Recent posts by venturesome on Kongregate

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Topic: Brave Tales / Bugs and Issues

I am in round 15 of golem arena and archer dies, but no revive countdown, just standing there for the remainder of the round with no health. When I took a chance on round 16 she was still inoperable, I exited at that point, should have refreshed.

 
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Topic: Brave Tales / Bugs and Issues

Just posting this here too, reins not working, although the game is working again which is good, maybe update on the way?

 
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Topic: Brave Tales / Bugs and Issues

Forgot to mention you also lose the keys too. And an update, few minutes later I open a red that would have combined great with the yellow I was previously trying to combine with another yellow in inventory.

 
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Topic: Brave Tales / Bugs and Issues

There is STILL a bug in the shop. If you are in the shop and you get excited because you see a great item and want to craft it right away, you click on the craft section BEFORE dissembling or taking all the items from chest, you lose them ALL. It asks you if you want to trash the items, then it goes to report bug and you get NO RUNES AND LOSE THE ITEM you were so excited about too. Happened three times to me now.

 
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Topic: Brave Tales / Arena level and enemies list

Brownie Arena

Wave 1
3x robbers
150 supplies, 50 xp, 45% talisman, 100% rare item, increased rarity 1%, quality 1-4

Wave 2
3x robbers
1 hunter
300 supplies, increased rarity 2%, quality 1-5

Wave 3
3 robbers
2 hunters
450 supplies 75 xp, increased rarity 3%, quality 2-5

Wave 4
3 robbers
2 hunters
650 supplies, 95 xp, increased rarity 5%, quality 2-6

Wave 5
3 robbers
3 hunters
1 healer
800 supplies, 120 xp, increased rarity 6%, quality 2-6

Wave 6
2 robbers
2 hunters
1 healer
950 supplies, 125 xp, increased rarity 7%, quality 2-7

Wave 7
3 robbers
2 hunters
1 healer
1100 supplies, 150 xp, increased rarity 8%, quality 2-7

Wave 8
2 robbers
1 healer
2 throwing hooks
1250 supplies, 175 xp, increased rarity 9%, quality 2-7

Wave 9
3 robbers
1 healer
2 hunters
2 throwing hooks
1400 supplies, 185 xp, increased rarity 10%, quality 3-7

Wave 10
6 robbers
1 healer
1550 supplies, 210 xp, increased rarity 11%, quality 3-8

Wave 11
1 axe
3 robbers
1 throwing hatchet
2 hunters
1700 supplies, 235 xp, increased rarity 12%, quality 3-8

Wave 12
3 throwing hatchets
1900 supplies, 245 xp, increased rarity 14%, quality 3-9

Wave 13
2 hunters
3 axes
1 throwing hatchets
2050 supplies, 270xp, increased rarity 15%, quality 3-9

ran out of seals here, not strong enough to finish, will have to be continued later, or by someone else.
sorry about not describing the colors and the poor descriptions.

Wave 14 was showing:
2200 supplies, 300xp, increased rarity 16%, quality 3-9