Recent posts by Jornac on Kongregate

Flag Post

Topic: SAS: Zombie Assault 4 / Your Most Fucked Up Moment

Bought High Roller in a NM match with a level 100, as soon as I purchased it, the game crashed HARD. $147k and 1 NM ticket down the Tuuuubes

Even better, I had 4 strong boxes in pods. the final boss had 2 bars left, and i lost the ability to move in the middle of the map. I had full health, but that doesn’t matter when a boss can just take free swings at you. Needless to say, I lost everything, and wasted 15 minutes of my time. No idea why you lose the strongboxes you have already picked up, you don’t lose the cash, ammo or equipment. Just piss poor game design.

 
Flag Post

Topic: SAS: Zombie Assault 4 / another championship...

Keep dreaming. This game is functionally inoperable, but that doesn’t stop people from trying to play it. I have lost millions in cash and hundreds of event points due to this game not being able to handle itself. It is incredibly difficult to play this game while you are suffering from an input lag that exceeds 3 seconds, ontop of not being able to rotate. I spend 50% of my time in this game loading maps. SAS4: Lag and Loading, the real enemies.

 
Flag Post

Topic: SAS: Zombie Assault 4 / The new gamemode (Virus Samples)

Anything is better then LMS, talk about a dickshow. You might get bumrushed by all dark minions in the first :15, or all of the bosses might converge on you. The map is a fucking maze, and the waves are random and 5x harder then NM of the equivalent level. The whole event caters to lag abusers, people who just stand in front of 4 wickers and 5 savage regurgitators without losing a single bar of health. Can’t wait till this shit is over so I can get a reward, throw out the junk I get from the boxes, and continue grinding missions for dogshit rewards.

 
Flag Post

Topic: SAS: Zombie Assault 4 / The new gamemode (Virus Samples)

Originally posted by nt9w0:

its….honestly,i find it extremely fun but the lag….my god the lag…..it should have been called the lag battle or something…objective see if you can fight lag better than the other players :p but yes,its way too derpy and possibly unfair….

Yeah, the biggest enemy is the lag. At times I had a 3 second delay between input and action, and I could not rotate. Some rounds were very fun, but its always aggravating to kill a big vial boss, then die, and wait to respawn while the points just vanish in front of your eyes. Its a fun game mode, I appreciate any opportunity to get higher level crates as rewards, no decent pulls yet but at least I get some free money.

 
Flag Post

Topic: Global Assault: General / [To Devs] That Was Fast...

They are playing you guys like puppets. They created a bottleneck for the firefly, you need it for important fusions but it is a rare drop. They give one to everyone, and they get praised. Thanks for the crumbs, lets not forget about the rest of the shitpile.

 
Flag Post

Topic: Global Assault: General / DEVS Thank You

Originally posted by Firestormuk:

its almost like there has been more trolling for this positive thing than when they do something negative lol If you can’t even be happy when they do something good why are you still playing this game lol

This isn’t a good thing, is the problem. Three new dangerous precedents have been set:

1. Limited time release units (get em while you can! or maybe $$ later)
2. Units with inherent bonuses (Re-release everything again!! Will I fuse my +2 incend firefly now, or maybe I will get a +2 attack one in the future?!, I already have a quad, guess I am fusing more units AGAIN! its a circle jerk)
3. uber-equipment. We have wildfire rounds and ghost system before, but now we can see that the Devs have plans for multi-bonus equipment and other shit that is much stronger then the freely available stuff we can fuse. The gap between what is freely available and what the Devs release (very limited time or for mondo $$) is widening, you gotta pay to keep up.

At least the rewards are useful (unlike the raid or league) and attainable for many (unlike the raid or league).

So they get a +0.5 now, but its looking like a -100 in the future. This same shit happened when they started to release units like the Cerebral, creating a P2W unit with Armor and Camo was a sign of things to come, and that prophecy has ended up being much worse then any of us could have possibly imagined. I for one cannot wait until this event is over, getting hit for 14 from incendiary during an off turn is fucking insane, whoever thought that was a good idea, is not a smart person. Rhea and Calamity got a buff, they really didn’t need it. Another half baked event, more bad omens for the future. And thank GOD they finally remembered how to create a fusion tree, even if it is only for T5 into T6 units, and oh wait, they are P2W. :rolleyes: more lip service, negative substance

 
Flag Post

Topic: Global Assault: General / League Information


took 2 samples today

 
Flag Post

Topic: Global Assault: General / [To Devs] That Was Fast...

The event is the sex, the worldwide incendiary buff is the chlamydia. The event is over before you know it, but you’re going to get burnt everytime you engage with someone for the next 2 weeks or however long this clusterfuck is on for.

 
Flag Post

Topic: Global Assault: General / Hellfire Firefly, what it means for the future

More units that are only available for a limited time and offer unique advantages. Expect more unit fragmentation. Need a way to re-stimulate a stale F2P unit base? introduce units we already have, but with inherent bonuses!! that way, we can all fuse the same exact units all over again, but now with a slight bonus!

Instead of new units, we get re-issued old units. half assed, so half assed.

 
Flag Post

Topic: Global Assault: General / [wtf Dave] Campaign to hard...

If only we had some way of knowing what level of incendiary our units are effected by.

 
Flag Post

Topic: Global Assault: General / The main issue with the emerging meta and matchmaking

adding vanguard units was a bonehead move on the Devs part. DOM is a better way to gauge how good your opponent is, that is assuming your opponent has not been manipulating their DOM to artificially lower it. The bumrush of P2W units has massively unbalanced the game, there is a glut of high powered end games units and these units completely overpower the people who don’t have them. A simpler solution is to not pair F2P squads with massively P2W squads. If you have 2 or less P2W units, you wont get paired with played who have 3 or more P2W units. If you have 3, you wont get paired with players who have 4 or more. something to that effect. P2W players can still beat up on my lifeless AI squad, I don’t care about that, I just don’t want to see their shit, we are playing different games at this point, P2W does so much more damage its not even a fair fight. The map clearing PvP is the bread and butter of development in this game, it doesn’t need to be so fucking complicated

 
Flag Post

Topic: Global Assault: General / [to devs] Please remove Storm Shield from 200 WT coin crate

Why doesn’t the crate show its contents before you open it. This is how every other crate operates.

 
Flag Post

Topic: Global Assault: General / [To Devs] Auto Barrier

Originally posted by Bodaciouz:

I think what this community needs to realize is that this development team cares very little about good will or a positive relationship with its playerbase. In fact, I don’t think I have ever seen a game that listened less to its community. Fully developed console and pc games with mammoth playerbases like Destiny and World of Warcraft actively listen to and react to legitimate player concerns and requests and make development decisions based on them. They can be aggravating and vague most of the time but their products evolve and shape into worlds that players want to be a part of and compete in. On top of that those games are far cheaper and you can be competitive in them for the same amount of money that anyone else puts in. Obviously this style of game is different because of how income has to be obtained and a dramatically smaller pool of people from which to draw that money but it is incredible how little the devs seem to care about putting in simple changes such as this one that would buy them immediate good will. Almost none of their decisions seem to geared towards making anyone actually enjoy their game more and it has become confusing to watch it develop this way. At the rate p2w win units are being developed and actually made more expensive then they were initially, f2p players will have start to have an incredibly low chance of beating anyone who can afford to pay 2 to 4k dollars a month without a reasonable way to obtain league units. Im pretty sure that line, an external communication app, is the only reason the game survives. The social aspect keeps people involved. But I imagine it will be difficult for many to find reasons to keep playing in light of the poor development decisions being made at this point.

Here’s your Pulitzer. Thank you for your summation of the situation at hand. This game is not headed towards longevity.

 
Flag Post

Topic: Global Assault: General / League Information

Originally posted by mnblkjgg:

Interesting stuff. I love data and charts!

We all love to look at nice shiny images! It keeps us spending time in the game which is something you think the Devs would want. Use the troves of existing information you already have, present it to the players.

Here for example, I compared all of the players to the player in front of them. We only have 3 data points, but it looks like the gap increases over time (so far)


 
Flag Post

Topic: Global Assault: General / League Information

We are several weeks into the League now, so we should be at a point where we have some past info that can be sorted an analyzed. Maybe one day we will get the option to export the league tables to a simple text or .xml file, oh boy, think of the possibilities.

The first graphs show the state of my league at 3 different times. 12 and 14 hours apart. In a better world, these charts would be continually updating, we would also be able to compare to earlier time periods in the week. The two green lines show where the Promotion slots are, the red lines show the Relegation slots. The vertical black line is my position, the dotted black line is everyones current score +20 wins (since 20 is supposedly the max number of scans we can have at any one time. We all know that this isn’t the case, but I show the line for reference).



Summary:
Here are the 3 charts from above, combined into one. You can see how the total number of wins keeps increasing. It would be nice to see how this changes from week to week as well. Does the top player in gold average 330 wins? does it go up and down from week to week? Since leagues just measure total wins, it would be interesting to see which leagues have the most activity (wins). The summary table and raw data table are more for reference. If we could export the league standings we could actually match scores with players to see how effective everyone is being. The community is just such a massive resource, its mind boggling that the Devs don’t try to tap into us. They are swamped with whatever they do, let us help make our game more enjoyable for all of us.


 
Flag Post

Topic: Global Assault: General / first ember crate - saw

Platinum Crate should be all 4 star units. More killer, less filler. The rate at which we can acquire these units is already burdensome enough. All of these new F2P units are so needlessly cumbersome to attain. I am worried to open another league crate since my first one was so disappointing. I hope the Devs will release summary statistics for the leagues to let us know how they are faring. It would be good to see what the total points, total opens, % of each unit, etc. The Devs never share anything useful, just vague announcements

 
Flag Post

Topic: Global Assault: General / New unit coming soon!

Dave – 5 star
Attack: 12
Health: 38
Armor: 6
Camo: 2
Auto-barrier: 10

Doesn’t move, doesn’t get marked, this little turtle can be yours for $40 and a Vile’s Incinerator! Sign up today

 
Flag Post

Topic: Global Assault: General / Legion storage. to devs

We really need duplicates to stack like actual cards.

 
Flag Post

Topic: Global Assault: General / (to devs) laser is getting out of control

Originally posted by ZeroZone01:
Originally posted by Jornac:

Thanks abide. I just faced a 5 man short deck with 3 cerbs a fortress and a hunter+. That’s gotta be a fun offensive deck. Fusions don’t make any sense in my opinion. There shouldn’t be several copies of a unique that should be unique. But as we have learned, $$$ is king.

Sorry buddy u musta fought me while i was doing Raid lol….

It may have been, and it’s all good. I really wish we could build a separate squad for the raid to avoid this, luckily your squad has no camo so it was just a shooting gallery for my eagles. Where you taking out the Gate of the Foundry? And it’s not your fault the Devs can’t say no to the $$, I’m not hating on you.

 
Flag Post

Topic: Global Assault: General / (to devs) laser is getting out of control

You just missed the Underworld crate, it was active during the BH event. It was easy to miss, there were SO MANY $$ crates.

 
Flag Post

Topic: Global Assault: General / (to devs) laser is getting out of control

Thanks abide. I just faced a 5 man short deck with 3 cerbs a fortress and a hunter+. That’s gotta be a fun offensive deck. Fusions don’t make any sense in my opinion. There shouldn’t be several copies of a unique that should be unique. But as we have learned, $$$ is king.

 
Flag Post

Topic: Global Assault: General / [Dev] World on Fire Rewards and Campaigns!

Originally posted by Rudgutter:

The World on Fire event will be starting this Friday! It will include 3 new campaigns with new rewards!

The Ignition Campaign will reward the new Wildfire MK 2 (+2 Attack / +2 Incendiary)

The Fireball Campaign will reward a specially modified Firefly with the Hellfire trait! Hellfire will give +2 Incendiary bonus on the Firefly. The Firefly will be able to fuse with base regular Fireflies and upward. The Hellfire trait can be carried along with the fusions.

The Napalm Campaign will reward the new Bloodfire Rounds (+3 Attack / +3 Incendiary / +2 Health)

The campaigns will go in order of Ignition, Fireball and finally Napalm.

The event will run from Friday 5/15/2015 13:00 server time to Friday 5/29/2015 13:00 server time! A battle ground effect that improves Incendiary will be applied across the entire game. This means that normal missions, PvP, and Raids will all be affected by the effect!

Get ready to set the world on fire!

So if I fuse a hellfire firefly with a trident to get a myrmidon, and then I throw on the blood fire rounds, the myrmidon and all subsequent fusions will be capable of having +5 incendiary, +3 attack and +2 health as compared to a “stock”?

Edit: does damage from shrapnel initiate incendiary similar to laser and incendiary? Or is shrapnel like strike (separate attack), except it ignores camo? And will the Mauler be available from a standard supply drop?

 
Flag Post

Topic: Global Assault: General / (to devs) laser is getting out of control

This game has gotten out of control thanks to the insane amount of new units with exotic skill combinations. Barrier is the only thing that can mitigate damage AND abilities, if armor reduced the total damage of the laser attack, would barrier also have the same reducing effect? A Sandstorm with titanium plate has 10 Armor, throw a Barrier all over that and you’ve got 14 to 16 armor built up for the first attack. Laser is a tricky skill because it can be devastating or completely useless. It can be frustrating on offense because if no enemies line up in front of you you are essentially wasting the skill slot, having laser handicaps the unit, if it has camo it is going to have very low health so hope you don’t get blitzed. So in most cases you have a unit which stays in its lane and hope something tries to cover it, but most of the time you are placing a halberd behind armor, waiting the turn for it to start attacking, and by that time the front line enemy is already gone or your squad is decimated and your halberd is now exposed. The Kodachi is probably amazing because you just need your crusher out for that unit to kill everything, if you place it in the front row you might destroy the enemies back line unit after retaliating against the front line units attack, that is insane! The Claymore is probably a fucking wrecking ball, it looks like a Jawa Sandcrawler but is built like a Crusher, Kasper and Halberd all had a kid with massive armor, health, damage and cover with laser to make sure everything dies…

On defense you can’t do anything about a unit with laser getting placed in the back row of a lane that you already double stacked with soft units that may already be injured. It just rips you the fuck apart. If that unit has retaliate, you are dead faster. If that unit has cover, it is going to destroy everything you have. If a unit with laser comes out late in the game you are fucked, and chances are you already had to spread out to avoid the units with retaliate, and incendiary, and hopefully the limited amount of armor we have didn’t rush into one of these death traps.

What a dick show, we still have no new units, while P2W is still accelerating towards the moon. This is like a page out of the LOTRO playbook, its a free game! But you can actually only be competitive until a certain point, and then you have to start ponying up serious money to remain competitive. Or you can spend months trying to acquire units that are noticeably inferior to their P2W counterparts, which get acquired and put into service in under a week. F2P and P2W are completely different games at this point. Instead of sprinkling in P2W units, people have entire squads and the “Base set” is losing effectiveness every day.

 
Flag Post

Topic: Global Assault: General / [Dev] World on Fire event

Limited time bonuses, limited time access to new units? These crumbs aren’t going to sustain the F2P foundation of this game. Units need to be added to the fusion tree (assuming the Devs even know what a Fusion Tree is anymore), these one off units are not constructive for the community. Instead of us being able to build something, build towards a unit or have a goal, we are reduced to hoping upon hoping that the “random gods” are shining on us and we might pull a useful unit from a league crate every several weeks. Or we might pull a mediocre unit from the Raid. At least Raid units are T5, League units are exotic but weak and are only useful for the raids. Unless the devs are actually telling us that they want us to revert back to using T4 units. At the current moment there is no reason to progress past 358 SP (6 T5 and 2 T4), you will crush the people below you, and you’re not much weaker then opponents +15 SP. Since leagues are simply a measure of total wins and not inter-league matchups, as long as you have beatable scans and you clear your map you are going to do well. Its a good thing that squad health is being taken out of the equation for PvP, clearing the map is the bread and butter of this game, it shouldn’t be horribly challenging, this is where you “grind” to get your scrap, if you want to play all day you will earn more scrap then someone else, but you might still have the same exact units. At the current moment, if both players were of equal “skill” the player who plays more often would succeed in the league despite having the same exact units and everything.

Incendiary and Retaliate are spiteful skills because they hurt during the off-turn, which has some use on offense, but is most vicious on defense. Camo incendiary, retaliate incendiary, all of these skill combinations are direct counters to the GE or Dirge. The randomness of this game makes it frustrating to get one of these spiteful units dropped in front of you, they can completely flip the match on its head. The frequency of these “trump card” moments has increased in line with the release of these exotic P2W units. I would take a Folgore if I pulled one, I would use it in the raid as long as they don’t add more equipment or buff the raid units.

 
Flag Post

Topic: Global Assault: General / Get this scrap out of here

No, they are a constant reminder of a simpler time, when there was a story and less units, the gold rush hadn’t desolated the landscape like the Shattered Sun. Ironically the new “big event” is about a scorched earth, how fitting.