Recent posts by ivangarra on Kongregate

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Topic: Dream World / can't restat over 1300

what i said in the title, normal? can i if my base stats are already over 1300?

 
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Topic: Dream World / passes in black market

just a petition for… passes in black market… i’d say same rate as it would have in a MB or… w/e, same rate as dolls in Black Market.
i just tend to get more dolls than the passes i get require – 2 dolls + doll from pass or sometimes just 1 doll + doll from pass – to kill anithea, saving for fallen one is pretty much pointless as it drops DW, dolling wonders doesn’t matter for lvl 100 players, spending in FW / poseidon just isn’t really useful since a doll would give me ~30M in poseidon when i do 5000M when i hit for real, in FW i’d get ~70M against ~40000M daily damage during event.

 
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Topic: Dream World / Average Damage Output: Hold S vs. Hit Maximum Bar

dude… do you even mist cap? if you don’t, just spam and get more pills…
if you really want to know, in FW, straight huntress is 107% the efficiency of switching, in atl, 98%; based on time spent.
spamming just suck ass in efficiency, but allow you to burn mists faster – or if you are in a crowded guild with lots of big hitters, it may allow you to sneak a 2nd run in FWs before they die.

 
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Topic: Dream World / new offensive fame system

Been noticing for some days now, off fame isn’t dropping during the day, suddenly it goes down a lot by the daily reset.
has the off fame system changed? now it is daily linked instead of dependent of the exact moment the boss die
Busted of confirmed?

 
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Topic: Dream World / A first? Or not?

i’ve soloed a fallen and a poseidon, adsum dealt enough dmg to solo two fallens (a poseidon too), desmonde and many others, piece of cake, even poseidon is soloed quite frequently as i mentioned

 
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Topic: Dream World / GZ ASTEROCREEPY ON LVL 100!!!!!

congratulations in that 100 hans, you are da best.
hope you still come in oftenly, wanna ask you “WHAAAAAAAAT’S CRAAAAAACKING!?”

 
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Topic: Dream World / xmas event

Originally posted by hotnfilthy:

the game teaches us:


  • to beat up girls in red dresses
  • enraged swans and evil toads can kill us
  • swallowing magical pills makes us stronger, wiser, and faster
  • tasting shrooms in the wilderness gives us back energy
  • collecting and dealing with crystal(s) makes other ppl to visit you every day to get more crystal
  • taking girls by force gives additional money and experience – so why ask nicely instead?
Originally posted by omark96:

So, guys, who do you believe Ms. Santa is? Is it really Santa’s wife? Shouldn’t it be Mrs. Santa then? I believe Ms. Santa in fact is his daughter. Just look at her, why on earth would she be together with that guy… Except maybe it’s ’cause of the gifts he gives… Damn gold digger… :/ Btw, just look at them:

+1 for both, as always just great ideas from you, made my day.

 
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Topic: Dream World / All Hail S2D

Just a little tribute i am paying to a guild i love.
Thanks for the idea Omark69

 
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Topic: Dream World / Any updates coming?

in fact i was refering to buying MBs / E, depends on time and patience as mentioned before, but i agree that at 900 stats, it isn’t worth it buying LPs, but as i also said before, 900 / 900 stats just isn’t natural considering a late entrance, making 450/450 stats is pretty quick, only then raising stats gets tough

 
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Topic: Dream World / Any updates coming?

Originally posted by runy12222:

I’m sure kingk isn’t planning on doing anything that someone would call “crazy.” Also, I doubt there’s going to be any area that gives pills away for doing something except opening mystery boxes.

tell my yellows, pinks and white crystals that.

 
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Topic: Dream World / Any updates coming?

add off fame – 400 or something – we will be doing 1 per day…
less than 10 pills won’t make it worth the trouble… but even at 10 pills per run there will be people getting 120 pills per weekend, if coin return is the same as FW / fallen / atlantis, there will be insane Leviathans around…

In fact the best solution i can think of is making different tiers of difficulty: it seems that nowadays it takes 6 months or so to get a lvl 90+ char at 450/450 stats, which is reasonable, something like 180-250M per run in fallen / FW and a shitload of time to cap poseidon… on the other hand there are people, like me, who started years ago and amassed lots of pills, having 900/900 stats is just insane compared to late joiners, poseidon could be dead in less than 40 mins, which probably doesn’t fit in the original plan for its power…
Basically i am proposing a switch for normal / hard mode you can flip; normal stays as it is, hard is a doubled / tripled defense mode with more exp rewards – making it clear… I AM NOT SUGGESTING SERVER 3.
There are many things to think about, but a cooldown to switch between difficulties is a must…

(yes, i think Diablo is the best game / engines ever conceived)

 
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Topic: Dream World / Re: Why is kingk not responding

… just grow

 
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Topic: Dream World / Any updates coming?

Originally posted by DumMetlHed:
Originally posted by omark96:

The only update I see coming is tweaks of already existing things. This update will most likely be around christmas. And the only thing that Kingk really needs to add to make me happy is a new lvl 96+ pb.

+1 to that…also wouldn’t mind a new boss/area/mechanic that allows people that are too high for any of the mw stone/o-fame giving bosses to not need to slum against lesser mobs in order to help with those two aspects of the game

+1 to that…also copying DMH but w/e…

would love to know if the update is taking that long because we are waiting more players to get 98+… finishing new features… having problem with mechanics… it is just hard to be in the dark about something you are interested in…

 
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Topic: Dream World / Dont LIE

what about call bunnies + banish dance?
it is said that there is a separate dice roll for their block, but what happens if i set them both?
i usually doll bomb wonders, but recently i have started to count the actual numbers of hits i land – or hits i block if you prefer – and i usually get 10-12 setting both CD and BD, but setting only CB or DB makes me hit average 12-14; could you please check what really goes on?

 
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Topic: Dream World / In Anticipation of Halloween

Easter already worked this way, highly probable halloween will as well.
Pumpkin would work fine, a droppable item from a new special mob, drops candies with E, crystals and regular MB stuff, a lot like easter in fact.
That is probably settled already, what we should focus on is some new contend, a haunted spirit wandering around DW, something like trick or treat for MW…

+1 to tumalu anyway

 
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Topic: Dream World / Rule 9.

every mystic is easy… besides it was an awfull wonder, guilds with plenty of high lvl mages are way better…

if that means it is ok to play with alts, then i am gonna get some, lvl to 70, rage isendel and get a wonder without losing coins, be sure you will see PWNs off fame stuck at 4K

 
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Topic: Dream World / Rule 9.

Originally posted by nitroidman:

So wasting time on 10 or so alts that barely make 4b coin each a day is cheating? LOL Thats only 40b coins a day split between them (give or take a few bill, just an estimate). I make 50b+ a day just goofing off on invasion. Sure, I’m level 91 and all…but if you people would stop complaining about game mechanics and the rules and other pointless crap, maybe someday you too can enjoy being a high level. Otherwise, your moaning and groaning is the product of being a lazy cry baby.

Originally posted by nitroidman:

I don’t see a single one of my posts being removed lately, so your inclusion of me in your statement was uncalled for.

P.S. Stop bitching about the alts already, if you want a real advantage in the game SPEND MONEY. That is the only advantage you can’t have as a free player.

unless you don’t understand the mechanics you know there is no real need to spend money, btw, i just love being a lvl 98, 12th global rankings so i guess i know a lot more of high lvl gaming than you.
point isn’t how much coins you make, the real deal is lvl 71-83 players can rage isendel and almost mist loop doing it; slowly building a wonder while your main char gets 50B+ in invasion, spend them and all your 5K daily energy in FW or hellgate or w/e – that are a lot more profitable than raging anything at all.

 
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Topic: Dream World / Rule 9.

This kind of exploit is old: http://www.kongregate.com/forums/35-dream-world/topics/197894?page=7

Originally posted by desmonde:
I think I will have to play this to clearly understand what its all about, but initial impressions make me think that all we need to do is make an alt guild and shove some lvl 71 alts in it to make hostile…

We are changing diplomacy timer so newly formed guilds must wait 24 hours before changing diplomacy. We are also updating game rule #9 to “Do not use multiple accounts to gain any advantages.”, which will including collaborating in Wonder Wars.

Dunno what you understand by “collaborating in Wonder Wars”, but this seems to fit; so does if we get a guild with 7 alts, AE them and every week and get 2 last spots in build phase just to hit an undefended wonder while everyone else is dip locked – as well as getting wonders for absolutely no coin cost from our main chars.

 
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Topic: Dream World / Rule 9.

Rule is clear: 9. Do not use multiple accounts to gain ANY advantages.
They got a wonder, 20% bonus at least and took a spot from some guild; alts can AE then open and rage mines or rage isendel, even if minor, it is still an advantage.
Same for alts AE and donating coins for guilds, even if minor, still an advantage.
Seems like you never worked hard to get a wonder up and enjoy the bonus, if you did you probably should give more credit to your own and your guildmates effort; i don’t run an alt to rage mines because it is forbidden, i’d just love saving my precious coins and getting wonders up twice as often as i get, pretty sure the rest of DW do as well.

PS: Getting posts removed isn’t reason enough to stop saying BS and getting topics off their tracks, alberto/nitroidman?

 
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Topic: Dream World / FW Leaderboard

+1… x10³

 
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Topic: Dream World / Server 2 Mystic cheaters?

The plan isn’t against the rules, it is just a cheap / dirty move, so was ‘83 guild name that didn’t allow anyone to hostile them; but as things currently stand everyone will have benefits – some more than others – but really can’t be against that move.

Very well played BGD.

 
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Topic: Dream World / Authority aik 300.116.260.181

Originally posted by degadezo:

I also doubt a new uncapped invasion area could bring anything good or new to the game. Let’s put it this way : we have capped damages on Fallen, but it doesn’t really matter, since only the big gemmed players can hit above cap for exp/bonuses/items. The fact that damages are capped only makes Fallen live longer. But in any case, there is no surprise about who’s gonna get the first places and the rewards, as capped damages don’t prevent big players from racing against each other.
Having a new uncapped invasion area will only mean a new racing ground for top players. So I really hope that this part of the expansion will come along with fresh/new incentives and fresh/new types of rewards for all participating guilds and guild members (and not only for the few top players). Overall, I think this game (at this stage of its development) needs something different than the usual bonus reward system. I’m sure there are plenty of good ideas in the suggestion thread which could trigger kingk’s imagination about this :-)

shut up and hit, i spent more than twice as much as kari spent and i am not even close to half of his damage, as well as i surely spent less than most top players and still get 3rd-7th quite frequently…

Originally posted by Ventress:

No damage cap for the 8th location ?
Are you also going to do something about players running scripts Kingk ?

Mobs won, there is a guy who doesn’t like to chat very much…

 
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Topic: Dream World / Official Suggestions Thread

Originally posted by vvytautas:

I have one suggestion.
I was checking classes a little bit and spotted, that Mage main idea is to make massive dmg with attacks and skills. Knight idea is to have high block rate and be hard to hit. And Rangers is for big crit rate. But as we know by increasing dexterity we get crit rate as well and I have red that to get crit rate 100% it’s needed about 105+ dexterity (unless I miss red something and I am wrong). Consequently that means that it is not worth to make a ranger at all because it’s ability (big crit rate) is easily accessible for other classes and combined with their abilities they becoming much stronger then rangers… It’s not fun when there is de-rated character. Consequently I have 2 suggestions on solving this problem. Make dexterity to increase crit rate to certain amount (for example just for 40%) or make that it won’t add crit rate, but instead crit damage. That might be interesting.
Sincerely

Not again…

Originally posted by ivangarra:

I don’t know if this has been suggest already or not, but i came up with some ideas.
When DW came out the three classes had different bonuses and weakness: swords never got hit, when they did, they were killed; guns were hit and usually killed soon, but they could deal heavy damage before falling; staves were hit all the time, but they were never killed because of healing abilities.
Unfortunately, by carrying weapons and buying skill points up to the 4 ultimate skills (60), it became possible for every player to have all the bonuses weapons give, what makes the game standardazied, sadly putting into conflict guns and staves: guns get hit less frequently and have the same dmg as staves, thus mages got useless, to fix that the Divine Staff class and some bonuses for mages were released, making mages heavier hitters than gunners, what goes against the original project of the game.
To fix this situation i propose making the ultimate skill bonuses non-stackable: people can have only have the bonus from the last spell he used; change Big bang bonus to damage increase in some percentage (10 – 20% in my opinion). This would make the classes and weapons of choice more meaningful.

Even though the classes and weapons get more balanced, it is undeniable Mystic Wars is a relevant point when choosing weapons: swords are hard to get hit, thus slowing down attackers; guns hit easily (considering scoped versions) and kill defendes quickly, as well as they must be dangerous defenders; staves don’t block ofter, don’t kill easily and hit the same as guns: a useless weapon.
To fix that i suggest making the staves spells damage “pure damage”: it can’t be lowered to less than the damage dealt to the wonder itself.

 
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Topic: Dream World / Official Suggestions Thread

Originally posted by mrwiggs8:
Originally posted by poports:

i feel like the guns class is being left behind, most of players on rankings are warriors or wizards.. can enhance it a bit? like 32% crit dmg maybe.. or something else

Big Shot
Skill Lv 60
+25 Max Energy
+100 Max Sp
+32% Gun Critical

As i pointed out earlier, increase gun dmg and you destroy staff classes; the only way to make all 3 have their bonuses and weaknesses is making them more different. Currently any player can set all 4 class bonusses, then it relies on dmg and block.

Guns (jester) hit almost as much as staff, but they also block so gun musn’t hit harder than staff, otherwise there would be no staff users, thus it was needed to create a weak (nearly useless) gun class.
Guns hit less than staves, what goes against the original plan, but it doesn’t mean guns are being left behind, their ability to pierce block makes them slightly better than staves depending on gaming style.

Originally posted by Nakazawa:

^faily quote? btw +1 to SP idea

thanks. =p

 
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Topic: Dream World / Official Suggestions Thread

Originally posted by Avalokitesvara:
Originally posted by DumMetlHed:
Originally posted by Avalokitesvara:

Maybe it’s a stupid idea, but one of the new areas could be accessed by the guild after using 100 keys.
So we won’t hate keys anymore.
Orbs would be worth 2 keys.

Please no…at least not for high lvls…If he wants to add something that is stronger than orbs that uses keys/orbs to open then cool. I think it is unnecessary though since portal and island seem to fill that niche of stuff to hit once you get past gates/orbs.

But if you are suggesting high lvl content for people in the high 70s and up that requires keys no thanks. It looks like we are finally going to get rid of keys and orbs for people that are too high to have a reason to ever use them, so lets not give kingk an excuse to keep them around

You’d refuse a new nice area with a nice opening requirement that requires actual playtime and teamwork rather than just cash or luck?

Keys and orbs drops depends only on luck for lvl 70+
Raging is enough work for me, as well as teamwork / playtime (if you say 1b is too costful then quit forums and lvl to see for yourself)
Nice opening requirement? it costs 5B to open this new area, if i got low alien drops i’d get 22.5B coins at least, would spend 20B misting and pay 3 wells, a lot better.