Recent posts by wilreg2009 on Kongregate

Flag Post

Topic: Clicker Heroes / Clan Recruitment Thread

Flowers is looking for 2 new buds to bloom with us

Clan name : Flowers
Min HZE : 1500
Max HZE : 3200
Min ID : 1M

 
Flag Post

Topic: Clicker Heroes / Keep current Immortal Level?

Unfortunately, you can’t. The game is designed so that the immortal level will go up one level in the next day after it’s defeated (unless you managed to do the overkill, which will raise the level several times). It might, or might not change in the future, but for the time being, you had no direct control on immortal level.

 
Flag Post

Topic: Clicker Heroes / What does it mean "Mercenary deaths are independent from quest"

Originally posted by RaceBandit:
Originally posted by wilreg2009:

Well, the developer decided to use a random lifespan for a mercenaries instead a death chance for each quest to avoid those who use cheats. With predetermined and invisible lifespan, one can’t use such a calculator or save file-cheat(like load the game to the previous state when your merc died). So, if you think this is a bad change, address your complain to the cheaters, not the developer.

If you want to be technical, it’s now easier to cheat with mercs since instead of “reviving” them multiple times, you just inflate their lifespan once. I haven’t done either, but anyone who was willing to do the first most likely sees this change as convenient.

Well, right, but I’m not quite agree that it’s easier, at least for the majority of players… To inflate the merc lifespan you’ll have to dwell into the game mechanics, which might require some reverse engineering techniques. There should be no easy way for ordinary players who had no technical skills to do that, unless someone is determined enough to make a kind of script/ embedded software that’s downloadable for everyone… Before the change, every user could simply use save files to go back and forth from one state to another… Not to mention save editor is available out there for free, which means going back a few hours would cost nothing for those who really intends to cheat.
After all, I might be wrong, but I intend to stay on my opinion until you could prove me wrong by showing me a valid and easy technique to extend the lifespan, as you had said. If you did know, please share it, it would be useful for the developers to know that such a technique exists, so they can think out a better design.

Originally posted by skelbers:

So my level 24, 54% of the way to the next level Merc just died, that’s it, all the hard work and patience doing 5 minute quest after 5 minute quest to get him to level 25 for achievement, all for nothing. It’s almost 17K rubies to revive him. That’s 17,000. And that’s ridiculous. If the Mercs have a predetermined lifespan, then they need to lower the cost to revive. That’s just my opinion.

Hm… a simple statistic calculation could prove that doing a 5 minutes quests have a higher chance of dying in the long run… So you must be extremely lucky to go that far by doing only 5 minutes quests

 
Flag Post

Topic: Clicker Heroes / What does it mean "Mercenary deaths are independent from quest"

Originally posted by Niakra:

The problem is less that mercs can and will die and might have to be resurrected, but rather the absurd costs for resurrecting a higher level and rank merc. An almost level 19 merc of mine required around 1500 rubies to resurrect. If it were 50, even 200, then maybe yes. But that absurd amount and then he’s not even of a particularly high rank? Um, no. Combined with the level 15/20/25 achievements it gets a even more jarring. Truly a terrible design decision.
Even if the death chances are, mathematically speaking, somewhat equal, the mere fact that it’s an invisible thing now is much worse than seeing the death chances or lifespan somewhere. It also takes away from the mercs as they have become truly disposable now – keep them for 2-3 days, get new ones. Not because you took high risks or were impatient and they died as a consequence, but because the game determined they die in 2-3 days, no matter what you do.
And don’t get me started on the resurrection achievements. Or that they lowered the last bury achievement from 500 to 200, but kept the resurrection one at 500.

I’m used to be the one that complaining about the revival cost some time ago. But now, I came to understand that the reason they set the revival cost so high is because it was a part of game design, not because they want the money (obviously, it’s a bad strategy to obtain money if that really their intention)
Mercenary is an additional feature that is subject for constant replacement, it’s not designed for long term partnership where you could have a merc with level of hundreds . In my opinion, the dev wouldn’t expect you to spend rubies on level 15+ common merc, because it just doesn’t worth it. The dev is expecting the players to do MANAGEMENT, which involve calculating the ‘worthiness’ of reviving mercenaries, which become a whole new exploreable area of the game, and it’s NICE! My opinion is reinforced with the fact that the developer even put achievements to bury mercenaries!
So, does mercenaries is a crappy patch? Obviously no in my opinion.

And to answer your second argument "Even if the death chances are, mathematically speaking, somewhat equal, the mere fact that it’s an invisible thing now is much worse than seeing the death chances or lifespan somewhere. "

Well, the developer decided to use a random lifespan for a mercenaries instead a death chance for each quest to avoid those who use cheats. With predetermined and invisible lifespan, one can’t use such a calculator or save file-cheat(like load the game to the previous state when your merc died). So, if you think this is a bad change, address your complain to the cheaters, not the developer.

 
Flag Post

Topic: Clicker Heroes / Suggestions for next Update

Save button should be moved out from setting menu and make it an independent button that displayed on the main game screen (beside the mute button for example), so the thing about “I lost my save file” can be reduced.

 
Flag Post

Topic: Clicker Heroes / Death Percentage

Originally posted by Shadow10380:

How do the extra lives actually work? I’ve gotten one of those mercs, but I didn’t understand what to do. He eventually died, had at least one extra life, and it asked me whether I wanted to revive him with rubies, or bury him like any other merc. He had gotten too expensive to revive, so I buried him. Did I do something wrong?

True that the revive button will show you the number of rubies needed when you hover it. But if he still has some extra lives, when you actually click the revive button, the confirmation message is different from the usual one. I forgot the exact message but it said something like this “This merc has some extra lives, click yes to use extra lives (no rubies consumed if you choose this), click no to use rubies”. I admit that the UI is kinda deceiving because it does still show the cost of rubies needed to revive the merc.

 
Flag Post

Topic: Clicker Heroes / Death Percentage

Originally posted by Spanosa:

Death is tied to a random time chosen when you get the merc. Once the Merc spends that much time on quests (time not spent on quests doesn’t advance the timer), they die. Since the Dev wanted to keep the average Merc life the same before patch and after patch, and the Dev said on reddit the average life was about 4 days, then you can expect a merc to die after 4 days of quests.

I see, thanks for your informative post

Originally posted by Shadow10380:

How are we supposed to get them to a high enough level to get all the achievements then? Unless you cheat, like some people. I’m not sure the devs are thinking this through properly.

The best way I could think of is to get a fabled (or above) mercenary that have extra lives.. Revive him with rubies until the cost of reviving hit about 100, then use extra lives for the rest of the journey while praying to the goddess of fortune.

 
Flag Post

Topic: Clicker Heroes / Death Percentage

Originally posted by ragonoid:

33.33 repeating

Wow, really? So short term quests are pretty much useless now?

 
Flag Post

Topic: Clicker Heroes / Death Percentage

Since patch 0.25 death mercenaries is independent to the quest chosen. I wonder if someone had done some statistical research to find out the average death percentage

 
Flag Post

Topic: Clicker Heroes / What do you do once you ascend?

Originally posted by Stormgate:

I personally didn’t spent rubies when ascending…
I also got the idea only buying one (or max. 5) different heros, not increasing their DPS.

only the almost and most highest heros will have about 70% and more damage,
so increasing the other heros or increase their DPS won’t be very effective, lol.

Cid is the only hero, which I keep upgrading for even more damage :-)
also not buying previous-available heros (when having more gold to buy better ones)
is very useful too, so the DPS is increasing even more.

beating the bosses as soon as possible, then contunie the fights afterwards,
is also a nice hint, to get more gold than before this boss’ fight.

I have to disagree for several points in your arguments. You said :
“not buying previous-available heros (when having more gold to buy better ones)
is very useful too”

I agree it’s suitable for the beginning of the game, but beginners should buy ALL upgrade-able heroes before ascending since beginners probably just have a few dozens of hero souls. On zone 140 you’re typically able to increase your HS income by 7 from upgrading previous heroes before ascending, which is a quite big number for early game.

But, unfortunately, your same argument becomes invalid once you reached middle game. The latest available hero doesn’t mean the best one to spend money on, it’s because the way the game is designed, every hero will get 4x bonus DPS each 25 levels pass level 200 and 10x bonus DPS each 1000 levels. So the best hero should be the one that’s cheapest to increase DPS (which hero is the best is heavily based on you gilds configurations, there are several heroes recommended to be gilded, read more on wiki)

You also said :
“only the almost and most highest heros will have about 70% and more damage,
so increasing the other heros or increase their DPS won’t be very effective, lol.”

True, and I agree, but I have to clarify one thing, there are several heroes who have skill that affect the overall DPS and gold income, make sure to upgrade those heroes to the level they’re able to acquire those skills.

 
Flag Post

Topic: Clicker Heroes / Suggestions for next Update

Originally posted by EatherleyM:

Ancient Idea

Name ( Not a Clue, be creative )
What It does

The more money you have, the more dps you have at that moment, say on the idea of it being maxed at 10% up to a certain point. The developers would have to work out certain sum and things.
However I like the idea of if you’re idle, saving up your money could help you ‘surpass a wall’ and I believe it would make the game much more, should I buy an upgrade, or wait for a dps boost from my money?

10% of what? The DPS boost should be very high in this case, as in middle and late game, you’re typically relying on one full gilded hero who gives you 99% of your DPS. It means upgrading it 25 levels worth 4 times of the current DPS, which means, the DPS boost from the money should be more than that to be useful.

 
Flag Post

Topic: Clicker Heroes / The Adverts seem fixxed for me in Australia, but now they just seem, really stupid.

Originally posted by dolton36:

If I wanted to, every 20seconds I could get a ruby, and I did want to for awhile before I got bored…

242 rubies gained by adverts later…

Free rubies via adverts seems like something that was not thought out well when it was implemented, I Just get spammed 20second adverts atm, that all work, and every time, a free ruby. I gain more now by spamming adverts then by actually playing the game.

imo, should remove the free ruby via advert button xD

I think they earn more money this way rather than purely selling rubies… Ads is not free, you know…

 
Flag Post

Topic: Clicker Heroes / Where is the end?

Originally posted by Comrade_neutral:

Yeah, it’ll just continue to generate new zones until your computer, browser or flash gives up. z500 000 gives massive lag after importing and z1 000 000 000 just freezes everything.

Interesting, but maybe with a little modification in the game mechanism, it would be possible to actually implement unlimited zone (without the lag). My idea is to keep only about 20 most significant digit for calculation, that way you didn’t need to calculate thousands of digit in regular time.

 
Flag Post

Topic: Clicker Heroes / Suggestions for next Update

A shortcut to move multiple gilds please, it’s a pain to move hundreds of gilds into a new hero

 
Flag Post

Topic: Clicker Heroes / Where is the end?

Originally posted by Balbanes:

The end used to be getting to, not beating, zone 4,725 or 4,735 depending on whether you had the Ancient, Bubos, maxed. This was because the way the game was made, it couldn’t count the HP of the enemies higher than the boss at one of the two zones I mentioned. It said “InfiniK” HP (also for your damage when it got high enough) making it seem like it couldn’t be killed, but that just meant it couldn’t properly register to count any higher than that number for the enemies’ HP.

Kind of like in early RPG console video games (like Final Fantasy), something about early computer code wasn’t able to count past 255 or 256 so the numbers for stats and other things capped there; later games’ code capped at 65,535. This was only able to actually see on Breath of Fire 5: Dragon Quarter, for the increase in experience for the next level, which at a certain level, plateaued at 65,535.

Anyway, enough getting into computer programming language…

A recent update expanded the game’s counting ability to register higher numbers, so who knows how many tens of thousands or even hundreds of thousands of zones and damage points you can now get to. You know, I’m going to PM the developer to see if he can tell me, purely out of scientific/mathematical curiosity.

However, there IS still an “end”, or highest zone because Humanity can never have anything that can count infinitely because that’s literally impossible anyway. So, like the comment above me said, it can’t go on forever, but I think it will be a game code hacker of some kind that will find that out before any honest or legit player. .

The game could use a dynamic data structure that would allocate memory based on the need (that’s, how many digit is needed to calculate). If that’s the case, there is no exact value of the maximum zone, as the maximum zone will depends on the capability of your computer system, which differ between users.

 
Flag Post

Topic: Clicker Heroes / Am i interpreting this wrong?

Unless you had nothing better, it’s pretty useless relic for 2 reasons. First, at earlier level, boss HP is 10 times higher than previous boss, starting from level 140, the next boss has about 2 times HP than the previous one. It’s mean to get further just 1 boss you need at least +30 seconds. Second, there’s an ancient that gives +5 seconds boss timer for each level for quite cheap HS and it has no maximum level, so +5 is really nothing… But I still think it didn’t worth it to keep leveling that ancient, I mean, would you really wait 10 minutes to defeat a boss and 20 minutes for the next one? I don’t think so… It’s much better for you to just ascend and get the benefit of the HS you had got.

 
Flag Post

Topic: Clicker Heroes / Suggestions for next Update

Originally posted by thorak931:
Originally posted by ciurleoc:
Originally posted by rasstamann:

It would be nice adding one click per second for each 200 levels on Cid, up to 10 clicks/sec. That way it would make sense in lategame and keeping our window open.

That would be a very cool idea. So now people wont really need to use auto clickers as much. Since some people can’t download them or simply dont want to, it doesn’t seem like that bad of an idea

I like the idea of this, but I don’t think adding it to cid is the right way to go. I suggest adding an ancient instead that gives 1 click/s for each lvl with a max lvl of somewhere between 10-20, but if that’s not possible adding to cid is another way to do it. I suggest to add it as an upgrade though as you don’t want to break the idle bonus. Or was this supposed to work together with idle without breaking it?

It was a nice idea, but a little tweak should be made so someone with a mostly idle build can also try it out. Maybe the effect should activate only in active mode, this should be easily done since the principle is the same with switching from active to idle (and thus activating Siya and Lib)

 
Flag Post

Topic: Clicker Heroes / Suggestions for next Update

I would like to see some simple improvements here :
- A single respec ancient button, so ones can do some experiment to decide the way they would want to play the game without getting troubled with the cost.

- A login timestamp for clan members, so the clan master could easily do the managerial job without extra effort (like keeping track of message board activity, for example)

 
Flag Post

Topic: Clicker Heroes / Highest Zone Ever

I wonder what’s the highest zone ever reached after the new patch?

 
Flag Post

Topic: Clicker Heroes / i played clicker heroes for a few days my acc thing all reseted to lvl 1

I think someone need to make a sticky thread about “Manually saving your progress”, because this issue arise way too often and I’m getting bored of hearing it :/

 
Flag Post

Topic: Clicker Heroes / Free Rubies

Originally posted by dolton36:

2x dmg and revive mercs is very good, mercs have replaced QA quite massively, as atm I can merc quest for 700k HS

or QA for 300k

See that massive difference XD

timelapses are also awesome if you can get like 8 hour 5 mercs all doing them at once~ best Timelapses ever!

esp since a timelapse can also give more HS now then a QA with mercs.

Have to disagree with reviving mercenaries. The cost just doesn’t worth it, unless you had a very rare mercenary, but even a trancendent mercenary won’t be worth for revival at a certain point because of the exponential cost growth rate. But I do agree with the timelapse idea!

 
Flag Post

Topic: Clicker Heroes / Holiday Patch 0.24

Woah, the mercenaries achievements gonna take years to complete .__.

 
Flag Post

Topic: Clicker Heroes / Clan Recruitment Thread

We have few spots open for those who want to join Flowers :D

Clan : Flowers
Min HZE : 800
Min immortal damage : 1000k
Max Immortal Damage : 20,000k

 
Flag Post

Topic: Clicker Heroes / Mercs Stats

Originally posted by Ryanless:

thats really weird. The mentioned site predicted all mercs right. And it tells that only these 5 types i mentioned exist.

If you have a save from before getting the extra live epic, could you tell me what it predicts for you?

It exists, I got one today.

 
Flag Post

Topic: Clicker Heroes / Mercenaries have arrived!

With maximum merc numbers, the mercenaries that reduce recruitment time becomes utterly useless in my opinion