BTwelve
27 posts
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Topic: Game of Thrones Ascent /
So Many Bugs
Why doesn’t the favor screen work in Firefox? Whenever I go in to send or return favors, it’s just a screen full of boxes with “undefined” in them instead of buttons to send them?
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BTwelve
27 posts
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Topic: Legacy of Heroes /
Doom Bunnies! Official thread.
If we cause such jealousy in so many, we must be doing something right.
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BTwelve
27 posts
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Topic: Legacy of Heroes /
Doom Bunnies! Official thread.
The Doom Bunnies have open slots available now.
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BTwelve
27 posts
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Topic: Legacy of Heroes /
Bug Reports - Official
There’s an issue with EFL not populating correctly. I lost the first match-up, but rather than going to the losing bracket, the other person in the bracket took up both slots. The clock in the corner would count down, then go to waiting, then count down again. The other person in the losing bracket was winning matches as their Wins on the chart would increment whenever they won.
Normally I don’t worry about losing EFL tickets or draft packs, but there’s been a recently consistent series of bugs with EFL and Drafts that effectively kick me out mid-game over and over.
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BTwelve
27 posts
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Topic: Legacy of Heroes /
Bug Reports - Official
I got hit by Moxie and other Legendaries/Epic today in EFL. Is this cheat going to be fixed soon?
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BTwelve
27 posts
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Topic: Legacy of a Thousand Suns /
Cerebral Destroyer Update
I’m using an eight year old computer with Radeon X300 (RV370) graphics while my laptop is getting fixed and I’ve got no lag on Celebration Enhancer or any animated raids.
Perhaps it’s not the animation? Maybe it’s having 15 tabs open to other pages along with 10 different programs running in the background on the system bar that is eating up resources?
Originally posted by IANF1:
anyway i ask you very nicely. in fact i beg of you to please include an option that allows us players to turn off animations. (both here and in DotD) because i can barely hit a celebration enhancer because it is sooooooooo laggy. this might also help a bit in the WR .
Originally posted by rikikiangel:
@IANF1
And yes, please include a button to turn off animation. It helps with people like me who still have an old pc.
Originally posted by Egnar:
old Pc’s i’ve got 16gigs of ram and 6 cores running my computer. . it still lags me to hell. Get rid of animations or let me turn them off!
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BTwelve
27 posts
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Topic: Legacy of Heroes /
Class Question - help pls
Originally posted by Nalut:
Is totally a newbie question(s) but well..i choose my class for example Acolyte.
When i have enough skill point i can start take the badge Psych (Primary) that give me % to do additional damage; % to recover 1 card and later on % to ban an Ally from the enemy deck.
Thanks
Click the Forums on the black bottom edge of the game. That will take you to the dev’s forums. Click on help center. Click on tutorials. On the second (or very last page) is a detailed description of how badges work:
http://www.lohgame.com/forum/showthread.php?49-BADGES-(How-they-work)
Hope that answers all your questions. Have fun! :)
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BTwelve
27 posts
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Topic: Legacy of a Thousand Suns /
Bugs!
Someone took GoDaddy down with DDoS attacks, which is causing DNS errors in certain parts of the Internet including yours.
GoDaddy told a Congressional panel that the Chinese have been increasingly hitting them with DDoS attack since they changed their rules on doing business in China: http://www.dosarrest.com/en/news/79-godaddy.html
Others claim it was Anonymous.
Or it could be a Chinese state hacker claiming to be Anonymous? Who knows?
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BTwelve
27 posts
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Topic: Legacy of Heroes /
cant get in the game nomore??
Originally posted by pchz:
Did someone forget to pay their providers bill? lohgame.com is down too.
Nope. Someone took GoDaddy down with DDoS attacks, which is causing DNS errors in certain parts of the Internet including yours.
GoDaddy told a Congressional panel that the Chinese have been increasingly hitting them with DDoS attack since they changed their rules on doing business in China: http://www.dosarrest.com/en/news/79-godaddy.html
Others claim it was Anonymous.
Or it could be a Chinese state hacker claiming to be Anonymous? Who knows?
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BTwelve
27 posts
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Topic: Legacy of Heroes /
error
There’s a DNS issue caused by a DDoS attack on GoDaddy that is causing connection problems for parts of the internet:
http://bits.blogs.nytimes.com/2012/09/10/member-of-anonymous-takes-credit-for-godaddy-attack/
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BTwelve
27 posts
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Topic: Legacy of Heroes /
Key to the City?
I thought “deal 1” meant deal an extra card to you, which would make OtB and Too Fast even stronger. If it’s just damage, that’s still more helpful for NS.
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BTwelve
27 posts
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Topic: Legacy of Heroes /
A note to new players about PVP
Originally posted by Moonfrost:
Even if you lose, you’ll get 1 point, either you’ll waste you’re tickets.
I’d tell that after lvl 30 you can try doing duels.
What else are you going to spend your tickets on?
Duels are useful just to see how other people are putting various cards together.
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BTwelve
27 posts
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Topic: Legacy of Heroes /
New Player Pro-Tips
Originally posted by thrashmaster:
7: There’s a chat icon in the lower right corner of PvP. You can click on it to access chat. If you’re losing or feel outmatched in a Duel, you can Concede the battle by clicking the Concede text on the bottom-center of the screen. This will give you a guaranteed 1 duel point very quickly- though victories can give you 6 points.
If you concede you gain a point? Seriously? Is that true in Clash too?
Does this gaining of a point on a loss heavily change how players approach PVP here over attitudes shown in Clash?
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BTwelve
27 posts
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Topic: Legacy of Heroes /
So is PvP still...
LDE and PM only cause headaches for those with starting sized decks.
I still don’t have a Painful Memories card. So I’ve been focusing on growing the size of my deck (requires no luck) and that amazes me at how well it works at fending off most LDE and PM attacks.
It’s a simple counter with a card you can pick up in Glory Packs: Finishing Blow. The bigger deck allows you to absorb the LDE attack, which you in turn use Finishing Blow to throw the 25 card damage back at them. The larger the deck, the better this works. I’ve had someone hit me with two LDEs in a row (with On the Bubble or NS badge) which made my Finishing Blow twice as strong (much like a Painful Memories). It also works well with Strongharm bonuses.
Even without a Finishing Blow in hand, I’ve had nukes like LDE and PM deck out their users instead of me because the nuke hit a “damage on deplete” landmine card like Splash Damage.
This one simple strategy has changed PVP dramatically for me. Once you hit them once with their own cards, they often aren’t so quick to play LDE or PM. It also takes longer to get to the midway point in my deck for PM to be a sure win. Plus, I can fire off my deplete pile whenever I want before the halfway point to prevent PM from doing massive damage.
I’m keeping track of my PVP wins for the next week to see how often nukes are played. So far, I’ve been winning a considerable amount against LDE and PM decks. Also, Abyss gets talked about much more than gets used. In 56 matches, Abyss has been only used by three people.
Thus, any talk about about Acolyte badges being useless because of the Abyss is silly, since the Acolyte primary badge also has the best chance of depleting the Abyss out of their deck with each card played. And that extra damage that Abyss does due to Allies? Remember that the large deck + Finishing Blow strategy works just as well there too. Worried that Acolytes don’t do much damage? Wait until your opponent does wild damage and then throw it back at them. This works on many levels. (Just don’t tell anyone else that it’s so much easier to finish off people when they spend points on auto-pilot or mementos or Abyss & Moxboxes or anything else besides a larger deck. We’ll keep it as our little secret. ;) )
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BTwelve
27 posts
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Topic: Legacy of Heroes /
LoH Class Analysis
Originally posted by sonofhades666:
The new set of cards helps aco a bit but you need to have a lot of the allys to make it work efficiently. tbh, I don’t use any of the new allys because of my ally limit(6) and I feel its too small for the new upstarts and stuff to be worthwhile.
You don’t need a high ally limit, because Shimmerstorm: Upstart creates a copy of herself whenever you use her, so you can create a wave of allies well beyond your limit to take advantage of the new “For every Upstart” bonuses.
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BTwelve
27 posts
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Topic: Legacy of Heroes /
LoH Class Analysis
Originally posted by RedeemedWahrior:
lol my experience seems to be quite different.
lastly, I found acolytes to actually be the easiest to fight against, the simple reason being the existence of neighbourhood watch. Because that card pretty much renders allies useless (especially with the recent change stripping them of badge effects as well), people tend to not use a lot of allies in pvp, which renders aco ally badge powers pretty much moot. Their recovery 1-2 also seems about as useless as the nonstop deplete 1-2 at endgame. They are pretty much nothing to do with their badge powers in pvp at all, effectiveness being almost entirely determined by what cards they have in their deck. (granted if you dont have nwatches and the acolyte is loaded up on allies i can see why you would have a problem, but other than that…)
and well, every class but firesculptor actually gets screwed on some of their secondary badges. Making an attack unstoppable as a badge power is a joke. The percentage may be higher than the crits or the 2x or the copies, but its worth is far far less since if you’re a sane player, you’ll almost never ever play a high damage attack vs a high shielded enemy (which is the only time being unstoppable gives you a decent boost). so what ultimately results is like a 3% chance per badge rank to do a few points of extra damage, since you’ll be using your low damage cards when the enemy is heavily shielded, and your high damage cards when the enemy has low shields.
Are you still using Neighborhood Watch? I don’t see it that often now with the new set out. I pulled out half my NW’s to make room for cards in the new set. Also, I see much more ally use in people’s decks with Susie:Antihero and the new Upstarts out.
Yes, I regularly use high damage cards against heavily shielded opponents, because a good Strongharm deck keeps them heavily shielded. If I wait too long without trying to overwhelm their shielding, their consistent medium damage will grind down (especially if they have raised their other badges for the unstoppable and higher crit ratings). The addition of cards like Hard Target only further buff the Strongharm level of shielding.
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BTwelve
27 posts
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Topic: Legacy of Heroes /
LoH Class Analysis
Originally posted by LordBucket:
Kind of agree that the descriptions here are more what the classes are “supposed to be” rather than how they actually are.
A few observations:
- From badge level 4 and up, nonstops have just as much of a power badge damage bonus as strongharms and it’s only one or two points or damage.
- Additionally, the value of shields is a bit overstated. Point for point, replenish is almost always better than shields because both unstoppable and depletion effects ignore shields.
- Like FinalCheetah says, firesculpters being weak to strongharms is just not true. +1 or +2 shields can’t stand up to double damage.
- I think the fragility of firesculpters has been seriously overstated. How are they fragile? In pve, brawl bosses routinely do 15-20 damage. It’s not like the extra point or two of shields or replenish that other classes get makes any difference. And in pvp, they do enough damage to overcome the shields that other people put up. How is it “fragile” to do 8 damage and put up zero shields against an opponent that only does 6 damage and puts up two shields?
- Since nonstops have gaurunteed armor-ignoring damage from deplete, they can sit back with high armor/healing cards and wear away their opponents. Regardless of the extra 1 or 2 armor bonus strongharms get from their power badge, in actual practice nonstops are far more functional as a high shields “tanking” class than strongharms are.
- Acolytes, so far as I can tell, are the strongest pvp class. I routinely lose to acolytes even 20 levels lower than me, and others I’ve spoken to have said the same. Saying they don’t have any particular advantage against anyone just doesn’t seem accurate. They appear to have an advantage against everyone, but only in pvp.
Are these observations continuing to hold true a month later?
For example, I don’t see many non-stops sitting back with high armor/healing cards. Non-stops I’ve seen lately tend to be aggressively high damage seeking, acting like firesculpters with extra cards given to play each round.
Do Acolytes continue to hold such a PVP lead with the new set out?
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BTwelve
27 posts
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Topic: Legacy of Heroes /
A Plea: Make the Game work on FireFox!
Could you also write your plea to the Firefox developers/programmers as well?
Firefox is well known as being the slowest and least stable browser for Flash. Mozilla (the makers of Firefox) have decided to focus on HTML 5 as a replacement for Flash and other newer web tech, so they have ignored improvements with older apps like Flash (perhaps in the hopes that people will stop using Flash).
No matter how they tweak the game, it’s still dependent on the browser to handle it well.
You can check your own system via Flash benchmarks at http://www.snailsanimation.com/benchmark08_play.php to see if it’s the game, or if its your browser choking.
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BTwelve
27 posts
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Topic: Legacy of Heroes /
State of the Game: August 2012
Since I can’t log on to the LoH official forum, I’ll echo my thoughts on this thread on here:
Quote byTFoot on LoH Forum:
I’d love to see leagues open up to more than 25 people. If we had 100 people in a league, it’d be MUCH easier to get league brawls together. See: LoTS and DotD.
Getting 5/25 together for Firerazer is pretty tough. Even getting 3/25 together can be challenging. If we had 100, we’d be able to get way more league brawls together. And, since everyone only gets 1 free per 24 hours… we’d be able to do a lot more of them.
I’m all for increasing it to 50 or 100.
Please don’t make it any larger than 25 as it’s easier to remember 25 people as actual personalities instead of 50 or a 100. 25 people in a league works so much better for group dynamics than anything bigger.
Active leagues are more due to active leaders making room for the most active players than the arbitrary size of the league. Specifically, the biggest engine driving the activity level is the leader’s willingness to open up spots for regularly active players by removing those players who aren’t so active, not the size of the league. The more people the league online, the more people want to join, so activity handles itself in a positive feedback loop.
For example, the Doom Bunnies are one of the most active leagues (with 12+ players online regularly).
That’s because of league slots being opened after someone hasn’t logged on after 48 hours (unless advance notice of vacation or other busy time) along with all the extra steps that the founder (LordBucket) has taken to keep it focused and active:
*He’s immediately accessible by his regular presence in the chat room. Thus you can ask him live in person about joining (instead of the usual application system, which a leader might not check regularly or never respond back with why they didn’t accept you).
*The league chat wall is used mostly to point out that there’s a specific (non-default) Kong chat room that everyone should meet.
*There’s even league slang used to further reinforce in-group identification (like using “anybunny looking for a brawl?” instead of “anybody looking for a brawl?”) Otherwise, asking for a league brawl in real-time chat without such identifiers is confusing, like asking “Is Mike here?” and having multiple Mikes ask you which one.
If you have regular members in your league, then quit your old league and start one yourself. That way you can control how many live players you have by having the power to recruit fresh players regularly. Otherwise, 100-size leagues are going to have the same percentage of inactives with much more diffuse group identity.
As a Doom Bunny, I’ve has no problem getting multiple league brawls every night for almost a month. They are often chains of brawls where everyone takes turns hosting a brawl after running in another member’s brawl. Even with 24-hour cooldowns, it often reaches multiple copies of the each brawl boss each night traded between members times the number of league brawls and open brawls. You do the math on how many brawls that is each night. I’ve run out of energy before I run out of slots in other league member’s brawls. (Not that you have to show up for them. Just hop on every couple days whenever you can. There’s no set schedule for the league.)
Or if you don’t want to start your own league and do the work it takes to keep it active, you can always talk to LordBucket in Kongregate chat #2 about getting on their waiting list. There’s always new slots opening. (The trick is to be there to ask.)
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BTwelve
27 posts
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Topic: Legacy of Heroes /
"Error: Server down due to maintenance Please check back again soon."
Originally posted by Nobblenot:
Originally posted by jonathanke99:
Maybe both accounts were banned. Probably because you are not allowed to use multiple accounts.
not true. Nowhere does it say you cannot use more than one account…
Maybe it is a firewall problem. Try changing to a different computer if you can.
Then you should look closer at the forum listed in the instructions.
From http://www.lohgame.com/forum/showthread.php?3-Privacy-Policy-ToS:
- Using multiple accounts to play the game is a punishable offense, since both the Dawn of the Dragons’ and Facebook’s terms of service forbid it. Each player may only maintain one Legacy of Heroes account, and any alternate accounts we discover will be banned.
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BTwelve
27 posts
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Topic: Legacy of Heroes /
Suggestions
Originally posted by WayoftheToad:
6 The deck constructor. Another one that has be mentioned but maybe when enough people mention it, it will actually happen. It is just way to cramped an dragging them around in that set up is way to inconvenient. Have addable cards on the side and your deck on the right and then just drag and drop. It is ok to add pages, they do not all need to be on one screen at the same time.
I’m guessing you have never bothered to use the Advanced Card Editor button in the upper right. Several people complained about this in the chat last night. I pointed out the Advanced Card Editor (which has been there since game start) and all their complaints went away.
7. Skill point rest….SKILL POINT RESET. Pleas please please add this one. Again like people have said, the fact that you have to spend a whole bloody 10 skill points for convenience is just stupid and shows just how much more you care about money then making an actual decent game. Let us at least re-set if we made the mistake of taking these useless skills that should not even be in the skill section in the first place.
I don’t understand why anyone would spend anything on Convenience skills, but it was your choice to do so. No one put a gun to your head to buy them. Resetting skills would only punish those who were more careful with their skill points. Not resetting skills rewards those who playing every match themselves instead of taking the lazy way out through autopilot. Call it an impulse tax.
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BTwelve
27 posts
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Topic: Legacy of Heroes /
Suggestion
Originally posted by Ronini:
What I enjoy most about the energy system is the feeling of success when the energy I invested in a fight led to a victory. It makes beating the mission that much more enjoyable. It adds the thrill of going “Game Over” (for the moment) but without the need to start all over, if you did. But then, I’m not an end game player and I enjoy the road there much more than the finish.
Exactly. It’s not opposition or competition that makes a good game. It’s the feeling of struggle.
There’s an excellent essay about defining what a game is (“I Have No Words & I Must Design”) by Greg Costikyan:
http://www.costik.com/nowords.html
It starts off listing what a game is not and then goes in detail what a traits make up a game. One of those traits is Opposition:
“But are we really talking about competition?
Yes and no; many players do get a kick out of beating others with their naked minds alone, which is at least better than naked fists. Chess players are particularly obnoxious in this regard. But the real interest is in struggling toward a goal.
The most important word in that sentence is: struggling. Here’s a game. It’s called Plucky Little England, and it simulates the situation faced by the United Kingdom after the fall of France in World War II. Your goal: preserve liberty and democracy and defeat the forces of darkness and oppression. You have a choice… "
Another trait is Variety of Encounter:
""You just got lucky."
Words of contempt; you won through the vagaries of chance. A game that permits this is obviously inferior to ones where victory goes to the skilled and smart and strong. Right?
Not necessarily.
[snip]
Randomness can be useful. It’s one way of providing variety of encounter.
And what does that mean?
It means that the same old thing all over again is f***ing boring. It means that players like to encounter the unexpected. It means that the game has to allow lots of different things to happen, so there’s always something a little different for the players to encounter.
In a game like Chess, that “something different” is the ever-changing implications of the positions of the pieces. In a game like Richard Garfield’s Magic: The Gathering, it’s the sheer variety of cards, and the random order in which they appear, and the interesting ways in which they can be combined…"
My point here is that the ubercompetitive play destroys variety of encounter. There’s no wow or unknown factor when everything boils down to a few degenerative decks. If new players are faced with a long grind just to have what everyone else has, why should they invest the time?
I like that I can throw a hail mary with Diamondoid with only two or three cards left on my deck and completely pull the game out from with someone who thought he had the perfect deck. Sometimes it works, sometimes it doesn’t, but it’s never the same old boring one-shot decks.
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BTwelve
27 posts
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Topic: Legacy of Heroes /
Suggestion
Originally posted by DasIch:
Nobody is whining, and claiming the opposition is whining doesn’t lead to actual discussion. Either discuss energy or shut up.
When you’re not whining, you’re telling everyone how much they suck and then you go back to whining. When you can’t convince people with your whining or insults, you threaten them. Most of what you have said about games has more to do with your need to have your ego validated with hot, sweaty, intimate competition (you did say games for you were like being inside someone intimately after all) rather than any universal analysis of what a good game is.
There are deeper assumptions to the energy convention in game design, but you don’t want to explore that because it doesn’t feed your pet theories or your ego. You need to be right, but this discussion is not another card game. There are no points or rare cards waiting at the end of this discussion.
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BTwelve
27 posts
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Topic: Legacy of Heroes /
Biggest hits and scores of LoH!
Originally posted by Dragonalx:
I’ll go ahead and make up a new “greatest upset” category, for the greatest difference in level between two players in a battle where the lower-level player wins. As a level 48, I somehow managed to (by pure dumb luck) defeat a level 108, a 60 level difference.
Why are you covering up the name of the level 108 duelist?
Do you realise that you can just look up player levels under “High Scores” in the chat box? (There are only 8 players above 107 right now, which sort of defeats any such imagined privacy. So why do it?)
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BTwelve
27 posts
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Topic: Legacy of Heroes /
Suggestion
Originally posted by Socran:
Guys, it’s over. It’s already devolved to the point of curses and death threats (although that particular part of DasInch’s post got <snip>‘d). There’s nothing left to accomplish from this discussion.
Just because DasInch blinked first by letting it get under their skin and lost all credibility doesn’t mean that there’s still things to say.
Gilisepic’s idea of energy replicating the time-consuming aspects of RL CCG playing (finding time to play with friends, teaching friends, etc) in order to have time to put out new content (and study how the mechanics of the old content is working in the field) was very insightful. It gave me a whole new way at looking at the issue beyond just money. I went back and looked at the discussion through the Bartle Player Types ( http://www.mud.co.uk/richard/hcds.htm ) rather than just a pro or against stance. Thank you Gilisepic.
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