Recent posts by Jornac on Kongregate

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Topic: Global Assault / [Dev] Overkill Event

Shaun, if it is just Base a Damage that is still an advantage to higher level players because we have bases with 125 – 140 health. If you don’t win with a Base KO, you aren’t dealing as much damage as you can. So this may change your play style if you have a squad that is geared towards winning by taking out the enemy units.

With all of these events, at the minimum you get free scrap, and that’s great. Do we want more for free? Always

 
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Topic: Global Assault / [Dev] Overkill Event

Realistically this is only an event for level 35 players, people with a fully upgraded base and a 4* squad at the minimum if not for the simple fact that when you have a base with 125 – 140 health, and your squad has another 225+ health, you are going to face opponents with more health, so you will have the ability to inflict substantially more damage than less developed players. Ontop of that, the only people competing for the top level rewards do not need those units to get better. These rewards are not meant to be game changing for you. It’s a great event because I think I’ll end up with a Phoenix at the least, and that’s 100 – 152 scrap that I don’t have to spend. Sure I can get a 3* from a Standard Supply Drop, but here’s free scrap for doing what I was already doing. Get caught up in the fury of trying to be #1, I know I’m not top #100, that’s cool, I play my game at my speed. Thanks for the free units, it always helps the grind. Notice would be good, not like I’m going to change my play schedule, but just a common courtesy. Thanks guys

 
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Topic: Global Assault / [Dev] Client update v14

The pay model in this game is viciously steep. I’m not playing a pay as you go scratch ticket, to much wasted money. I haven’t seen any single unit crates recently, those have potential, but we shall see. I play everyday, I’ve got 3 P2P units from fortunate SD drops and it’s been almost 2000 opens since the last time I got something >3*. I’d probably quit if I had to use the 7 base units, but long story short, I like to think I give Payers a good opponent to duel, and that I’m active and like to help out guild mates and community members with the game. Devs should really look at my proposal to turn the unit tree into a unit cylinder while adding some endgame variety.

Why are you salvaging 1000+ units? Did you not scrap for a few weeks?

 
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Topic: Global Assault / Unit limit...

Swap out the SAWs for Zeus, use them to make a Crusher if you get Hornets, you’re halfway to being halfway to a dual.

When I was at your dominance (~4500), which in my experience means you have a half 5* half 4* squad. I had (in order of appearance)
1. Crusher (lucky SD drop, I like your phantom)
2. Grey Eagle
3. Dirge
4. Grey Eagle #2

The rest of my squad was a Cerberus, 2x Zeus with the Titanium Plate and a rotation of a Trident (when fusion parts dropped from the SD), the Firefly or a Galvanizer. I was a 3x Galvanizer, 3x Zeus, Cerberus, Crusher guy for a month it feels like. That was succesful.

You have a lot of strike units, which is good but random for damage. You have two markers, but again, random if you will connect. You could use some armor, the Zeus is great because it has armor and strike-all as well as suppress. Armor soaks up the damage to keep your fragile units safe. Zeus and ONI deal 7 and 8 damage, a Zeus with Titanium Plate (3 + 3 = 6) takes only 1 or 2 damage from the main attack. Strike-All will help remove camo and will always take advantage of successful marks. Suppress is just the bees knees, but you know that since you have a Phantom!
If you were to number the spaces from top to bottom, front row first.
Drop Zeus in 1 or 2 ideally, front row is a must. SAW, Grey Eagle or Phantom go in 7 or 8. That way, marks, suppressions and strike-alls have hopefully wiped off the enemy camo for you.

 
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Topic: Global Assault / Stacking Skills?

Originally posted by TheWrit:

Higher value only. Sometimes it appears the do on 4x speed, but they do not.

I can confirm.
10 Base Attack
4+ Rally
3+ Rally All

The attack showed to be 17, but when I attacked the base I only did 14 damage. Was at 1x speed. Definitely a visual bug

 
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Topic: Global Assault / HA ha whales FU

How does these packs work? If you buy the whole thing out the box refreshes? Is that how people get enough units for a quad even though the box says 0/1?

 
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Topic: Global Assault / [To Devs] Shrapnel fixes

It does as much damage as strike-all, and can be triggered with retaliate. That’s pretty good in my opinion. When attacking, it’s amplified by Mark the same as Strike-All (why wouldn’t it be?) it’s not as large scale, but it’s damaging more than one unit and it avoids camo and armor. With several shrapnel units you will saturate your enemies front row or force them to form odd formations. Cover units might fall into your trap so that you can light up half of your enemies units with one unit

 
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Topic: Global Assault / [To Devs] Shrapnel fixes

I hate dealing with shrapnel units. They hurt the unit behind the unit they hit and the ones on their flank. Late game they are DEVASTATING, especially the Nostromos since it has retaliate, armor and shrapnel. Like strike-all it ignores armor, so it beats up rows 2,4 or 1,3 when it’s retaliate gets activated.
It’s easy to suppress an earthshaker, I thought it wouldn’t attack when it’s attack gets dropped to 0 but that doesn’t stop it.
The ability might be a little weak, so I suppose it could get a couple damage buff.
I don’t know how it works with incendiary, does the shrap damage also start the incendiary DoT? Does retaliate?

It’s a new way to split damage, so I welcome the attempt. Shrapnel on strike is an idea. Would adding 2,3 or 4 shrapnel damage onto strike be to much? Should we reduce the main damage a little bit?
A new ability could be one where you have a 3 space wide attack that hits whatever is first in those rows. Or you deal your normal straight damage, and then you hit the nearest lateral targets for all or a fraction of your damage. It starts to make things crazy if you ask me but it could be fun.

 
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Topic: Global Assault / [To Devs] Please let us set a separate defense deck

What is the importance of making your squad more defensive? Are you guys saying that your squads auto play results effect you?

 
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Topic: Global Assault / (To Devs!!!) Defusion of units please!

So you could defuse a Zeus to get a Fury and an Auroch?
Might as well flesh out some of the issues. Would a defused unit yield max level units from the lower tier?
The mission ‘Evolution’ gives a Fast Raider as a reward, I was planning to pursue the Scav Raider path, but if I could defuse it to two raiders that’s useful as well. I think it’s a useful idea to be able to undo what you’ve done. But at what cost? 2x fusion time? That can be steep at higher levels, but I don’t think that’s an unfair price.

 
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Topic: Global Assault / (To Devs) New fusion and mats for F2P?

I had proposed a way to use two 1* units, a new 2* unit and a wolverine; a new 3* and the falcon to create two new 4* and three new 5* units. It would turn the fusion tree into a fusion cylinder, while adding some serious end game variety for F2P players.

 
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Topic: Global Assault / [Squad Design] Rishu's Tempest (Theorycraft)

I’ve got a Crusher and a Myrmidon, a Dirge, 2 Grey Eagles with a third about to fuse, Two Zeus and the Cerberus. There is also a Sandstorm that is finishing up now, and I think the first 5* quad I am going to research is the Scav Raider to get that sweet sweet Rally and massive attack. I had a raider, got one from the Scorched Earth event and there’s a mission on the board for a Fast Raider so I might as well use it. The Grey Eagle is just such a safe first move, it’s got camo and strike, so it avoids Mark and can hit an enemy in any other row for a decent amount. Boost straight damage, and kill your enemies before they multiply. ONI is a super damaging way to go, it just saturates you until you did, suppressing along the way. I like to destroy ONIs because they catch marks and don’t have armor. I don’t know what they are like to play with though, I prefer blitz and camo, it let’s you dictate the damage a little better and strike while the enemy is vulnerable.

 
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Topic: Global Assault / Hale fire Humvee drop rate

I was dumbfounded to be honest. I think a Phoenix was my previous highest pull. Put it into my squad after two or three upgrades and started getting smacked around by 5* squads. I took it out to start working on my Zeus’.

 
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Topic: Global Assault / Hale fire Humvee drop rate

I got one halefire a couple of months ago, and another one a couple weeks ago. I did once get three thunderbirds in a 25 box run. Two jackhammers in a week also happened. I’m hoping to pull a jackrabbit soon, it’s been 1500 opens since I got a Crusher, and nothing higher then a 3 star before that so at 0.1% drop rate, I’ve got my fingers crossed.
My drop rate after a month of tracking my opens is:
1*:90%
2*:9%
3:0.9%
4+:0.1%

 
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Topic: Global Assault / DOM

I don’t know about you guys but I find that my dominance raises when my squad power does. I was hovering at 4500 with 3 5* and 5 4* units, now that I have 4 of each I’m up to 4987.
I win 90% of the matches I start and my dominance stayed in the range of 4480-4580, it didn’t increase past 4800 until I added another 5* unit.

 
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Topic: Global Assault / [To Revs] Purple Crate Loot

What don’t you like about the Sandstorm? Heavy armor with a great attack + berserk? I can’t wait to get mine

 
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Topic: Global Assault / [crazy Help] If your pvp win rate is less than 50%, present your case with details here for devs/community to help you out.

Rally and Rally All does stack. Splitter 5/6 and Firefly max buffed my Zeus from 7 + 4 + 2 = 11. Retalliate, I could have that one wrong I don’t use often if ever

 
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Topic: Global Assault / Ripoff

You’ve got to pay a lot for the units, but you still have to upgrade them, which costs more money if you don’t have the scrap. So if you buy a non-F2P unit, put it in your squad and don’t upgrade it, you’re actually screwing yourself royally because your scans will pickup squads with fully upgraded units of that same level. This game is to expensive to out money into. Maybe if they sell some individual units I may spend some $$, but paying money to get 3* units that I’ll need atleast 4 of is a waste. And the drop rate is terrible and to expensive for higher level units.

I have faced an enemy with 2 maxed Nostromos and 1 maxed Nostromos dual, I don’t want to know how much money he spent in order to get those 4 base Nostromos’, but no thank you! $60 in this game gets you what? A couple of random units that MIGHT be 4* or 5*, and you will be hard pressed to pull 4 of the same.
For $60 you can buy a computer or console title, that is a much more worthwhile investment in my opinion.

 
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Topic: Global Assault / [crazy Help] If your pvp win rate is less than 50%, present your case with details here for devs/community to help you out.

Use rally on the raiders while you research ripper or razor. Have you researched any 5* tech? If you have, how many elite havoc chips do you have? Ripper might make more sense only because the supplies are probably more readily available to you. For some reason you can’t see your fusion item inventory. I think it’s a better use of time to get ripper ammo so you can get back in the game quicker. 2d for research, 1h to fuse each set of ripper ammo. You can get your whole squad upgraded before razor ammo would even finish researching.
If you had a unit with Rally All, that stacks with Rally, that gives one unit a real nice boost to their straight damage. A maxed Raider is rally:5, most rally all units give +2, that’s a nice +7. Even without rally all, the raider will toss someone +7 attack if you have the Stirring Banner equipped. Between that buff, and the +2 attack from Ripper Ammo a unit will be doing +9 more then it would be without bonuses. Also, rally counters suppress, which the Zeus and ONI use, so that is a good counter if you get lucky.
I like to put Raiders in the back row. Preferably with unarmored opponents in their lane. If they drop any ONI or something without armor first, the Raider will self buff and deal 6 + 2 + 5 = 13 damage whether you use ripper or banner. If you have two raiders in your initial draw and that ONI is still exposed you will kill it on your second move.
Raider 1 does 13 damage from the drop, ONI is down from 32 to 19
ONI suppresses Raider 1 for -5, attacks for 7, Raider retalliates for 8, ONI drops from 19 to 11, or 15 if it dropped Barrier:4 on itself
Raider two placed in front row, you only have two units, so they both get Rally +5. Raider 2 deals 13 damage, either killing the ONI or dropping it from 15 to 2 health, Raider 1 follows up for 8 damage and kills it.
If the enemy drops a Kara first, counter with a raider in the back row but the same lane. You will deal 13 damage, you will take 14 at the most (unless they drop a raider in which case 50:50 chance you’re going to lose your raider if their Kara catches rally), you will retaliate for 13 and kill the Kara.

Long story short again, buff your straight damage with ripper or razor. How useful is +1 or +2 damage? Well if you are facing armor, that +1 or +2 might get you over the hump to overcome the armor. You’re going to find out shortly that a lot of Zeus’ use titanium plate, and that buffs their armor from 3 to 6 with a nice +2 to HP. A stock Raider only deal 6 damage, you aren’t going to scratch that Zeus unless you catch Rally or Mark since nothing is going to reduce the enemies armor. If you have Ripper, you’re atleasting hitting for 2, which isn’t much but it’s much more than 0. It also takes the sting out of getting suppressed. To look at your damage per turn is also missing the bigger point. +2 for 3 turn is +6, that’s equivalent to a whole second raider attacking. If everyone has their attack buffed, your DPR will increase and you will smother your enemies. With Blitz, you can shut down the enemy before they even have a chance to fire if you’re lucky. Raiders and Spitfires turn into Dirges and Grey Eagles, which luckily have blitz and camo. In the meantime you need 4x Zeus and 4x Galvanizers.
Research Zeus if you have not already. Get your Aurochs and Furys upgraded and ready to fuse.
Research Ripper Ammo then produce 4, 5 or 6. If resources are tight do 4. But you shouldn’t have an issue (I would think).
Research Galvanizer, upgrade Guerrilla Tank and Mules to get ready for fusions. Depending on how far along you are with you Zeus upgrading, once you have 2 maxed Zeus’ get upgrading on the Galvanizer. Use Ripper ammo on the Galvs if you don’t have Mark +1.
Infrared Scope (Mark +1) takes 2 days to research, Mark +2 takes 4 days, so it’s up to you, but I went Mark +1 first so I had something to use. Mark is incredibly useful for when you have 3 Zeus and 3 Galvanizers.

That’s a pretty lengthy roadmap, but you need armor, and strike-all is great for doing damage and removing camo. Galvanizers will support your units with Mark and Barrier while sponging up enemy marks. Galv and Zeus are required for each of the 4 5* units, so you’re going to need them.

Hopefully this is helpful

 
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Topic: Global Assault / [Feedback]Scorched earth

Lower level players might not even have their bank upgraded enough to accept the 2000 silver reward. It’s an impossible event if you’re new, doable as you’re progressing through the ranks, but you need some 4* units that are fully upgraded and hopefully with equipment to beat it more easily. If you have multiple 5* units already, this event is a couple drops of water from the faucet of scrap that never seems to flow. If the unit is really that useless, scrap it! I don’t actually know how much scrap a 4* unit gives because I’ve never even thought to scrap a 3*. A unit gives you a set amount of scrap, but silver gives you a conversion rate of 100:2 at the minimum and it does take a little bit of work to salvage all the units.

Would you rather get a 2* unit as a reward or 1000 silver?

 
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Topic: Global Assault / Fusing advice for Zues and Galvanizer

Grey Eagles need armor, ONIs need markers, Galvanizers are good at supporting units, the quad fuse is supposedly pretty nice, but Dirge Blitz let’s you get armor out first if you want to; and it’s Mark:5 at max tier, I think Umbra is only Mark:4 and you have to wait a turn. Barrier is a lifesaver though, even though it’s random.

What’s your squad? Do you have any none F2P units? We can’t help you if we don’t know what we are working with. You can’t just ask “what is best?” This game is a little bit more complex than just acquiring “best units”. You are making a squad, they are more powerful when the units work together

 
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Topic: Global Assault / [crazy Help] If your pvp win rate is less than 50%, present your case with details here for devs/community to help you out.

@ElectricSlurm you need ripper or preferably razor ammo on most of those blitz units. You need o be dealing lots of damage very quickly if you are going to stay alive. The Raiders have very little health, so retaliate will only be effective for a turn or two. Zeus’ can help with that (they have Suppress which reduced a random enemies attack), and more importantly, tracer rounds deals +2 when you retaliate, ripper ammo deals +2 when you attack AND retaliate. If you face a unit without armor (especially a Galvanizer) put a raider in the back row first if it can take the damage, then put the second one in the first spot if you can. Take out units with strike all since you can’t dodge it, but most importantly, if you get marked you are screwed. The Raiders and Spitfires can turn into Dirges and Grey Eagles. You just need to start making a bunch of Zeus and Galvanizers. And research Titanium Plate!

 
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Topic: Global Assault / [Feedback]Scorched earth

Kills didn’t take to long, I think I finished the whole event in 48 hours. It’s a nice event now that it’s coupled with daily missions, you don’t have to explicitly focus on them, you can knock them off as you move through dailies, collecting a nice bonus amount of silver. It’s really nice to get General as all three daily missions. Between Win 5,10,15 rounds against rivals, and the bonus you get for winning 10 and 20 rounds… That is a lovely haul for putting together a bunch of victories. A nice bonus for continuing to play, a little surge of scrap to help the “grind”.

 
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Topic: Global Assault / [Feedback]Scorched earth

Free raider and a couple thousand silver gets you some bonus scrap, I liked the event, it gives a nice little boost. Tier 5 reward would be way to much, you get tier 4 to use as a component for a 5 star or a dual, it’s a free 4 star!! That is a saving of 270 or 370 scrap if you had to upgrade 3 star or 2 star units.. Take the free gift and try not to complain to much.

 
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Topic: Global Assault / What tier 4 card should i be researching and why?

After Zeus get the Galvanizer or a Spitfire. The Galvanizer is good in the back row, it can mark and it puts up barrier for a decent amount, it has camo so it stays hidden from marks and some strikes if they don’t get tagged. Spitfire is good for making armor pay (Zeus with Titanium Plate), and eventually you combine Zeus and Spitifre for a Grey Eagle which is a delightful Tier 5 unit. You can get a Raider from some events and missions down the road, and it is useful to make a Tier 5 Dirge which is like a Galvanizer but with blitz instead of barrier.

I went Galvanizer second because they really support the Zeus. I used 3 Zeus with Titanium Plate and 3 Galvanizers with Mark +2 (and later Razor Ammo) for a month with great success.