Recent posts by Jornac on Kongregate

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Topic: SAS: Zombie Assault 4 / Done with this mess

I don’t know what this new update was trying to accomplish, but it has made matchmaking and server connectivity even worse (didn’t think that was possible).

The rewards in nightmare are completely fucked, I got 10x the reward for completing the same mission the first time, the second time I got diddly squat. Does RNG apply to mission rewards now?

You will be very lucky if half of your team doesn’t DC halfway through a mission. All that money you spent on boosts and all of those nightmare tickets just got fwoosh flushed down the drain.

So in summation, lag has gotten worse, matchmaking has gotten worse, and rewards are completely fucked. If you are lucky enough to somehow slog through a mission, it won’t be worthwhile.

But its all good guys, more P2W weaponry, that is precisely what this game was in need of! I’m done with this bullshit for atleast a week, this game is more aggravating then fun now, so it is time to move on to something else.

 
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Topic: SAS: Zombie Assault 4 / Maxed random stuff (damage, armor, speed, critical etc.) [WIP]

How about Max Lag? That is the single largest factor in this game, and I have yet to see a single mention of it!

Does anyone have a current armor to resistance calculation?

 
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Topic: SAS: Zombie Assault 4 / [Lag so bad]...

Looks like my last post vanished (I’m used to stuff vanishing after a couple laggy rounds of Vials).

I was the top spot in the 2% spitter challenge bracket today. less then 50 kills away from being in the top 1%. No doubt, that all of those missed kills and untracked kills hurt me, this is the direct cause of such shit-tastic lag. I pray NK will work on their servers before moving onto anything else. I am getting robbed of Nanto boxes, event reward points, and its holding back my progress. This is the real cost of lag.

 
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Topic: SAS: Zombie Assault 4 / [Lag so bad]...

Acid Blood on DM enemies is the bane of my laggy existence. Your ROF is exponentially decreased, your movement is non-existent, but acid blood will never miss.

 
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Topic: SAS: Zombie Assault 4 / [Lag so bad]...

Originally posted by KanadeGod:
Originally posted by Jornac:

I couldn’t even pick up a strongbox that was next to me once the match finished, even though you are supposed to get 10 seconds of a clear map once the round is over.

You get the idea guys, tell your stories about how the lag has fucked you up, or fucked you over.

Reason: High Quality, Gore and VFX

Solution: Low Quality, Gore OFF and VFX OFF

ANTI =LAG=

How basic are you? Everything is cranked down to the minimum. I have been hearing “its not the game, its your connection!” for decades and it is getting stale. The weak spot is not my connection, or this computer, they have run many more taxing programs with much less effort or issue.

I can’t move my sprite halfway across the screen in 30 seconds. I think a healthy framerate is what 45 frames per second? some games, my framerate drops to what looks like 1 frame every 45 seconds, that is unplayable.

 
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Topic: SAS: Zombie Assault 4 / For a faster game loading speed

66 down and 16 up. It doesnt matter though, this shit takes forever to load and still lags with a fiber optic connection. Devs really need to streamline their work instead of focusing on new “fluff” for the game. It becomes completely unplayable

 
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Topic: SAS: Zombie Assault 4 / another championship...

Originally posted by tutu2you:

Neo, you and supporters of your thoughts, are narrow minded.

Realize that your statements carry ignorance and fallacies. Let me make this more understandable for your type in the 7 minutes I have.

“if you, one day go, and make a SAS 5 game…please, PLEASE, don’t even release it until all the performance issues are resolved so it’s at least somewhat playable”

Reality check, the game is playable, and for a undeniable majority of the community. Ever thought at all about why you’re different or how to resolve the issue? The devs aren’t motivated by players like you. There was nothing constructive about that. You aren’t informed enough to help improve the game. As I will say again below, do you even know what the game runs on? Flash? What about your OWN browser?

“i’ve played bigger and/or more resource intensive flash games (RPGS even) that lag far less than this over the years.”

Anecdotal fallacy. Your past experiences with other games has little to do with your experience here. Those games may be running on a different engine or some other issue.
I doubt you have even looked at all into why you are experiencing lag or if you even have the mental capacity to do so. What have you done in order to solve your own issues other than take to a forum and weakly complain? Do you even know what this game runs on? Do you take the time to take initiative and look on the infinite resources you have on google i.e. buy a new computer or use a different browser? In your response to this you’ll probably say you did look into this issue, when obviously you didn’t since there was no mention of such in your op.

You deserve a medal for your efforts and valor.

Save yourself some brain-ache and continue playing those RPGs instead.

After following all of the Devs steps to “reduce lag” nothing has changed. The Lag in this game is bone crushingly terrible. As relative to other more graphically intense games, SAS4 runs the worst. This game would run faster if I mailed the packets to the home server. Full 3d, immersive photo-realistic games run more smoothly then this flash game. 60 sprites on screen should not be bogging down our systems like SAS4 does, we moved past this a decade ago.

When you can’t even move for 30 seconds at a time, it kind of defeats the purpose of the event/game. Spending hundreds of hours carefully developing and designing weapons/maps/equipment is a complete waste if you can’t even see any of it. I saw a wopping 5 frames in a 3 minute match. That is unplayable. This game is a lot of fun, but MP is a complete clusterfuck. People lose millions of $, and countless rewards due to how bad the lag is. I can’t pick up a prize on the ground that is right next to me because the lag is just so bad. After the round, we get 10 seconds before we get booted, the server is so fucking borked that good luck picking up anything.

You can’t aim, you can’t move, you can’t play. Why you think those concerns are not important to the longevity of this game, is mind-boggling.

 
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Topic: SAS: Zombie Assault 4 / [Lag so bad]...

I couldn’t even pick up a strongbox that was next to me once the match finished, even though you are supposed to get 10 seconds of a clear map once the round is over.

You get the idea guys, tell your stories about how the lag has fucked you up, or fucked you over.

 
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Topic: SAS: Zombie Assault 4 / Your Most Fucked Up Moment

Bought High Roller in a NM match with a level 100, as soon as I purchased it, the game crashed HARD. $147k and 1 NM ticket down the Tuuuubes

Even better, I had 4 strong boxes in pods. the final boss had 2 bars left, and i lost the ability to move in the middle of the map. I had full health, but that doesn’t matter when a boss can just take free swings at you. Needless to say, I lost everything, and wasted 15 minutes of my time. No idea why you lose the strongboxes you have already picked up, you don’t lose the cash, ammo or equipment. Just piss poor game design.

 
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Topic: SAS: Zombie Assault 4 / another championship...

Keep dreaming. This game is functionally inoperable, but that doesn’t stop people from trying to play it. I have lost millions in cash and hundreds of event points due to this game not being able to handle itself. It is incredibly difficult to play this game while you are suffering from an input lag that exceeds 3 seconds, ontop of not being able to rotate. I spend 50% of my time in this game loading maps. SAS4: Lag and Loading, the real enemies.

 
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Topic: SAS: Zombie Assault 4 / The new gamemode (Virus Samples)

Anything is better then LMS, talk about a dickshow. You might get bumrushed by all dark minions in the first :15, or all of the bosses might converge on you. The map is a fucking maze, and the waves are random and 5x harder then NM of the equivalent level. The whole event caters to lag abusers, people who just stand in front of 4 wickers and 5 savage regurgitators without losing a single bar of health. Can’t wait till this shit is over so I can get a reward, throw out the junk I get from the boxes, and continue grinding missions for dogshit rewards.

 
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Topic: SAS: Zombie Assault 4 / The new gamemode (Virus Samples)

Originally posted by nt9w0:

its….honestly,i find it extremely fun but the lag….my god the lag…..it should have been called the lag battle or something…objective see if you can fight lag better than the other players :p but yes,its way too derpy and possibly unfair….

Yeah, the biggest enemy is the lag. At times I had a 3 second delay between input and action, and I could not rotate. Some rounds were very fun, but its always aggravating to kill a big vial boss, then die, and wait to respawn while the points just vanish in front of your eyes. Its a fun game mode, I appreciate any opportunity to get higher level crates as rewards, no decent pulls yet but at least I get some free money.

 
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Topic: Global Assault: General / [To Devs] That Was Fast...

They are playing you guys like puppets. They created a bottleneck for the firefly, you need it for important fusions but it is a rare drop. They give one to everyone, and they get praised. Thanks for the crumbs, lets not forget about the rest of the shitpile.

 
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Topic: Global Assault: General / DEVS Thank You

Originally posted by Firestormuk:

its almost like there has been more trolling for this positive thing than when they do something negative lol If you can’t even be happy when they do something good why are you still playing this game lol

This isn’t a good thing, is the problem. Three new dangerous precedents have been set:

1. Limited time release units (get em while you can! or maybe $$ later)
2. Units with inherent bonuses (Re-release everything again!! Will I fuse my +2 incend firefly now, or maybe I will get a +2 attack one in the future?!, I already have a quad, guess I am fusing more units AGAIN! its a circle jerk)
3. uber-equipment. We have wildfire rounds and ghost system before, but now we can see that the Devs have plans for multi-bonus equipment and other shit that is much stronger then the freely available stuff we can fuse. The gap between what is freely available and what the Devs release (very limited time or for mondo $$) is widening, you gotta pay to keep up.

At least the rewards are useful (unlike the raid or league) and attainable for many (unlike the raid or league).

So they get a +0.5 now, but its looking like a -100 in the future. This same shit happened when they started to release units like the Cerebral, creating a P2W unit with Armor and Camo was a sign of things to come, and that prophecy has ended up being much worse then any of us could have possibly imagined. I for one cannot wait until this event is over, getting hit for 14 from incendiary during an off turn is fucking insane, whoever thought that was a good idea, is not a smart person. Rhea and Calamity got a buff, they really didn’t need it. Another half baked event, more bad omens for the future. And thank GOD they finally remembered how to create a fusion tree, even if it is only for T5 into T6 units, and oh wait, they are P2W. :rolleyes: more lip service, negative substance

 
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Topic: Global Assault: General / League Information


took 2 samples today

 
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Topic: Global Assault: General / [To Devs] That Was Fast...

The event is the sex, the worldwide incendiary buff is the chlamydia. The event is over before you know it, but you’re going to get burnt everytime you engage with someone for the next 2 weeks or however long this clusterfuck is on for.

 
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Topic: Global Assault: General / Hellfire Firefly, what it means for the future

More units that are only available for a limited time and offer unique advantages. Expect more unit fragmentation. Need a way to re-stimulate a stale F2P unit base? introduce units we already have, but with inherent bonuses!! that way, we can all fuse the same exact units all over again, but now with a slight bonus!

Instead of new units, we get re-issued old units. half assed, so half assed.

 
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Topic: Global Assault: General / [wtf Dave] Campaign to hard...

If only we had some way of knowing what level of incendiary our units are effected by.

 
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Topic: Global Assault: General / The main issue with the emerging meta and matchmaking

adding vanguard units was a bonehead move on the Devs part. DOM is a better way to gauge how good your opponent is, that is assuming your opponent has not been manipulating their DOM to artificially lower it. The bumrush of P2W units has massively unbalanced the game, there is a glut of high powered end games units and these units completely overpower the people who don’t have them. A simpler solution is to not pair F2P squads with massively P2W squads. If you have 2 or less P2W units, you wont get paired with played who have 3 or more P2W units. If you have 3, you wont get paired with players who have 4 or more. something to that effect. P2W players can still beat up on my lifeless AI squad, I don’t care about that, I just don’t want to see their shit, we are playing different games at this point, P2W does so much more damage its not even a fair fight. The map clearing PvP is the bread and butter of development in this game, it doesn’t need to be so fucking complicated

 
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Topic: Global Assault: General / [to devs] Please remove Storm Shield from 200 WT coin crate

Why doesn’t the crate show its contents before you open it. This is how every other crate operates.

 
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Topic: Global Assault: General / [To Devs] Auto Barrier

Originally posted by Bodaciouz:

I think what this community needs to realize is that this development team cares very little about good will or a positive relationship with its playerbase. In fact, I don’t think I have ever seen a game that listened less to its community. Fully developed console and pc games with mammoth playerbases like Destiny and World of Warcraft actively listen to and react to legitimate player concerns and requests and make development decisions based on them. They can be aggravating and vague most of the time but their products evolve and shape into worlds that players want to be a part of and compete in. On top of that those games are far cheaper and you can be competitive in them for the same amount of money that anyone else puts in. Obviously this style of game is different because of how income has to be obtained and a dramatically smaller pool of people from which to draw that money but it is incredible how little the devs seem to care about putting in simple changes such as this one that would buy them immediate good will. Almost none of their decisions seem to geared towards making anyone actually enjoy their game more and it has become confusing to watch it develop this way. At the rate p2w win units are being developed and actually made more expensive then they were initially, f2p players will have start to have an incredibly low chance of beating anyone who can afford to pay 2 to 4k dollars a month without a reasonable way to obtain league units. Im pretty sure that line, an external communication app, is the only reason the game survives. The social aspect keeps people involved. But I imagine it will be difficult for many to find reasons to keep playing in light of the poor development decisions being made at this point.

Here’s your Pulitzer. Thank you for your summation of the situation at hand. This game is not headed towards longevity.

 
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Topic: Global Assault: General / League Information

Originally posted by mnblkjgg:

Interesting stuff. I love data and charts!

We all love to look at nice shiny images! It keeps us spending time in the game which is something you think the Devs would want. Use the troves of existing information you already have, present it to the players.

Here for example, I compared all of the players to the player in front of them. We only have 3 data points, but it looks like the gap increases over time (so far)


 
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Topic: Global Assault: General / League Information

We are several weeks into the League now, so we should be at a point where we have some past info that can be sorted an analyzed. Maybe one day we will get the option to export the league tables to a simple text or .xml file, oh boy, think of the possibilities.

The first graphs show the state of my league at 3 different times. 12 and 14 hours apart. In a better world, these charts would be continually updating, we would also be able to compare to earlier time periods in the week. The two green lines show where the Promotion slots are, the red lines show the Relegation slots. The vertical black line is my position, the dotted black line is everyones current score +20 wins (since 20 is supposedly the max number of scans we can have at any one time. We all know that this isn’t the case, but I show the line for reference).



Summary:
Here are the 3 charts from above, combined into one. You can see how the total number of wins keeps increasing. It would be nice to see how this changes from week to week as well. Does the top player in gold average 330 wins? does it go up and down from week to week? Since leagues just measure total wins, it would be interesting to see which leagues have the most activity (wins). The summary table and raw data table are more for reference. If we could export the league standings we could actually match scores with players to see how effective everyone is being. The community is just such a massive resource, its mind boggling that the Devs don’t try to tap into us. They are swamped with whatever they do, let us help make our game more enjoyable for all of us.


 
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Topic: Global Assault: General / first ember crate - saw

Platinum Crate should be all 4 star units. More killer, less filler. The rate at which we can acquire these units is already burdensome enough. All of these new F2P units are so needlessly cumbersome to attain. I am worried to open another league crate since my first one was so disappointing. I hope the Devs will release summary statistics for the leagues to let us know how they are faring. It would be good to see what the total points, total opens, % of each unit, etc. The Devs never share anything useful, just vague announcements

 
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Topic: Global Assault: General / New unit coming soon!

Dave – 5 star
Attack: 12
Health: 38
Armor: 6
Camo: 2
Auto-barrier: 10

Doesn’t move, doesn’t get marked, this little turtle can be yours for $40 and a Vile’s Incinerator! Sign up today