Recent posts by Noly on Kongregate

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Topic: Reactor idle / Heat Distribution Pattern

Originally posted by jcheung:

actually, heat distro from a heat source to surrounding is exactly equal…

1200/3=600, each gen gets 600 heat. your gen 1 can only take 400. same for your offices. mathematics for the win.

water distro is where it gets weird.

err, no.
The real problem is that heat(and probably water) is distributed evenly. And if a tile is empty/a water source, the heat/water is redirected to the generators in next two directions evenly, but NOT the opposite direction.

So… X generates 1200, G1 takes 400 max

X G1


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Topic: Reactor idle / Heat Distribution Pattern

Originally posted by Sargoth:

First of all – Great game! First one of this kind i found (idle, where you actually have to think a little bit) :-)
To the topic.. Some heat distribution is sometimes wierd and acts illogically
Generator(takes 200heat) / Solar cell (produce 50heat) – This way, the generator “sucks up” all the heat – production 50
Generator(200) / Solar cell(50) / Generator(200) – This way nothing changes, because one generator can suck up all the heat – production 50
Generator (200) / Solar cell(50) / Home office – Home office is destroyed, which it shouldn’t, cause the generator should suck all the heat
Home office / Solar cell(50) / Generator(200) – Same problem, home office destroyed.
I think the generator should have priority in taking heat instead of office or other buildings. Makes no sense this way. Or maybe we could set up a preffered direction on our own.

Example number two:
Generator1 (400)
Empty space / Generator1 (400)
Generator2 (1000)

So it would look like this:
X G1

Now if you place a coal burner with 1200 heat in that empty space (X), it will all explode (i tested it). But it shouldn’t, since it is covered with generators that can take the heat. The problem is, that the game prioritize generators1, overheat them and then starts heating the generator2 and overheats it as well.
I call it a bug, because if i have all G1 around a coal burner, they can take the heat together, game does not prioritize one, but distributes heat correctly between all of them.

G1 X G1
-This works. And because this works, it should logically work with generator2 as well.
I hope this explanation is understandable. If not, i can try to provide pictures (right now i have no idea how to upload them here :-P)

Anyway, great job making this game, keep it up =)

G1G1G1G1 to X means 300 heat for each generator- stable.
G1G1G2 to X means 300 for the middle G1 and 450 for the other G1 and G2. Boom.
If there are three heat eating sources, then there is one missing generator. The heat for the unused tile goes to the nearest generators, and not to all generators evenly

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Topic: Realm Grinder / Unique Building Info Sheet / Research guide

Are you sure about War Funds being goblin only?

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Topic: Realm Grinder / Mercenary Build/Concept Thread

I use the following build for getting 30m mana(you need to have priority autocasting, probably a high reinc.(mine is 8), and a high amount of gems(I have about 4 Sxd)

Fairy Chanting(for the assistants)
Diamond Pickaxe(fast spell´, costs alot)

Alignment: neutral
Bloodline: Druid

Merc upgrades:


Pixie Dust Fertilizer
Angel Feathers
Expert Masonry
Oversized Legends

Archangel Feathers
Earthly Bond

Seraphim Feathers
Swarm Of Fairies
Earthly Soul
Magical Treasure.

If you have enough gems and reincarnations(at least 7), you’ll reach the cap, about 250 mana/s(didn’t do the math).
This should be a bit faster than any evil combination if you can satisfy its requirements(because of the higher mana usage)
Doing this on good is a bit problematic because you lack max mana, and that reduces mana regen. And you would need even more regen than 250, because HL is faster (If you could manage that, it would be even faster, because of the higher mana usage) .

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Topic: Realm Grinder / Upgrade List

Diamond Pickaxe increases the amount of coins found by assistants. They’ll find one additional FC per click.

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Topic: Realm Grinder / Part 2 Wishlist

Originally posted by Magmardooom:
Originally posted by ARedChupacabra:

Sounds good, but I’d edit the prestige neutral faction. Having one makes sense, but not using dwarf/drow coins. Add another coin, so it would be on part with dwarf/drow. Reasoning: This opens up for a next tier prestige: one that require dwarf/drow/xx. So angels/fairies/elves would go up to dwarves, undead/demons/goblins would go up to drow, titans/druids/faceless would go up to xx, then top tier would be dwarves/drow/xx going up to ???. It could even be a high enough ‘faction’ that you wouldn’t have a chance until after a couple reincarnations, then it could roll in those reincarnation buffs you have mentioned into it’s upgrades. Thoughts?

Well, whatever new factions they decide to release I’m sure they’ll do a great job so I’ll just wait and trust them. Still, they could use Dwarf/Drow coins for the neutral prestige faction and then make a new type of coins for the top tier faction. I personally prefer that to the alternative.

EDIT: Besides neutral factions are stronger than good/evil factions. The only reason people even play good/evil anymore is because neutral doesn’t have its prestige faction yet. So if they do release it and then they release the top tier faction you suggested, nobody will use drow or dwarves to get it. That’s why a top tier faction would probably have to come into play after people have all the current factions combined at Reincarnation 31 :D

… unless they require you to purchase every heritage(except their own) to unlock them

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Topic: Realm Grinder / Massive Elven Nerf!

Originally posted by Kholai:
Originally posted by DivineGames:

The latest update did not nerf elves, but it did nerf massive clicking caused majorly by autoclicker programs. Up to 300k clicks, the update is actually a large buff to elves – and indirectly to people who do not autoclick. In order to reach ~18k bonus to moon blessing, pre-update you would require 3.5 millions clicks, which is a quite high value, not achievable in a reasonable time without autoclickers. While we don’t want to fully prevent you using an autoclicker, the gap between people who use it and those who don’t should never be large enough for either party to complain.

While I do believe elves needed a nerf, 300k is a tad low.

End game, this reduction works out quite harmful to elven viability. With the maximum mana for Angels 60 mana/s quite easily, that’s a 7,320% multiplier. Angelic Determination can easily work out at anywhere from 1,000% to 4000%, and they can cheerfully maintain all four spells at the same time, and much more frequently, while getting far superior bonuses from Magic Resistance.

Meanwhile, Elves, even with 1.2 million supporting clicks behind them (a week of play with GotK clicks only), have what? A 3,500% Moon Blessing multiplier with 750% Secret Clicking Techniques bonus? Even Elven Luck and Elven Efficiency don’t compare favourably with the extra spells Angels can output, and being able to cast 50% longer Diamond Pickaxes three times even pushes the faction coin bonuses in Angels’ favour.

Secondly, from the perspective of one with GotK, and the overall potential for Elf is heavily restricted well before I reach Prestige classes. Without any clicking on my part whatsoever, I get 172.8k clicks a day. I do not even need to click to hit severe diminishing returns by the time I’m getting Titans.

Conclusion: If the goal is to achieve parity between factions so that they are approximately even with one another, then I think the upper limit to bonus multipliers feels (very roughly) around a third below where it should be.

Conclusion #2: If the goal is to require effort or time to achieve Elves, then the cap to achieve that upper click limit should probably be bumped up to 500,000 or so.

Yeah, but elves have more fc gain, and have elven luck as another boost.

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Topic: Realm Grinder / Massive Elven Nerf!

The ceiling is supposed to be at 300k clicks and higher.

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Topic: Kongregate / Upcoming Badges!

About GC:CS badges:
Reach wizard level 50: Too easy for hard. Pouch or not. More like a medium badge.
Hard would be lvl 200, maybe.
4 vision fields: Again, medium. Hard would be more. You can beat them quite fast. If that were a medium, or for 8/9/10 vision fields…
20 achievements:That’s easy. That is also what the badge is.
Reach spiritforge:Yeah, ok. Based on the time needed and the difficulty of some levels… this might be appropiate.

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Topic: Realm Grinder / new factions (QUESTION [PART 2])

Well… fairies, maybe? More buildings, and 800 inns isn’t low.

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Topic: Realm Grinder / [Survey]Players Tastes & Achievements

1. Angels. Because of their mana regen. And their synergy with spells cast. Makes them a good idle, but a bad offline faction.
2. Demons. They have hard capped spells and upgrades only, and lack faction coins as well as mana sources.
3.Angels or goblins, not sure
5.671.7 T
6.226.1 Dd

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Topic: Realm Grinder / How do i have access to Neutral buildings?

The easiest is 300 Halls of legends while having at least 1b gems, 1 NO coins and 25000 angel and 25000 goblin faction coins.
Excavate until you get the 4th hint(21). Buy the upgrade for 1 NO coins and those faction coins. Then reset.

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Topic: Realm Grinder / "Best" Faction

Try that:

Do about 10 very quick faceless runs, then do a very long goblin buildings run(several weeks, with greed on idle casting) and then faceless again.
That should be good.

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Topic: Realm Grinder / 5 Years, 9 Months to Equality Badge

Originally posted by Chrisirhc1996:
Originally posted by azoo:

Wtf??! This game was published on Kong 40 days ago!

Calender shenanigans, one of the easiest way to abuse “offline gains”. Since this got patched out, he’s gonna need to do a lot of timeskips to get there if he cares about the achievement.

Or in other words: An exploiter has a problem because of a clear and obvious exploit he used.
I don’t see a problem with that.

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Topic: Realm Grinder / No Faceless after 3d playing

You need 25000k fairy and undead faction coins, 1 No coins and excavation level 31(which costs more than 2b gems)

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Topic: Realm Grinder / Fairy and Demon Coins

1.431m for elven angel gobin undead, 1.43(0)m for fairies,1.429m for demons.

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Topic: GemCraft - Chasing Shadows / How to play without the pouch?

Originally posted by vice123:

I started playing this gemcraft a few days ago, but I reached a field that is blocked without the pouch. Can reach the end of the map without the pouch and the locked fields?

Yes, although you need a bit more strategy, but it isn’t excessively difficult without the pouch. Some even consider the pouch to be too easy. The blocked fields are not required to complete the storyline.

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Topic: GemCraft - Chasing Shadows / sleeping hive can doom you quickly

Originally posted by RRS1980:

Not sure if this is a bug or intended feature.

I’ve disturbed a sleeping hive with… tower beam. Within seconds not only I had over a thousand of spawnlings…

…they had millions (billions?) of HP each! Scientific E notation kicked in!

Every hit sends spawnlings, and their HP and armor greatly increase with hit count. Tower beam means constant hitting, in fact a lot of hits… lesson: Do not click that hive if you have a beam-enhanced tower in range- and avoid giving them structure priority.

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Topic: GemCraft - Chasing Shadows / How to play without the pouch?

An addition: If you want to avoid that what is unlocked by K4, do NOT play V4 Playing V4 unlocks it, too!

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Topic: GemCraft - Chasing Shadows / Can't Demolish Towers.

That has to be a problem relating to a fix made for beam and towers. Seems like that fix broke demolitions.

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Topic: Kongregate Multiplayer Games / [Triviador] Kongs Clan Call to arms

I’d like to join

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Topic: Bloons Monkey City / Pacifist mode defend -.-

I think that the problem is something else: You might be able to get attacked despite being in pacifist as long as there is any pending possible revenge attack. Unfortunately, you need only one MvM attack going to an inactive player to stay attackable forever if that is the source of the problem.

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Topic: Gravitee Wars Online / Suggestions megathread

Originally posted by sargent179:
Originally posted by DiEvAl:

Keep in mind that there is no upper bound on how long the trajectory can be. It can even be infinite! (in theory; in practice your computer will eventually die, which gives an upper bound)

oh no, there is a upper bound as rockets and mines vanish without exploding if they go far enough out to space

I have seen a unit doing circles around a planet. With NO changes to the path after the sixth round, it exploded.

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Topic: Gravitee Wars Online / Small problems/glitches thread

Originally posted by BeyPokeDig:

Wow, nice find! And I just found out that the guideline can sometimes lie, at least with triple shot. I expect the middle shot to follow the guideline, but it didn’t.
Edit: seems like planets can’t be destroyed, whenever I nuke/otherwise attack the last remaining part of a planet, it doesn’t go away (there’s radiation left etc.) →achievement impossible
Edit2: Some people aren’t visible in the lobby (even if I’m with them in the game room)

Planets can get destroyed. The glitch is… you cannot destoy the core of a radiated planet.

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Topic: The Gate / Post Your Codes Here (If you already have 15 invited friends. please Delete your Post)

I3C6RI5M is my code. If you want to use it, go ahead.