This percentage seems a tad low overall, which is why the question is asked.

Are the clear rewards shown for hell dungeons only for the first time through or just the top possibilities for that each time you clear it?

If those rewards listed are only for the first time through then, mark it as CLEARED and show the normal reward table. If not, you might want to adjust the system to give out a bit more of the listed rewards.

 
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Topic: Kongregate Multiplayer Games / [Aviator] 24 hour market refresh too long

Unless I have the only plane in the world the markets should refresh a tad bit more often. The two biggest problems with this are the item quests are given even if there isn’t sufficient stock in the markets you have opened and the fact that opening a new market doesn’t always give the item you are looking for.

I would suggest in addition to the 24hours full market refresh. A minor refresh every 6hours. The minor refresh rules would be as follows.

  1. If the market is completely empty, add 2 item types
  2. If the market has less than 4 item types, add one
  3. If the market has very low supplies (less than 5) of more than 2 item types; remove one and restock the other.

This would smooth out game play.

 
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Topic: Kongregate Multiplayer Games / [Aviator] Market Lists

Where is the list of last known market items for each city? If the markets don’t shift in a 24 hours period then there should be some easy way of listing that.

 
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Topic: Dino Battle / Bugs & Problems

There appears to be no SEND ALL button in gifts. In games where you get tons of fake friends for bonuses this is absolutely necessary.