Recent posts by wilreg2009 on Kongregate

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Topic: Clicker Heroes / Clan Recruitment Thread

We Flowers need two new petals!

Clan Name : Flowers
Min HZE : 2000
Min Immortal Dmg : 100M

 
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Topic: Clicker Heroes / DONATION TO THE GUILD

I don’t think souls should be directly donated to a member. If a player has played for a year and he donated 1B souls to a player that barely started to play, it’ll simply remove the fun for the new player.

However, I’d love the idea if we can donate it in other form, maybe upgrading a guild relic that increase the percentage of soul gained for entire guild.

 
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Topic: Clicker Heroes / Kong is giving me the Dong

Since it’s your seventh, might I assume you’re now smart enough to actually consider manually saving your game?

 
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Topic: Clicker Heroes / What do you do once you ascend?

Originally posted by Stormgate:

wilreg2009, you wrote “every hero will get 4x bonus DPS each 25 levels pass level 200 and 10x bonus DPS each 1000 levels. So the best hero should be the one that’s cheapest to increase DPS (which hero is the best is heavily based on you gilds configurations”

my heroes also get the x4 damage at lv 180 (for each 25 levels) not only for lv 200
also a hero on level 1.000, doesn’t let me see the “x10 damage” text, only “x4” I can see there?

I’m pretty sure you didn’t fully read the text. At level 180 the text says “4x Damage at level 200”, so you haven’t gotten the 4x damage bonus yet at level 180, you have to upgrade it to level 200, and you’ll get another 4x for level 225,250 ,and so on.

On level 1000, of course the text says 4x, since the text mention how much bonus you’ll get at level 1025(not at level 1000!). If your hero is at 975, you’ll see the text says “x10 damage at level 1000”

 
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Topic: Clicker Heroes / All hail Solomon

Wow, congrats! I wonder what HZE you currently at?

 
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Topic: Clicker Heroes / Animation overload

Sadly it’s not yet supported, but have you tried to use tiny monster and hide the gold text? If not, then you should try it (click on the wrench button and do the configuration there), it should reduce the lag a lot.

 
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Topic: Clicker Heroes / Picky mods without explaination

From your post history, I see you had posted 3 times in the clan recruitment thread within 4 hours (2 of them are deleted). It might be the case that the system considered it as a spam if you post an exactly same message within a short period of time.

 
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Topic: Clicker Heroes / Fortuna

Hm.. that’s strange.. I’ve maxed fortuna and I see the platinum coins in regular basis. It might be a bug, in kongregate, you could do the reporting by clicking the “Game Bug” button below the game.

 
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Topic: Clicker Heroes / Clan Recruitment Thread

We have two rooms in Flowers for some chosen clicker warriors out there :D

clan name : Flowers
Min HZE : 1500
Min ID : 10 million

The only rule we have is to be active, and have fun :D

 
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Topic: Clicker Heroes / how do you save game?

It’s automatically saved in your cookies, but cookies is volatile, that’s your save file might get erased anytime because of some reason. Therefore it’s advisable to manually save your game on regular basis. You could do it by clicking the option button (the one represented as wrench) and click save.

 
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Topic: Clicker Heroes / Do "idle" bonuses work when I'm offline?

Originally posted by 5Cats:

Yes, the only thing that doesn’t work is advancing in zlevels while off-line.

Look in the Shop, the “Buy Timelapse” gives you a fair idea of what 8 hours off-line will bring in gold. But never buy Timelapse! Lolz! It’s not even worth 5 Rubies…

So the ancients that increase the chest appearance and chest reward also affect the number of gold you’ll acquire while offline?

 
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Topic: Clicker Heroes / Clan Recruitment Thread

We, Flowers trying to seek another one potential member. Join us for the fun!

Clan Name : Flowers

Min HZE : 1500, Max : 3500
Min ID : 1 million

The only rule we have is just to be active, and have fun!

 
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Topic: Clicker Heroes / Clan Recruitment Thread

Flowers is looking for 2 new buds to bloom with us

Clan name : Flowers
Min HZE : 1500
Max HZE : 3200
Min ID : 1M

 
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Topic: Clicker Heroes / Keep current Immortal Level?

Unfortunately, you can’t. The game is designed so that the immortal level will go up one level in the next day after it’s defeated (unless you managed to do the overkill, which will raise the level several times). It might, or might not change in the future, but for the time being, you had no direct control on immortal level.

 
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Topic: Clicker Heroes / What does it mean "Mercenary deaths are independent from quest"

Originally posted by RaceBandit:
Originally posted by wilreg2009:

Well, the developer decided to use a random lifespan for a mercenaries instead a death chance for each quest to avoid those who use cheats. With predetermined and invisible lifespan, one can’t use such a calculator or save file-cheat(like load the game to the previous state when your merc died). So, if you think this is a bad change, address your complain to the cheaters, not the developer.

If you want to be technical, it’s now easier to cheat with mercs since instead of “reviving” them multiple times, you just inflate their lifespan once. I haven’t done either, but anyone who was willing to do the first most likely sees this change as convenient.

Well, right, but I’m not quite agree that it’s easier, at least for the majority of players… To inflate the merc lifespan you’ll have to dwell into the game mechanics, which might require some reverse engineering techniques. There should be no easy way for ordinary players who had no technical skills to do that, unless someone is determined enough to make a kind of script/ embedded software that’s downloadable for everyone… Before the change, every user could simply use save files to go back and forth from one state to another… Not to mention save editor is available out there for free, which means going back a few hours would cost nothing for those who really intends to cheat.
After all, I might be wrong, but I intend to stay on my opinion until you could prove me wrong by showing me a valid and easy technique to extend the lifespan, as you had said. If you did know, please share it, it would be useful for the developers to know that such a technique exists, so they can think out a better design.

Originally posted by skelbers:

So my level 24, 54% of the way to the next level Merc just died, that’s it, all the hard work and patience doing 5 minute quest after 5 minute quest to get him to level 25 for achievement, all for nothing. It’s almost 17K rubies to revive him. That’s 17,000. And that’s ridiculous. If the Mercs have a predetermined lifespan, then they need to lower the cost to revive. That’s just my opinion.

Hm… a simple statistic calculation could prove that doing a 5 minutes quests have a higher chance of dying in the long run… So you must be extremely lucky to go that far by doing only 5 minutes quests

 
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Topic: Clicker Heroes / What does it mean "Mercenary deaths are independent from quest"

Originally posted by Niakra:

The problem is less that mercs can and will die and might have to be resurrected, but rather the absurd costs for resurrecting a higher level and rank merc. An almost level 19 merc of mine required around 1500 rubies to resurrect. If it were 50, even 200, then maybe yes. But that absurd amount and then he’s not even of a particularly high rank? Um, no. Combined with the level 15/20/25 achievements it gets a even more jarring. Truly a terrible design decision.
Even if the death chances are, mathematically speaking, somewhat equal, the mere fact that it’s an invisible thing now is much worse than seeing the death chances or lifespan somewhere. It also takes away from the mercs as they have become truly disposable now – keep them for 2-3 days, get new ones. Not because you took high risks or were impatient and they died as a consequence, but because the game determined they die in 2-3 days, no matter what you do.
And don’t get me started on the resurrection achievements. Or that they lowered the last bury achievement from 500 to 200, but kept the resurrection one at 500.

I’m used to be the one that complaining about the revival cost some time ago. But now, I came to understand that the reason they set the revival cost so high is because it was a part of game design, not because they want the money (obviously, it’s a bad strategy to obtain money if that really their intention)
Mercenary is an additional feature that is subject for constant replacement, it’s not designed for long term partnership where you could have a merc with level of hundreds . In my opinion, the dev wouldn’t expect you to spend rubies on level 15+ common merc, because it just doesn’t worth it. The dev is expecting the players to do MANAGEMENT, which involve calculating the ‘worthiness’ of reviving mercenaries, which become a whole new exploreable area of the game, and it’s NICE! My opinion is reinforced with the fact that the developer even put achievements to bury mercenaries!
So, does mercenaries is a crappy patch? Obviously no in my opinion.

And to answer your second argument "Even if the death chances are, mathematically speaking, somewhat equal, the mere fact that it’s an invisible thing now is much worse than seeing the death chances or lifespan somewhere. "

Well, the developer decided to use a random lifespan for a mercenaries instead a death chance for each quest to avoid those who use cheats. With predetermined and invisible lifespan, one can’t use such a calculator or save file-cheat(like load the game to the previous state when your merc died). So, if you think this is a bad change, address your complain to the cheaters, not the developer.

 
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Topic: Clicker Heroes / Suggestions for next Update

Save button should be moved out from setting menu and make it an independent button that displayed on the main game screen (beside the mute button for example), so the thing about “I lost my save file” can be reduced.

 
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Topic: Clicker Heroes / Death Percentage

Originally posted by Shadow10380:

How do the extra lives actually work? I’ve gotten one of those mercs, but I didn’t understand what to do. He eventually died, had at least one extra life, and it asked me whether I wanted to revive him with rubies, or bury him like any other merc. He had gotten too expensive to revive, so I buried him. Did I do something wrong?

True that the revive button will show you the number of rubies needed when you hover it. But if he still has some extra lives, when you actually click the revive button, the confirmation message is different from the usual one. I forgot the exact message but it said something like this “This merc has some extra lives, click yes to use extra lives (no rubies consumed if you choose this), click no to use rubies”. I admit that the UI is kinda deceiving because it does still show the cost of rubies needed to revive the merc.

 
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Topic: Clicker Heroes / Death Percentage

Originally posted by Spanosa:

Death is tied to a random time chosen when you get the merc. Once the Merc spends that much time on quests (time not spent on quests doesn’t advance the timer), they die. Since the Dev wanted to keep the average Merc life the same before patch and after patch, and the Dev said on reddit the average life was about 4 days, then you can expect a merc to die after 4 days of quests.

I see, thanks for your informative post

Originally posted by Shadow10380:

How are we supposed to get them to a high enough level to get all the achievements then? Unless you cheat, like some people. I’m not sure the devs are thinking this through properly.

The best way I could think of is to get a fabled (or above) mercenary that have extra lives.. Revive him with rubies until the cost of reviving hit about 100, then use extra lives for the rest of the journey while praying to the goddess of fortune.

 
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Topic: Clicker Heroes / Death Percentage

Originally posted by ragonoid:

33.33 repeating

Wow, really? So short term quests are pretty much useless now?

 
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Topic: Clicker Heroes / Death Percentage

Since patch 0.25 death mercenaries is independent to the quest chosen. I wonder if someone had done some statistical research to find out the average death percentage

 
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Topic: Clicker Heroes / What do you do once you ascend?

Originally posted by Stormgate:

I personally didn’t spent rubies when ascending…
I also got the idea only buying one (or max. 5) different heros, not increasing their DPS.

only the almost and most highest heros will have about 70% and more damage,
so increasing the other heros or increase their DPS won’t be very effective, lol.

Cid is the only hero, which I keep upgrading for even more damage :-)
also not buying previous-available heros (when having more gold to buy better ones)
is very useful too, so the DPS is increasing even more.

beating the bosses as soon as possible, then contunie the fights afterwards,
is also a nice hint, to get more gold than before this boss’ fight.

I have to disagree for several points in your arguments. You said :
“not buying previous-available heros (when having more gold to buy better ones)
is very useful too”

I agree it’s suitable for the beginning of the game, but beginners should buy ALL upgrade-able heroes before ascending since beginners probably just have a few dozens of hero souls. On zone 140 you’re typically able to increase your HS income by 7 from upgrading previous heroes before ascending, which is a quite big number for early game.

But, unfortunately, your same argument becomes invalid once you reached middle game. The latest available hero doesn’t mean the best one to spend money on, it’s because the way the game is designed, every hero will get 4x bonus DPS each 25 levels pass level 200 and 10x bonus DPS each 1000 levels. So the best hero should be the one that’s cheapest to increase DPS (which hero is the best is heavily based on you gilds configurations, there are several heroes recommended to be gilded, read more on wiki)

You also said :
“only the almost and most highest heros will have about 70% and more damage,
so increasing the other heros or increase their DPS won’t be very effective, lol.”

True, and I agree, but I have to clarify one thing, there are several heroes who have skill that affect the overall DPS and gold income, make sure to upgrade those heroes to the level they’re able to acquire those skills.

 
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Topic: Clicker Heroes / Suggestions for next Update

Originally posted by EatherleyM:

Ancient Idea

Name ( Not a Clue, be creative )
What It does

The more money you have, the more dps you have at that moment, say on the idea of it being maxed at 10% up to a certain point. The developers would have to work out certain sum and things.
However I like the idea of if you’re idle, saving up your money could help you ‘surpass a wall’ and I believe it would make the game much more, should I buy an upgrade, or wait for a dps boost from my money?

10% of what? The DPS boost should be very high in this case, as in middle and late game, you’re typically relying on one full gilded hero who gives you 99% of your DPS. It means upgrading it 25 levels worth 4 times of the current DPS, which means, the DPS boost from the money should be more than that to be useful.

 
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Topic: Clicker Heroes / The Adverts seem fixxed for me in Australia, but now they just seem, really stupid.

Originally posted by dolton36:

If I wanted to, every 20seconds I could get a ruby, and I did want to for awhile before I got bored…

242 rubies gained by adverts later…

Free rubies via adverts seems like something that was not thought out well when it was implemented, I Just get spammed 20second adverts atm, that all work, and every time, a free ruby. I gain more now by spamming adverts then by actually playing the game.

imo, should remove the free ruby via advert button xD

I think they earn more money this way rather than purely selling rubies… Ads is not free, you know…

 
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Topic: Clicker Heroes / Where is the end?

Originally posted by Comrade_neutral:

Yeah, it’ll just continue to generate new zones until your computer, browser or flash gives up. z500 000 gives massive lag after importing and z1 000 000 000 just freezes everything.

Interesting, but maybe with a little modification in the game mechanism, it would be possible to actually implement unlimited zone (without the lag). My idea is to keep only about 20 most significant digit for calculation, that way you didn’t need to calculate thousands of digit in regular time.