Recent posts by Elkian on Kongregate

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Topic: Forge of Gods / Bugs

Having the same fusion issue. Also, do the dailies reset after some point? I know for a fact I haven’t missed one but I’m somehow back to day 1. Unless it actually does rollover twice a day.

 
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Topic: Forge of Gods / Bugs

ID: uypayv

I didn’t manage to screenshot it, but I am also experiencing the Ruby Crypt 5 issue. There is actually a small thread of people who have run into this.

 
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Topic: Forge of Gods / Bugs

Is anyone else getting incredibly poor yield with the capture pendants? 51% capture rate, I don’t think so. I’ve used about thirty of them and gotten all of two captures.

And the percentage decreases for some reason, too. It’s a pretty thinly-veiled sales pitch for the capture cameras.

 
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Topic: Star Era / How to report issues or submit suggestions

Originally posted by Elkian:

I seem to have run into an issue where when starting a battle, only one card in the group actually goes into the fight! I’ve been mashing the Skip button on a lot of fights, so I only just realized why I’ve been losing to easy opponents without dealing hardly any damage.
For example, I just got into a fight with LinLin, and instead of my 40k+ strong card group, only Jekart appeared – and I only had his HP and Power to wield.
Like I said, I’ve had several weird fights where I’ve lost with a strong group to an easy opponent, so I don’t doubt this has happened before.

EDIT: Yep, it happened again when I rechallenged the same infector with the same group. What the heck?

Update on this. I’d noticed that sometimes you could go into a fight even when you lacked the required energy, but just thought it was a bug. However, I’m now pretty certain these two are connected – that is, if you try to go into a fight with inadequate energy, instead of shutting you down, the game lets you do battle with as many cards as you can afford to bring in.

I can sort of see, in theory, why this might seem like a good idea, but when you don’t inform the players of it and don’t provide anyway to turn it off, it turns into a massive pain.

 
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Topic: Star Era / Mysogynistic and boring.

Yeah, same. I’m not surprised at all that this game has been featured on EscherGirls, but I really do enjoy playing it. There’s just some really, really weird/creepy anatomy choices. The sheer number of artists involved kind of makes it weirder, you’d think there’d be a little more accuracy.

 
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Topic: Star Era / How to report issues or submit suggestions

As for suggestions: I would really like some kind of settings besides “Sound On/Off” (which it doesn’t even remember when you log back on). For example, some kind of choice in how much animation you see, possibly a quality setting, etc. I also have no idea where, if anywhere, the clock is for when the day ends/begins, and I would like to know instead of guessing.

I don’t care about the storyline, but the intro writing/translation is awful. I’ve learned more through trial and error than the tutorial, which covered basic functionality but doesn’t explain why anything works the way it does. And there doesn’t seem to be any way to go back over that information, either.

 
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Topic: Star Era / Mysogynistic and boring.

@Arya – Just because something’s common doesn’t mean it’s good.
I definitely have issues with some of the card art, but the game itself is pretty interesting. It’s not just cheesecake poses slapped onto a terrible design.

 
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Topic: Star Era / How to report issues or submit suggestions

I seem to have run into an issue where when starting a battle, only one card in the group actually goes into the fight! I’ve been mashing the Skip button on a lot of fights, so I only just realized why I’ve been losing to easy opponents without dealing hardly any damage.
For example, I just got into a fight with LinLin, and instead of my 40k+ strong card group, only Jekart appeared – and I only had his HP and Power to wield.
Like I said, I’ve had several weird fights where I’ve lost with a strong group to an easy opponent, so I don’t doubt this has happened before.

EDIT: Yep, it happened again when I rechallenged the same infector with the same group. What the heck?

 
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Topic: Monsters & Dungeons / Suggestions & Ideas

Some kind of anti-lag measure would be helpful. I’ve played some games that could auto-detect lag and pause the game or something. At the very least, a way to lower the quality?

 
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Topic: NovaLode / Suggestions

Seconding the pickaxe repair suggestions. Some way to create them would be nice too, but it’s a little ridiculous to just toss a tool the instant it breaks.

And yes, please either link the fabrication bays or at least put an exclamation point on both the map and the screen over the bay so it’s easy to tell where to go! As for the item storage-dealing with other people’s fabrication, what about a Mine/All/Friends/Contributed To kind of button (like chat channels)? The last one showing any project that you have contributed resources to. That should definitely default to Mine, too (or default there and then let you change Default in a menu), otherwise it’s going to be a confusing pain.

Also, PLEASE increase speaking distance! I can’t talk to someone who is effectively three feet away from me.

 
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Topic: Outernauts / Support Issue Thread

Player ID: 55825719

I’e only noticed this on Captain Bones’ hideaway, in the last day or so, but occasionally there will be several rounds where my monster uses the same attack without giving me a chance for input (ie three rounds of Blizzard before I can do anything). It happens in one-on-one style battles and multiple battles, it happens if the enemy switches out or faints (ie Blizzard, enemy faints, new enemy in, Blizzard twice more). It is especially prevalent with my Frozzo, and it will even let me do input for allies but not for that one monster. It’s gotten me nearly killed twice already and is extremely annoying. The enemy monsters can choose a variety of moves while I’m stuck with this.

EDIT: Thanks, EK. I figured that out later after actually reading the attack description. _

 
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Topic: Outernauts / Support Issue Thread

Player ID: 55825719

Hi! I really love this game, especially how it facilitates friends helping you and teamwork without beating you over the head with it. My issue isn’t so much a bug as a dislike of the design – the inventory system seems extremely convoluted and clunky. It can be difficult to know exactly what I have at any given time. At the very least, could there be some way to check only what you currently own? And maybe check what if anything you need more of to make a recipe.

Aside from that, I noticed during the Molten Fields quest that Sludge Canisters only register after that particular quest is given. It seems kind of problematic for you to be able to uselessly open the chests beforehand and afterwards, especially since I emptied a few right before getting the quest and panicked a bit. It works out in the end, but seems a bit hectic? I don’t know if this is a personal bug or how the quest is designed.

Anyways, thanks for making such a great game! It really feels like it was designed with the player’s fun in mind.