Recent posts by shadowclaw on Kongregate

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avatar for shadowclaw shadowclaw 369 posts
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Topic: Kongregate / Badge Stats

This is pretty cool. Thanks Senekis93.

Badges: 64% (1038/1634)
Points: 51% (14255/28225)

Easy: 83% (397/476)
Medium: 71% (480/677)
Hard: 35% (153/439)
Impossible: 19% (8/42)

 
avatar for shadowclaw shadowclaw 369 posts
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Topic: Kongregate / List your impossible badges!

Originally posted by Keyvex:

Good one bro, I always wished for one day kongregate create the list of dificulty feature at the badges board.
But the Impossible Badges are really, very very hard.

I haz no one ;-;

Not sure if this is what you meant, but it is possible to sort out badges by difficulty level if you click “Show”

I have Pandemic 2, Epic Battle Fantasy 2, Monster’s Den, Sonny 2, Amorphous, Necronominon, Meat Boy, and Mardek.

 
avatar for shadowclaw shadowclaw 369 posts
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Topic: Kongregate / Games that Need Sequels

I would really like to see a sequel to Amorphous.

 
avatar for shadowclaw shadowclaw 369 posts
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Topic: Tyrant / daily chance boxes

I go with the first one first row. Just got 25 war bonds :), second one in 1 or 2 weeks

 
avatar for shadowclaw shadowclaw 369 posts
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Topic: Kongai / Starbuck: Actual Numbers?

25% crit only on all attacks, I think, including Old One Two.
I think Grog Mug and Doubloons are solid choices for Starbuck. You could use General’s Insignia to make his far-ranged options more threatening and allow him to 3HKO characters with 70 or less hp. Then again, you don’t want to be leaving Starbuck at far range, especially since he can’t force close and threaten One Two or Gigatron after an Anchor Toss.

I’d say try Grog Mug.

 
avatar for shadowclaw shadowclaw 369 posts
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Topic: Kongai / Worst Match-ups

You can argue that almost any character is OP just by looking at the numbers.

Take Zina. With Mistress’ Command she is easily the most OP character in the game (and if she wants she can set up two for a 64% chance to stun). If she stuns the opposing character with Tiger Frenzy, she then potentially deals 33 damage to all opponent characters with stun, plus a 70% chance to poison per hit, plus bleeds from Mistress Command, plus another chance to stun the opponent for even more damage. You’d think an attack like this would cost a good amount of energy, no? Nope, only 30 energy. That’s cheaper than both Shadow Wrath and Radiance Burst. Mistress’ Command takes a turn to set up, but it’s quite easy to switch in Zina against a character that can’t deal too much damage to her or has to switch out.

As if that weren’t enough, she was given a great finisher in Tiger Pounce. And her innate just works perfectly with Tiger Frenzy/Tiger Pounce, allowing her to do even more damage and heal back extra energy. Eye of the Tiger only gives her another way to bench hit. While expensive, 80 energy is often worth it if you can kill off an opponent’s character, because the 50 energy plus 20 from rest makes it only a -10 net energy loss. You can’t even switch out to a counter safely once she gets a Command up, since it can stun the incoming character.

Emblem and characters with high hp and physical defense are counters. But I won’t mention susceptibility to interrupts, or how Girdle hurts her damage output, or how she needs to stun to do maximum damage, or how Tiger Frenzy is slow.

Gorbax is a good character with several strengths. But if you’re going to mention all of his strengths, it would be fair to mention some of his weaknesses besides needing to use Lock On and Emblem/VV. Maybe the expensiveness of Death Blossom, how Gorbax isn’t as good at close and can’t really afford to force far again if he uses Death Blossom at close, his lack of dark resistances, MGA’s usefulness against characters with high physical defense, etc.

In practice, Gorbax is a good character, but not OP.

 
avatar for shadowclaw shadowclaw 369 posts
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Topic: Kongai / Worst Match-ups

Onimaru v. CC isn’t that bad of a matchup for Oni, as long as Oni has Scroll.
MLM v. Tafari isn’t bad at all. MLM can win if he avoids teleporting while Tafari hides.
I think Cain v. VV should be kind of close also. 2DS w/out crit doesnt even kill Cain.
Ashi v. Andro: probably depends on whether it starts at close or far.

 
avatar for shadowclaw shadowclaw 369 posts
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Topic: Kongai / How to Beat This Card

Use M4v1n and two other characters. Switch M4v1n out first turn (which I think avoids Death Blossom), which leaves Gigorbax with 20 energy the next turn. Then Energy Drain x2, rest, Energy Drain x2. Hope drain always procs.

 
avatar for shadowclaw shadowclaw 369 posts
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Topic: Kongai / How to Beat This Card

Here’s some:

Eva ties with Head Over Heels.
Phoebe with stun disabling Power Lash, if that works. Otherwise, Deafening Crack, hope for miss and disable, then Power Lash stun + 2nd Power Lash.
Amaya. If Gigagorbax’s only move is Deathest Blossom, does that mean its permanently disabled?
Higashi: Chi Blast

 
avatar for shadowclaw shadowclaw 369 posts
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Topic: Kongai / How to Beat This Card

Well, I feel stupid now b/c there wasn’t supposed to be ~15 ways to kill him.

I can try to post another later, but maybe someone else can put one up?

Edit:

Solo Cainman the Running Back
300 hp, 3/1/5, Innate: Immune to critical hits and never misses.

Rush of Really Fast Bloodthirsty Bats: speed 10, 20×8 dark damage, 20 energy, both ranges, Heals Solo Cainman for damage done.

Any possible situation where you can win? 5 card match, Solo is opponent’s last card and your five characters have full hp.

 
avatar for shadowclaw shadowclaw 369 posts
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Topic: Kongai / How to Beat This Card

Just for fun. Kind of like Chesshawk’s thread, except it’s supposed to be beatable.

Hax M4v1n
15 hp, 0/0/0
Innate: Heals 3 hp at the end of every turn.

Only attack – Uber Energy Sap: 20 energy, speed 15, 12 light damage, Opponent loses 100 energy.

Find ways to beat M4v1n. There should be several (I can think of 4). M4v1n passes and uses Uber Energy Sap every turn.

 
avatar for shadowclaw shadowclaw 369 posts
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Topic: Kongai / Make your own card

Another good example would be Tafari. By itself, Tafari’s innate is probably OP. But Tafari as a whole isn’t.

 
avatar for shadowclaw shadowclaw 369 posts
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Topic: Kongai / Creating Factions (2)

That’s true – didn’t consider that enough. Crebel seems fine then. And looking back on this, the changes I suggested for Violet don’t seem necessary.

I liked the set – some pretty interesting characters there, especially Vicente.

 
avatar for shadowclaw shadowclaw 369 posts
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Topic: Kongai / Most worthless item combos

Higashi/Chalice seems like overkill to me. The extra damage, in a sense, usually only helps you win by a larger margin but does nothing for most games. Plus, if you’re using Higashi for the intercept/Chi Blast trick the extra energy doesn’t help either.

 
avatar for shadowclaw shadowclaw 369 posts
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Topic: Kongai / Creating Factions (2)

@ Yodas

13’s innate seems kind of pointless – it just requires the opponent to be more attentive to energy. However, just as a thought, it would be pretty interesting if there was a way to introduce some luck into 13’s energy game. For example, giving one of his attacks a 50% chance to gain 10 energy and 25% chance to gain another 10.

Otherwise, 13 seems pretty well-balanced.

Vincente is an interesting character. Concussive Barrage is too much I think, since Concussive + Power Punch will kill pretty much everything. If Vincente switches in against a character with low energy, he threatens to do 75 damage, and even if he guesses wrong, Vincente is left with 85 energy. And even if the new opponent goes far, Vincente can teleport back close, potentially threatening Concussive again. I’m not sure what you could do with it. Maybe just remove the stun and lower it’s energy cost to 20 or 25 so that it’s a quick finisher-like move?

Overall, I think Crebel’s moves might be a bit too cheap energy-wise. I’d make Corruption 20 and Cigarette Smoke 30? The reason I think Cigarette Smoke should be a bit more is because it does pretty good damage and usable both-ranges.

Violet: Toxic Gas + good resistance is good, although she does have bad hp. Maybe (not really sure) slightly lower resistances or Toxic Gas -5 single hit damage? Otherwise, pretty good.

 
avatar for shadowclaw shadowclaw 369 posts
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Topic: Kongai / Most worthless item combos

Don’t agree with Amaya-Figurine, Yoshi-Scroll, and Balt-Sextant; I’d argue that Scroll, General’s Insignia, and Doubloons are better choices, respectively.

Some combos that are better, I think, are Helene-Remedy, Rumiko-Powder, and Tafari-DP. Maybe Oni-Scroll also, because while still bad, Oni-Scroll is much better than Oni with any other item. These characters are better when using those items.

 
avatar for shadowclaw shadowclaw 369 posts
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Topic: Kongai / What makes a match frustrating?

Amaya – Figurine
CC – Ring of Curses
Popo – Feather / Juju – Feather

 
avatar for shadowclaw shadowclaw 369 posts

Topic: Kongai / Teach me how to troll.

This post has been removed by an administrator or moderator
 
avatar for shadowclaw shadowclaw 369 posts
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Topic: Kongai / Some of my decks

Just because I think it’s interesting, here are the decks I used for the last Kongai league from before the new cards. Note that each character can only be used once.

Deck 1, Close-Ranged Focus
>VV-Blood Vial
>Yoshi-Insignia
>CC-Tomes

Deck 2, Far-Ranged Focus
>Ubuntu-Death Mask
>Anex-Valk Charm
>Higashi-Insignia

Deck 3, Low Velocity Mix
>Rumiko-Scroll
>Tafari-Poison
>Juju-Feather
Turns out the Esie used the same deck – I didn’t intentionally steal this from him when I built this deck, but I did watch some of his videos, so that probably influenced me.

Zeromoge, I’m so glad that Girdle greatly weakens your Tourney 1 RNG. Ugh.
I like the Lightshaver Will Rage deck.
I think “High Velo” and “Stolen from Lawrence” show how easy it used to be to create a successful deck by just loading three close-rangers. I’m not saying it doesn’t take skill, but was really straight-forward to play. Like my first deck also. I’m not sure if it’s any different now because I don’t play much anymore.
“Old Shit”: lol good times, everyone used almost identical decks

Edit: Formatting fails w/ too much text, I guess.

 
avatar for shadowclaw shadowclaw 369 posts
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Topic: Kongai / Some of my decks

Only posting some of my more successful decks.

Standard Close-Focused
>Bestor-Prism
>CC-Girdle
>Oxbox-RoC
And a variation with M4v1n replacing Bestor and CC as starter.

Bulky Attackers (Before witches)
>Juju-Girdle
>CC-Girdle
>B9-Energy Core
Later switched to CC as starter.

Pseudo Bench Hit
>Bestor-Prism
>Gorbax-Z-Phase
>M4vin-Omega Boosters

 
avatar for shadowclaw shadowclaw 369 posts
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Topic: Kongai / Creating Factions (2)

I’ll give this a try. I don’t know if this set idea has been used before, but hopefully some of the characters have interesting effects/abilities.

The Usurpers
400 years ago, the Holy Alliance defeated the Shadow Empire and cleansed the land of darkness. The followers of the Shadow Empire were driven into hiding, forced to exist as small underground cults. Over the years, peace has weakened the Holy Alliance. Meanwhile, the Shadow Empire has quietly grown stronger, as members have infiltrated the government and army, waiting for the perfect time to stage a coup.

Malvado Doombringer the Shadow Archmage
75 hp, 2/0/7
Innate: When Malvado dies, the opponent loses 50 energy.

Ice Blast: 30 energy, 25 dark damage, speed 5, close-ranged
70% chance to slow both characters by 2 for 6 turns.
Shadow Force: 35 energy, 44 dark damage, speed 4, far-ranged
Lowers the damage of Draco’s single-hit attacks by 4 for 6 turns.
Shuriken: 10 energy, 17 physical damage, speed 8, both ranges
Ignores enemy’s resistances.
Shadow Shift: 30 energy, 18 dark damage, speed 1, both ranges
Shifts up to 3 debuffs from Malvado to the enemy.

Alan the Tinkerer
75 hp, 2/2/2
Innate: When Alan is hit by an attack, there is a 50% chance that move is disabled for the next turn.

Spikes: 10 energy, physical, speed 3, both ranges
For the next five turns, any enemy that attempts to change range loses 10 hp. Does not stack.
Explosives: 40 energy, dark, speed 2, close range
Three turns later, the opponent’s character in play takes 30 damage. Cannot be used twice in a row.
Triple Stab: 30 energy, 13×3 physical damage, speed 7, close range
Noxious Gas: 25 energy, 15 dark damage, speed 5, both ranges
60% chance to poison 4 damage for 3 turns.

Sir Arthas III, the Dark Paladin
85 hp, 4/7/1
Innate: When Arthas is in play, characters on your bench do not take damage.

Smite: 35 energy, 28 light damage, speed 4, close range
Deals 1 extra damage per opponent’s dark resistance.
Holy Spirits: 30 energy, 7×4 light damage, speed 6, both ranges
Healing Presence: 25 energy, light, speed 4, both ranges
For the next 6 turns, the character in play heals 4 hp. Does not stack.
Retribution: 30 energy, 25 physical damage, speed 4, close range
Deals 10 extra damage if Arthas is hit before attacking.

Grawl the Possessed Troll
80 hp, 7/1/3
Innate: When Grawl is below 40% hp, Grawl’s attack and movement costs are reduced by 5.

Mace Smash: 50 energy, 53 physical damage, speed 2, close range
Enrage: 10 energy, dark, speed 3, both ranges
Increases Grawl’s attack by 5 and speed by 2 for 3 turns.
Mace Strike: 30 energy, 28 physical damage, speed 6, close range
35% chance to disable range-change.
War Cry: 10 energy, dark, speed 3, both ranges
Increases damage of teammates by 20% for 4 turns. Does not stack. (Note: Does not affect Grawl)

Aryn Wind-Rider the Hunter
75 hp, 2/3/3
Innate: Deals 4 extra damage per hit if opponent is under 40% hp.

Ankle Shot: 15 energy, 16 physical damage, speed 8, far range
70% chance to increase opponent’s movement cost by 10 for 2 turns.
Quick Blade: 5 energy, 10 physical damage, speed 9, close range
60% chance to bleed 3 damage for 4 turns.
Tracing Arrow: 35 energy, 26 physical damage, speed 4, far range
Hits fleeing opponents. Deals 5 extra damage if opponent does not switch.
Shadow Shot: 45 energy, 40 dark damage, speed 3, far range.

Items:
Eagle Eye – Reveals all of opponent’s characters at the beginning of the match.
Assassin’s Ring – If the opponent is under 10% of his or her hp at the end of the turn, he or she takes 15 damage.
Draining Talisman – Any opponent that switches in loses 30 energy. (They start next turn with 90 energy, not 70).
Cursed Symbol – Opponent’s proc rates are reduced by 25%.
Cloak of Flames – If hit by an attack at close range, the opponent loses 5 hp.

 
avatar for shadowclaw shadowclaw 369 posts
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Topic: Kongai / Hypothetical Matchups Tournament (Round 3 - Finals)

I’m going to say Ashi uses GI and Balt uses Doubloons.

If they both move:
Ashi uses BS, Balt Drop Kicks
(67hp, 38 energy; 46/43 hp, 40 energy)
Ashi rests, Balt loads
(66 hp, 76 energy; 46/40 hp, 50 energy)
I think instead of forcing close here, Ashi should just tank the Cannon.
(10 hp, 98 energy; 46/37 hp, 20 energy)
Ashi forces close, Bleeding Slice, Balt rests. Ashi wins if first BS bleeds, ties if second bleeds, loses if neither bleeds, I think.

Still seems like Balt has slight advantage because he should win 2 of the 4 scenarios, while Ashi wins 1, and in the last case Ashi seems to win ~50%, tie 25%, lose 25%.

Edit: Here’s some food for thought. Valk Charm + Power Swing can soft-interrupt Drop Kick. It probably doesn’t affect this matchup much, but who knows?
Edit2: Except that Valked Power Swing isn’t faster than Drop Kick… whoops!

 
avatar for shadowclaw shadowclaw 369 posts
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Topic: Kongai / Knight Gunbox of the Frozen Rocks

And Rapid Lashes.

 
avatar for shadowclaw shadowclaw 369 posts
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Topic: Kongai / Who do you believe is the WEAKEST character in Kongai?

I’m going to go with Darla for overall weakest character.

As for in each faction,

Martial Artists: Onimaru – not terrible, but there are so many better options for close-ranged tank
Amazons: Andromeda
Villagers: None of them are really that bad. Popo b/c she requires luck, but maybe Ubuntu because Spirit Assistance is removable and his innate isn’t as good as it used to be.
Vampires: Probably the best set – all of them are viable. I’ll say MLM – a bit too Yomi reliant and weak to Bestor, CC, etc. and bench hitting.
Pirates: Darla
Knights: Wei-Shan
Robots: IBO-K9
Witches: not enough experience with them, but possibly Eva.

 
avatar for shadowclaw shadowclaw 369 posts
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Topic: Kongai / Why is Ox higher rated than Gun?

I’m pretty sure accountfour is a good player. I think I have played him once or twice before – but don’t remember, it’s been a while since I’ve been active in Kongai.

When I used to play Oxbox, there was always this feeling that I was being extremely predictable. His energy game demands that Oxbox switch in and out to be effective, which can be bad. That was one of the reasons I used RoB over Flagon – I didn’t need to give the opponent another reason to intercept me. (and RoB is pretty good)

Gunbjorn is decent. CSA costing 55 energy hurts him a lot. Ice Shard is a nice dual-ranged attack – not as good as VS but still very useful. But yeah, forcing close only to be able to tackle is an issue. His dark defense isn’t great, but neither is Oxbox’s.

I’m going to agree with Dudley and others that Oxbox is a good hit-and-runner or finisher, but Gunbjorn is better for staying in longer.

Edit: In terms of who I use more, definitely Oxbox :)