Topic: Remnants of Skystone /
Aeronauts have the advantages of being a very mobile class. They have steampowered jetpacks which can make someone amazingly agile in movement. They attack with steam ‘bullets’ which they shoot from a cuff on their wrists.
The jetpack is an incredibly useful ability. You can fly with it of course, but I’m not sure if it is an indefinite time or not (in the air). The controls take a bit of time to get used to and they are a bit shaky at times, but their mobility is worth it.
Their attacks are the only real ranged attack in RoS so far. The drawback is that the further the steam bullets go, the less damage they do, and they have a range limit (about the end of the screen).
• They have jetpacks for mobility
• They have ranged weaponry
• They are a relatively simple class to learn with
• Ranged aimed attacks
• Best used against not very mobile monsters that fight close range
• Does best on a flat plain and open area
• They can fight while avoiding attacks since they are ranged and can fly
• They can’t stick to walls or ceilings
• Their attack is sometimes weaker because of its range decreasing the attack
• They can’t attack through walls
• Their jetpacks won’t let them go up through steam vents
• Their attacks are erased on contact with physical objects
Crags are probably the toughest class to learn to use properly, but are just as versatile as both the Aeronauts and the Ferrics. Their main equipment is an arm that can fire a grappling whip, which can break certain walls as well as deal damage.
A Crags main mode of transportation is the grapple which they use if you jump in mid-air. They can aim and shoot their grappling whip to far off places and swing or climb to new heights. You swing in a fixed arc. Also, you can swing straight up by holding up when you use the grapple. Grappling is a great way to dodge attacks. Sadly, it can’t work if there is no ceiling to use as an axis. However, the whips length is undetermined but it reaches to ceilings off the screen and the further you are from the axis, the faster you go. You can rise and fall when you are still and the grapple is still in place. However, it’s difficult to since the swing has a momentum to begin with and you have to wait for yourself to stop swinging. Also, you can’t attack in that state.
A Crag can also cling to walls and ceilings. The bad news is they can’t move when they do. In that fixated position, you can swing your weapon. A trick someone found out is you can crawl on ceilings but its is incredibly slow. You hold up and the direction you want to go and repeatedly press your jump button.
Their main attack is an aimed whip. If a wall is thin enought, the whip can travel through the wall and hit things on the other side. Unfortunately, the whips don’t even reach half of the length of the swinging grapple. A second way to do damage is to hit an enemy while swinging or swinging upwards (hold up when you use the grapple). The momentum hurts them but not you. Be careful though, since you can only hit one enemy before losing that speed and the grapple. Also, if you are going fast enough, you can swing through them and inflict damage.
• Versatile, equal or more than the other classes
• Grappling makes a quick journey across areas
• Two ways to deal damage
• Aimed attack
• Attack can travel through walls sometimes
• Can break certain barriers with whip
• They do best against not very mobile monsters and fair well enough against some mobile ones.
• Can perform well in all areas (as long as there is a ceiling surface)
• Hard to use at first
• Hard to control movements in swinging
• Difficult to use properly because Crags can move fast
• Somewhat short range attacker
• Many times you will do something you didn’t want to since the controls are complex e.g
-Cling to walls when you get close to them
-Crash into spikes or enemies and get hurt (as well as fall)
• Cannot swing through steam vents
• Cannot grapple after crashing, getting hurt, or taking damage in mid-air
• Not very mobile in an area without a ceiling surface
Ferrics are a quick, backs-to-the-wall type of class. They are a very close range fighter and move quickly. They are most likely the easiest to learn with when playing but effective at the same time. Their main equipment is their claw like ‘gauntlets’ around their hands.
Ferrics can cling to walls and ceilings, but that’s not all. They can also climb them and attack while climbing or clutching a wall. When you jump in mid-air, you will do a short second spinning jump. On the ground, if you double tap the back movement, you will do a quick dash backwards. Also, you can roll on the ground. This way, you can go through open pipes and skip areas, as well as evade monsters.
Ferrics attack by slashing with their claws. You can aim the direction you slash in and you can attack while on walls or ceilings. While on a ceiling, you can dive downwards with great force and hurt anything in your way. But, that also means you may have to go all the way back up to where you were before you dived.
• Can dodge using backstep and roll
• Does great in an area with a lot of large obstacle to cling on
• Can use pipes to skip areas and monsters
• Accurate attacks
• Easily moves for hit and run tactics
• Climbing is great for dodging or escaping
• Extremely short ranged
• Not as maneuverable as the other two classes air-wise
• Has not much mobility in an open area
• Relies on walls for transportation and skills