Recent posts by Trexmaster on Kongregate

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Topic: Epic War Saga / Suggestion and Ideas

There should be an icon marking crystal buyers, similar to the rebirth crown, so as not to confuse them with hackers, as people can’t be sure whether or not they’re dealing with a cheater or someone who just paid a lot of crystals.

 
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Topic: Epic War Saga / Suggestion and Ideas

The tower tab should flash or some other form of indicating that the reward is ready to be claimed. I hate accidentally not claiming it and going on to do several quests/arena fights before claiming the reward…

 
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Topic: Anti-Idle: The Game / User Made Guides/Helpful Threads

Careers I believe have been changed up a bit with a recent quick-patch, so the exact numbers are probably off now, would have to test them all to confirm but I believe things like pet trainer have reduced in EXP.

Also, you may want to include in front of the arcade guide [NO TRIANGLE COUNT OR BALANCE 3] or something like that.

As for additions, add this FCG Deck List It’s pretty up to date and gets quite a bit of activity still.

 
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Topic: Anti-Idle: The Game / User Made Guides/Helpful Threads

Due to Triangle Apocalypse, quite a few of the guide are out-dated (Awesome Adventures, LOLmarket, etc.). The OP should probably mark them as (OLD) to make new readers aware that’s not exactly how it is in game, until the guides in question are updated/a newer version of the guide is made.

 
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Topic: Anti-Idle: The Game / The NEW FCG Thread(Post Decks Here!)

I’m still grinding on level 6s due to lack of money to do anything else after buying 7 poison heals towards the level 8 farming deck.

I’ve just been using a modified perma-face deck with a few cards added (up’d golden arrow, an extra greater heal, mystery card). Is the level 8-farming deck the best investment? I’d think so because I’d be able to (hopefully) dupe expensive cards for easier FCG to buy up the cards for legendary-killer decks.

 
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Topic: Kongregate Multiplayer Games / [Syfy Monster Island] bosses to hard

Raids are typically meant to be done together, so it might take a few low level players to beat the first few bosses.

 
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Topic: Kongregate Multiplayer Games / [Syfy Monster Island] Tell us what you think! (Suggestions, Bugs)

Having ammo-types stack would be amazing.

Seeing as things like dental bombs stack, not sure why ammo types couldn’t, they don’t vary at all afaik. (other than II III and IV, but those can just stack with each other)

 
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Topic: Kongregate Multiplayer Games / [Syfy Monster Island] Tell us what you think! (Suggestions, Bugs)

Bugs:

1. Selling items then refreshing the game will result in a large portion of your coins earned from it to vanish.
2. While fighting, your energy/health timers won’t operate properly, but if you refresh- the time spent in battles since the last refresh will be stacked back onto the timers.

Suggestions:

1. Faster trophy harvesting method (I take around 3-4 minutes to get to all of my trophies…)
2. Permanent ammo types.

 
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Topic: Kongregate Multiplayer Games / [Syfy Monster Island] Tell us what you think! (Suggestions, Bugs)

You should be able to view the time left for usage on your action skills (i.e. melt armor, riot wall). I hate entering a fight with 5 minutes left on the timer.

 
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Topic: Kongregate Multiplayer Games / [Syfy Monster Island] Tell us what you think! (Suggestions, Bugs)

Here’s a suggestion-

Allow for people to choose an amount of items to buy from the lab (as it’s really the only place you’d buy multiple of the same item from), instead of mashing the buy button multiple times. I.E. type in 40 to buy 40 gunpowder. Just make sure it works properly before putting it in :P (god knows what bugs that could spawn).

Also, try to look into the performance issues of the game, seems everyone has the problem of the game being extremely laggy, even at low quality.

Another suggestion- allow people to view combat logs from past boss fights (or just all fights), maybe a special building that lets you view past battles? Seems like it’d be nice not only for record keeping but for catching bugs.

 
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Topic: Kongregate Multiplayer Games / [Syfy Monster Island] Tell us what you think! (Suggestions, Bugs)

As hitman8 reported, the game will incorrectly display your harvestable tiles as ready, but then charge you megacash for it.

 
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Topic: General Gaming / Pingy the Ping Idle RPG - suggestions?

A suggestion to make Skool more bearable.

As you go up in level, you should get more time to answer the questions as around level 20 you get problems like 16*14, which if you don’t know the answer beforehand can take around 10-15 seconds to get a positive answer.

And while we’re on the subject of scaling as time goes by, the Catch a Snail game should have the bucket’s speed scale with the drop speed of the snails, so there won’t be as many impossible catches.

 
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Topic: Backyard Monsters / TFA REBORN (TFE) (Please read first post)

Originally posted by therealsirmark4:
Originally posted by rofl627:
Originally posted by hawke222:

The Blue Alliance was only around a couple weeks longer than Trollface, and the Militia was around longer, but we have way more posts and active members. it doesn’t matter if you have 1000 members more, or 2 members more. we have more members who actually read and post on the forum, over 3x as many actives to inactives as you.

Oh and one more thing :D
All of our members are active. Don’t be hatin’.

LIES!

Ifyx(Mischievous Trollfacer)
toao_monkey(Little Trololol)
joseluis87(Little Trololol)
The_Pig(Little Trololol)
namename5(Little Trololol)
funfun1019101(Little Trololol)
FearMonger23(Little Trololol)
CoolBG911(Little Trololol)
joey246810(Little Trololol)
Domiflump(Little Trololol)
icecoldjoker007(Little Trololol)
deathandecay(Little Trololol)
janiye(Little Trololol)
frostwhisper(Little Trololol)
soepie(Little Trololol)
RedStorm0123(Little Trololol)
necrofury(Little Trololol)
CraigMuldoon1(Little Trololol)
ineedshiny(Little Trololol)
Trexmaster(Little Trololol)
fairy5229(Fledgeling Puck)
ez23(Fledgeling Puck)
calebmc123(Fledgeling Puck)
Daniel6505(Fledgeling Puck)
deathzorereaper(Fledgeling Puck)
Saskacon(Fledgeling Puck)
Jasonxx56(Fledgeling Puck)
stryk123(Fledgeling Puck)
willistar33(Fledgeling Puck)
highpoint93(Fledgeling Puck)
n1997(Fledgeling Puck)
Shubzer0(Fledgeling Puck)

a list of ALL the people who did not post on this thread (not including the “may i join” post)
EDIT1: it took me 5 mins to get all those names so your welcome. (may have made some mistakes though)

evidently I never posted in this thread.

 
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Topic: Backyard Monsters / TFA REBORN (TFE) (Please read first post)

Originally posted by Natsumoto:

oh another thing i hate war its very bad but i cant get along with a lot of ppl maybe at the end ill betray my own alliance cause of it and… i rather play with kitns… lovely kitns… (not the evil ones)

I personally try to avoid conflict unless someone else instigated it.

 
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Topic: Backyard Monsters / TFA REBORN (TFE) (Please read first post)

Originally posted by Natsumoto:

IcyRulez hawke222 both of u
YUO SOHULD KNOW YUOR ROL AND SUTH YUOR MUOTH!!! (LUSL)
btw IcyRulez cant do anything against me he/she/it lll lose more than me .!!!
(lol he/seh/ti cant touc me on bacyard mosters how ironic)

que?

 
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Topic: Backyard Monsters / All three level 1 champions VS 3 Monsters Bunkers

chances are the champions would lose, considering the octo ooze and pokey would reach and be targetted by the champions first, letting dave get several hits in unnoticed.

that, and if he’s level 6, he’ll have more health than most of them and hit harder…

All the pokeys would be hitting for 70 damage each, x50= 3,500 damage per second with every pokey alive; the pokey’s don’t have enough health to survive any more than one hit from a champion (fomor still kills them in about a second)

The octo ooze would be hitting for 15 damage each, x100 = 1,500 damage per second with every octo-ooze alive; they’d be able to survive briefly being hit my fomor, though die instantly to the other champions.

D.A.V.E would hit for 2,000 damage every second, he’d be able to brunt multiple blows from all the champions, considering his massive 21,000 HP reserve.

The monster’s total health doesn’t matter, as most of them die in one hit, save D.A.V.E.

Onto the champions…

Drull would be taking out one monster every second (unless he’s targetting D.A.V.E., which will take 7 seconds to kill).

Gorgo would also take out a monster every second (again, unless it’s D.A.V.E., which takes him 21 seconds to kill).

Fomor would take out a monster every second unless it’s targetting an octo-ooze or D.A.V.E, the octoooze taking him about 2-3 seconds, D.A.V.E. taking over a minute.

All together, the champions would have 47,000 HP the monsters would need to take down.

With every monster attacking at once, their combined DPS would be 7,000, meaning the champions would all die in approx. 7 seconds.

I’m aware the DPS would drop as monsters died, but if you consider that D.A.V.E would take 7 seconds to kill even if Drull hit him, the champions would all be dead moments after D.A.V.E died anyways (considering the pokeys are hitting as hard as D.A.V.E. would).

TL;DR the champions lose in less than 10 seconds.

 
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Topic: Backyard Monsters / TFA REBORN (TFE) (Please read first post)

It costs a lot of resources, and the mover has to forfeit all their outposts.

They have to farm/have a lot of resources before upgrading to Map Room 2 in order to move.

Anyways, I mailed rofl about a means of communication other than this thread.

We could probably use one of the lesser frequented BYM chat rooms.

 
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Topic: Backyard Monsters / TFA REBORN (TFE) (Please read first post)

I’d say you’re a bit too far away from me to take one of my outposts, unless you meant moving.

Either way, we’re moving out in different directions, though from what I’ve seen no one is moving north west yet.

 
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Topic: Backyard Monsters / Post Your Battle Reports Here!

A nice victory on my FB yard.

11s: 1 Bandito was flung in 18s: A Booby Trap exploded! Killing 1 monsters. 29s: 100,000 Pebbles were catapulted in 39s: 100,000 Twigs were catapulted in 44s: A level 1 Monster Bunker was knocked down. 54s: 1 Level 3 Drull was flung in 01m 01s: A level 7 Twig Snapper was knocked down. 01m 08s: A level 7 Twig Snapper was knocked down. 01m 15s: A level 7 Twig Snapper was knocked down. 01m 23s: A level 7 Twig Snapper was knocked down. 01m 31s: A level 7 Twig Snapper was knocked down. 01m 35s: A level 2 Cannon Tower was knocked down. 01m 44s: A level 1 Tesla Tower was knocked down. 01m 48s: A level 3 Cannon Tower was knocked down. 01m 55s: A level 3 Cannon Tower was knocked down. 02m 03s: A level 6 Goo Factory was knocked down. 02m 07s: A level 6 Goo Factory was knocked down while upgrading to level 7. 02m 11s: A level 6 Goo Factory was knocked down while upgrading to level 7. 02m 20s: A level 7 Goo Factory was knocked down. 02m 26s: A level 7 Goo Factory was knocked down. 02m 41s: A level 3 Sniper Tower was knocked down. 02m 51s: A level 3 Sniper Tower was knocked down. 02m 58s: A level 3 Sniper Tower was knocked down. 03m 04s: A level 1 Laser Tower was knocked down. 03m 07s: A level 2 Sniper Tower was knocked down. 03m 12s: A level 3 Cannon Tower was knocked down. 03m 24s: A level 7 Storage Silo was knocked down. 03m 26s: A level 6 Pebble Shiner was knocked down. 03m 31s: A level 6 Pebble Shiner was knocked down. 03m 36s: A level 6 Pebble Shiner was knocked down. 03m 41s: A level 6 Pebble Shiner was knocked down. 03m 48s: A level 7 Pebble Shiner was knocked down. 04m 05s: A level 7 Storage Silo was knocked down. 04m 14s: A level 7 Storage Silo was knocked down. 04m 21s: A level 7 Storage Silo was knocked down. 04m 28s: A level 6 Putty Squisher was knocked down. 04m 33s: A level 6 Putty Squisher was knocked down. 04m 37s: A level 6 Putty Squisher was knocked down. 04m 42s: A level 6 Putty Squisher was knocked down. 04m 48s: A level 3 Cannon Tower was knocked down. 04m 51s: A level 6 Putty Squisher was knocked down. 05m 01s: A level 1 Sniper Tower was knocked down. 05m 02s: A Booby Trap exploded! Damaging 1 monsters. 05m 05s: A Booby Trap exploded! Damaging 1 monsters. 05m 08s: A level 2 Block was knocked down. 05m 09s: A level 2 Block was knocked down. 05m 19s: A level 4 Town Hall was knocked down. 05m 29s: A level 1 Yard Planner was knocked down. 05m 33s: A Booby Trap exploded! Damaging 1 monsters. 05m 34s: A level 1 Map Room was knocked down. 05m 36s: A level 1 Catapult was knocked down. 05m 39s: A level 2 Flinger was knocked down. 05m 42s: A level 1 General Store was knocked down. 05m 51s: A Booby Trap exploded! Damaging 1 monsters. 05m 56s: A level 1 Monster Academy was knocked down. 05m 59s: A Booby Trap exploded! Damaging 1 monsters. 06m 03s: A level 2 Hatchery was knocked down. 06m 06s: A level 1 Hatchery was knocked down. 06m 13s: A level 2 Hatchery was knocked down. 06m 20s: A level 3 Monster Locker was knocked down. 06m 29s: A level 3 Housing was knocked down. 06m 38s: A level 3 Housing was knocked down.

Resources Looted:
389,845 Twigs, 247,295 Pebbles, 582,317 Putty and 371,152 Goo

hum, can someone tell me how I’d go about formatting this in a list?

 
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Topic: Backyard Monsters / Base Creation Help - Check First Page For Screenshot Instructions And Please Zoom Out When Taking Screenies!

Originally posted by wsx406:

this is my base:
http://i53.tinypic.com/nfjyp4.jpg
i k it sucks a lot but i dont know how to make it…

There are a LOT of things wrong with your base, so I’ll just go over the basics for now.

For one, you should have your towers closer together to create crossfire between them so as to avoid getting them picked off easily.

Secondly, your silos, ADTs, and Town Hall are the most important buildings you have. The ADTs are a necessity to avoid getting completely destroyed by flying monsters.

Third, you don’t even have the maximum amount of RGs from what I see.

Lastly, you’ll want to keep your towers closer to RGs in order to protect them from catapults, the setup you have makes all of your towers sitting ducks, and EXTREMELY vulnerable.

Someone else can give you something more specific, but with the mistakes you’ve made, just learning the basics seems to be the next step.

 
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Topic: Backyard Monsters / Base Creation Help - Check First Page For Screenshot Instructions And Please Zoom Out When Taking Screenies!

I’ll start upgrading the walls once a worker is freed up.

Not exactly sure what you mean by “Protect”, but they’re close to the silos and coated in a good amount of my RGs.

I also managed to squeeze in the ADTs by cutting off the bottom portion of the SDT, though I don’t believe it reduce its efficiency, shouldn’t the double layer make them go around to the entrances?

Yet, I just can’t seem to find a comfortable area for my towers, is my positioning okay, or do I need to rework that?

 
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Topic: Backyard Monsters / Base Creation Help - Check First Page For Screenshot Instructions And Please Zoom Out When Taking Screenies!

Redid my base for the third time, hopefully this time I did something right?

 
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Topic: Backyard Monsters / Base Creation Help - Check First Page For Screenshot Instructions And Please Zoom Out When Taking Screenies!

http://filesmelt.com/dl/yard.png

So, how’s this looking?

It doesn’t seem to want to load the entire thing on this page.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

For some reason all my progress was randomly reset back to when the explosion update first came around, removing anything I did afterwards.

Was that supposed to happen?

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

I used the relic on the trophy, but I don’t see it in my inventory after the update said it’d refund it.

Is there something I have to do to get it?