Recent posts by Azgara on Kongregate

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Topic: Legacy of a Thousand Suns / Credit Bank

Ok, i just tried it out and it seems like you’re right, it does take money from the bank if you need them. But shouldn’t there be an explanation for this? I mean i had to write a forum post, or wait for your answers etc…

 
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Topic: Legacy of a Thousand Suns / Credit Bank

I’m not sure if this is correct. If it is, then the FAQ explains it wrongly. You can only use the deposited money for stuff the bank provides, like hp refill etc. You can’t, for example, upgrade a structure in the facilities. That’s at least what the FAQ sais.

 
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Topic: Legacy of a Thousand Suns / Credit Bank

So i deposited credits in the credit bank and later on went to withdraw them. But there was no withdraw button. I thought i was probably missing something, i wasn’t seeing the button or whatever. It’s a bank after all.

So i checked the FAQ to see what was going on. In the FAQ i had to search for credit bank, and in the end i read “you cannot withdraw credits from the credit bank”.

My question is not “why can’t i, it’s a bank!” but “how was i supposed to know that before i deposited my credits?”

This isn’t, of course, a post to whine about not being able to withdraw them. I only deposited a few anyway. But shouldn’t this be something that a player definitely knows? Like, below the bank, a small text saying “note: you cannot withdraw your credits after you’ve deposited them” ?

 
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Topic: Kongregate Multiplayer Games / [The Ninth Realm] Review

There was no offense intended to any of what i said. I’m simply being “brutal” (as in brutally honest) to whoever develops a “Freemium” (at least at first appearance) game. For example, if the game was completely free, i wouldn’t be so anal about the long time it takes to resume to your turn. However, on the other hand, we have seen a billion turn-based games that have solved such things. For example a toggle button that speeds up or removes all enemy animations, or all animations in general.

I saw what you said about the cards, that you can hover and see their effects etc. However once in-game, you don’t really have the time to do that. A solution to this would be to remove the time from the campaign, or at least give the player the ability.

Of course the work you put into this is visible throughout a single run through the campaign. But anyway, just saying my last line (that it’s quite innovative) wouldn’t do you any good, nor would it do any good to anyone else who decides to play it. In the very end, i’m just saying my opinion as a gamer. I wouldn’t even begin to imagine how hard it would be to program from scratch.

However, towards games that implement payment methods, i talk with all feelings aside, because then, when money is involved, it gets serious.

Now, concerning the paid stuff that you can also get for free. I haven’t been that far into the game so i wouldn’t know about that. But i suppose you mean you can unlock runes by levelling up? How can you organize a deck then? I mean, it’s a strategy game, shouldn’t you be able to get booster packs? Usually card games (because it does have the card-game style implemented) give you certain booster packs for free currency, or for lower premium currency (you have both methods to buy them) and if there is an update (like a new race or a new era or something) for some time you can only buy those with premium currency. Or limited edition cards.

But the way to go for such a game is definitely not “buy everything or wait until level 3141341” which is what it seems to be from a first glance. That is called “pay-to-play”.

As long as i played the campaign i had some fun, but i wondered, is there any more to it than this? Gaining levels that just mean you get a new rune per level (when you already have 3151 starter runes) isn’t really an upgrade to the character or to the gameplay.

Anyway, again, no offense intended. Just an opinion. Others might get hooked up on it or even find what i said as negatives to be positives.

 
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Topic: Kongregate Multiplayer Games / [The Ninth Realm] Review

So i played a bit and i think i’m ready to write my starter’s review.

First of all i only played the campaign. If the campaign bores you, then the rest of the game will.

Now, before i begin it reminded me a lot of another game, whose name i will not include here, because i do not want to advertise anything.

Also this review is harsh because the game is premium based (as explained on my first point below). If you’re supposed to pay for something, then you’re expecting to buy something that actually works well.

But anyway, let’s go:

1. It’s premium based. Whoever wants to spend some time, you are free to do so, however if you are looking for a game to play for free (with the occasional premium bonuses), then this isn’t your game. I played (and won) almost all matches at the campaign and i received no tokens (the in-game standard currency), but even so, cards do not even cost tokens. They cost gold (premium currency).

Some would argue that this isn’t a flaw. But you have to imagine that if you’re going to play this for as long as it was intended to be played, you’re going to spend a lot of money. Money you could collectively spend to buy a new stereo, a new pc, a new x-box, a new tv, and go for a trip to Mars to play the latest version of “alien versus predator” with the scenery of the red planet as your actual background. This, of course, goes for all premium-based games.

2. Growing in levels doesn’t mean anything. Well, with every level you get a new card (they’re called runes here), but don’t imagine anything fancy. However, the character you start with doesn’t seem to get any stronger as you go on. I would expect that i would get some passive bonuses, or some choices, ie more starting mana, or more damage or hp or something, anything really, but you get absolutely nothing. The only thing you can do with you character is customize his (i think you can only have a male character?) appearance. Nothing more. At least until level 4 that i got to.

3. The in-game fights versus pc are really long without any reason. For example, when the computer ends the turn, you have to wait for about 3-5 seconds until “your turn” flashes and it’s your turn at last. Now, count to 3 (it’s at least 3) and imagine having to do that every single time the computer ends the turn.

I can’t imagine the frustration i would get even if i got to pvp.

4. I don’t understand how some effects work. My monster fights and stuns the enemy, “stunned” flashes above him, but he still retaliates to the attack that stunned him. I guess this is just a programming flaw rather than an actual drawback of the game, and that it will be corrected in later updates. Unless it disappears after the dev gets enough money.

5. The damage output of the monsters has a minimum and maximum number. This is ok, i guess, if the min is, say, 5 and the max is 6. But one monster i saw had 1-10. Oh, and you guessed right. It’s never gonna do 10 damage if it dies on the next turn.

Generally i found out that my monsters (from the starter’s pack i guess) had all low hp, and low damage apart from 2 (an eagle and some sort of yeti) which were extremely expensive for what they provided so i almost couldn’t ever use them. I think there’s a lot of balancing to be done there.

6. About the gameplay, i had several frustration streaks when i tried to move the map around. You basically have to click and drag down to move the map upwards, as normal. However, at some points it gets stuck and you have to move the map a bit downwards and the upwards again.

I tried moving it with arrows or wasd but nothing worked.

7. Since i have been saying all the bad things about this game i feel it is my responsibility to say a good thing about it as well. It is quite innovative (even if it reminds me of that other game (which was also premium based ffs)) and fun to play, if i forget about all the other things. It had some strategy elements in it (although unfortunately not enough to make it thought provoking), which actually made it quite fun to go through.

However it’s always a fun-to-time ratio with these games.

Now, if you’re willing to pay, i bet it would be a lot of fun (again, what i’ve said about the gameplay aside), since it does support pvp. If you’re willing to pay.

So! Thanks for reading, this was another review by me, the magnificent Azgara.

 
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Topic: Kongregate Multiplayer Games / [Heroes Of The Sword] Review

So i played a little bit, just got to level 2 (or 3 i’m not sure) and i already have some things.

First of all i played the tutorial, which made me think this game has a lot of potential. Then i entered the arena for a quick game to see what pvp is like. I’m not sure if the game is pvp based or something else however it seemed that way. Now, When i entered the arena, there was a guy there that used uppercut all the time and basically won everyone. I also managed to get a few last hits which is why i leveled. However it seems like an unfinished game to me.

I’ve played other platform mmo’s which i’m not going to mention here, of course. However there was either more action, or easier gameplay. By that i don’t mean that it was easier to win, but that it was easier to control your character and/or your strikes.

Such a game that requires drag-n-drop or clicks to attack – instead of keys – requires a more sophisticated gameplay. Does it matter if i strike the other person on the head or on the torso ? Either way, it would be too difficult to land a “headshot” since the player can move all the time. The movement, now that i came to it, was not very well designed. A platform game is based largely on the movement of the character so this disadvantage is quite large.

The animations were also the same every time. We are in an age that we have the technology to make wonders with an hour’s work, so such things are unacceptable in my opinion.

What was good about it was the terrain, that everything seemed (and was) climbable.

I did not check the music or the pricing so i cannot comment on those.

I also loved the fact that it’s an actual NEW game, not mimicking the ones already in existence.

So my final rating will be 2/5 both points achieved by the “newness” of it. The points removed are for everything bad i said above.

NOTE: This review is just my opinion and should not by any chance be treated as anything more than that.

Goodbye and good luck.

 
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Topic: Sword & Magic / Suggestions

I only played a bit and i have a few suggestions already:

1. Let the player play a harder level mode and, upon completion, render all other modes played and completed under the same score (or A if you want to motivate them to play them again). The starting levels were extremely easy, i killed everything hitting once. I understand the later levels might be more difficult, however i’d prefer to just play the first levels on a harder difficulty and not bother with them anymore.

2. Smooth animations: there are a ton of games out there that actually have smooth animations. I’m not sure if it was chrome, or the game, but the animations looked like a normal game playing at low fps. I suppose you know you are competing with the other devs.

3. I have to move the cursor on loot to pick it up? Well… let’s say fine. But i have to collect xp in the same manner??

4. A faster equip or selling method. Double click should equip, shift+click should sell. If you don’t like that then pressing “s” could morph the cursor to a “selling” cursor.

5. Any female characters? I didn’t get much of the storyline to understand if all females are gone, or if only males go out and fight so i may be wrong here, but i was expecting female chars.

At this point i found nothing else to mention apart from a bug that forced me to restart the game, which happened when i opened my loot bag, then pressed space, then closed my loot bag. Another loot bag appeared at the top of the screen which i wasn’t able to close. Maybe make space a toggle button?

Anyway, the most frustrating thing i found was the animation. I would much prefer it static, or smooth, at least make an option to remove animations, the “one frame up-one frame down” sequence made me nauseous.

 
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Topic: Akaneiro / Suggestions

Right, so i played the game with all 3 characters up to level 4 and ended up on playing prowess char more.

1. The cunning character is way too difficult to play. He has low mellee damage (one single handed weapon) and specializes mostly on single targets, although he still doesn’t have much damage there. His first arrow skill deals almost as much damage as the normal attack of a prowess character. I always love ninja-type characters but this one did nothing for me. Later on i saw he uses traps, but how can you use traps successfully in a real time rpg with the camera so close to the character ? I would suggest his skills either do tons of damage to a single target, or hit multiple enemies. Right now he’s the weakest character of all.

His blink skill could be good in pvp fights, IF they’re ever possible, but still, the camera is far too close to use it and attack from a distance. And still, to attack from a distance you need some mana, which will make your pool easily depleted. I equipped him with a nodachi (the twohanded katana thingie) and he killed all with a single strike, and then i found out he specialized in single handed weapons.

2. Power character is good, but you always need to point where you want him to strike with his skills. All his skills need you to point with the mouse cursor. There should be a way to avoid that, and just make him use the skill where he is facing without needing to point anywhere. He specializes in double singlehanded mellee combat, which looks awesome. However his first skill, at level 1, with the first axes, which is supposed to strike multiple targets hits them for 8 damage. This is hardly anything when you want to use the skill to defeat them fast. So yeah, needs more damage there. I didn’t have any other bad thing to say on this char, just what i said above.

3. Prowess char is the most op, however when i use my thorns shield it seems im taking more damage. I might be wrong. Anyway. He’s op.

4. The threat levels keep changed even if you restart the game with a new char. Every time i needed to spend karma to lower it, so that i can play the normal level 1 with the new level 1 char. Only thing i found is that with a threat of level 3, i managed to defeat level 1 with the level 1 prowess char and a level 3 ally. Didn’t happen with power char and i’m sure it wouldn’t happen with the cunning char either. I had to spend about 500 karma to revive my power char, and i only died once with prowess. With the cunning char i died once or twice even on easy xD but without an ally.

5. it desperately needs an autoloot button, or a show items button. With the “auto-fade” or without the “auto-fade” button checked, it looks the same, and i can’t see the items unless i hover my cursor over them.

6. The skills need to be level-indifferent. The level cap is fine, but if i want to grind to equip a skill before the appropriate level i should be able to. Maybe make it so it becomes cheaper if you’re higher level, but you can still buy it and use it if you’re low. If you want to stay with the level policy, then make it so i don’t get to see the skills i can’t yet equip. Like, “you’re now level 4 ! You can equip this skill ! Buy it now for so-and-so karma !” or something. Going to the ability shop just to see all the cool things you can’t buy is just frustrating.

7. Needs a sell all button. Actually some games feature the “junk bag” where you can just click on an item (say ctrl+click) and then it goes in the junk bag, then you can automatically sell everything from the junk bag.

8. last but not least, the escape button needs to negate any menu you have open. You go to the shop, you sell your items, you hit escape, you go on playing.

that’s all for now. Awesome game i gave it 5/5 but still not perfect. :)

 
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Topic: Kongregate Multiplayer Games / [Dragon's Call II - Beginning of the end] From a veteran

Hi all

I used to play this a lot on the game’s website, i’m not sure which server i was on but i was on one that had just started (so i’m guessing s2). I had an assassin.

I have to make a few points so that you don’t find out the hard way.

1. Don’t pick an assassin. As it happened in the previous Dragon Call, the mage rules in this one, although i had heard in my clan (I was in the angels- the first ranked clan in the server) that warriors own the mages after a specific (high) level. However i had never heard anything for an assassin.

The thing is assassin is supposed to be fast, dodge attacks, and hit more. However if you fight a character of higher level (say a mage who isn’t supposed to dodge) he will dodge most your attacks, be as fast as you, and even if you dodge one of his attacks, his next one is going to be devastating.

2. Pay to win: and this is important. You can be pretty awesome without paying if you start the game when the server does, but soon you’re going to lose ranks in the arena due to payers. I was playing each day, exploiting all my AP, doing all events, and although i started in the top ten, i was soon overthrown by others who had at least payed once. Even a bit can really buff you.

3. Teammates. Destiny hunters is bad. Eagle eyes is bad. Whilar is really good because his special attack stuns. Stone warrior was kept from the best of the players because his special halves all damage and has increased hp later. The mage you can get (the one with the dagger, i don’t remember his name now, he’s a warlock i think, Elias maybe?) is really good for starters because he does a lot of damage. Now, i didn’t use anyone else from lower tiers – once i unlocked ogre, dragon, and the machine (T-something) i switched to those. Those do some serious damage, however i think it’s better to learn which char does what beforehand, consult your clan, as it is very painful to level them up, even if by training them (or fusing them? i don’t remember the option’s name) with other chars they can pretty much start with lvl 30 and half the pots you used for other chars.

4. Use pots, at least for your main char.

5. Do every event each day. You need the rep and the gold if you are to compete people. You can do certain premium staff for free each day, exploit that.

6. Do astrology a lot until you get some serious signs. I think purple is the best sign you can get.

7. You get dragon gold (premium currency) rarely, so spend it rarely. After you can do certain adventures in higher levels where you gain crystals that you can imbue your weapon with, you can spend DG to unlock 2 more stats for those crystals, do so on purple crystals.

8. Don’t rush to get levels, although you will need them for the arena, but prefer to get gold and upgrade your gear. Refining your gear changes their output a great deal, especially after you start upgrading them into higher levels (i mean, from common to kingdom, from kingdom to thunderclap, etc). To do that you need resources. Don’t keep resources you don’t need, but if you’re not sure, better keep them. They might be really valuable afterwards.

9. Unlocking an extra slot in the garden costs a lot compared to what it does. Basically, if you want to get another chest of gold (for later levels) you can just use one slot, so this is only useful if you want another xp thingie, so you can have two for free at the same day. However later on you’ll realise this really means nothing. You can’t use that on your main char, and in order for it to be useful, you need to refresh it so you can get a better one. If you refresh it on one slot however, the price goes up even if you want to refresh it on the next slot. Refreshing also costs DG. So my advice is DON’t get a second slot. Unless you’re a payer. So get all slots and refresh everything.

Anyway i’ll stop here ’cause i have to go. This is just advice, the game is pretty simple to understand.

The reason i left the game was because suddenly the page i was going to to play suddenly stopped working for no reason so i stopped. Now i’m not going back because even losing a day or two might get you to fall behind and, if you’re fighting for the ranks as a free player, you can’t really afford that.

But, to be honest, you can’t really get far without paying in this game. Payers will always get the best places in the world events, which means a LOT of money, rep and xp for them, which means they will get even more powerful than they were.

I wish you luck.

PS: i don’t know if things have changed but when i played this is accurate.

PS2: Before you play, note that this game has auto stats, no skills (each char gets a skill (just one), which gets upgraded after a certain level, and after a while everyone pretty much has the same skills) and it’s mainly played using gold and dragon gold.

PS3: I expected much much more from Dragon Call II since i was also a fanatic supporter of Dragon Call I again, as a free player. But it’s NOTHING like the first one. So keep that in mind.

 
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Topic: The Last Stand: Dead Zone / mini suggestion

The save function you said is needed ASAP. I had the same trouble…

 
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Topic: The Last Stand: Dead Zone / certain suggestions/problems/bugs

I did something and it worked, i’m not sure if they fixed it but i tried recycling all of the same item minus 1, so if i had 30, i recycled 29, then i chose the remaining one and recycled it manually. I did this at 3 different stacks of items at the same time and they’re all gone now.

Again, maybe they just fixed it and it’s not just what i did.

 
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Topic: The Last Stand: Dead Zone / The "delay" times are a bit off...

the building times etc getting higher with each upgrade until they reach like 1 day etc. was set (not sure if that was the first game) by “ogame”. Basically the game starts pretty fast-paced and as you go on you can do less and less each day because of the timing. Which is good since you’re hooked but you don’t waste your entire day :P

 
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Topic: The Last Stand: Dead Zone / Junk

Read 12. on the post “certain suggestions/problems/bugs” i had the same problem but i started testing it out and i think i’ve come to a conclusion about a game bug

 
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Topic: The Last Stand: Dead Zone / certain suggestions/problems/bugs

12. Something weird happened. I constantly use the recycler to recycle big chunks of same items that give components (not resources) when i’m off the game. I constantly have a lot of bike parts, (20+) which made me think that type of item was abundant in the game. So anyway, i’m constantly recycling those. Now, today, something made me suspicious about the game saves. I sent my team on a mission, gathered some resources, and as they were on their way back (needed 20 minutes+ ) i put the recycler on and the game reported a save failure and asked me to refresh. So i refreshed. Now, when i came back, instead of being reverted to a previous save point, the mission had been done, the resources not accumulated, everyone was back, the recycler was still working, so basically it was as if there were two different save points at the same time (or as if certain features were saved and others weren’t).

So i decided to test it. I put the recycler on for the bike parts (i had like 31), and certain other items like drills etc. Then i closed the game window completely and re-opened it. So i re-logged in and, to my surprise, i had less bike parts now (29) although i put all of them in the recycler, and the recycler was working perfectly. I also had the other items (like drills etc) that i had also put in the recycler (i had put the entirety of a single type of item, so i had 9 drills, i put 9 drills, i came back i had 9 drills again).

This makes me think that the bike parts that i keep on seeing are basically bike parts that i had recycled but the game didn’t save the fact i used them up.

HOWEVER when the parts are recycled i DO get the components i should. So i recycle 30 bike parts, the game only uses 1 (i don’t know why but that’s what happened in this game) and i get the components for 30 bike parts (i haven’t tested this yet, but i think that’s what happens).

So i think this is a huge bug, either that the game bugs out, or that the game saves partially. This has never happened to me with resource-giving items, or at least i never noticed. MAYBE i’m mistaken and the recycler just “fails to recycle everything i put into it” but i can’t know that for sure since the recycling report doesn’t tell me of any failures.

Can someone explain what’s going on ?

 
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Topic: The Last Stand: Dead Zone / Effective Defense

Dalamite that was indeed terrible advice. You’re talking about such lines of defenses but you got 3 different areas to protect. Which means with your “strategy” you have at least 3 (or 6 even) of each role. You will probably never be able to complete this strategy, but even if you are able, you won’t be in the beginning. I don’t know the most effective defense, tbh i treat it as decoration mostly.

So, to me, the best defense is to constantly consume all your resources, so they don’t get anything anyway.

 
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Topic: The Last Stand: Dead Zone / I got screwed for Z-mas

so now i get why it happened to me as well. I think the main problem is that quests aren’t explained enough?

I think you should give the quest out as it is, but then have a “more” tab, which explains exactly what must be done or how you will fail (if enough contributions are accumulated even before the timer runs out)

 
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Topic: The Last Stand: Dead Zone / Problem with survivor resquest quest

I also had that problem. See, it’s still called scavenging when you remove your junk from your compound, but that didn’t count from the mission. Now, automated missions should, obviously, count towards it, but it won’t. I think the quest has to say specifically what it wants from us because we are doing what it says and we aren’t getting anywhere.

To finish such quests, just go on the map, hit the “resources” button to see which buildings give resources, then launch manual missions on them until you have the resources you need. You should normally scavenge about 30 of each resource per mission (but that varies).

 
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Topic: The Last Stand: Dead Zone / certain suggestions/problems/bugs

First of all let me congratulate you on this game. So far it’s simply amazing.

1. I think this is a bug and it’s about the z-mas event, i completed the tree in time (it showed it needed less time than the event’s countdown) and i got the 3 keys and gifts, but it says i failed at the contribution task. This may be because i didn’t click on “collect now” button in time, but the countdown timer for the event had a day (24h) left but magically disappeared before that time had passed. I literally just went to sleep when it had more than a day left (and my tree had like 5 hours left), and when i woke up the timer was gone and what happened was what i said above.

2. I can understand the different roles but i don’t think they are explained enough. That mainly goes for scavenger. Does his skill count towards scavenging junk from your compound? Does his skill work in automated missions? Shouldn’t the scavenging gear make the time for automated missions go up less? Shouldn’t his scavenging skill, or having a scavenger in a team, bring more stuff back from automated missions?

3. healer. I thought he was going to have an automatic heal effect on the group but he doesn’t. I understand you wanted to kinda raise the difficulty bar a bit, but he becomes a bit useless when you could have a recon/fighter in his place and just not get hit at all.

4. engineer. Does having him count towards the time completion of the structures? Tbh i thought so. I mean, i saw engineer and thought, yeah he’s gonna make stuff faster since that’s his job, right?

5. Does assigning different roles to an automated mission count towards the mission’s success possibility? For example having a fighter, a recon and a healer instead of 3 fighters should give a better chance of succeeding. I’m not sure if that works because i don’t yet have 3 of the same role to test it.

6. when you’re scavenging your own junk, it takes less if you have more survivors scavenge it. But by how much? It says for example “6 hours for one survivor”. So how much time will it take for two, or three and so on? So far i’ve seen 5 survivors make the 6 hour job into 30 minutes, but then 6 survivors also do the same job for 30 minutes.

7. So i unlocked the area on my right and it takes 5-10 minutes to go and come back. then the area on my left needs 15-20 minutes. Then the area south, having a building right at our borders, needs 40 minutes. This means i can walk the exact same distance from two different places taking me 30-35 minutes more. I wouldn’t suggest you change this, but at least the message “coming back from the mission” isn’t accurate at all. I understand that it takes more minutes, supposedly, to complete that mission since it’s of a higher level (more difficult). Plus, how can a house next to it be almost free of zombies and the other one (which belongs to the third unlocked area-but in the map they’re next to each other) be infested with them?

8. Are there any clan features? I mean, we’re supposed to be people trying to survive the zombie apocalypse by barricading and recruiting survivors. Then we find other people doing the same (other players). So soon, there’s gonna be different teams of people fighting for the same goal: scavenging, surviving, expanding. But then someone, instead of scavenging, wants to take our loot. Shouldn’t our friend be able to come with his people and defend the attacker ?

9. I decided to upgrade my recycler but i still have no idea what the upgrade is going to do. It just said it’s going to work more efficiently. Is it going to reduce the time needed for the same amount of items, or is it going to raise the max amount of items you can recycle at the same time? Or both?

10. When you want to build items that need parts that you don’t have yet, make it so that hovering the cursor over them tells you where you can find them. For example i had no idea where to find bolts. Then i found out they can be recycled from antique clocks.

11. A FAQ tab will largely be needed with just that: FAQ

That’s all so far from me. Have fun everyone! The game is amazing.

 
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Topic: Kongregate Multiplayer Games / [Odin Quest] Get your Newbie Code

i tried signing out, clicking on receive code and then signing back in, went to receive the code and i still got “codes ran out” . I’m saying again, i used mine for server 1 but im not playing there since server 2 opened like a day afterwards, i went to get a new code and i can’t now.

So, tell me, what can i do? You can check what i’m saying is true if you search for character “Irenis” in both servers and check which one got the pack and which one didn’t.

i’m sorry for complaining, but i think it’s a bit sad not to get the newbie pack since i am one.

 
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Topic: Kongregate Multiplayer Games / [Odin Quest] Get your Newbie Code

same thing. all codes ran out. i used mine for server 1 but since server 2 just got out i re-started the same char on server 2. now i dont have my newbie pack. ?

 
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Topic: Kongregate Multiplayer Games / [Soul of Guardian (SOG)] crazy chase bugged

well i tried it on safari and its the same. yeah maybe it’s lag.

 
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Topic: Kongregate Multiplayer Games / [Soul of Guardian (SOG)] crazy chase bugged

i’ll try it later on today on safari to see if it does the same thing.

I don’t think a screenshot is going to give any clues because you have to see the “video” of it to understand what i mean. I mean, the monsters drop when i stand in front of them and not when i touch them – when i touch them they just go on. In the beggining i thought there was a chance the monster would dodge my touch and that’s why it was escaping. But then i found out that when i stand in front of it, it will definitely drop in rounds 1 and 2. In round 3 it seems random. That’s all the clues i can give i think, but ill also try on safari and post if the problem remains.

 
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Topic: Kongregate Multiplayer Games / [Soul of Guardian (SOG)] SIGmetal Serena

condude chill out man. The guys have certainly made some effort in this game, that is apparent when you play it.

Concerning pictures/drawings etc. I know a huge amount of people that are associated with fine arts, graphics designing and especially tattoo artists (they draw some awesome stuff) and i always wonder why game designers don’t call on such people to aid them

 
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Topic: Kongregate Multiplayer Games / [Soul of Guardian (SOG)] auto-attack suggestions

Generally i’ve tried a lot of mmorpgs and there are things that i liked and things i didn’t so i always like to suggest the things i like. This is simply a suggestion from me, concerning auto-attacking.

I think auto-attack needs to have more skill-based options, especially buffs.

Now there could be an option “auto-use buffs” so that is only making use of skills that raise your attributes for a certain amount of time,

and also, there should also be an option that enables all skills (for example ranged aoe – right now there is only the mellee option)

Now i understand that the reason that you wouldn’t really want to make it into an “idle” rpg, so i’d say the “all skills enabled” thing would be too much. However making us at least able to choose which skill we want as an aoe skill (instead of ticking an “all skills” box) wouldn’t do any harm. And still, the auto-buff using will be a great asset without being game-changing. Most of the buffs i have in my possession don’t make a huge difference but they still are a necessity. So yeah, i’d like to see that.

 
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Topic: Kongregate Multiplayer Games / [Soul of Guardian (SOG)] crazy chase bugged

For me at least it is.

I am playing SOG on Kongregate using Mozilla firefox (latest updates)

In “dungeon” “crazy chase”, it said that you have to touch the animals to make them dissapear. But touching them won’t do the trick.

What i have to do is get in front of them, sometimes they will dissapear even without me being in front of them (like they might be going down and right and i’m just down from them – so i didnt touch them, or was about to touch them)

That’s a pretty cool bug you might think HOWEVER when i reach round 3 getting in front of them doesn’t do the trick anymore. At that point they dissapear randomly. I might be touching them, or getting in front of them, it’s just completely random what they’ll do.

PS: In the rounds that getting in front of them does the trick, touching them doesn’t do anything, so i thought that maybe i’m lagging and the monster is a bit further than what i see (so i’m touching it in reality, but i see it as if i’m in front of it), but this isn’t the case in round 3.

PS2: after the monster reach a certain point in the map, in any round, getting in front of them or touching them doesn’t do anything, it’s as if past a certain point i can’t but let them go.

Anyone having the same problems as me ?