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  <post>
    <body>i was pretty interested in this as well, is there a way to get their friend list, get their kongai cards, get their kongregate points or level, profile picture, ect... some of these would be pretty cool to use when creating a kongregate only game :D!</body>
    <body-html>&lt;p&gt;i was pretty interested in this as well, is there a way to get their friend list, get their kongai cards, get their kongregate points or level, profile picture, ect&amp;#8230; some of these would be pretty cool to use when creating a kongregate only game :D!&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-22T06:18:21-07:00</created-at>
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    <id type="integer">1117963</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">50150</topic-id>
    <updated-at type="datetime">2009-09-17T03:42:58-07:00</updated-at>
    <user-id type="integer">1153558</user-id>
  </post>
  <post>
    <body>you'll need the artists (or creators) permission (in writing would be best). or if the artist is signed to a label you will need to labels permission (which you will most likely not get) or you will have to license it (and pay money).

If the music is created by an individual who is not signed to any label contact them directly via e-mail. get a screen shot of where you got the email address and be sure to save the email giving you permission (this should hold up in court). Otherwise I wouldn't even bother.

OR you could just use whatever, get caught, and pay hefty copyright infringement penalties or if your lucky receive a cease and desist and have to remove the song anyways... good luck with that.</body>
    <body-html>&lt;p&gt;you&amp;#8217;ll need the artists (or creators) permission (in writing would be best). or if the artist is signed to a label you will need to labels permission (which you will most likely not get) or you will have to license it (and pay money).&lt;/p&gt;
&lt;p&gt;If the music is created by an individual who is not signed to any label contact them directly via e-mail. get a screen shot of where you got the email address and be sure to save the email giving you permission (this should hold up in court). Otherwise I wouldn&amp;#8217;t even bother.&lt;/p&gt;
&lt;p&gt;OR you could just use whatever, get caught, and pay hefty copyright infringement penalties or if your lucky receive a cease and desist and have to remove the song anyways&amp;#8230; good luck with that.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-12T11:28:51-07:00</created-at>
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    <id type="integer">1085876</id>
    <post-number type="integer">3</post-number>
    <topic-id type="integer">49079</topic-id>
    <updated-at type="datetime">2009-09-17T03:35:47-07:00</updated-at>
    <user-id type="integer">1153558</user-id>
  </post>
  <post>
    <body>thanks MadBoat, Date is in AS2 and it's working pretty great!</body>
    <body-html>&lt;p&gt;thanks MadBoat, Date is in AS2 and it&amp;#8217;s working pretty great!&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-11T18:00:07-07:00</created-at>
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    <id type="integer">1083710</id>
    <post-number type="integer">8</post-number>
    <topic-id type="integer">49004</topic-id>
    <updated-at type="datetime">2009-09-17T03:35:25-07:00</updated-at>
    <user-id type="integer">1153558</user-id>
  </post>
  <post>
    <body>gahh wish i had as3 :) oh well. still, how do i figure out the framerate? could i add a listener for every 1000 milliseconds (1 sec) and set a variable to ++ every frame.. then have the listeners function tell me the variable and reset to 0?? what would that code look like? and where would i put the listener? in the onLoad() or in the onEnterFrame()?</body>
    <body-html>&lt;p&gt;gahh wish i had as3 :) oh well. still, how do i figure out the framerate? could i add a listener for every 1000 milliseconds (1 sec) and set a variable to ++ every frame.. then have the listeners function tell me the variable and reset to 0?? what would that code look like? and where would i put the listener? in the onLoad() or in the onEnterFrame()?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-11T17:33:32-07:00</created-at>
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    <id type="integer">1083651</id>
    <post-number type="integer">6</post-number>
    <topic-id type="integer">49004</topic-id>
    <updated-at type="datetime">2009-09-17T03:35:25-07:00</updated-at>
    <user-id type="integer">1153558</user-id>
  </post>
  <post>
    <body>Stage doesn't seem to have a frameRate property.. that can be called with Stage.frameRate
i'm using AS2.. is this an AS3 thing?</body>
    <body-html>&lt;p&gt;Stage doesn&amp;#8217;t seem to have a frameRate property.. that can be called with Stage.frameRate&lt;br /&gt;
i&amp;#8217;m using AS2.. is this an AS3 thing?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-11T17:25:27-07:00</created-at>
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    <topic-id type="integer">49004</topic-id>
    <updated-at type="datetime">2009-09-17T03:35:25-07:00</updated-at>
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  </post>
  <post>
    <body>fading is set with the Alpha, after health&lt;=0 or whatever:

&lt;pre&gt;
_alpha -= 2;
if (_alpha &lt; 0) {this.removeMovieClip();}
&lt;/pre&gt;

you also might want to create and attach a destruction or explosion animated movieclip with 

&lt;pre&gt;
_root.attachMovie(&quot;Eplosion&quot; , &quot;Explosion&quot; + _root.getNextHighestDepth(), _root.getNextHighestDepth());
&lt;/pre&gt;</body>
    <body-html>&lt;p&gt;fading is set with the Alpha, after health&amp;lt;=0 or whatever:&lt;/p&gt;
&lt;pre&gt;
_alpha -= 2;
if (_alpha &amp;lt; 0) {this.removeMovieClip();}
&lt;/pre&gt;
&lt;p&gt;you also might want to create and attach a destruction or explosion animated movieclip with&lt;/p&gt;
&lt;pre&gt;
_root.attachMovie(&quot;Eplosion&quot; , &quot;Explosion&quot; + _root.getNextHighestDepth(), _root.getNextHighestDepth());
&lt;/pre&gt;</body-html>
    <created-at type="datetime">2009-07-11T17:08:20-07:00</created-at>
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    <id type="integer">1083594</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">48991</topic-id>
    <updated-at type="datetime">2009-09-17T03:35:20-07:00</updated-at>
    <user-id type="integer">1153558</user-id>
  </post>
  <post>
    <body>I'm back with 3 questions this time!

1. How do I set a sound as streaming and how do i set a sound as event?
&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/49004?page=1#posts-1083636'&gt;Moonkey&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;1. Click the frame in the timeline where you have the sound, and look in the properties inspector. One of the options should be &amp;#8216;sync&amp;#8217; where you can switch between those.&lt;/p&gt;&lt;/blockquote&gt;
2. How do i figure out the frame rate of the swf from within a movieclip's class and display it in text in the game (I'm guessing it has something to do with Intervals and a timer variable?)
&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/49004?page=1#posts-1083664'&gt;MadBoat&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;
&lt;p&gt;I remember someone on the forums saying that in high graphics lag games, timers can slow down, and if you want to display the frame rate on the screen, it might be because you expect lag&amp;#8230;&lt;/p&gt;
&lt;p&gt;So, I would suggest using the &lt;a href=&quot;http://livedocs.adobe.com/flex/201/langref/Date.html&quot;&gt;Date&lt;/a&gt; class.
&lt;/p&gt;&lt;/blockquote&gt;
I also found the &lt;a href=&quot;http://www.moock.org/webdesign/flash/actionscript/fps-speedometer/&quot;&gt;Moock FPS Speedometer&lt;/a&gt; quite helpful.
&lt;br&gt;
3. Is it possible to change a games frame rate from within a movieclip's class?
&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/49004?page=1#posts-1083639'&gt;Moonkey&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;You can&amp;#8217;t change the framerate in as2.&lt;/p&gt;&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/49004?page=1#posts-1083615'&gt;MadBoat&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;in AS3&amp;#8230;&lt;/p&gt;
2 and 3: the stage has a property called frameRate, which is read/writable. Assuming your MovieClip has been added to the stage via some channel, you can say:&lt;/p&gt;
&lt;pre&gt;

this.stage.frameRate = whateverYouLike;

&lt;/pre&gt;
&lt;p&gt;as for displaying the frame rate, use &lt;a href=&quot;http://livedocs.adobe.com/flex/201/langref/flash/text/TextField.html&quot;&gt;TextFields&lt;/a&gt;.&lt;/p&gt;&lt;/blockquote&gt;

Thank you all so very much for helping me through the creation of my first game,
pretty sure everyone that has helped me out will be getting a shout out in the description section of my game when I'm all done! :)</body>
    <body-html>&lt;p&gt;I&amp;#8217;m back with 3 questions this time!&lt;/p&gt;
&lt;p&gt;1. How do I set a sound as streaming and how do i set a sound as event?&lt;br /&gt;
&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/49004?page=1#posts-1083636&quot;&gt;Moonkey&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;1. Click the frame in the timeline where you have the sound, and look in the properties inspector. One of the options should be &amp;#8216;sync&amp;#8217; where you can switch between those.&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
2. How do i figure out the frame rate of the swf from within a movieclip&amp;#8217;s class and display it in text in the game (I&amp;#8217;m guessing it has something to do with Intervals and a timer variable?)&lt;br /&gt;
&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/49004?page=1#posts-1083664&quot;&gt;MadBoat&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;br /&gt;
&lt;p&gt;I remember someone on the forums saying that in high graphics lag games, timers can slow down, and if you want to display the frame rate on the screen, it might be because you expect lag&amp;#8230;&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;So, I would suggest using the &lt;a href=&quot;http://livedocs.adobe.com/flex/201/langref/Date.html&quot;&gt;Date&lt;/a&gt; class.&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
I also found the &lt;a href=&quot;http://www.moock.org/webdesign/flash/actionscript/fps-speedometer/&quot;&gt;Moock &lt;span class=&quot;caps&quot;&gt;FPS&lt;/span&gt; Speedometer&lt;/a&gt; quite helpful.&lt;br /&gt;
&lt;br&gt;&lt;br /&gt;
3. Is it possible to change a games frame rate from within a movieclip&amp;#8217;s class?&lt;br /&gt;
&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/49004?page=1#posts-1083639&quot;&gt;Moonkey&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;You can&amp;#8217;t change the framerate in as2.&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/49004?page=1#posts-1083615&quot;&gt;MadBoat&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;in AS3&amp;#8230;&lt;/p&gt;&lt;br /&gt;
2 and 3: the stage has a property called frameRate, which is read/writable. Assuming your MovieClip has been added to the stage via some channel, you can say:&lt;/p&gt;&lt;br /&gt;
&lt;pre&gt;&lt;/p&gt;
&lt;p&gt;this.stage.frameRate = whateverYouLike;&lt;/p&gt;
&lt;p&gt;&lt;/pre&gt;&lt;br /&gt;
&lt;p&gt;as for displaying the frame rate, use &lt;a href=&quot;http://livedocs.adobe.com/flex/201/langref/flash/text/TextField.html&quot;&gt;TextFields&lt;/a&gt;.&lt;/p&gt;&lt;/blockquote&gt;&lt;/p&gt;
&lt;p&gt;Thank you all so very much for helping me through the creation of my first game,&lt;br /&gt;
pretty sure everyone that has helped me out will be getting a shout out in the description section of my game when I&amp;#8217;m all done! :)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-11T16:51:59-07:00</created-at>
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  </post>
  <post>
    <body>it is a link.. but a very very helpful one.
the only money involved is the purchase of adobe flash, you can make games with something called Flex for free though (but I bet it's much more difficult).</body>
    <body-html>&lt;p&gt;it is a link.. but a very very helpful one.&lt;br /&gt;
the only money involved is the purchase of adobe flash, you can make games with something called Flex for free though (but I bet it&amp;#8217;s much more difficult).&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-11T16:39:48-07:00</created-at>
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  </post>
  <post>
    <body>Follow through the shootorials right here on Kongregate! they were a great help and that's where I started! :)
the first one is here http://www.kongregate.com/games/Kongregate/shootorial-0

and the game you'll be making after you're all finished is here http://www.kongregate.com/games/Kongregate/shoot-the-shootorial-game

it's in ActionScript 2, if you'd like to learn AS3 i have no idea where you'd look.</body>
    <body-html>&lt;p&gt;Follow through the shootorials right here on Kongregate! they were a great help and that&amp;#8217;s where I started! :)&lt;br /&gt;
the first one is here &lt;a href=&quot;http://www.kongregate.com/games/Kongregate/shootorial-0&quot;&gt;http://www.kongregate.com/games/Kongregate/shootorial-0&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;and the game you&amp;#8217;ll be making after you&amp;#8217;re all finished is here &lt;a href=&quot;http://www.kongregate.com/games/Kongregate/shoot-the-shootorial-game&quot;&gt;http://www.kongregate.com/games/Kongregate/shoot-the-shootorial-game&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;it&amp;#8217;s in ActionScript 2, if you&amp;#8217;d like to learn AS3 i have no idea where you&amp;#8217;d look.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-11T16:36:51-07:00</created-at>
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  </post>
  <post>
    <body>ughhh now i need to go back delete all my traces.. and change back everything i wrecked trying to figure this out.....</body>
    <body-html>&lt;p&gt;ughhh now i need to go back delete all my traces.. and change back everything i wrecked trying to figure this out&amp;#8230;..&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-10T09:10:08-07:00</created-at>
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  </post>
  <post>
    <body>so i've been slaving over this effing code for about 3 days now trying to find out wtf is wrong with it. and i changed and checked everything, variable names, frames, movie clips, ect ect ect. and the stupid effing solution was i forgot to put clearInterval(_stupideffingintervalthatneedstostraightupdieahorribledeathsomewhere_); and thats what was making my game all shibby. wasn't even looking in the right place.. probably 24 hours of work for one damn minor stupid mistake... !!!!!. k I'm done.

anyone else have a similar stupid mistake story that might make me feel better about my wasted time?? lol</body>
    <body-html>&lt;p&gt;so i&amp;#8217;ve been slaving over this effing code for about 3 days now trying to find out wtf is wrong with it. and i changed and checked everything, variable names, frames, movie clips, ect ect ect. and the stupid effing solution was i forgot to put clearInterval(&lt;em&gt;stupideffingintervalthatneedstostraightupdieahorribledeathsomewhere&lt;/em&gt;); and thats what was making my game all shibby. wasn&amp;#8217;t even looking in the right place.. probably 24 hours of work for one damn minor stupid mistake&amp;#8230; !!!!!. k I&amp;#8217;m done.&lt;/p&gt;
&lt;p&gt;anyone else have a similar stupid mistake story that might make me feel better about my wasted time?? lol&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-10T09:08:51-07:00</created-at>
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  </post>
  <post>
    <body>if you have a MC &quot;Guy&quot; inside a MC &quot;Guy_MC&quot; you'll need to give both instance names and then call your hit test replacing all your &quot;Guy_MC&quot;s with &quot;Guy_MC.Guy&quot; .. perhaps? haha</body>
    <body-html>&lt;p&gt;if you have a MC &amp;#8220;Guy&amp;#8221; inside a MC &amp;#8220;Guy_MC&amp;#8221; you&amp;#8217;ll need to give both instance names and then call your hit test replacing all your &amp;quot;Guy_MC&amp;quot;s with &amp;#8220;Guy_MC.Guy&amp;#8221; .. perhaps? haha&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-09T12:59:21-07:00</created-at>
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  </post>
  <post>
    <body>seems wrapping in &lt; pre&gt; &lt; code&gt; _code here_ &lt; /code&gt; &lt; /pre&gt; works.. but i've seen better posted code...</body>
    <body-html>&lt;p&gt;seems wrapping in &amp;lt; pre&amp;gt; &amp;lt; code&amp;gt; &lt;em&gt;code here&lt;/em&gt; &amp;lt; /code&amp;gt; &amp;lt; /pre&amp;gt; works.. but i&amp;#8217;ve seen better posted code&amp;#8230;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-09T11:07:28-07:00</created-at>
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  <post>
    <body>nope.. used pre tags and then asterisks.. and underlines.. that were part of the code.. should i be using code tags?</body>
    <body-html>&lt;p&gt;nope.. used pre tags and then asterisks.. and underlines.. that were part of the code.. should i be using code tags?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-09T10:36:34-07:00</created-at>
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    <topic-id type="integer">48792</topic-id>
    <updated-at type="datetime">2009-09-17T03:34:08-07:00</updated-at>
    <user-id type="integer">1153558</user-id>
  </post>
  <post>
    <body>nice never mind i figured it out, thanks for pointing me in the right direction! i realized it doesn't count it's own frame.. and 

i used an 'if (_framesloaded == 3) {gotoAndStop(frame 3)}
while at the same time using the preloader bar i had carried to frame 3 with me so it's still accurate (in the long run). 
Now i have a fun interactive tutorial that pops up when 3 frames are loaded while the rest of the game loads! thanks again for your help!</body>
    <body-html>&lt;p&gt;nice never mind i figured it out, thanks for pointing me in the right direction! i realized it doesn&amp;#8217;t count it&amp;#8217;s own frame.. and&lt;/p&gt;
&lt;p&gt;i used an &amp;#8216;if (_framesloaded == 3) {gotoAndStop(frame 3)}&lt;br /&gt;
while at the same time using the preloader bar i had carried to frame 3 with me so it&amp;#8217;s still accurate (in the long run). &lt;br /&gt;
Now i have a fun interactive tutorial that pops up when 3 frames are loaded while the rest of the game loads! thanks again for your help!&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-09T10:31:14-07:00</created-at>
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    <id type="integer">1076844</id>
    <post-number type="integer">6</post-number>
    <topic-id type="integer">48792</topic-id>
    <updated-at type="datetime">2009-09-17T03:34:08-07:00</updated-at>
    <user-id type="integer">1153558</user-id>
  </post>
  <post>
    <body>hmmm... yeah looks like assets on frame 4 were the same.. i put in a big ol song file on frame 4 and now it only hits &quot;2&quot; before tracing &quot;5&quot; .. i think i'm missing something... lol</body>
    <body-html>&lt;p&gt;hmmm&amp;#8230; yeah looks like assets on frame 4 were the same.. i put in a big ol song file on frame 4 and now it only hits &amp;#8220;2&amp;#8221; before tracing &amp;#8220;5&amp;#8221; .. i think i&amp;#8217;m missing something&amp;#8230; lol&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-09T10:04:57-07:00</created-at>
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    <topic-id type="integer">48792</topic-id>
    <updated-at type="datetime">2009-09-17T03:34:08-07:00</updated-at>
    <user-id type="integer">1153558</user-id>
  </post>
  <post>
    <body>just tried throwing a 'trace(_framesloaded)' in there and it spits out 1's until the enitre swf is loaded.. i need to split up the loading processes somehow.</body>
    <body-html>&lt;p&gt;just tried throwing a &amp;#8216;trace(_framesloaded)&amp;#8217; in there and it spits out 1&amp;#8217;s until the enitre swf is loaded.. i need to split up the loading processes somehow.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-09T09:54:04-07:00</created-at>
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    <topic-id type="integer">48792</topic-id>
    <updated-at type="datetime">2009-09-17T03:34:08-07:00</updated-at>
    <user-id type="integer">1153558</user-id>
  </post>
  <post>
    <body>I'd like to load up assets on frame 2 and a tutorial on frame 3, when those are complete I'd like to gotoAndStop(3); then load up additional assets on frame 4 and the real game on frame 5 so the user can play the tutorial as frame 4 and 5 load. and when its done gotoAndStop(5); Is there a way to load a game this way? I'm using AS2.


right now AS is set up on frame 1:
&lt;pre&gt;&lt;code&gt;
stop();
loaderInt = setInterval(Lbar, 10);
function Lbar () {
percentInst.text = Math.round(getBytesLoaded()/getBytesTotal()*100)+&quot;%&quot;;
	if (getBytesLoaded() &gt;= getBytesTotal()) {
		gotoAndStop(3);
		percentInst._visible = false;
		fillBar._visible = false;
		strokeMC._visible = false;
		clearInterval(loaderInt);
	}
	fillBar._xscale = (getBytesLoaded()/getBytesTotal()*100);
}
&lt;/code&gt;&lt;/pre&gt;
I have this normal preloader working fine.. but I'd like to incorporate the tutorial load while the rest loads. Thanks for any help!
&lt;br&gt;
oh.. and how do i place code in here without asterisks turning things bold? and underlines turning things italic?</body>
    <body-html>&lt;p&gt;I&amp;#8217;d like to load up assets on frame 2 and a tutorial on frame 3, when those are complete I&amp;#8217;d like to gotoAndStop(3); then load up additional assets on frame 4 and the real game on frame 5 so the user can play the tutorial as frame 4 and 5 load. and when its done gotoAndStop(5); Is there a way to load a game this way? I&amp;#8217;m using AS2.&lt;/p&gt;
&lt;p&gt;right now AS is set up on frame 1:&lt;br /&gt;
&lt;pre&gt;&lt;code&gt;
stop();
loaderInt = setInterval(Lbar, 10);
function Lbar () {
percentInst.text = Math.round(getBytesLoaded()/getBytesTotal()*100)+&quot;%&quot;;
	if (getBytesLoaded() &amp;gt;= getBytesTotal()) {
		gotoAndStop(3);
		percentInst._visible = false;
		fillBar._visible = false;
		strokeMC._visible = false;
		clearInterval(loaderInt);
	}
	fillBar._xscale = (getBytesLoaded()/getBytesTotal()*100);
}
&lt;/code&gt;&lt;/pre&gt;&lt;br /&gt;
I have this normal preloader working fine.. but I&amp;#8217;d like to incorporate the tutorial load while the rest loads. Thanks for any help!&lt;br /&gt;
&lt;br&gt;&lt;br /&gt;
oh.. and how do i place code in here without asterisks turning things bold? and underlines turning things italic?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-09T09:34:19-07:00</created-at>
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    <user-id type="integer">1153558</user-id>
  </post>
  <post>
    <body>using trace i found out the default values for the instances i set in &quot;on load&quot; were overriding the variable update that took place right after they were created. moved the default values to be set with else after they were created.. and now it works fine.

any idea why this was happening? its almost behaving like each instances function on Load() is happening after my if statements... hmmm</body>
    <body-html>&lt;p&gt;using trace i found out the default values for the instances i set in &amp;#8220;on load&amp;#8221; were overriding the variable update that took place right after they were created. moved the default values to be set with else after they were created.. and now it works fine.&lt;/p&gt;
&lt;p&gt;any idea why this was happening? its almost behaving like each instances function on Load() is happening after my if statements&amp;#8230; hmmm&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-06T23:10:59-07:00</created-at>
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    <id type="integer">1070033</id>
    <post-number type="integer">5</post-number>
    <topic-id type="integer">48468</topic-id>
    <updated-at type="datetime">2009-09-17T03:32:27-07:00</updated-at>
    <user-id type="integer">1153558</user-id>
  </post>
  <post>
    <body>For some reason variables within new MC instances in my swf aren't being updated the way they should be in this code:

...
var newinstance1 = _root.attachMovie(&quot;Object&quot; , &quot;Object&quot; + _root.getNextHighestDepth() , _root.getNextHighestDepth());
var newinstance2 = _root.attachMovie(&quot;Object2&quot; , &quot;Object2&quot; + _root.getNextHighestDepth() , _root.getNextHighestDepth());

if(...){
newinstance2.number = numberArray[arrayPosition];
newinstance2.boolean = true;
newinstance1.color = &quot;Purple&quot;;
newinstance1.instance2 = newinstance2;
}
else if(...){...}
...

any idea whats going wrong here (I'm a little new at this), or am i doing this correctly and the problem is elsewhere?</body>
    <body-html>&lt;p&gt;For some reason variables within new MC instances in my swf aren&amp;#8217;t being updated the way they should be in this code:&lt;/p&gt;
&lt;p&gt;&amp;#8230;&lt;br /&gt;
var newinstance1 = _root.attachMovie(&amp;#8220;Object&amp;#8221; , &amp;#8220;Object&amp;#8221; + _root.getNextHighestDepth() , _root.getNextHighestDepth());&lt;br /&gt;
var newinstance2 = _root.attachMovie(&amp;#8220;Object2&amp;#8221; , &amp;#8220;Object2&amp;#8221; + _root.getNextHighestDepth() , _root.getNextHighestDepth());&lt;/p&gt;
&lt;p&gt;if(&amp;#8230;){&lt;br /&gt;
newinstance2.number = numberArray[arrayPosition];&lt;br /&gt;
newinstance2.boolean = true;&lt;br /&gt;
newinstance1.color = &amp;#8220;Purple&amp;#8221;;&lt;br /&gt;
newinstance1.instance2 = newinstance2;&lt;br /&gt;
}&lt;br /&gt;
else if(&amp;#8230;){&amp;#8230;}&lt;br /&gt;
&amp;#8230;&lt;/p&gt;
&lt;p&gt;any idea whats going wrong here (I&amp;#8217;m a little new at this), or am i doing this correctly and the problem is elsewhere?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-06T04:06:06-07:00</created-at>
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  </post>
  <post>
    <body>New questions; 

In the fla would I then drag the .mp3 from my library to a new layer in the 2nd assets frame?
oh and how do I switch a sound file between event and stream?</body>
    <body-html>&lt;p&gt;New questions;&lt;/p&gt;
&lt;p&gt;In the fla would I then drag the .mp3 from my library to a new layer in the 2nd assets frame?&lt;br /&gt;
oh and how do I switch a sound file between event and stream?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-05T00:24:30-07:00</created-at>
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    <id type="integer">1064579</id>
    <post-number type="integer">14</post-number>
    <topic-id type="integer">48145</topic-id>
    <updated-at type="datetime">2009-09-17T03:30:46-07:00</updated-at>
    <user-id type="integer">1153558</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/48145?page=1#posts-1060341'&gt;ssjskipp&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;4. Create a new layer for each Sound that you're exporting via actionscript, and set them to Event.&lt;/p&gt;&lt;/blockquote&gt;

Hey new problem:
I would set all my sounds to Event but I read:

&lt;blockquote&gt;&lt;cite&gt;Found at &lt;b&gt;&lt;a href='http://kb2.adobe.com/cps/160/tn_16063.html'&gt;adobe.com&lt;/a&gt;:&lt;/b&gt;&lt;cite&gt;&lt;br&gt;&lt;p&gt;
Use sounds set to Stream for only that content which absolutely must synchronize with the timeline, such as spoken words which are lip-synched.&lt;/p&gt;&lt;/blockquote&gt;

Unfortunately this is the case for some sound in my game. How do I load up a streaming sound to be used in the game on frame 2 in assets?</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/48145?page=1#posts-1060341&quot;&gt;ssjskipp&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;4. Create a new layer for each Sound that you&amp;#8217;re exporting via actionscript, and set them to Event.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Hey new problem:&lt;br /&gt;
I would set all my sounds to Event but I read:&lt;/p&gt;
&lt;blockquote&gt;&lt;cite&gt;Found at &lt;b&gt;&lt;a href=&quot;http://kb2.adobe.com/cps/160/tn_16063.html&quot;&gt;adobe.com&lt;/a&gt;:&lt;/b&gt;&lt;cite&gt;&lt;br&gt;&lt;p&gt;&lt;br /&gt;
Use sounds set to Stream for only that content which absolutely must synchronize with the timeline, such as spoken words which are lip-synched.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Unfortunately this is the case for some sound in my game. How do I load up a streaming sound to be used in the game on frame 2 in assets?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-04T18:47:02-07:00</created-at>
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  </post>
  <post>
    <body>Ahh I see, well it does work with the previous help although it isn't as &quot;clean&quot; as I'd like and I think Ill go the rout of a single contained swf. Looks like I'll have to upgrade to CS4/AS3 sooner rather than later! :)

Thanks a lot for the much needed help guys!</body>
    <body-html>&lt;p&gt;Ahh I see, well it does work with the previous help although it isn&amp;#8217;t as &amp;#8220;clean&amp;#8221; as I&amp;#8217;d like and I think Ill go the rout of a single contained swf. Looks like I&amp;#8217;ll have to upgrade to CS4/AS3 sooner rather than later! :)&lt;/p&gt;
&lt;p&gt;Thanks a lot for the much needed help guys!&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-03T19:14:53-07:00</created-at>
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    <topic-id type="integer">48145</topic-id>
    <updated-at type="datetime">2009-09-17T03:30:46-07:00</updated-at>
    <user-id type="integer">1153558</user-id>
  </post>
  <post>
    <body>.. and for all this trouble and &quot;ugly programing&quot; all Adobe would need to do is add in a &quot;Export in custom frame [ ]&quot; under MC linkage. problem solved. This would greatly help people to easily incorporate preloaders throughout their FlashApp/Game.. and make it sooo easy to have multiple preloaders in an App.</body>
    <body-html>&lt;p&gt;.. and for all this trouble and &amp;#8220;ugly programing&amp;#8221; all Adobe would need to do is add in a &amp;#8220;Export in custom frame [ ]&amp;#8221; under MC linkage. problem solved. This would greatly help people to easily incorporate preloaders throughout their FlashApp/Game.. and make it sooo easy to have multiple preloaders in an App.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-03T12:21:21-07:00</created-at>
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    <id type="integer">1060660</id>
    <post-number type="integer">8</post-number>
    <topic-id type="integer">48145</topic-id>
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  </post>
  <post>
    <body>That's how i had it before when it didn't work i think, I believe that option applies to class' and not movieclips (at least in AS2 ).
How do I &quot;set everything (except your preloader MC&#8217;s) to export to frame 2&quot;? Is this in AS or a checkbox similar to the &quot;Export in frame 1&quot; for MCs?

Also just out of curiosity do people wrap a child game.swf with a parent preloader.swf anymore? Of course I would need to host two swf's then.. but it's still better than this current rediculous rig. unless there is something unforeseen and bad about doing it that way.

Found that idea at http://www.actionscript.org/forums/archive/index.php3/t-67564.html</body>
    <body-html>&lt;p&gt;That&amp;#8217;s how i had it before when it didn&amp;#8217;t work i think, I believe that option applies to class&amp;#8217; and not movieclips (at least in AS2 ).&lt;br /&gt;
How do I &amp;#8220;set everything (except your preloader MC&#8217;s) to export to frame 2&amp;#8221;? Is this in AS or a checkbox similar to the &amp;#8220;Export in frame 1&amp;#8221; for MCs?&lt;/p&gt;
&lt;p&gt;Also just out of curiosity do people wrap a child game.swf with a parent preloader.swf anymore? Of course I would need to host two swf&amp;#8217;s then.. but it&amp;#8217;s still better than this current rediculous rig. unless there is something unforeseen and bad about doing it that way.&lt;/p&gt;
&lt;p&gt;Found that idea at &lt;a href=&quot;http://www.actionscript.org/forums/archive/index.php3/t-67564.html&quot;&gt;http://www.actionscript.org/forums/archive/index.php3/t-67564.html&lt;/a&gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-03T12:15:16-07:00</created-at>
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  </post>
</posts>
