Tsizt
139 posts
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Topic: Card Monsters /
One question
@thafunkymonkey, bmuell01
Exactly right. Actually it’s quite ironic when just an ability will cause the opponent can’t kill them or totally ruin the other’s deck. Just like the previous version of invincibility, demoralize, fear, and doom.
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Tsizt
139 posts
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Topic: Card Monsters /
One question
@bmuell01
Maybe i didn’t ask clearly. Without adding any extra/more/new equipment.
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Tsizt
139 posts
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Topic: Card Monsters /
Fear based Purple deck will ruin all other decks
@bomb
Unless you can use one card to kill all 8 cards.
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Tsizt
139 posts
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Topic: Card Monsters /
One question

One simple question: How to kill the middle one without using any new equipment and not sacrificing any cards?
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Tsizt
139 posts
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Topic: Card Monsters /
bug
Sorry, I don’t know Spanish.
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Tsizt
139 posts
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Topic: Card Monsters /
Fear based Purple deck will ruin all other decks
Obviously, the previous expansions show us how heavily the developers concentrate on developing RED/PURPLE epic. I had a high hope before expansion 5. But I was disappointed by the number of epic in yellow and purple. The number of new epics in yellow and purple are in the extremes while green epics have been done a decent job.
If we really need to change the dominance of RED/PURPLE epics in CM, developers really need to think of not making any new RED/PURPLE epics in the next few expansions. Without many cards, it is difficult to have several combinations in a mono-color, which can only be done by purple now, having particularly more variety in mono compared to red-mono.
I agree blue and green have started to have edges due to its bless and magic in green. However, bless also benefits red which is also benefited by VE, and indirectly to RED/PURPLE, like glampire. It seems that a lot of good abilities also relates to RED which is unreasonable.
@bmuell01
Let’s get back to the original topic. How to tackle fear without using Red(courage)/purple(fear your opponent)?
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Tsizt
139 posts
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Topic: Card Monsters /
Fear based Purple deck will ruin all other decks
@BOMB
As melee feared to the back and range to the front makes me can’t kill any monster. It is always said easier than done. 80% of AA is not enough. So that’s why so few people use non-red/purple decks.
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Tsizt
139 posts
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Topic: Card Monsters /
Fear based Purple deck will ruin all other decks
@bomb Balance and Fortune have attacks that deal damage from any position
I would like to hear your opinion how yellow can deal damage from any position. As far as i see, very very few people are using crocodime. Besides, yellow only has one unusable mage.
Most top red/purple deck don’t use range as far as I concern, at most 1. So, it is really not that true making archers useless. But it may be true against glow/tin shrill + ying suit. But as mentioned, they don’t use 1 fear but multiple, so snail will soon be moved to the front again.
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Tsizt
139 posts
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Topic: Card Monsters /
Fear based Purple deck will ruin all other decks
@frogengaia
Maybe this is because you have too many abilities. People can’t know which ability is more important than the others. You can also post that on Edgebee forum. I think dev will spend more time hanging around there.
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Tsizt
139 posts
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Topic: Card Monsters /
Fear based Purple deck will ruin all other decks
If Eatme considers making demonic armor available to public, there will be one more fear cards though it has higher CCs. Due to RED/PURPLE phenomenon, it is believed Eatme will reduce its cost to 4 CCs. But it is expected that Eatme won’t change it in the near future due to its slow update and few staff.
Once feared, the worst scenario would be the melee changed to the right-hand side and range to the front. The RED/PURPLE phenomenon is justified as it has been discussed here . Besides, that strange trinklet is reduced to 3CCs for purple.
Without decent courage card, the only solution is to use reach (not backstab). But sadly, not only has purple fear, it also has that annoying musc. A lot of top decks have at least 1 musc. Adding it GR, excalibur, magic armor or flying are not such a difficult combo. You can easily find a 3CCs equipment for that. Even if you use flame, and the opponent uses fear and the backward musc uses exca, the feared flame moved to the front will be 1-hit killed by the 60-demoed musc.
Not only have other colors few fear, they don’t have reach (not the rubbish backstab). The other colors are in DOUBLE-loss (except red or maybe blue). Why has purple DOUBLE-win? Cheap fear and reach. You may argue you can use DOUBLE snail and DOUBLE lion hearts to tackle. But in reality, you cannot. There is an ability called BLESS, like bless dust, in expansion 5 (don’t call it the epic booster as you are not guarantee to draw 1 epic in 10 attempts). In addition, with fear, that annoying snail will go to the back and mages moved forward will all be killed by musc. Just fear snail, then purple-magic will take care of them.
It is even worse to the deck with melee and range based. When the worst scenario happens, the range will first be killed by musc or 1-hit on chimp by musc+GR. Then with another range moved to the front means it is useless. The other backrow melee on the left is useless too. You need to either sacrifice that range or melee. But with mage, you don’t need to sacrifice any cards. You can simply add ‘reach’ on that melee.
Another method to tackle but it is quite silly complicated and inefficient – add 30 shield on innate-30-shield monster plus flame and courage monsters or equipment to withstand that efficient, east setup.
@kevinke6 I agree on that. 3 kul with MM, cautious or armor are quite annoying.
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Tsizt
139 posts
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Topic: Card Monsters /
Cautious works vs Silence?
@ bomb I’ve put a bless item on a silenced monster (not entangled nor stunned) and it didn’t activate
You can’t eliminate the effect by putting cautious/bless on it. Why don’t you know it even now? I suppose you have played CM for long time.
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Tsizt
139 posts
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Topic: Card Monsters /
Cautious works vs Silence?
Normal cautious does stop silence.
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Tsizt
139 posts
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Topic: Card Monsters /
Current AA System
@bloderprotector
very true.
Edit: There’s should be some minor changes, like vapor + regen but they didn’t notify us.
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Tsizt
139 posts
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Topic: Card Monsters /
Crystal Crystal
@bomb
Blue cards – cheap CCs
resonate + drain crystals – to a certain extent, you can potentially have many crystals, no sac card is needed
GD – Why do you use GD? I think you will be better if you add sadi to your deck.
The reason why you disagree because of the cards you use. If you use other card combinations, you need to have sac cards.
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Tsizt
139 posts
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Topic: Card Monsters /
Crystal Crystal
With further explanation by remigen, I am persuaded that it is not a bad idea.
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Tsizt
139 posts
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Topic: Card Monsters /
- Why is RED op?
@JasonJ29
I really hardly see any people using wide-maw.
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Tsizt
139 posts
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Topic: Card Monsters /
Crystal Crystal
Yep, it can somehow solve the problem of the lack of crystal ability monsters. But, it will make the ‘crystal ability’ become meaningless as every monster can now have the ability of gaining 1 extra crystal when sacrificing.
To think more deeply, it doesn’t solve the root of the problems, lack of crystal ability monsters. In the end, Edgebee needs to make different colors monsters having this ability to eradicate the problem of having Sadi-only sacrifice cards.
It is also good to post it in the Edgebee forum as i suspect dev only looks post there only. For example, that ‘buff regenerate’ post is only in Edgebee forum.
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Tsizt
139 posts
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Topic: Card Monsters /
- Why is RED op?
You can deal damage and ignore the armor totally with destroy + cleave except there is shield.
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Tsizt
139 posts
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Topic: Card Monsters /
- Why is RED op?
@ JasonJ29
1. Fear is one of the best abilities.
2. Agree
3. Glampire + bless/flying/reach…=OP. In other words, it has the potential to be an OP monster while can’t.
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Tsizt
139 posts
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Topic: Card Monsters /
- Why is RED op?
Very thorough evaluation. Red has high attack and low protection to melee,range and magic as you’ve explained.Only one thing can possibly reduce its strength but not very effectively, that is demoralize. Which color has demoralize? Again, another good color, purple. So, that’s why you can see some people have 2-3 sadistues in a deck.
It’s meaningless for edgebee for creating 5 colors (or 6 including generic) for CM, just 2 is enough.
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Tsizt
139 posts
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Topic: Card Monsters /
Imbalance between Colour - Epic Monster
@frongengaia
Don’t you forget. Red’s also got VE which has the same CCs ad yellow and red. Double nerf for DB is too much. Clam and chimp is much worse now. Snail’s got itself a little nerf with the bless. Only crocobear, flame, vapor and eagle are still good in rare allies. But, obviously, they are not in the level of RD,musc, and some other epic allies.
Yep, epic is not equal to absolute authority. But it sets as the benchmark whether they are concentrated in developing. Referring the number and quality, they are currently imbalanced.
@JLord333
I think it’s mainly because of the existence of judgement and limited number of useable cards.
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Tsizt
139 posts
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Topic: Card Monsters /
Imbalance between Colour - Epic Monster
I am expecting at least the next 2 EXPANSIONS will have at most 1 EPIC ALLY in RED/PURPLE. At the same time, they are as rubbish as CONBRA.
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Tsizt
139 posts
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Topic: Card Monsters /
Bless warning.
Some suggestions:
1. Remove 10 wall, 20 shield – Simply because it will to difficult to kill if imposing on the backrow.
2. If bless is in use, only THAT monster is benefited from bless.
3. Add 10 courage – As there is not an effective way to counter FEAR, adding 10 courage which cannot be stacked now will help counter fear more easily. Of course, red will not be benefited from this.
4. Keep immunity and cautious. To reduce the benefit of red and other colors which do not have innate cautious using cautious to tackle thorn, make those colors 1CC/2CCs higher than those color having innate cautious.
5. Remove negative effects – In my perception, negative effects are those which will still exist even those monsters imposing it are killed, such as silence and disease.
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Tsizt
139 posts
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Topic: Card Monsters /
The Counter to Invinc Spamming (Exp 5 Nerfs and Bless)
@JordanS196 If bless is a good card, why don’t we see more than 2 bless cards in a deck like 3DB in a deck in the past?
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Tsizt
139 posts
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Topic: Card Monsters /
Proposal: Tone Down Heroic Nerfs
@bmuell01 #1, #3, #4 are also viable imo. For #3, i think ‘destroy’ is also another way to nerf invin. Yellow has only 2 tanks, and the abilities specialized for yellow are not as great as RED/PURPLE, like backstab. You can see how good the combination of flying/shield but not many people complain the combination of counter/shield. Backstab is not worth an epic-level ability, just make it a common in the case that opportunity is triggered every time it backstabs.
I don’t know why RED has the same CCs in VE as green and yellow as RED is supposed not to be benefited from invin. For example, dev clearly know that shield and wall are the features of RED, like chaos stick, phoenix shield. I’ve never heard of or thought of invin is also the feature of RED.
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