Recent posts by Lloyd_Majere on Kongregate

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Topic: Kongregate / [New Feature] Introducing Kongpanions!

Okie. Well… I dunno now x wx I was really hoping to be nearing the finish line. Ah well.

I’m still hopeful they’ll do something for the full year set. If they stopped at 64 though, that’d be nice too. But I mean, we’ve already gone through all the holidays once, so how likely is it to repeat holiday themes?

Though, more random musing… One reason I’m hoping for an end is so that they can actually be used more efficiently. One thing that crossed my mind is, not a lot of developers are eager to produce a game that constantly has to update for new kongpanions, for an indefinite amount of time. The ones we have now aren’t really using them – Curl Up and Fly just makes them all identical, and Save the Kongpanions just randomizes the images. But if you had an exact number, more games could use them as a static thing. Additionally, I wouldn’t want to make a game with bonuses that people simply cannot get – once they stop making new Kongpanions, rereleasing them or offering something else would allow developers to make bonuses more tailored to the general players.

/endrant~

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

Originally posted by Bluji:

@Lloyd_Majere:

Just a couple posts above you there’s an additional, revealed Kongpanion (the white knight chess piece) which was drawn by Jimp during his Kong Live event. That’d bring it up to 63.

Oh… That was actually one they’re going to use? I saw the image but was unsure of how serious it was…

Ah, that just throws a wrench in how nice it would have been to be done with a set, ;<

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

Just crunching some data…

- At this time, there have been 48 Kongpanions released. 48 weeks worth, so we’re 4-5 away from a literal full year of them. They began January 13th, 2014, which two days after 4 weeks from now.
- There are 5 confirmed images of Kongpanions that have yet to be released: Ant, Seahorse, Snowman, Christmas Tree, Yeti-Goat thing.
- There are also 9 silhouettes that haven’t been revealed yet.
- Bringing a possible total number of Kongpanions to 62, plus more if more are kept unannounced.

So some theories – the 5 confirmed images could be released over the next five weeks, Dec. 15th, 22nd, 29th, and Jan 5th and 12th. That would bring a solid year total, and a decent point to reset the collection maybe? Offer something special to those who already collected the a specific week previously? But this could mean they might scrap the other 9, unless they use them as the rewards for completion?

If that is the case, I wonder what the order would be. My guess…
12/15 – Snowman
12/22 – Christmas Tree (Duh)
12/29 – Yeti-Goat thing
1/5 – Seahorse (Feels out of place…)
1/12 – Ant (Combat KongBot with KongAnt!)

Or, they could be going for a round 64 number, and we will continue to see new ones through next March [and beyond!]. Some of the silhouettes look pretty detailed already, like the bat or the bunny ones. Hard to believe that they aren’t already prepared with those. Also the Seahorse one seems to fit a Spring theme more than a Winter one.

Or they might just tableflip and do something completely random!! Who knows. It’s fun musing about it though.

 
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Topic: AdVenture Capitalist / Updating too fast?

Originally posted by MrSkibone:

The interesting thing about these forums is that – people find never-ending ways to complain.
If you give people a boost – people complain. The boost ends – people complain.
Now your complaint seems to be – there is TOO much content. It’s always something.
If you want a short game – play You Have To Burn The Rope.

You’d have a point if I was actually complaining and desiring something to change. I’m merely stating an opinion on the state of the game, and how I feel it’s going. The difference being that I’m not saying the game is good or bad, only that I feel a little overwhelmed due to a decision and it’s left me wondering whether to keep playing. I’m looking for thoughts as to if this opinion is valid, or if I missed something that would keep me here. Please don’t attribute negativity to my posts that isn’t there – I never said this amount of content was a bad thing entirely, just that I don’t like it personally. Instead, refute my points: Do you agree or disagree that this amount of content will drive away new players? Do you agree or disagree that the endgame is now fairly considered impossible for some?

Originally posted by Adwark:

So to take it short. Previous update with market surge got quite some players to buy all upgrades. And these new upgrades are for those players.

I was unaware of that, that some people beyond the 2300 wall were able to buy everything with the market surge. But that also reinforces the idea that the developers are only catering to the endgame players, and not new- or middle-game players. The market surge helped us, but not NEARLY that much. Following the logic of your post: those of us who were struggling to catch up are now completely left in the dust just because the few on top managed to get to the waiting point. Let me try to make it clearer by comparison:

You and I are each told to fold 100 boxes. We fold at the same speed. However, you get a headstart, and then once you reach 100, you keep folding more. Then we are both told at the same time we need 100 more. I haven’t gotten to the first 100, but you’re already on your way to 200. This repeatedly happens, just because you started earlier. Now, add in compounding factors: since you got an increase at the beginning, you will start getting exponentially higher than me, forever getting farther and farther away. And each time YOU reach the goal, I end up getting more work. Is that fair at all to you?

 
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Topic: AdVenture Capitalist / Updating too fast?

Originally posted by Irish85:

If you finish, you’ll stop. With Clicker heroes it’s the same, I’m a top player, did everything. Sure, I still check in from time to time, but i’ve left the game behind, it no longer has any purpose.

I agree, but the issue is that the majority of the players AREN’T finishing, at least from where I stand. I joined only a month or so late, and I haven’t ever caught up. Any players after me probably never caught up. If the devs are just catering to those who HAVE caught up, they’re going to end up losing more players than they ever gain – I don’t think they are gaining any right now.

[sidetrack] It’s funny that you mention clicker heroes – I mentioned that no other idle game comes close to 10^160… Clicker Heroes is getting there though. And I could say that they face the exact same problems: I refused to play once I saw how far behind I was, and I just quit having never gotten more than 300 Hero Souls. I would have done the same here if I joined AdCap now; I’d have quit once I realized that Angel Investors are gained so slowly AND I have to spend them.

But the point of this thread was that there should be a middle ground. There should be a point where the median player range are just “about to catch up” and then a new patch hits. One where new players will always be somewhat behind, and the top players will always be only slightly ahead. I enjoyed that, and it’s what kept me going. The most recent content however destroyed that notion. By putting such long distances even for the middle players, I feel like we’re also being cut out and never getting anywhere. And if all that’s left are the top players… the game will lose momentum fast.

 
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Topic: AdVenture Capitalist / Updating too fast?

Okay, I understand this might be an unpopular opinion, but hear me out.

So, I jumped into the game waaaaay back before any massive updates, when the final upgrade was Monopoly (just a trillion). I was a little late to the party, and I’ve never spent cash or done any manipulation/cheating, etc. So ultimately, I’ve literally always been one step behind – Right before I got Monopoly, they patched in more. Right before I finished the first patch, there was more. And right before Phase 2 began, I was juuuuust about to get End of Phase 1.

But now… two weeks ago I was following the thread about the 2300 wall. The market surge helped boost past that, but today, I load up my game and see “997 duoquinquagintillion” ?! I’m in shock a little bit. I’m JUST past the 2300 wall, and I’m in the septentrigintillion ranges. You mean to tell me that I have the WHOLE SET of quad-, plus quin-, unquin-, AND duoquin- to go through before I reach an endgame state??? I was not even CLOSE to the previous endgame, just before the quadragintillion mark. And it doesn’t feel like I’m moving any quicker now, either.

And who knows how much more they’ll patch in during that time. I was stuck for weeks at the 2300 wall, and I needed a developer boost just to get through it. Where else will I be stuck at, and for how long? Before, I felt like I was keeping up with the pace, but now… now I just feel like reaching an endgame is hopeless. They will just keep adding more and more, and I’ll never get to relax.

To me, this has bad implications overall, too. If I saw the long run as a new player, there’s absolutely no way I would start playing this idle game. The number of resets is MASSIVE compared to other idle games. The numbers are insane – you would never SEE a number in the duoquinquagintillion place (160 number places).

I guess what I’m saying is, this makes me feel like this game is getting hopeless. I know there’s no REAL POINT to an idle game, but for me, it was the idea of continuing to advance toward an endgame, even if it was constantly expanding or constantly just-out-of-reach. But this just makes me feel dragged along infinitely to something I’ll literally never get. So my question is: Do you guys feel the same way, or are you excited by the prospect of the massive length update? Do you think that there ever will be a final endgame state, and if not… what’s keeping you going?

 
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Topic: AdVenture Capitalist / Game not working? Unity's fault.

Originally posted by Kyuss572:
Originally posted by TehCapitalist:

It is NOT Unity’s fault. Uninstalling unity, and reinstalling, doesn’t fix it. Also, other games that use Unity seem to be working fine.

That doesn’t mean it’s not Unity’s fault.
If AdvCap didn’t push anything new, the variable has to lay somewhere.
It might be an issue on how Unity is used in game, which would mean certain games would still work.

I’m pretty sure it’s this. There is some function that AdCap and Idle Conquest use through Unity that the other games don’t, one which was altered within the Unity update and SOMETHING became incompatible. At least, that’s how I see it.
Just don’t get why lots of players have to place blame and get angry and whatnot. It’s just a glitch; it’ll be fixed in due time. shrug

 
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Topic: General Gaming / Idle Recruit Secret Medals

Originally posted by Fritz_b:

42. My Favourite SSB Movie -Thanks to Lloyd_Majere for this answer. You need to type in, (without ’ marks) ‘the knee’ (I am not familiar with this, but according to the contributor it refers to: ‘Captain Falcon’s forward air’)

I can clarify, lol.
http://supersmashbros.wikia.com/wiki/Knee_Smash
http://www.ssbwiki.com/Knee_Smash
It’s basically a really powerful Captain Falcon attack that’s been in the Super Smash Brothers series since Melee, so it’s one of the more well-known ones. Although, he’s definitely more known for Falcon Punch, it’s still been a staple move.

 
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Topic: General Gaming / Idle Recruit Secret Medals

I got the SSB Move one by typing ‘The Knee’

Referring to Captain Falcon’s forward air, of course ^^;

 
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Topic: Kongregate / [How To] Get Kongregate Arcade to work on PC

(Sorry for bumping!) So, I followed all these steps, managed to get BlueStacks running, managed to download Kong Arcade AND the Flash Player, and everything runs fine. However, whenever I click on a game to play, all I get is a blank screen with an icon and the game never loads. Screenshot here: http://oi62.tinypic.com/iy2y4h.jpg

Is this a fixable problem?

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

Originally posted by Bluji:

I just got 96th by simply bruteforcing — I refreshed the ‘All badges’ homepage (since it shows the BotD atop it) and got to the game page as soon as possible after seeing the BotD.

That’s the way to do it. I’ve gotten 91st on Lance and 13th on Tusks. But I stopped trying after that – there’s at least 300 people every Sunday midnight getting them. As long as I can collect them it’s good enough for me ^^;

 
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Topic: General Gaming / SCGMD4 Discussion - Achievements, Bosses, Secrets

Originally posted by game5000:

I did but once i defeated the dark guitar maniac, i couldn’t get any of the purple waves… :(

Ah. Then just keep playing songs until he appears. I got him by playing those songs. You might not have enough Star Points or you might not be playing a hard enough song.

 
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Topic: General Gaming / SCGMD4 Discussion - Achievements, Bosses, Secrets

Originally posted by game5000:

Just a quick question; How do you get to fight the pirate god ? i got all the bosses but him :/

Didn’t you read the thread before you posted?

Originally posted by kloppie5:

you make bosses appear by playing the songs that get a weird purple wave and a face, if you play 3 in a row, at least 1 is a boss

 
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Topic: General Gaming / SCGMD4 Discussion - Achievements, Bosses, Secrets

Maybe a short list of the guitars to get? You have the secret guitar, couldn’t you put like
“Top Row 1-2: Given at the beginning”
“Top Row 4: Shadowflame…”
“Top row 3, 5, 6, 7: Unlock Achievement Rows”
“Bottom row 1-7: Beat bosses 1-6” ?

Also, a better question, on the bottom row I am missing the 6th guitar, though I have the rest. I know it’s a different kind of Guitar 5 from the Dark Guitar Maniac, but how do you get it? I’ve overkilled that boss on both Amateur and Pro.

 
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Topic: General Gaming / Max Mesiria Chp2 RPG battle mode walkthrough?

I must be missing something. I can’t seem to get past battles 6 and 7 the way either of suggest. They overpower me in the first couple turns no matter what I do.