Recent posts by SkuineaPig on Kongregate

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Topic: AdVenture Capitalist: General / Mandatory account for beta access?!

Kiljaedenas, I think it’s likely that they mistakenly posted a beta game in the general game pool before it was ready to go there. I’m assuming they then corrected their mistake and moved it to the beta game pool. Beta games are only available to premium accounts — in fact, it’s one of the main benefits of getting one.

Dunno if that’s what actually happened, but that’s what it sound like to me.

 
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Topic: Bloons Monkey City / New tower ideas

Splashies

Following on the idea for ‘Floaties’ presented by DutchGamer2013, ‘Splashies’:
Cost $300
Time to build: 10 min.
XP 150

Can only be placed on land. Provides a water square to enable placement of ships (or other water based towers, if any are ever added).

Edit: this is a specialty tower which enables placement of other towers. As such, it has no upgrades.

 
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Topic: AdVenture Capitalist: General / Bug Reports

I’ve been bitten by the ’can’t buy’ bug. I can’t buy any cash upgrades even though I’ve got oodles of $$.

Edit: Closing Chrome and restarting the game fixed the problem. huzzah!

 
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Topic: AdVenture Capitalist: General / Manager question

I think upgrades apply to everything from the time you purchase them until you do a reset, so the manager upgrade should apply to all managers until reset.

 
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Topic: Bloons Monkey City / Suggestions Thread

For pity’s sake, add a bestiary. I have tasks that say things like ‘conquer ten tiles showing ZOMG balloons,’ yet there is no available reference screen showing which balloons those may be.

 
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Topic: Bloons Monkey City / Pacifist mode turning off

As it turns out, you can’t remove most MvM buildings:

Originally posted by Aerow:
Originally posted by SkuineaPig:

I just destroyed my bloontonium storage tanks with the intent of removing all of my mvm buildings. Now I can’t seem to remove any of the mvm buildings. Is there some secret to this?

No trick. MvM buildings aside from bloontonium generators and storage tanks count as upgrades and thus cannot be destroyed just like all of the other upgrade buildings.

:(

 
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Topic: Bloons Monkey City / tips tricks and questions

Oh well. Might as well rebuild those storage tanks then, I guess. Thanks for the info :)

 
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Topic: Bloons Monkey City / tips tricks and questions

I just destroyed my bloontonium storage tanks with the intent of removing all of my mvm buildings. Now I can’t seem to remove any of the mvm buildings. Is there some secret to this?

 
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Topic: Bloons Monkey City / Pacifist mode turning off

I think people use pacifist mode so they don’t have to trust to luck that they won’t be attacked. But since pacifist mode is unreliable, it’s still a matter of luck. I went into pacifist mode, still got attacked. I guess I’ll remove my MvM stuff and see if that helps. :/

 
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Topic: Bloons Monkey City / Useful Info about BMC

Thanks for the information, minersail! This will come in handy. :)

Re paper airplanes: ’you’ll put somebody’s eye out with that tha… oops! nvm.’ jk, scratched eyeball is annoying! Hope it heals soon. ;)

 
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Topic: Bloons Monkey City / Bugs Megathread

Originally posted by Tactical_General:
Originally posted by MarvinKitFox:
Originally posted by cutey39294:

The crates finally have been fixed! Quote this post if it has been fixed for you too!

Fixed.
Also some added functionality making it easier to see who/what activity..

Fixed! Thank you for fixing this!

Yay! Fixed! Thank you devs!

 
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Topic: Bloons Monkey City / Bugs Megathread

Originally posted by nickinack:
Originally posted by cutey39294:
Originally posted by Sentinel6:
Originally posted by fagg11:
Originally posted by Tactical_General:
Originally posted by cutey39294:
Originally posted by MarvinKitFox:
Originally posted by SkuineaPig:
Originally posted by MarvinKitFox:
Originally posted by alemapgreen:
Originally posted by cutey39294:
Originally posted by EvilGM:
Originally posted by Pats133:

All my Kong “friends” were deleted. I cannot send anyone crates

Originally posted by yukkakoya:

I can’t trade crates with anyone after the latest maintenance. My friend list is empty.


Edit: just realized im not the only one


I have also been unable to send any crates as well.


There is nobody on my Attack Friend list, nor can I send crates or ask for them. Dev, fix this for everyone, please?


I noticed this yesterday about 9pm (Mountain Standard Time) and wonder if there is a a fix for this yet.

Any chance of this getting fixed?
Losing the crates is one thing.
Losing the respect of my regular trading partners is quite a bit worse.


Still can’t send crates. Even if you can’t fix it now, NK or Kong, a simple response of ‘message received’ would help.


Crates still broken


This chain has gone on for WAY too long. Can the Developer PLEASE fix this?!


+1 to the chain. Cannot send or receive crates.

1 more.

( Waves the ME TOO flag on this )


DEVELOPER! FIX THIS NOW!!!!!!!!! THERES WAY TOO MANY PEOPLE IN THE CHAIN!


crates no longer work for me… yay…

What I want to know; is this happening to everyone, or only some of us?
Still can’t send crates, btw. :|

 
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Topic: Bloons Monkey City / Bllonstone Waste

The most common comment I’ve seen regarding bloonstones is something like, ‘OMG I really, really wish I hadn’t wasted my bloonstones early on. I really need them to upgrade now, and I don’t have ‘em!’

Edit: Not that I didn’t spend them like a drunk sailor early on. I did. But these days I save them for upgrades. ;)

 
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Topic: Bloons Monkey City / Bugs Megathread

Originally posted by MarvinKitFox:
Originally posted by alemapgreen:
Originally posted by cutey39294:
Originally posted by EvilGM:
Originally posted by Pats133:

All my Kong “friends” were deleted. I cannot send anyone crates

Originally posted by yukkakoya:

I can’t trade crates with anyone after the latest maintenance. My friend list is empty.


Edit: just realized im not the only one


I have also been unable to send any crates as well.


There is nobody on my Attack Friend list, nor can I send crates or ask for them. Dev, fix this for everyone, please?


I noticed this yesterday about 9pm (Mountain Standard Time) and wonder if there is a a fix for this yet.

Any chance of this getting fixed?
Losing the crates is one thing.
Losing the respect of my regular trading partners is quite a bit worse.

Still can’t send crates. Even if you can’t fix it now, NK or Kong, a simple response of ‘message received’ would help.

 
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Topic: Bloons Monkey City / Bugs Megathread

I also have the mysteriously disappeared friends list. I can’t send anyone crates. Please fix! I feel like a miser. :(

 
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Topic: Bloons Monkey City / Suggestions Thread

Zoomable city screen. The game would benefit from ability to view the entire monkey city at a glance.

 
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Topic: Bloons Monkey City / Full Screen

You can kind of fake full screen by changing screen resolution. On my monitor, 1024 X 768 resolution is about 95% of full screen. At 800 × 600 I can’t see everything, and at 1900 × 1080 everything is a bit small. Caution: if you don’t know how to change and restore screen resolution get someone who does to help.

edit: corrected screen resolution number (e.g. 1900 x 1080 not 1980 × 1200)

 
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Topic: Bloons Monkey City / What is your city's name

First city: Monkeyhaven (Went with the auto-generated name.)
Second city: Bartertown (It’s a reference to Beyond Thunderdome, a ‘Road Warrior’ movie.)

 
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Topic: Bloons Monkey City / Bullsh*t attacks

Me too. It’s frustrating, plus I always end up wondering whether it was the game, the server, the hub, or my ISP that caused the problem!

 
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Topic: Bloons Monkey City / Suggestions Thread

The suggestion from Kittyrooks bears repeating:

Please put either an on/off button in the options or some sort of secondary buffer so that when I try to click ‘Next’ and accidentally hit ‘boost’ it doesn’t immediately go off and charge me bloonstones.

I like the idea of the on/off option for boost/red hot spikes. I think it would work best since a lot of the time there’s no need for them.

 
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Topic: Prime World: Defenders / Where do you sell cards?

Thanks. That was driving me crazy! I knew it was right in front of my face somewhere. A blind spot by definition… :P

 
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Topic: Prime World: Defenders / Where do you sell cards?

One of the game tips says to sell cards you no longer need.

Where? Other than the option to collect or sell a card when it is initially offered I can’t find anyplace to sell cards. Any hints?

 
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Topic: Clicker Heroes / Lost the ability to mouseover for details

I’ve found that closing all windows and restarting the game resets the game so mouseover works again. I also assume it has something to do with memory.

 
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Topic: AdVenture Capitalist: General / Got 2000 of everything.

I don’t know if vvd2020 hacked the game or not, but I do know this: you can complete all of the achievements in AdVenture Capitalism right now, today — if you spend enough kreds. I’m currently at 2k of everything except newspapers, car washes, and pizzerias…. and at 1850+ for those three commodities. I didn’t cheat. BUT I did spend money! I’ve increased the multiplier, bought a couple of time warps.

And while there are some who might argue that spending money is cheating, I suspect HyperHippo Games appreciates the custom. ;)

 
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Topic: AdVenture Capitalist: General / Why do you think idle games are so fun?

Thanks for posting this, Tom. Like you, I am endlessly fascinated by game theory and design. As for this game, I think there’s something unusual going on here. I think that it’s a simple thing, but it has the potential to change the face of gaming.

Why does AC have such an avid following? How is it possible for any idle game to get 5m+ plays in such a short time?

Certainly the responsive and helpful devs have played a large part in it’s success. But many games have helpful and responsive devs: I’m not saying it’s not great – because it is! But it doesn’t explain the game’s success.

Nor does ease of play. For AdVentureCapitalist is actually not the easiest game to play. It is as easy to learn as any idle game, with about the same progression from simple to complex, yet there are some issues with the physical manipulation of the game that detract from it’s overall enjoyment. Difficulty with the number of upgrades and the awkward manner in which upgrades and manager screens are manipulated seem to be the most common complaints.

The music is fun and easy on the ear, but there’s nothing groundbreaking or particularly compelling about it. Ditto with the graphics: looks nice; it’s not exactly Degas, but it doesn’t need to be.

The humour is perfectly positioned in that it is amusing and unobtrusive, but will elicit a chuckle or two to those who ponder it. (That is a professional assessment btw… I was a gag writer for years so I know whereof I speak. :P)

I think that a lot of the game’s success comes from all of the things mentioned above, but there is one last thing… one facet other games lack. And I think this is not only the secret of AdVentureCapitalist’s success, but may well become a new trend in gaming.

I refer to the Reset Reward. The concept of rewarding a restart is counterintuitive to basic game design, but HyperHippo Games came up with a way to do it that makes it not only make sense, but makes replaying the game fun and progressively more rewarding for each restart. It’s brilliant. It’s as if in a kingdom that had only tasted bread, someone brought cake for the first time. :)

Now imagine the Reset Reward concept applied to … well, just about any game! How about games that have a reset reward… of increasing tower range/damage in TD games; to make you faster/opponents slower in race games; greater income generation in rpg; longer time to solve in puzzle games; higher jump in platformers…

The application of this simple concept is breathtaking in it potential because it makes any game imminently more playable. For one thing, it guarantees eventual success at a game — which, incidentally, means devs could make their games that much more devilishly difficult for hardcore gamers! The new brag, “I finished it on hard with zero restarts.” and the response, “I’m not that good. I restarted three times on easy!” alone would automatically increase the number of plays by a significant amount. Assuming the game was at least moderately playable game plays would be dramatically increased. Think of how many more game plays perennial favorites like Cyclomaniacs, Kingdom Rush, or Burrito Bison’s Revenge (to name a few) would get!

I really think that it’s this concept of a reset reward that fuels the engine of AC’s success. I expect to see other games utilizing this concept soon.