Recent posts by Jornac on Kongregate

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Topic: Global Assault: General / [TO Dev] Cover Fixing

Do you guys take issue with the fact that the functionality doesn’t match the wording, or the mechanic itself, which is to move out of lanes with no enemies to any free space in a lane with enemies in it. I say that is how it’s supposed to work because that is the exact opposite of the Flank skill.

 
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Topic: Global Assault: General / What's the drop rate of tier four and tier five units from normal supply drops?

The Devs have never commented on the “random” drop rates. I have gotten one 5* unit in over 7000 opens since I started, but that was back in the earlier part of my career. A lot of people experience exponentially better drop rates when they first begin, but they quickly turn to shit. It took me 100+ days to pull a 4 star. I was averaging 50/day from november until the start of march, now I average 58 opens a day. I went from averaging 135 scrap from scrapping between november to march, now I average more like 160 from scrapping. I only scrap 1* and 2* units though.

Through ~6600 opens I have tracked the following percentages:
1 star: 90.44%
2 star: 8.65%
3 star: 0.90%
4 star: 0.02%

 
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Topic: Global Assault: General / [TO Dev] Cover Fixing

In a perfect world you can drop a crusher or a sandstorm in the1 or 2 spot. That way your Eagles and support staff can fire from the corner/back row (5, 6, 7, 8). With any luck the crusher or sandstorm will move down to 3 or 4, you may drop a hunter or myrmidon in the back row first if they are out of the line of fire and only getting hit by a single ONI in which case you may have to use a softer unit like a dirge or eagle with razor ammo to finish off the remaining unit and free up the myrmidon to seek and incinerate a new target. The Cerberus is a great front line unit that doesn’t have armor, it’s great in the 1 or 2 spot for the utility of the instant. Strike-all and bonus suppress, coupled with a hunter you will tear anything with camo apart while your cover units pick up the pieces. It’s a great skill in my opinion, instead of randomly sending damage to a space (strike), you move the whole unit. You either move to an occupied space, or you move to an unnoccupied space. That’s cover and flank. They did a bad job of describing it, that’s why we are here.

 
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Topic: Global Assault: General / [To devs] GloAss Player Boycott

My guild has been losing a player a day for atleast two weeks now, they are dropping like flies, it’s sad but very understandable. We respect the game, but the Devs do not, and they certainly don’t respect you if you don’t spend $$. This is the nightmare scenario we all worried about when micro-transactions started to become a thing. Game Developers used to only care about the paying customer because everyone that played the game were [presumably] paying for it. But now, you have a game where the bulk of players don’t spend any money. Sure that sounds like a problem! All those damn freeloaders just mooching off the worn out tit of the Game Developer :^(. Those non-paying customers are actually this games biggest asset. The reason people stay, is because the challenge stays fresh day in and day out. Well it used to as everyone keeps saying. The F2P fusion tree has not grown since atleast last November. There are 3 Basic 5 star units and 5 freemium ones. That’s 8 in total so far. I think the Behemoth was the 15th or 17th 5 star unit, that got released in January (I could be wrong). So that’s 8 units you can get for free, and 8 you have to pay for. We now have 46+ 5 star units!!! That is 30 new P2W units, the new ones are even more OP then the last, it’s out of control. All the while, we are still rubbing together the same sticks while the game changes completely every couple of weeks due to the introduction of new units with different skill combinations. We don’t have new units to draw from, and it takes a good amount of time to develop a 5 star unit, we can’t react fast enough to this

 
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Topic: Global Assault: General / [TO Dev] Cover Fixing

The Devs have never been the greatest of word smiths, their version of the “base set” differed from almost every single persons interpretation of the words “base set”.

Cover has always been random. If a unit with cover is in a lane with no enemies in it, it will move to any available space that has an enemy facing it. I’ve got 3 units with Cover (crusher, sandstorm, myrmidon) sometimes they get out of order, but 80% of the time they go where I was planning. I get wrong footed when there are multiple unprotected lanes, that makes it hard to choose because nobody wants to leave an eagle unprotected in front of a double stack of some seriously OP P2W units. Like most things in this game, when your unit gets more then 3 choices, it “randomly” chooses the one that are most in effective for you. It gets frustrating some days, burying two strikes into your enemies camo, while they blitz Mark your crusher and double tap it with both strikes even though you also have several units with camo on the field.

Random can be difficult sometimes. But the Devs never really engender and trust with the community, so their silence on explaining game mechanics leaves us to just assume that they are fucking idiots who are incapable of reading, writing or partaking in simple tasks. Another day in the wild world of Synapticon!

 
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Topic: Global Assault: General / Raid Top Guilds Rankings (Please report results EVERY raid!)

Originally posted by XKyotosomoX:

OdinGuru since the list will end up being insanely long since we all do the raid every single week, maybe you could just have a one time thing that says whose complete what? It work better anyway I think because first of all you don’t have to collect the data every week and second of all there are guilds who can defeat Drone Matrix, Reactor Epsilon, and ATMOS but it isn’t worth their time to do it more than once. So why not just make it a sort of Hall Of Fame thing? I don’t know, just a suggestion. Thanks for updating the wiki.

He could shorten to list to abbreviations.
A= Atmos
E= Epsilon
D= Drone Matrix
G= Gate

 
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Topic: Global Assault: General / Sort Of Shady And Unfair Response From The Devs

Sure its plausible for any random person to make a purchase, not like what they get due to the dubious %s of crates and complain asking for a refund. There are also many legitimate reasons for a mistake. The Devs respond poorly to all issues.

 
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Topic: Global Assault: General / [Dev] PvP Leagues are live!

Is it possible for the Devs to post the results from the leagues?

 
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Topic: Global Assault: General / [Dev] 4/20 Developer Update

What happens when we get 2000 league coins? Do I get a special crate?

 
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Topic: Global Assault: General / [To Developers] Some simplified math behind league unit aquisition

Likelihood of the Devs posting the drop rates for league crates? <0%, they are more likely to spread misinformation.

 
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Topic: Global Assault: General / [Dev] 4/20 Developer Update

Not sure why I thought they would actually add units onto the F2P fusion tree, I have suggested and given examples of how to incorporate the wolverine and falcon into a “fusion cylinder”. More rewards that are only accessible a select few players instead of units that are available to everyone. More catering to the top players is not what anyone has been asking for.

 
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Topic: Global Assault: General / Listen to your players!

+1 for Devs to listen, communicate, respond. any one would be useful, all of them would be revolutionary. Hire a fucking person to deal with community relations, hire a fan.. hire someone who gives a shit and can actually communicate. Be actively involved in the community, ivory tower management is so 90s

 
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Topic: Global Assault: General / Skull coins

Another event, another event devoid of any specifics from the Devs. They release new functionality and never explain how it works, they must be to busy designing more P2W units.

 
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Topic: Global Assault: General / What a solution...

The Devs cater almost exclusively to the needs of the P2W players that spend the most money, these “Whales” are the main revenue stream for this game, for that reason, people who only spend a couple dollars are 2nd class citizens, and newbs and F2P players aren’t even 3rd class citizens, we are just the filler in this game. Learn to figure out which role you are in, and accept it, or quit now and save yourself the time and aggravation. With some patience you can make it through the earlier stages of this game, the Devs don’t appear to do much of any QC testing before rolling out changes, they are more or less just knee-jerk reactionary fixes to the needs of the big $penders. Hell, last week they handed out top tier units to Whales that were threatening to leave. Did they acknowledge the fundamental issues in the game? Any sign of implementing basic functionality? nope.

Sorry you’re having such a hard time early on, we all wish the Devs would get their heads out of their ass and include the community in the continued development of this game we all spend so much time playing.

What is your current build? Maybe I can help with that, the units we have is one of the few things we can control in this game.

 
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Topic: Global Assault: General / [Dev] 4/16 Developer Update and Roadmap

+1, pure comedy

 
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Topic: Global Assault: General / [Dev] 4/17 League Tier Redistribution

Originally posted by Persseo:
Originally posted by leongin:

Can you say exact number of League tokens for each tier? I don’t think it’s a big secret, anyway we will know it in 3 days.

Single best response to a question I have seen yet. Thank you very much Pers, how did you figure out how much the rewards are. I’m assuming everyone gets the coins for being in the league, or is it some piecemeal scalar thing again like raid rewards. Flat would be great, everyone gets the same benefit, no need to reward the best more and punish the weaker players, it just widens the divide.

 
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Topic: Global Assault: General / [Dev] PvP Leagues are live!

These Devs don’t appear to do any sort of QC before hastily releasing new content with 0 release notes. They just keep making the same mistakes over and over.

Their most recent developments have given us:
Fewer opponents
Less silver per win
More difficult opponents
Auto scanning should be a useful thing since it means your map is always filling up with new scans, but it doesn’t appear that if a new scan has lower SP then a previous one, it should be superseded, it looks like the opposite is happening.

Their “improvements” make the game more difficult to play with much less enjoyment, A+ work guys.

You have made it more difficult to sort through our new opponents. Please stop and think before you make these “improvements”, you consistently ignore community feedback and only seem to jump when a whale threatens to leave, please pull your collective heads out of your ass, you are ruining something that many of us spend lots of time with, we know that we are 3rd class citizens in your mind

 
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Topic: Global Assault: General / [to devs] please stop developing and start fixing

They are in Emergency Mode, gotta stop the whales from leaving. They will get to us after that, a.k.a. “Soon”™

 
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Topic: Global Assault: General / MarshalKylen, hero of the Kong chat

Isn’t TyrantShiva the Communications person? This Dev team is such a fucking mess, at least someone is answering questions. Please post your findings in a thread so everyone else can benefit. It is insane that Devs are pushing events out without even including in game notifications. Atleast the raid has a button in the Events Tab. It is useless, and none of the write-up tells you anything even remotely useful, but hey atleast there are words, that is much more then we can say for the bulk of the content these guys push out.

 
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Topic: Global Assault: General / Corvo Crate redefining f2p

You just missed the Petrichor crate. It was chock full of F2P units, and one 5* P2W unit that was a cominbation of the ONI and Zeus. Super steep VC price, and its full of fluff. These fucking Devs man, thinking with their bank account and not their brain. Do they even know that people play this game, or do they just stare at analytics all day?

 
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Topic: Global Assault: General / [Dev] PvP Leagues are live!

Another event, another clusterfuck. What do the Devs do for QC testing before serving up one of these partial birth abortions?

 
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Topic: Global Assault: General / Why I am Quitting

@warrior28

You played chicken with the Devs, and you won. Of course it is fucking deplorable that they only respond to threats, but should we really expect anything else from them? They appear unphased by feedback despite their invitations to receive it, they are out of touch and non-communicative. In a social game like this, that is fucking deadly. Handing out units is the simplest of simple fixes, it placates you guys but buys them no goodwill. Their solutions to issues in the past has been to offer crates for tons of $$, so giving away units for free is certainly a new tactic on their part, but its equally as thin. They are incompetent, what more is there

 
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Topic: Global Assault: General / [To DEV] Out of ideas?

It shouldn’t be a surprise to anyone that the Devs will start to copy themselves. Creating a new 4* unit based off a 2*, that a big enough jump, no overlap. But copying a 4* to make a 5*, these Devs are just shameless. They put themselves in a corner with the deluge of new P2W units, to many people bought them, so the game is starting to hollow out on the top end because nobody wants to put in 4 month of work to get their shit stomped by someone who bought out vanguard crates and purchased an “end game” squad in a week. Matchmaking is pretty useless, these units are a fucking joke. They forgot about their playerbase and only catered to the top 0.1% of players (whales) and even they are leaving.

Moral of the story, theses Devs are insular fucking morons with poor communication skills. Not just have they scuttled their revenue stream, they have also ruined a game that so many of us have come to enjoy. For fucking shame

 
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Topic: Global Assault: General / 100 points. why?

Is anyone surprised that the Devs rushed out another event, offered minimal information, 0 explanation of the mechanics, 0 explanation as to how the event works, 0 information as to how points are earned or counted, really the Devs have failed at communication yet again. This league reeks of desperation, they are losing the whales and the playerbase is dwindling. This is a social game run by anti-social Developers, the P2W system worked to well, and now they have an imbalanced, broken game. They shall reap what they sowed

 
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Topic: Global Assault: General / [To Devs] How To Deal With The Large Amount Of Players Quitting Recently And The Slowed Playerbase Growth

Originally posted by YoyoSumo:

[To Devs] How To Deal With The Large Amount Of Players Quitting Recently And The Slowed Playerbase Growth

Show up and say somethin’ is agood place to start.

+0.5