Recent posts by windalu on Kongregate

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Topic: Clash of the Dragons / Trespassing flame bug

hmm weird, it started to work properly :D I didnt change anything but the effect now works (only the display is now bugged as the effect disappears but still works)

 
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Topic: Clash of the Dragons / Trespassing flame bug

the effect does not proc, I was checking that ever since I noticed the glitch

 
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Topic: Clash of the Dragons / Trespassing flame bug

Hi,
when using the Trespassing flame card, the delay effect bugs. I applies when the card is played but it always disappears right before next turn. And no, its not because I would take any damage. Am I missing something or is it just a slight glitch?

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] more crazy shit

thanks, I never noticed you can take income from occupied colonies :-)

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] more crazy shit

I have 6 ore mines (all 17 lvl) and my colony LOSES 2953 ore/hour. I am not sending ore to other colonies, I have disabled fues synth.
The colony is occupied by an enemy, so maybe there were some changes in the last update to what occupation can do?

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] This week's updates

I have a few comments to the new combat interface. Firsly, great job on creating fast graphics, no more combat lag for me :-). Secondly, when choosing ships in combat, it doesnt show weapons and modules. Also active fighter craft cannot be seen under super ships (the fighter graphic area is completely under the ship so when I point at them, it shows ship stats). Active enemy ships show only weapons, not modules. I can understand it may be intentional to hide enemy ship equipment.. however it would be really cool to be able to see my own ships :-D

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] Ship production glitch

why not build ships? Maybe i didnt write it clearly enough.. The only thing that is bugged is the number of ships I can order to build. The resource costs are correct.

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] Star Supremacy Guide

is there some way to increase success chance for chasis reinforcement? Or at least to prevent degradation when reinforcement fails?

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] Damage and initiative bugs collecting

damage and initiative are not bugged. Graphics are bugged. The damage is dealt correctly even if you cannot see it, it happens to me all the time. The main problem is that the start of a new round does not wait for all animations to finish and so we cannot see the damage being dealt and ships being lost if the new round starts before all animations are finished. This can lead to those funny instances when aircraft just sits there because it has already been all destroyed but the game just didnt process it graphicaly.
To put it simply: the game engine calculates battles correctly. Graphics just sometimes cannot keep up.
I would suggest the following to fix this:
1) bind start of the new round to the end of battle animations
2) reload fleet values (numbers of ships and commander energy) after each combat round or show new fleet values immediately after they are calculated
3) make an option to disable all combat graphics (instantly showing combat round results after selecting a tactic)

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] goods store display glitch

hmm looks like kongregate forum uses a simple hyphen as a command to cross following text :-D

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] goods store display glitch

I just found that when I go into Trade platform > Goods store, the “Total resource” amount is displayed with 13 decimal places (yes i counted them :D). Firstly it is useless, secondly it hides parts of other text on the display. I suggest hiding decimal places when dealing with resources :)

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] Ship production glitch

When producing ships in a colony with Weapons facility (cheaper ships), the maximum ships i can order to build is calculated without the WF effect.
For example right now i have over 3500 goods, 1 battlecruiser needs 1711 gods and i can build only 1.
I suggest looking into the shipyard code :-)

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] research glitch?

as far as these glitched higher lvl upgrades are concerned, i get them randomly in any spots, not just the 3 bottom that are always unresearchable.

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] research glitch?

it is getting rather annoying. I have 2 of these bugged research topics now – Torpedo bombing lv.2 and Heavy warhears lv.2 – for both of these techs I lack lv.1. I hope some of the GMs will notice this topic.

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] research glitch?

Covert research offers me “torpedo spray lv.2” even though i dont have Lv.1 of the tech. It seems rather strange.
(naturaly i cannot research it since i dont meet the requirements of having spray lv.1)

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] weird lvl requirements

I have a colony with leader lvl 42.

Colony quarters lvl 10 require leader lvl 50.
Colony quarters lvl 11 can be build with leader lvl 42.

WTF? :-D

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] resource income BUG

the other colonies were at about 30% capacity when it happened. But i have develoved a system to circumvent this stupidity, i build and demolish crystal mines to get rid of crystals :-D

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] resource income BUG

“You cannot store it here, therfore you cannot send it to other places”? That seems rather strange to me… anyway larger routes dont help, i tried sending all crystal to other colonies (yes, i observed “+0” crystal income in the mining colony) but somehow my stash in the mining colony was still increasing, then capped and it “bugged” again.

If it is really meant to be like this then please teach me how to actualy stop the store from filling up since sending all the crystal through trade routes doesnt help.

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] resource income BUG

i have a crystal mining colony. I have a crystal mine and a captured node. I want to ship my crystal income to other colonies. But when my storage on the crystal world fills, the crystal income disconnects and so i cannot get cryst on other colonies since the game is set to 0 cryst per hour. Srsly dont tell me this isnt a BUG :)