Recent posts by Lloyd_Majere on Kongregate

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Topic: Kongregate / Kongregate Level Cap

Originally posted by 123aaa789:

Because past 65 the points per level grow too exponentially large for most people to feasibly reach higher levels (raising the cap to even 75 would require about 20,000 or more additional points), and Kongregate feels that it would be in the best interest to have a level cap that is at least somewhat attainable. As well, there are only a little more than 3,000 total users at the level cap, so raising it is not a priority since it doesn’t affect most people, they’d rather focus on areas of the site that would affect more people.

They could get away with another 10,000 points from badges alone. Though granted, that would only be a few levels difference.

However, levels are completely demolished by rating and referral systems, so… it’s not like they matter much any more. You can feasibly reach 65 by rating every game on the site. With a system that broken, why would you waste time to fix it?

 
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Topic: Kongregate / Seriously, Kongregate?

If it were flooding or some other small thing, the mute button works great. I have no problem with that.

Posting links, on the other hand, is much more… subtly dangerous. If someone just entered a chat and that link is the first thing they see, they may click on it like “oh, what is our chat discussing now?” Additionally, even if the rest of the room has him muted, lurkers or others won’t realize that right off, and may just suddenly see a link that now lacks things against it. If no one’s making a big deal out of it, the link must be okay, right?

Again, I didn’t mean to overstep my place. But… This definitely crossed a line. I wanted to make absolutely sure Kongregate admins were taking care of what is, in my opinion, one of the most serious offenses you can commit on this site. It was a rare occurrence, and very rarely do I get up in arms over trolls and internet punks. So again, I apologize for complaining so loudly.

 
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Topic: Kongregate / Seriously, Kongregate?

Alright, then my apologies for being so brash. I am aware that the majority of the trolls in chat rooms are hardly destructive – flooding or just being jerks aren’t problems for immediate alarm. But this was far beyond that, so I expected a harsh punishment. Like… If you were asking “what chat behaviors would require punishment” this stuff would be FIRST on the list. But I apologize for over-reacting. It won’t happen again, and thank you for the notice. Next time I’ll stick to Support first.

 
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Topic: Kongregate / Seriously, Kongregate?

If that was the case, I would retract my statement. However, I do know that there is a separate message for users who are banned permanently:

The administration has received complaints about your recent behavior and has permanently banned your account. Please remember that you are bound by the Kongregate Terms of Service so please refrain from spamming, cursing excessively, harassing other users, or using overly-sexual language in shouts, whispers, comments, and forum posts. If you have any questions about appropriate behavior, please refer to our guidelines: http://www.kongregate.com/pages/conduct.

I assumed there would be a statement in between as well. If I am mistaken, then I apologize. But I am keeping an eye on the user’s profile to assure he does not log on over the week to see if what you say is true.

 
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Topic: Kongregate / Seriously, Kongregate?

I’ll definitely send my complaints that way, thanks. I’ve only ever used that for badges. I did post here in hopes that one of them would see this and reply, lol.

However, I want to point out that the behavior in question IS ban-worthy – that’s literally exactly what it says in their CoC. It should have resulted in an “instant week ban.” Let’s go ahead and say that “instant” no longer applies… it should have still been a ban from the start. If the CoC is out-of-date, then it should be updated properly… but I highly doubt it’ll condone this behavior.

As far as alts… I disagree. While the site may have no means of controlling trolls who create endless alts, letting them run rampant all over your site is not the way to handle it. “Yeah, he’s spamming porn to minors, yeah, he’s offending every user of the chats he’s in… but gosh darnit, it’s an alt! We can’t waste our time with that.” That idea makes no sense. You cut as many weeds short so they DON’T take over the garden, even if you never fully stop the spread.

I have been in Moderator positions before, so I know how tedious the process can be. But this is more something that brings the integrity of the site into question. I wouldn’t encourage anyone to participate in a site where this behavior runs rampant. Kongregate admins should know this, and something should be done about it.

 
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Topic: Kongregate / never buy anything on kong.

That’s literally something in EVERY Terms and Conditions for EVERY MMO in existence. It’s called an Elasticity Clause, and it prevents you from breaking all the rules and expecting to keep your assets intact. It also allows Kongregate to shut down without reimbursement or reparations. That’s the bit about assuming no liability.

But those are literally the only two places in which that will apply. If you don’t break the rules, and as long as Kongregate stays functioning, this section will never apply.

As a former MMO Mod… twisting the Terms and Conditions kinda rubs me the wrong way. If you’re trying to spread fear based on a misunderstanding… that’s kinda messed up. Unless you have proof of Kongregate higher-ups actually using this statement against others, please don’t warp the idea just to spread discord.

 
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Topic: Kongregate / Seriously, Kongregate?

Recently, I saw Rychip post this comment. I read the whole thing, and was unsure how I felt about it. Yeah, the chat rooms have been terrible recently, but in my experience they were being handled okay.

Until yesterday, that is. When a particular user was spamming the chat room I was in with full links to pornography and incredibly graphic gore. I can’t emphasize how bad these were without breaking the rules myself, that’s how disturbing this was.

I desperately switched rooms looking for a global mod, but only found room mods who told me to report the user. I had already done so, and after an hour, there was no action taken. So I gave up, and eventually the user left.

I wake up this morning to find in my inbox that “After reviewing the chat logs, [Kongregate] has taken appropriate action.” Eagerly looking to see the result, I visited the user’s profile, and what do I find?

“The administration has received complaints about your recent behavior in Kongregate chat. While chatting, please refrain from spamming, harassing or insulting other users, swearing excessively or using overly-sexual language.
If you have any questions about appropriate chat behavior, please refer to our guidelines: http://www.kongregate.com/pages/conduct.
If your behavior continues, further action will be taken on your account.”

EXCUSE ME?! A WARNING?! Exactly HOW does what he did get JUST a warning?! Especially when it says in the conduct which was linked in the same warning:

“Linking to pornography or shock sites in chat, in the forums, or in game comments will result in an instant week ban. We consider them srs bsns, so please: just don’t post them. Remember the PG-13 approximation? Porn sites sure ain’t.”

I had my own issues with the Moderation on this site, but this has blown me over the edge. This is entirely inappropriate. I literally cannot believe that all this user got was a minor slap on the wrist. It’s one thing to not understand the situation. It’s another to completely ignore your own code of conduct. Was it carelessness? apathy? or just stupidity?

So, why post it here… I’m wondering if there’s someone else I should take this up with? I don’t really know where to go from it. I really, really don’t want to accept that this is the norm for this site… But I don’t know the means of contact with anyone else.

 
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Topic: Kongregate / The OFFICIAL "I'm a huge loser that has nothing better to do than stay up all night to be one of the first 10 ppl to get every kongpanion" thread

I’m on the east coast, so yeah it comes out at 3am for me…

However, as a college student, I’m usually up at 3am anyway. I also previously had a job that closed at 2am, putting me home at just before 3am each night. While I actually don’t have any top ten numbers, all of my low ranks came from checking the BotD just before I went to sleep.

At least for Continental Americans, where the time zones for Kongpanion release are between 12am and 3am, it’s pretty dumb to assume that those of us who are awake are JUST awake to get on Kongregate, that we “have nothing better to do.” For several people, I’m sure it’s just that they happened to be up and remembered to get on Kongregate at that time.

 
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Topic: Kongregate / who else besides me got all 62 shiny kongpanions

All shiny here, minus the current one but of course I’ll get that soon enough.

As of January 1st, there were only ~2,100 people with all 52 then released shiny, and due to the nature of the system, that number can only decrease over time. So ultimately there should be a few less now, but since that is such a small number, I’d imagine all of them would be committed to keeping their titles in place. I’d wager about 2000 at this moment.

I did the math back in January in a different thread, here were the rough numbers then:
~450,000 people have earned at least one kongpanion or more
10,100/450,000 = 2.244444…% or 2.24% of Kongpanion owners own all 52 of 2014
2,100/450,000 = 0.466666…% or 0.47% (or .5%) of Kongpanion owners own all 52 shinies of 2014

I think it’d be interesting to look at the data now, but I was waiting until June before I actually requested the same data we get in January. /shrug

 
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Topic: Kongregate / [Event] The Cuteness Overload Quest!

Rough estimating… 186000+67000+40000+24000+20000+15000+11000+10000+9000+8000 for the first 10, then averaging about 2000 from 11-53 (or 43*2000=86000), and we know the total with all was about 12000, gives us a grand total of…

476,000!

Of course, that’s REALLY rough estimation. I would say margin of error is definitely within the 1000s, and I think I overestimated, so I’d say the number’s likely closer to 450,000. So for simplicity’s sake, 450,000 people have earned at least one kongpanion or more!

So of course, the next question was how many earned them all/earned all shinys out of everyone who was participating at all, (which I figured was why it was being asked) and the answer is

10,100/450,000 = 2.244444…% or 2.24% of Kongpanion owners own all 52 of 2014!
2,100/450,000 = 0.466666…% or 0.47% (or .5%) of Kongpanion owners own all 52 shinies of 2014!

Also, keep in mind that the provided graph actually goes up to 54, so that’s counting Iam and Curdis. Just noting.

 
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Topic: Kongregate / [Event] The Cuteness Overload Quest!

Originally posted by Mathmoss:

Up to 10 hours? What?

I’ve found that two hours for a medium badge is the high point, usually they take less. Shiny Kongpanion = 5 badges, BotDs tend to be Easy or Medium, I averaged a Shiny is worth up to 10 hours at most, likely less. Of course, that was also assuming to ignore badge hunters, who likely have the majority of easy and mediums.

The point was more that, to get a single Kongpanion, I could just check Monday morning for the easiest easy badge that week, obtain it in 30 minutes or less, and then pop on for a second that day. To get a shiny, it requires more time, less “options” (being 5/7 badges), possibly playing games in genres you dislike, and logging on at least five times a week. Therefore, my logic was that the option to shiny a Kongpanion doesn’t equate to being given one free, and thus the option shouldn’t be considered.

 
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Topic: Kongregate / [Event] The Cuteness Overload Quest!

Originally posted by propane_mailbox:

So, for those of us who completed the quest and have already collected all of the kongpanions, why not instead give us the chance to bump up one regular kongpanion to a shiny?

I would be kinda against this for now. I understand that this bonus seems a bit lacking for those of us who got all the shinys, and even more lacking for those who missed just one or two (neither reward nor special profile icon…). But to be honest, if you missed a Kongpanion that means you either missed a full week, or just joined Kongregate at some point over the year. That is to say, getting a Kongpanion isn’t difficult – you just log on once a week and get an easy or medium badge. Generally that takes an hour or two at most, and since you know in advance what badges will be offered over the week… There’s no reason to at least not get a Kongpanion, unless you had no access to Kongregate at all.

Shinys, however, show a different level of dedication. Either we put in the time prior or spend up to 10 hours a week on Kongregate,and even then we have to log in at least 5 times and be certain to check. So put this in that perspective. Shinys = 5 regular Kongpanions worth, so to speak. And Shinys might take a bit of skill or time, whereas a regular Kongpanion does not. The reward is for those who were limited from the collection, not for those who failed to get a shiny.

That doesn’t mean I’m against second chances for shinys or for Kongpanions on whole. For this particular bonus, I don’t think shinys should be given out. I mean, the quest itself doesn’t take much, just 7 short badges and you have a month to do it. I know that there are ~8000 Collectors who lose out because of this… but it just doesn’t seem right to me. I don’t feel like this bonus was for Collectors or Masters – but rather for those who just missed out. Maybe just my opinion though.

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

Originally posted by Lloyd_Majere:

If that is the case, I wonder what the order would be. My guess…
12/15 – Snowman
12/22 – Christmas Tree (Duh)
12/29 – Yeti-Goat thing
1/5 – Seahorse (Feels out of place…)
1/12 – Ant (Combat KongBot with KongAnt!)

Three for three. But those were the obvious ones. The next two are still up in the air. So curious… o wo

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

Okie. Well… I dunno now x wx I was really hoping to be nearing the finish line. Ah well.

I’m still hopeful they’ll do something for the full year set. If they stopped at 64 though, that’d be nice too. But I mean, we’ve already gone through all the holidays once, so how likely is it to repeat holiday themes?

Though, more random musing… One reason I’m hoping for an end is so that they can actually be used more efficiently. One thing that crossed my mind is, not a lot of developers are eager to produce a game that constantly has to update for new kongpanions, for an indefinite amount of time. The ones we have now aren’t really using them – Curl Up and Fly just makes them all identical, and Save the Kongpanions just randomizes the images. But if you had an exact number, more games could use them as a static thing. Additionally, I wouldn’t want to make a game with bonuses that people simply cannot get – once they stop making new Kongpanions, rereleasing them or offering something else would allow developers to make bonuses more tailored to the general players.

/endrant~

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

Originally posted by Bluji:

@Lloyd_Majere:

Just a couple posts above you there’s an additional, revealed Kongpanion (the white knight chess piece) which was drawn by Jimp during his Kong Live event. That’d bring it up to 63.

Oh… That was actually one they’re going to use? I saw the image but was unsure of how serious it was…

Ah, that just throws a wrench in how nice it would have been to be done with a set, ;<

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

Just crunching some data…

- At this time, there have been 48 Kongpanions released. 48 weeks worth, so we’re 4-5 away from a literal full year of them. They began January 13th, 2014, which two days after 4 weeks from now.
- There are 5 confirmed images of Kongpanions that have yet to be released: Ant, Seahorse, Snowman, Christmas Tree, Yeti-Goat thing.
- There are also 9 silhouettes that haven’t been revealed yet.
- Bringing a possible total number of Kongpanions to 62, plus more if more are kept unannounced.

So some theories – the 5 confirmed images could be released over the next five weeks, Dec. 15th, 22nd, 29th, and Jan 5th and 12th. That would bring a solid year total, and a decent point to reset the collection maybe? Offer something special to those who already collected the a specific week previously? But this could mean they might scrap the other 9, unless they use them as the rewards for completion?

If that is the case, I wonder what the order would be. My guess…
12/15 – Snowman
12/22 – Christmas Tree (Duh)
12/29 – Yeti-Goat thing
1/5 – Seahorse (Feels out of place…)
1/12 – Ant (Combat KongBot with KongAnt!)

Or, they could be going for a round 64 number, and we will continue to see new ones through next March [and beyond!]. Some of the silhouettes look pretty detailed already, like the bat or the bunny ones. Hard to believe that they aren’t already prepared with those. Also the Seahorse one seems to fit a Spring theme more than a Winter one.

Or they might just tableflip and do something completely random!! Who knows. It’s fun musing about it though.

 
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Topic: AdVenture Capitalist: General / Updating too fast?

Originally posted by MrSkibone:

The interesting thing about these forums is that – people find never-ending ways to complain.
If you give people a boost – people complain. The boost ends – people complain.
Now your complaint seems to be – there is TOO much content. It’s always something.
If you want a short game – play You Have To Burn The Rope.

You’d have a point if I was actually complaining and desiring something to change. I’m merely stating an opinion on the state of the game, and how I feel it’s going. The difference being that I’m not saying the game is good or bad, only that I feel a little overwhelmed due to a decision and it’s left me wondering whether to keep playing. I’m looking for thoughts as to if this opinion is valid, or if I missed something that would keep me here. Please don’t attribute negativity to my posts that isn’t there – I never said this amount of content was a bad thing entirely, just that I don’t like it personally. Instead, refute my points: Do you agree or disagree that this amount of content will drive away new players? Do you agree or disagree that the endgame is now fairly considered impossible for some?

Originally posted by Adwark:

So to take it short. Previous update with market surge got quite some players to buy all upgrades. And these new upgrades are for those players.

I was unaware of that, that some people beyond the 2300 wall were able to buy everything with the market surge. But that also reinforces the idea that the developers are only catering to the endgame players, and not new- or middle-game players. The market surge helped us, but not NEARLY that much. Following the logic of your post: those of us who were struggling to catch up are now completely left in the dust just because the few on top managed to get to the waiting point. Let me try to make it clearer by comparison:

You and I are each told to fold 100 boxes. We fold at the same speed. However, you get a headstart, and then once you reach 100, you keep folding more. Then we are both told at the same time we need 100 more. I haven’t gotten to the first 100, but you’re already on your way to 200. This repeatedly happens, just because you started earlier. Now, add in compounding factors: since you got an increase at the beginning, you will start getting exponentially higher than me, forever getting farther and farther away. And each time YOU reach the goal, I end up getting more work. Is that fair at all to you?

 
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Topic: AdVenture Capitalist: General / Updating too fast?

Originally posted by Irish85:

If you finish, you’ll stop. With Clicker heroes it’s the same, I’m a top player, did everything. Sure, I still check in from time to time, but i’ve left the game behind, it no longer has any purpose.

I agree, but the issue is that the majority of the players AREN’T finishing, at least from where I stand. I joined only a month or so late, and I haven’t ever caught up. Any players after me probably never caught up. If the devs are just catering to those who HAVE caught up, they’re going to end up losing more players than they ever gain – I don’t think they are gaining any right now.

[sidetrack] It’s funny that you mention clicker heroes – I mentioned that no other idle game comes close to 10^160… Clicker Heroes is getting there though. And I could say that they face the exact same problems: I refused to play once I saw how far behind I was, and I just quit having never gotten more than 300 Hero Souls. I would have done the same here if I joined AdCap now; I’d have quit once I realized that Angel Investors are gained so slowly AND I have to spend them.

But the point of this thread was that there should be a middle ground. There should be a point where the median player range are just “about to catch up” and then a new patch hits. One where new players will always be somewhat behind, and the top players will always be only slightly ahead. I enjoyed that, and it’s what kept me going. The most recent content however destroyed that notion. By putting such long distances even for the middle players, I feel like we’re also being cut out and never getting anywhere. And if all that’s left are the top players… the game will lose momentum fast.

 
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Topic: AdVenture Capitalist: General / Updating too fast?

Okay, I understand this might be an unpopular opinion, but hear me out.

So, I jumped into the game waaaaay back before any massive updates, when the final upgrade was Monopoly (just a trillion). I was a little late to the party, and I’ve never spent cash or done any manipulation/cheating, etc. So ultimately, I’ve literally always been one step behind – Right before I got Monopoly, they patched in more. Right before I finished the first patch, there was more. And right before Phase 2 began, I was juuuuust about to get End of Phase 1.

But now… two weeks ago I was following the thread about the 2300 wall. The market surge helped boost past that, but today, I load up my game and see “997 duoquinquagintillion” ?! I’m in shock a little bit. I’m JUST past the 2300 wall, and I’m in the septentrigintillion ranges. You mean to tell me that I have the WHOLE SET of quad-, plus quin-, unquin-, AND duoquin- to go through before I reach an endgame state??? I was not even CLOSE to the previous endgame, just before the quadragintillion mark. And it doesn’t feel like I’m moving any quicker now, either.

And who knows how much more they’ll patch in during that time. I was stuck for weeks at the 2300 wall, and I needed a developer boost just to get through it. Where else will I be stuck at, and for how long? Before, I felt like I was keeping up with the pace, but now… now I just feel like reaching an endgame is hopeless. They will just keep adding more and more, and I’ll never get to relax.

To me, this has bad implications overall, too. If I saw the long run as a new player, there’s absolutely no way I would start playing this idle game. The number of resets is MASSIVE compared to other idle games. The numbers are insane – you would never SEE a number in the duoquinquagintillion place (160 number places).

I guess what I’m saying is, this makes me feel like this game is getting hopeless. I know there’s no REAL POINT to an idle game, but for me, it was the idea of continuing to advance toward an endgame, even if it was constantly expanding or constantly just-out-of-reach. But this just makes me feel dragged along infinitely to something I’ll literally never get. So my question is: Do you guys feel the same way, or are you excited by the prospect of the massive length update? Do you think that there ever will be a final endgame state, and if not… what’s keeping you going?

 
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Topic: AdVenture Capitalist: General / Game not working? Unity's fault.

Originally posted by Kyuss572:
Originally posted by TehCapitalist:

It is NOT Unity’s fault. Uninstalling unity, and reinstalling, doesn’t fix it. Also, other games that use Unity seem to be working fine.

That doesn’t mean it’s not Unity’s fault.
If AdvCap didn’t push anything new, the variable has to lay somewhere.
It might be an issue on how Unity is used in game, which would mean certain games would still work.

I’m pretty sure it’s this. There is some function that AdCap and Idle Conquest use through Unity that the other games don’t, one which was altered within the Unity update and SOMETHING became incompatible. At least, that’s how I see it.
Just don’t get why lots of players have to place blame and get angry and whatnot. It’s just a glitch; it’ll be fixed in due time. shrug

 
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Topic: General Gaming / Idle Recruit Secret Medals

Originally posted by Fritz_b:

42. My Favourite SSB Movie -Thanks to Lloyd_Majere for this answer. You need to type in, (without ’ marks) ‘the knee’ (I am not familiar with this, but according to the contributor it refers to: ‘Captain Falcon’s forward air’)

I can clarify, lol.
http://supersmashbros.wikia.com/wiki/Knee_Smash
http://www.ssbwiki.com/Knee_Smash
It’s basically a really powerful Captain Falcon attack that’s been in the Super Smash Brothers series since Melee, so it’s one of the more well-known ones. Although, he’s definitely more known for Falcon Punch, it’s still been a staple move.

 
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Topic: General Gaming / Idle Recruit Secret Medals

I got the SSB Move one by typing ‘The Knee’

Referring to Captain Falcon’s forward air, of course ^^;

 
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Topic: Kongregate / [How To] Get Kongregate Arcade to work on PC

(Sorry for bumping!) So, I followed all these steps, managed to get BlueStacks running, managed to download Kong Arcade AND the Flash Player, and everything runs fine. However, whenever I click on a game to play, all I get is a blank screen with an icon and the game never loads. Screenshot here: http://oi62.tinypic.com/iy2y4h.jpg

Is this a fixable problem?

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

Originally posted by Bluji:

I just got 96th by simply bruteforcing — I refreshed the ‘All badges’ homepage (since it shows the BotD atop it) and got to the game page as soon as possible after seeing the BotD.

That’s the way to do it. I’ve gotten 91st on Lance and 13th on Tusks. But I stopped trying after that – there’s at least 300 people every Sunday midnight getting them. As long as I can collect them it’s good enough for me ^^;

 
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Topic: General Gaming / SCGMD4 Discussion - Achievements, Bosses, Secrets

Originally posted by game5000:

I did but once i defeated the dark guitar maniac, i couldn’t get any of the purple waves… :(

Ah. Then just keep playing songs until he appears. I got him by playing those songs. You might not have enough Star Points or you might not be playing a hard enough song.