Recent posts by Jornac on Kongregate

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Topic: Global Assault: General / The Cerberus dilemma

Blitz and Strike-All should exist in only one unit since it can be so massively devastating. I always have to brace myself when the enemy drops a Cerberus, but it’s not as “game over” as it used to be. Let the mission repeat!

 
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Topic: Global Assault: General / Some Overkill Event Charts

It would be nice if the Devs would release a chart or even a simple plaintext file with the guild rankings for every 5 minute update interval. We would be able to see how the event progressed how much damage the squads were doing (hourly, daily, etc)

We can dream

 
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Topic: Global Assault: General / [Dev] Upcoming PvP changes

If enemies are randomly going to pop up on my map without me even looking, can you please let us sort our opponents in list form? It’s sounding like I’m going to have to search the whole globe every morning just to take stock of what I’m facing. Get rid of decay, if I’m full, the auto-scans will just cover them up

 
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Topic: Global Assault: General / {To Dev} Squad Health

You regenerate 90 health and 1 scan every 15 minutes. That’s all there is to it.

From 0 health the base regenerates in 4 hours, a little bit longer if you get smashed down to -300. The thing is, during your day as long as your squad health doesn’t fill up all the way you aren’t “wasting” health.

Let me explain the scenario to you:
You start the day with 1250 squad health. Let’s assume you play sporadically during your day for a total of 12 consecutive hours. Like I said earlier, you recover 90 squad health every 0:15 so every hour you recover 360. For 12 hours you can recover up to 4320 squad health, add on the 1250 you started your day with and we arrive at 5570 total squad health for the entire day.
Now you can get blasted in the first 4 matches of the day and lose all of your health right away, that means you will have to wait 4 hours to recharge fully, or keep waiting to recharge to 0. OR if you can manage <90 damage every 15 minutes you will both recover the same 4320 squad health during your day.

My point is, what are you asking for? Increasing total squad health without adjusting the recharge rate only gives you a boost when you start playing, you will still be waiting just as long to recharge the same amount of health. You start with 8 scans, are you suggesting we increase scans, health and their respective recharge rates proportionally? Everyone wants more, but why do you?

 
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Topic: Global Assault: General / [Dev] Overkill Guild Event

I don’t even want to know how much money people are going to be dropping on this event. It’s definitely not cost effective for the rewards, hopefully the next event won’t be a cash grab and we can actually try to get some healthy competition going instead of this cash race. Free units for doing what I already do is always nice, but these events really feel like an afterthought. More reward tiers gives people something to strive for, the rewards can be silver or scrap, it doesn’t have to be a unit.
This new map system is terrible. If I’m away for a day my map gets wiped clean. For some reason I scan over enemies despite the fact that ALL OF EUROPE IS OPEN AND AVAILABLE! I now have less opponents, this doesn’t make me want to pay for more scans, it makes gameplay frustrating.

 
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Topic: Global Assault: General / [Dev] PvP Upcoming changes

This is an unfortunate update. It was nice to be able to have a back stock of opponents saved up. Sure they were to hard to defeat one day, but after I upgrade, they are suddenly more beatable. Now, I don’t have those saved up scans to pick away at when I’ve got health remaining and my scans have run out. Why can’t you give us the option to see our opponents in sortable list form? We are talking about basic functionality that has been around for 20+ years. You have removed many of my options for opponents, why are you taking away options from us? I would like an explanation because this update doesn’t make much of any sense to me. There are many better ways to declutter the map, so please elucidate the matter Devs.

 
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Topic: Global Assault: General / need help to select

ONI is a good GE counter because it has strike all and suppress, god utility, but still it’s the last option.

Grey Eagle first, it’s the best unit to open with because nothing can do as much damage! Dirge is an amazingly complimentary 2nd unit to play. I was using Razor ammo before, it was very nice to be able to counter a GE in one move thanks to the 7+3 of the GE and the 5+3 of the dirge. But but but! Mark +2 has DEVASTATING consequences because you can double dip on the bonus. Mark 7 and Strike 8 is devastating, you can two hit a lot of units with that alone. You can win a match by playing GE Dirge GE, if their units don’t have camo it’s alllll over.

 
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Topic: Global Assault: General / The myth of squad power

There isn’t anything to read into with Squad Power. It is intentionally ambiguous. I have 7 5* and 1 4* units, unless I’m messing up the math, I have the same squad power as someone who uses 1 6*, 6 5* and 2 4* units. Squad power let’s you know what their total potential is, without giving you to much specific info.

But most importantly, our opponents units are randomly deployed. What I’m getting at is that the order in which your units become available as relative to the random enemy units that get deployed is the most important part. If your enemy drops a trident and you don’t have any available armor, you’re going to be starting from behind. If your first unit doesn’t have camo, you risk getting marked by a Dirge.

The order is the most important. These metrics are just noise.

 
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Topic: Global Assault: General / need help immidietly

You can’t heal in this game, the best you can hope for is to nullify damage. You can suppress your enemy, you can also use armor and barrier. Armor is the only reliable and constant option. Titanium Plate on a Zeus is a godsend, especially when facing enemies with 4* squads and especially when trying to defeat the Grinder. After you convert your Zeus into a Grey Eagle, that armor will still be useful on a Crusher or a Sandstorm. Armor is the only way to counter berserk on the first drop of a match.

Razor Ammo is ultimately the most useful utility, but that wasn’t his question.

And I think Razor is a great choice for an ONI, scatter is great if you have Mark or Mark all.

 
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Topic: Global Assault: General / Crusher or Trident?

Crusher provides so much protection. You will tame Tridents with it once you put Titanium Plate on it. You will get more units from standard drops, it’s only a matter of time. How many crates do you open per day?

 
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Topic: Global Assault: General / {To Devs}We really need new units for F2P players!!!

Originally posted by OdinGuru:

3 fusion combinations for new base set 5*’s are open:
Galvanizer + Spitfire
Raider + Spitfire
Raider + Zeus

Just saying….

All 3 of your options would require duplicate 3* components.

Spitfire requires Phoenix and Guerrilla Tank, Raider requires Phoenix and Auroch. That is two Phoenixes, one Auroch and one Guerrilla Tank. All 5* Fusions have been from 4 unique components so far. Not to say the trend cant change, but at the current moment: Phoenix, Mule and Fury get used in two recipes, Guerrilla Tank and Auroch get used in all three recipes. Current Model: (F:2 A:3 P:2 GT:3 M:2)

Spitfire + Galvanizer would increase the demand for the Guerrilla Tank.(P:1 GT:2 M:1) = (F:2 A:3 P:3 GT:5 M:3)
Spitfire + Raider would increase the deman for Phoenix. (A:1 P:2 GT:1) = (F:2 A:4 P:4 GT:4 M:2)
Raider + Zeus would increase the demand for Auroch. (F:1 A:2 P:1) = (F:3 A:5 P:3 GT:3 M:2)

Spitfire + Raider is the only one that makes any sense. Doubling up on Phoenix doesn’t seem smart in my opinion, but its a more even distribution of fusion recipe ingredients.

I have added in images for my idea for adding onto the fusion tree. If you fuse New 4* #1 and New 4* #2 to get New 5* #3, you would double up on the Falcon in the final recipe, but you would end up using every 3* unit 4 times. If you don’t you end up with (F:3 A:4 P:4 GT:3 M:3 Fa:2)

= Fusion Tree with Falcon and Wolverine incorporated =

= 5* fusions, showing 4* and 3* components =

 
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Topic: Global Assault: General / {To Devs}We really need new units for F2P players!!!

You need a lot of F2P players for the P2W players to beat up on. We understand that P2W units have to be more powerful than free ones (Defiance……) or else their only value would be that you saved time and scrap compared to free units.

Go join a thread about creating new units, if we the community can put together a decent list of proposal units, they might be less inclined to ignore our constructive feedback. Another thread of [Devs] moar units plz!!, with no explanation, it’s just hot air. Register your concerns with constructive criticism.

 
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Topic: Global Assault: General / And now 4* p2w units are better than 5* f2p ?

How was the Dirge nerfed? What changed about it? Stats or how the skills work?
And it’s not really fair to compare a quad to a dual, even if they are equivalent levels. A Shadow Galvanizer looks like a much stronger choice than the Mournful Dirge, if it wasn’t the Galvanizer would be useless. Duals are usually weak, the quads are a much bigger improvement.

 
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Topic: Global Assault: General / [To Community] Design your own 5* Unit

Would anti-Mark and anti-strike be worthwhile as individual skills? They would be partial protection defensive skills, splitting camo into separate pieces. What about armor that reduces damage from Strikes?

My unit idea:
Sunlight Vulcanizer
Attack: 6,8,9
Health: 30,36,40
Camo: 2,2,3
Rally: 4,5,8
Suppress: 5,7,8

It’s a grown up Galvanizer.

 
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Topic: Global Assault: General / [To Community] Design your own 5* Unit

I don’t think having 0 attack stops you from using shrapnel, look at the Earthshaker it has 1 attack, but still uses shrapnel, it just deals no damage to the enemy in front of it, which is odd.

Lots of interesting combinations so far, I’m liking the creativity

 
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Topic: Global Assault: General / [to devs] Cerberus crate

Blitz and Strike-All, thank god nobody can have more than one. Fusing it would just add a new layer to our current predicament. Instead of haves and have nots, you’ll get people with dual fused ones, and now people who just have a single and what a way to fuse it, and you will still get people that missed grinder.

Don’t sell it, let it be a recurring mission, and why do missions need timers? They give you goals, instead of stress. I’m finally on the last stage of Evolution, its been a month!

 
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Topic: Global Assault: General / Grey Eagle

Originally posted by axa1974:
Originally posted by pipsss:

To anyone who wants to nerf eagle(those are probably just some $ spending whiners, who are angry because they cant always win aginst eagle). What will counter dreadnought, seraph, defiance, caledonia, ferebral, zephyr, behemoth, ares, phantom??? With eagle you have at least a chance, with ONI and dirge you can just run away.
WE NEED MORE BASIC UNITS, not a nerf.

+1
Game need more fusing option. Too many unit can’t fuse and useless

In terms of fusionless units, there are 2 1* units, the Wolverine is the only 2* and the Falcon is the only 3*. There are six 1* units that are only used once while the rest are used twice. I proposed a fusion structure that incorporates all of those units, while giving us a handful of new units:
(1) 1*
(1) 2*
(2) 4*
(3) 5*

That’s a bunch of new endgame units while adding minimal bulk to the earlier phases of the game. A fusion cylinder is less cumbersome then a fusion pyramid/tree in my opinion. The issue is, the Devs are busy running and developing this game, so we can propose the new units for them. We know what skills everyone else has, so without being redundant we can come up with new units based on the remaining skills, adjust attack and HP accordingly and BAM, proposed new units. I will be trying to brainstorm skill combinations for new units, I would encourage others to do the same. It would be a much more constructive to present the Devs with solutions instead of saying we don’t like something, please change it. The fact remains that we may not get new units because the Devs probably prefer to sell their new units for $$, point in fact, I doubt we would get a F2P unit with blitz and berserk, the cassowary is 4* and already exists. For offensive Blitz units we already have Spitfires for Pierce and Incendiary, GE for strike, Dirge for Mark, Raiders for Rally and Ember Firefly for Rally-All and Incendiary. Cerberus has Strike-All covered (thank god people can only have one), so we only have Berserk and Mark All left for unused skills. That’s a Cassowary (4* w/ Berserk) and Inquisitor (3* w/ Mark-All). I don’t think a strong Blitz Mark-All unit is a good idea, and with Berserk I think you run into the issue of what other skill will the unit get? If this new unit is a 4*, you don’t have to give it a 3rd skill but that would give us a Cassowary clone. If it’s a 5* unit, Blitz Berserk and Pierce is vicious, that could be a good option for dealing with late game armor. Strike could be damaging, but now we’ve got a naked GE, and more big Strikes zipping around. Suppress is useful, that would give us a more useful version of the Red Hawk (trade retaliate for Blitz).

I could keep rambling, but my point is that the community can most definitely attempt to be more actively involved in the development of this game that we enjoy. Some people may think this sounds like homework, but I am interested in finding a solution to what feels like a stagnant endgame unit pool, please feel free to help.

 
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Topic: Global Assault: General / Grey Eagle

ONI gets super outclassed by the Defiance, that’s straight up F2P<P2W. A Grey Eagle is the best option for F2P offense, it’s meant to be a back row unit in the 6,7 or 8 spot so it can hopefully get that Strike to land. The only other Freemium unit with a decent Strike and camo is the SAW, and that can have a devastating attack but it’s slow to get the berserk building if you’re lucky enough to. The Buzz SAW would be the equivalent to the GE and it has Strike 7 instead of 8, but it takes an extra turn to start spitting out rockets.

In terms of building a pure offense unit, you will end up with the GE. Blitz and high attack means low health, camo for survivability means lower health still. For your final utility slot, we can chose from Berserk, Pierce, Incendiary, Strike (All) or the Offensive Support Skills: Rally (All) and Mark (All). Strike All is nice but always weak, Rally is useful but the Scav Raider owns that, Mark is unreliable, so if you want to do the most damage possible with one unit, you’re going to use Strike. So we get a camo Strike launcher, and a high damage blitzer in one. You can trade a little damage for a little health and you get the Dirge. In terms of opening moves, if you get a super soft target (no camo, no armor) like an ONI or a Whirlwind the GE can deal 17 damage while a Dirge can do 13. The Dirge has an offensive support skill, so that can boost teammate damage, and in the case of a GE, you get twice the bonus thanks to strike if you connect. GE, Dirge is a good aggressive open, I am sure Scav Raider with GE, or Scav & Dirge could work well to. Pure offense, just blitz and rally or strike and mark, boost your damage until your enemies explode

 
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Topic: Global Assault: General / TO DEV - NEW IDEA

If I had that much control over the battle I would never lose. The extra equipment materials is somewhat annoying, and it would be nice if we could see how much we have in storage without having to research everything. The materials are essentially free to acquire, so if you’ve got a ton of extra, meh, no big deal. Keep thinking of ways to use the excess materials though, thinkers welcome

 
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Topic: Global Assault: General / Grey Eagle

The GE is a good unit because it’s good on offense but low on health. It’s easy to defeat when it’s on defense. That’s a win win. Armor is massive at higher tiers, so it’s mainly just a weak unit with a strong strike. The ONI is still good, it has great utility, and it’s a good team player, throw razor ammo on it or Barrier +2, or Suppress +2 it just helps everyone. The lack of reliable barrier placement is a tough pill to swallow, but I don’t think it’s impossible. I am however on the Blitz train because it’s tough to pass up such a strong open. You can end a match in the first 3 moves with Blitz, Strike and a strong attack.

 
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Topic: Global Assault: General / Grey Eagle

For offense, it’s a great way to open and defeat non-armored foes. Enemies with camo don’t have armor (except for the cerebral), and if you can tie up units with cover your GEs are going to pick units off while clearing their lane and catching an occasional mark. On defense you just need to respond to them and place your GE second, or get some armor in front, or let the Myrmidon walk over, they will die after their next round.

Camo is good because they never get marked, and they can shrug off a strike or two, they are great when played later in firing order than a Cerberus, ONI orZeus. Blitz is a momentum changer, you can win a match in the first 2-3 moves. Two GEs and a Dirge are a knockout blow to a lot of starting orders you can face.

 
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Topic: Global Assault: General / [To devs] Feedback for Bounty event

Work in reward tiers where you just get scrap. I’ve got a full squad of 5* and a Cerberus, I lost 2 maybe 3 rounds at most, and I ended up #104. So close to the SAW!! It was a fun event, the map bug was a little annoying, having to use the arrows to find the bounty opponent was tedious. Could we get the option to see our available opponents in List form? Sortable by squad power or dominance, alphabetical or guild.

Having 12 hours to complete something let’s us have a life which is nice. Having a finite number of opportunities is a great equalizer, when the goal was to rack up total damage, $$$ was king, the bounty event was a bit more level, you just compete against players with similar squad power. I think the squad power difference between a squad with all 5* quads and me is less then 200. So if they lose one round and I don’t, I can overtake them.
It was strange taking on squads with behemoths, zephyrs, and those other vanguard units. When all of the units are barely upgraded and your base only has 85 HP (thank god), it was an awkward fight. The Badger is as devastating as i thought it would be. Please don’t make equipment that increases shrapnel. Will laser and shrapnel double effect the units in the row of attack?

 
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Topic: Global Assault: General / Red Hawk concern

It does not have camo or cover, it only has one thing that effects another lane of units. Compared to M/A on the hunter, armor cover and berserk on the sandstorm, armor cover and barrier all with the crusher, and the Myrmidon is self explanatory. Reaper is a fat slab of HP with massive damage and incendiary for whomever is unfortunate enough to be on the receiving end of it and a big rally buff for whoever is lucky to receive it. What I’m getting at is the Red Hawk isn’t a strong team player. It doesn’t buff any other units, and it only attacks what is in it’s lane. It has retalliate and a strong attack, but without armor it’s only so effective, and without camo it’s a sitting duck. It has a good suppress, but other units with more utility do that as well.

 
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Topic: Global Assault: General / [Dev] Upcoming event - Bounty Hunter

I know this isn’t the best place for new unit ideas, but the Zephyr reminded me of an idea I had last month, I don’t think we need another Mark All unit but my prototype has Mark All:2 Mark All:1 Mark All:0: It will burn through enemy camo, and it will be a weak mark at best. The base unit is only MA:1 MA:0, the 3rd one won’t get added on till dual.
Suppress is under-utilized, thank god.

The Vanguard units have less upgrade tiers, dare I ask how much they cost to upgrade?

 
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Topic: Global Assault: General / Myrmidon or Sandstorm?

I thought the same thing about the scarcity, but some days you get lucky, and since you can fuse premium units from 3*, you can get a thunderbird, jackhammer, needler, tomahawk on occasion. I am averaging a ~0.9% drop rate for 3* units. 3x Zeus, 3x Galvanizer was such a fun time, enjoy it will you can, stack scrap and upgrade units in storage. I went with a Dirge first, it works well with your existing Zeus’, and it allows you to get the armor out first and still benefit from a mark. Not much camo in 4*, enjoy it will you can, saturate your foes. Make spitfires to fuse with the Zeus, Raiders for the Galv.