Recent posts by Derringer on Kongregate

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Topic: Bush Whacker 2 / level editor

There’s a doodad-placement editor already integrated into the game. The first chance you’ll likely get to see it is when you first buy a house, and it enables you to place furniture and such. It’s also used during some of the seasonal events; these usually result in design contests among the players and sometimes creations like these:

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Topic: Bush Whacker 2 / We have Leveled Up! - DJA is now Codename Entertainment!

Curses! In retrospect, I should have opted for the DJArts logo jersey.

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Topic: Bush Whacker 2 / Void-recovery ability interactions

Assuming I equip the Ancients’ Power Device (5% manavoid), Sparkling Marble (10% energyvoid) and Heart Locket (10% randovoid), does rolling a void result in 75% nothings, 10% broccoli, 10% hearts and 5% mana packets (as if treated additively), or do they cannibalize each other’s opportunities?

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Topic: Bush Whacker 2 / FAQ: Pet Adoption and Genetic Augmentation Society (PAGAS)

Originally posted by Kittychix:

Tell me about Pet Augmentation
“You can spend the DNA you’ve collected to change the bonus your pet has. There are varying types and levels of bonuses to choose from, assuming you have access to them. The Best ones take high quality DNA to apply. If you have a pet that has a random bonus, you can spend Common DNA to randomly swap to a different one of its random bonuses. You can also pay a DNA to switch a pet you’ve augmented back to its base bonus, if it’s something unique.* When your pet switches bonuses, it keeps its level and xp, so your bonuses starts out already powered up! All in all, Pet Augmentation helps you put the bonus you want on the pet you like! It’s great!”

So you can only exchange the bonus? I was hoping to be able to stack distinct bonus types, for example both +mana and +fruit. (I assume that piling high on one bonus type would just be too unbalanced.)

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Topic: Bush Whacker 2 / New Kaine Mystery: The Mystery of the Eeeeeeevil Hat!

I hit an “Area is not available !” error preventing me from completing this side quest. Reloading didn’t help. :(

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Topic: Bush Whacker 2 / Feedback and Bug Reports

Originally posted by cube1234567890:
Originally posted by Ghalleon:

Your unicorn looks constipated.

Funny you should say that, since it’s not actually a Unicorn — it’s a Poot.

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Topic: Bush Whacker 2 / New Kaine Mystery: The Mystery of the Mansion Murder


Originally posted by PlanetOfDreams:

So, if it’s that old, why does it have a flatscreen TV?

Because Bushwhackia is a piping hot serving of anachronism stew with a side order of culture chop suey all cooked up on a schizo tech stove? (Completely justified by the rule of funny, of course.)

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Topic: Bush Whacker 2 / Capped odds adjustment at 100%

Originally posted by Andaho:

I spent about 1 million gold making amazing mana runes… Now my mana is capped at 100%.

1 million gold takes a ridiculously long time to earn! – but it was worth it to have super high mana odds!… But now it’s definitely not worth it!

Not cool!

The other tweaks are cool though.

I think I’ve been affected by every single nerfing that’s been perpetrated since the game arrived on Kongregate — I wear my ‘Power Player’ title for a reason. However, I’ve also not found it especially necessary to blow past 100% with a vengeance on one stat and ignore the others.

On the other hand, if over 100 points worth of runes were in one weapon, applying the cap without returning the runes to inventory is rather cruel.

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Topic: Bush Whacker 2 / General Events Question

The drop rate of power, mana, quest items, puzzle pieces and event items is scaled to the ratio between the target whacked and your base max energy. As a result, a full bar of energy should produce about the same rewards anywhere, assuming you don’t throw any power or mana whacks. However, the expected value of a power whack or mana whack is proportional to the level of the target whacked, so dumping power and mana on the highest level targets available will get you more bang for your bottle.

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Topic: Swords & Potions 2 / Bug Reports and Issues

Worker pathing is driving me nuts in the current patch. Half the time, a crafter will gather up the materials for something then stand there like a fool unable to path back to the workstation.

(No offense intended; as a developer myself I understand how aggravating software can be…)

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Topic: Bush Whacker 2 / The phantom oven

Originally posted by Aquilz:

._. cooked fruit? me no gusta.

Two words: grilled pineapples. Granted, the BBQ should work just as well for that…

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Topic: Bush Whacker 2 / funny stuff you may have met(SPOILERS)

The Elder Wand and (during the Halloween event) Margarine Beer are shout-outs to the Harry Potter ’verse.

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Topic: Bush Whacker 2 / Friend Whack Cap

@amklas, @XtehXpwnagerX: You say that as if XP is a good thing overall in game-mechanic terms. While it does provide the occasional energy refill and unlocks a handful of features like new crops and fishing bait types, it also devalues most trinkets to the point where they’d be more useful as knick-knacks for your house than equipped.

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Topic: Bush Whacker 2 / Feedback and Bug Reports

Itty-bitty little display bug when your energy gets into the four digits range:

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Topic: Bush Whacker 2 / Bush Whacker 2 Spooky Halloween Contest!

A fairly conventional attraction-style haunted house, with a few twists.

Northwest we have the Hall of Agony, though it looks like the prisoners (and the entire prison!) are little more than ghosts and tattered, spiderwebbed remains. Southwest we have the Hall of Magic, where it looks like something’s brewing and it’s probably trouble. To the east we have an army of the risen dead; as the sign says, Boo! In the center, I’m the wizard tending the Drunken Pumpkin Bar; looks like two of them have had a bit too much to drink, and one of them was interested in something other than margarine beer ;) Finally, wandering around the place are assorted small animals — they even wander out the doors and around the event grounds regularly.

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Topic: Kongregate Multiplayer Games / [Redshift] Synapse: You will Take Notice

Originally posted by BrokenAccount:

The systematic genocide of everyone who knew how to play the game followed by a completely hollow endgame and total official unresponsiveness killed the game. When you wipe out more than half the active, high-level players in the game in some imagined witch hunt, your game loses the critical mass of players needed to provide an actual food chain, and your ecology has thus collapsed.

Another way to re-frame it is in terms of Bartle’s classic paper on MMORPG player dynamics. Driving off the players that probe the unintended consequences of game mechanics — the Explorers — is the most efficient way to destabilize your player base! Furthermore, the game design seems heavily tilted to what Bartle calls a type 1 equilibrium, with the endgame consisting of endless jostling for leaderboard position and PvP pew-pew. This is an unstable equilibrium that exhibits wildly fluctuating levels of player activity; its stable state is total collapse.

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Topic: Kongregate Multiplayer Games / [Redshift] Fleet leaders?

Originally posted by qazzaq123:
Originally posted by BrokenAccount:

Yes, but at the same time, let’s be realistic: You guys have Special Status. It’s blatant favoritism. Whossname up there is nobody and the devs aren’t going to do anything for him.

I would have to say that there is no favoritism because if there was then wouldn’t our members have access to the FB testing with having their Kong account data transfered to their FB account, Well no we have to start from fresh like all other Kongers.

Besides which, I think that running a true multi-portal platform, it really wouldn’t hurt to have an “openID from anywhere” or similar option, because the Kongregation will gripe about having to sign up for Facebook and vice versa. Maybe that leaves payments up in the air, but there are plenty of portal-agnostic payment providers out there.

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Topic: Kongregate Multiplayer Games / [Redshift] Official: Feature Requests and Suggestions

Originally posted by BenchBreaker:
Originally posted by dhatzster:

Realistically, we need the item quantity for component tab on the hover label to make the high figures readable.
We need it now, its ridiculously easy.

the only problem is with electric shielding the white picture make it hard to read the light green numbers

Also, 100k or more of a mineral runs into the next icon to the left and gets in the way.

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Topic: Kongregate Multiplayer Games / [Redshift] Official Redshift Roadmap (Updates)

Originally posted by stich0602:

-The Cruiser class is now intended to be a specialized class (e.g. mining ships). Combat-oriented ships will now fall into the primary categories of Frigate, Destroyer, and Battleship.

So where does that leave the Retribution and Rapture? They’re both generic cruisers without any special abilities. Can we expect a Retribution mk2 and Rapture mk3?

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Topic: Kongregate Multiplayer Games / [Redshift] My support items dissapearing...

I just had one of my GA Full Weaves go poof when I double-clicked a stack of two to try to equip them.

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Topic: Kongregate Multiplayer Games / [Redshift] - Spoiler Alert Content Previews -

Originally posted by xathil:

Behemoth = arabalest other than cost modifier is 10 vs 20? … i gotta wonder.. whats the cost modifier? anyone know? or is that repair cost? >_<

costmodifier is multiplied into repair cost

  • If fully disabled, repair cost = 1.0 × costmodifier × maxHP
  • Otherwise, repair cost = 0.25 × costmodifier × (maxHP – currentHP)
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Topic: Kongregate Multiplayer Games / [Redshift] Official: Feature Requests and Suggestions

Don’t make me buy kreds, just to keep up!!

Heroic Era Limited is the only developer I know of that actually went out of their way to limit the percentage of real-money players. They mis-estimated the numbers for Caesary server K1 before the whole shutdown fiasco and ended up with 7% of players buying gold; a conversation with the developers revealed that they wanted to keep the number of paying players tiny (no more than one in a thousand) with truly monumental buy-ins (hundreds or thousands per month) from those few real-money players. In Las Vegas, we call those people whales — the large prey that keep the casinos in business.

I think what made the 7% happen was that maintaining a continual Motivational Speech effect (3 simultaneous build/upgrades per city instead of 1) weighed in at a remarkably affordable US$5 per week, making it merely the mark of a serious player rather than an extravagance.

Double disclaimer: (1) I both bought gold in Caesary and received a 1000-gold (~$100 USD) award card in a daily spin, and (2) my day job includes but is by no means limited to devising marketing schemes to separate casino game-players from their money. ;-) I much prefer trying to make the accounting balance without atrocious hacks, though. XD

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Topic: Kongregate Multiplayer Games / [Backyard Monsters] Alliance-The Ownage Squad

Well, I’d be happy to play along, but since I’m a fairly quiet empire builder and about a third of the total mass of the PP/TAE/LoaS compound colony on map 7, I’m not sure what I’d be able to offer a jumper squad other than the occasional landing site if someone wants to go after a neighboring colony.

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Topic: Kongregate Multiplayer Games / [Backyard Monsters] [Recruiting level 35+] Legacy of a Shadow (LoaS)

Originally posted by TheFacelessOne:

Everyone is allowed to attempt to start a colony. :)

I’m not sure what the heck it is I’m in, but I think it’s something resembling a colony (even if GEOH is the only other one of us here at the moment). However, it’s kind of beginning to merge with TAE and PP’s presence to the north into some kind of sprawling multi-alliance mass of expandy… outposty… friendly… stuff that I guess we could call a colony.

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Topic: Kongregate Multiplayer Games / [Backyard Monsters] [Recruiting level 35+] Legacy of a Shadow (LoaS)

Originally posted by Dragonalx:
Originally posted by Derringer:
Originally posted by TheFacelessOne:

Congrats Derringer! I was afraid I was catching up to you. :P

Only because I was semi-inactive for four days over Xmas. When I’m active, watch out. ;)

And here I thought I was going to get to level 46 first of us three. I only had 50 million more points to go too. XP

You’re still a good 200 million empire points ahead of me though. I gotta get building.