POKEMONMASTE...
67 posts
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POKEMONMASTE...
67 posts
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Topic: Game Programming /
Augmented Reality, what I'd do wrong?
Apparently, the exported swf seems to, instead of applying the Augmented Reality, skip the first keyframe…
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POKEMONMASTE...
67 posts
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Topic: Game Programming /
Augmented Reality, what I'd do wrong?
Bump. No one seems to know so far… There’s gotta be someone who does!
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POKEMONMASTE...
67 posts
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Topic: Game Programming /
Augmented Reality, what I'd do wrong?
Also, (I think because I was using the latest FLARToolkit,) I assumed:
FLARCameraParameters.dat = camera_para.dat
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POKEMONMASTE...
67 posts
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Topic: Game Programming /
Augmented Reality, what I'd do wrong?
I followed this tutorial: http://freehandmx2.info/devnet/flash/articles/augmented_reality.html?devcon=f12c
Considering I was using Flash CS3, & not CS4, I made assumptions.
Assumptions:
1. Library path = Class path
2. “Set this file as the project’s document class to the AugmentedReality class file by choosing Window > Property > Class.” = Properties > Document Class > Type, “AugmentedReality.as” (I had that file in the same folder as the fla I was using, BTW.)
…I guess I was doing this wrong. May I please have help?
Thanks,
PM260
P.S. Haven’t been on this forum in a while…
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POKEMONMASTE...
67 posts
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POKEMONMASTE...
67 posts
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POKEMONMASTE...
67 posts
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Topic: Game Programming /
FLAR tutorial for Flash CS3?
topic. By Flar, I mean Flash Augmented Reality.
Please help,
PM260
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POKEMONMASTE...
67 posts
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Topic: Game Programming /
Working with the Marilena Library & the Flash youtube player (as3)
Okay, for a certain projetc of mine, I need to know some stuff. First of all, how do you implement the Marilena library into any AS3 .fla? (This: http://translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fwww.libspark.org%2Fwiki%2Fmash%2FMarilena&sl=ja&tl=en )
Second, how do you put the AS3 youtube player on any part of any keyframe in an AS3 .fla? (This: http://www.flexcoders.nl/?p=111 )
Info would be very appreciated!
Thanks,
PM260
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POKEMONMASTE...
67 posts
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Topic: Game Programming /
Can you save a specified set of keyframes as dynamic data?
Well, these keyframes aren’t a tween. But I do need it to be those specific ones.
Also, Draco, the edit button only allowed me to edit the title.
Vexthil, I would need it to incorporate this game in a data-transfer system that could possibly be in someone else’s project, which is not made in Flash or ActionsScript at all…
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POKEMONMASTE...
67 posts
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POKEMONMASTE...
67 posts
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Topic: Game Programming /
Can you save a specified set of keyframes as dynamic data?
Oh, & it would be in an order of choice, if possible. (If the saving would take keyframe order into consideration.)
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POKEMONMASTE...
67 posts
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POKEMONMASTE...
67 posts
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POKEMONMASTE...
67 posts
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POKEMONMASTE...
67 posts
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POKEMONMASTE...
67 posts
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Topic: Game Programming /
How to allow the player to save the keyframe the movie's at?
topic. This would be the kind of save situation wanted in my current project, (which, post the pre-beta-demo being finished, almost MUST have a save option,) so, yeah.
Thanks,
PM260
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POKEMONMASTE...
67 posts
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POKEMONMASTE...
67 posts
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Topic: Game Programming /
1 AS2 question & one AS3 question.
First of all, the user picks the mpg, right? And the developer can put it wherever in the swf, right? (With ti being multiple keyframes.) Also, is there any objects I should know about?
Thanks,
PM260
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POKEMONMASTE...
67 posts
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Topic: Game Programming /
1 AS2 question & one AS3 question.
For #2, exactly what am I suppoed to do?
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POKEMONMASTE...
67 posts
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Topic: Game Programming /
1 AS2 question & one AS3 question.
Oh, & for question 2, the player chooses the mpeg.
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POKEMONMASTE...
67 posts
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Topic: Game Programming /
1 AS2 question & one AS3 question.
1. In AS2, how do you make a swf load each keyframe seperately instead of all at once?
2. In AS3, how do you make a swf load an mpeg & then show it on screen whenever the developer wants?
…These 2 questions are obviously with the, “if at all possible,” terms.
Thank you,
PM260
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POKEMONMASTE...
67 posts
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Topic: Game Programming /
Why are you people so hooked on AS2?!
Well, some of us might want to program in AS3, but something essential to there project they could only find info of in AS2…
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POKEMONMASTE...
67 posts
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POKEMONMASTE...
67 posts
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Topic: Game Programming /
Is there AS2 code to program when a button recognizes it has been clicked...
Yeah, but to program when the button tries to execute it. For instance, if you have a button doing a lot of stuff at once, (like in my game,) it takes a while for it to recognize the click. It SHOULD be immediate.
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