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  <post>
    <body>My times (right now I have all levels 5-starred except 24, which is either too hard for me to see the solution to right now, or is bugged/impossible to 5-star.  I can't figure that level out for the life of me.  

These times aren't optimal, but here's what I got so far (I hate the freestyle-oriented levels with a passion):

1: 6.8
2: 8.0
3: 14.1
4: 11.8
5: 1.3
6: 10.6
7: 26.0
8: 26.5
9: 34.7
10: 57.3
11: 32.5
12: 3.4
13: 63.3
14: 26.0
15: 18.6
16: 19.4
17: 1.3
18: 60.1
19: 30.2
20: 12.1
21: 7.5
22: 11.3
23: 11.0
24: 6.1
25: 30.1</body>
    <body-html>&lt;p&gt;My times (right now I have all levels 5-starred except 24, which is either too hard for me to see the solution to right now, or is bugged/impossible to 5-star.  I can&amp;#8217;t figure that level out for the life of me.&lt;/p&gt;
&lt;p&gt;These times aren&amp;#8217;t optimal, but here&amp;#8217;s what I got so far (I hate the freestyle-oriented levels with a passion):&lt;/p&gt;
&lt;p&gt;1: 6.8&lt;br /&gt;
2: 8.0&lt;br /&gt;
3: 14.1&lt;br /&gt;
4: 11.8&lt;br /&gt;
5: 1.3&lt;br /&gt;
6: 10.6&lt;br /&gt;
7: 26.0&lt;br /&gt;
8: 26.5&lt;br /&gt;
9: 34.7&lt;br /&gt;
10: 57.3&lt;br /&gt;
11: 32.5&lt;br /&gt;
12: 3.4&lt;br /&gt;
13: 63.3&lt;br /&gt;
14: 26.0&lt;br /&gt;
15: 18.6&lt;br /&gt;
16: 19.4&lt;br /&gt;
17: 1.3&lt;br /&gt;
18: 60.1&lt;br /&gt;
19: 30.2&lt;br /&gt;
20: 12.1&lt;br /&gt;
21: 7.5&lt;br /&gt;
22: 11.3&lt;br /&gt;
23: 11.0&lt;br /&gt;
24: 6.1&lt;br /&gt;
25: 30.1&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-08T14:22:31-08:00</created-at>
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    <post-number type="integer">8</post-number>
    <topic-id type="integer">63832</topic-id>
    <updated-at type="datetime">2009-11-08T15:02:51-08:00</updated-at>
    <user-id type="integer">126191</user-id>
  </post>
  <post>
    <body>Clearly, The Worst Game on Kongregate is the worst.</body>
    <body-html>&lt;p&gt;Clearly, The Worst Game on Kongregate is the worst.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-07T20:35:55-08:00</created-at>
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    <id type="integer">1440654</id>
    <post-number type="integer">11</post-number>
    <topic-id type="integer">63897</topic-id>
    <updated-at type="datetime">2009-11-07T20:35:55-08:00</updated-at>
    <user-id type="integer">126191</user-id>
  </post>
  <post>
    <body>Some random pics. 

!http://img29.imageshack.us/img29/2422/anotherpic.jpg!
!http://img264.imageshack.us/img264/3720/dsc00619w.jpg!</body>
    <body-html>&lt;p&gt;Some random pics.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://img29.imageshack.us/img29/2422/anotherpic.jpg&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;img src=&quot;http://img264.imageshack.us/img264/3720/dsc00619w.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-07T00:28:19-08:00</created-at>
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    <id type="integer">1437270</id>
    <post-number type="integer">10956</post-number>
    <topic-id type="integer">2914</topic-id>
    <updated-at type="datetime">2009-11-07T00:28:19-08:00</updated-at>
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  </post>
  <post>
    <body>Missions 2 and 3 aren't reporting, on my end.</body>
    <body-html>&lt;p&gt;Missions 2 and 3 aren&amp;#8217;t reporting, on my end.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-06T15:36:03-08:00</created-at>
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    <id type="integer">1435919</id>
    <post-number type="integer">37</post-number>
    <topic-id type="integer">63626</topic-id>
    <updated-at type="datetime">2009-11-06T15:36:03-08:00</updated-at>
    <user-id type="integer">126191</user-id>
  </post>
  <post>
    <body>But the strategy is a very mathematical one, and so we should both be equally able to beat Battle Mode (I assume you're decent at math).</body>
    <body-html>&lt;p&gt;But the strategy is a very mathematical one, and so we should both be equally able to beat Battle Mode (I assume you&amp;#8217;re decent at math).&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-05T14:19:16-08:00</created-at>
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    <id type="integer">1432910</id>
    <post-number type="integer">96</post-number>
    <topic-id type="integer">61906</topic-id>
    <updated-at type="datetime">2009-11-05T14:19:16-08:00</updated-at>
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  </post>
  <post>
    <body>I vote myself</body>
    <body-html>&lt;p&gt;I vote myself&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-04T23:42:50-08:00</created-at>
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    <id type="integer">1431824</id>
    <post-number type="integer">80</post-number>
    <topic-id type="integer">42175</topic-id>
    <updated-at type="datetime">2009-11-04T23:42:50-08:00</updated-at>
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  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/1/topics/61906?page=4#posts-1430839'&gt;Darkruler2005&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;I know the maths, and win the bonuses. My problem lies in being completely risk averse and hating every stroke of bad luck. I hate having to use a potion more than the walkthrough, or being damaged more than it says is the maximum. Eh, to keep it on-topic, I said before I can&amp;#8217;t call that badge hard due to me finding it completely based on luck. Well, that makes it hard, and it&amp;#8217;s one of the least gained badges on the entire site, even though it&amp;#8217;s one of the badges out the longest.&lt;/p&gt;
&lt;p&gt;You can generally say the badges are getting easier, or at least the games are (Greg can&amp;#8217;t make hard badges for easy games). I&amp;#8217;ll admit I&amp;#8217;m slacking off with the newer ones due to school, but most of the newer ones I don&amp;#8217;t have I know I&amp;#8217;ll probably eventually get. Most of the older ones I &lt;em&gt;know&lt;/em&gt; I&amp;#8217;ll never get. ZunderFury, Tarnation, Hexiom, Max Mesiria. The newer ones I don&amp;#8217;t have are mostly hards that are a bit frustrating if you want to earn them quickly, but I don&amp;#8217;t really have the time to practice them over and over.&lt;/p&gt;&lt;/blockquote&gt;

I'd advise not relying on the walkthrough like a crutch -- there are a few parts where it was clear he had a very lucky break.  You're better off looking at each substage on your own and just doing the math from there.  You can't be afraid to use items here and there -- keep in mind that you will likely end up with items left over, assuming you don't go too far the other direction and heal when you don't need to.  Start with a strong opening and take it from there.  It's not completely based on luck -- if it were, then explain how I can beat Battle Mode almost every single time I attempt it?</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/61906?page=4#posts-1430839&quot;&gt;Darkruler2005&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;I know the maths, and win the bonuses. My problem lies in being completely risk averse and hating every stroke of bad luck. I hate having to use a potion more than the walkthrough, or being damaged more than it says is the maximum. Eh, to keep it on-topic, I said before I can&amp;#8217;t call that badge hard due to me finding it completely based on luck. Well, that makes it hard, and it&amp;#8217;s one of the least gained badges on the entire site, even though it&amp;#8217;s one of the badges out the longest.&lt;/p&gt;
&lt;p&gt;You can generally say the badges are getting easier, or at least the games are (Greg can&amp;#8217;t make hard badges for easy games). I&amp;#8217;ll admit I&amp;#8217;m slacking off with the newer ones due to school, but most of the newer ones I don&amp;#8217;t have I know I&amp;#8217;ll probably eventually get. Most of the older ones I &lt;em&gt;know&lt;/em&gt; I&amp;#8217;ll never get. ZunderFury, Tarnation, Hexiom, Max Mesiria. The newer ones I don&amp;#8217;t have are mostly hards that are a bit frustrating if you want to earn them quickly, but I don&amp;#8217;t really have the time to practice them over and over.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;I&amp;#8217;d advise not relying on the walkthrough like a crutch &amp;#8212; there are a few parts where it was clear he had a very lucky break.  You&amp;#8217;re better off looking at each substage on your own and just doing the math from there.  You can&amp;#8217;t be afraid to use items here and there &amp;#8212; keep in mind that you will likely end up with items left over, assuming you don&amp;#8217;t go too far the other direction and heal when you don&amp;#8217;t need to.  Start with a strong opening and take it from there.  It&amp;#8217;s not completely based on luck &amp;#8212; if it were, then explain how I can beat Battle Mode almost every single time I attempt it?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-04T18:07:43-08:00</created-at>
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  <post>
    <body>Actually I would say the all badges in general are getting easier.  The Easy badges are more or less the same (a badge for basically playing the game), but the Mediums, Hards, and Imps just don't have the bite that they used to.  Take a look at the older badges to see what I mean.  Stuff like Tarnation was hell though (I really disliked that badge, since the variance of release time often outshadowed an otherwise logical strategy), but I really enjoyed MM.

Regarding MM, though, if you hit bad luck twice in a row, then that does suck.  But to stop the game because you feel you're going to get hit with more bad luck is a classic example of Gambler's Fallacy.  If I can get through the game using strategy X, you can get through the game using strategy X.  The probabilities aren't going to change depending on who plays, lol.  There is a difference between the worm attacking once versus three times in a row, but you have to realize that sometimes enemies will deal above-average damage repeatedly, and sometimes they will hardly attack at all or attack for below-average damage.  My point is that, when all is said and done, you're generally facing offsetting events of good and bad luck.  To improve your chances even further, though, you can control your opening game.  If the first 10 levels are severely against your favor, restart.  The chance of having good/bad luck in the last 10 levels is the same regardless of how you played the opening, so you may as well restart until you get a good opening to maximize your expected outcome.  For instance, the level with three tentacles is my critical level.  If I don't kill off the first tentacle the very first time I execute a Boost+Double Strike, I restart, because digging yourself out of the resulting hole is just not worth it.  The boss levels are actually the easiest.

Other than that, just split up all 51 stages into by-level chunks, as your HP/MP refills.  Don't lose the minigames.  Realize where you're better off utilizing your Boost+Double Strikes and heal intelligently (also take into account pecking order of MP heals versus item heals).  Pay attention to who attacks first in a given fight so you can heal appropriately.  It's all a massive math balancing, which is what makes it interesting.</body>
    <body-html>&lt;p&gt;Actually I would say the all badges in general are getting easier.  The Easy badges are more or less the same (a badge for basically playing the game), but the Mediums, Hards, and Imps just don&amp;#8217;t have the bite that they used to.  Take a look at the older badges to see what I mean.  Stuff like Tarnation was hell though (I really disliked that badge, since the variance of release time often outshadowed an otherwise logical strategy), but I really enjoyed MM.&lt;/p&gt;
&lt;p&gt;Regarding MM, though, if you hit bad luck twice in a row, then that does suck.  But to stop the game because you feel you&amp;#8217;re going to get hit with more bad luck is a classic example of Gambler&amp;#8217;s Fallacy.  If I can get through the game using strategy X, you can get through the game using strategy X.  The probabilities aren&amp;#8217;t going to change depending on who plays, lol.  There is a difference between the worm attacking once versus three times in a row, but you have to realize that sometimes enemies will deal above-average damage repeatedly, and sometimes they will hardly attack at all or attack for below-average damage.  My point is that, when all is said and done, you&amp;#8217;re generally facing offsetting events of good and bad luck.  To improve your chances even further, though, you can control your opening game.  If the first 10 levels are severely against your favor, restart.  The chance of having good/bad luck in the last 10 levels is the same regardless of how you played the opening, so you may as well restart until you get a good opening to maximize your expected outcome.  For instance, the level with three tentacles is my critical level.  If I don&amp;#8217;t kill off the first tentacle the very first time I execute a Boost+Double Strike, I restart, because digging yourself out of the resulting hole is just not worth it.  The boss levels are actually the easiest.&lt;/p&gt;
&lt;p&gt;Other than that, just split up all 51 stages into by-level chunks, as your HP/MP refills.  Don&amp;#8217;t lose the minigames.  Realize where you&amp;#8217;re better off utilizing your Boost+Double Strikes and heal intelligently (also take into account pecking order of MP heals versus item heals).  Pay attention to who attacks first in a given fight so you can heal appropriately.  It&amp;#8217;s all a massive math balancing, which is what makes it interesting.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-04T12:25:56-08:00</created-at>
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  <post>
    <body>&lt;blockquote&gt;
&lt;p&gt;I don&amp;#8217;t know how you can call Epic Battle Fantasy 2 luck-based and Max Mesiria 2 not. Same principle&lt;/p&gt;&lt;/blockquote&gt;

Max Mesiria is hard to fail at, even with the randomness involved.  Every time I play Battle Mode, I find that simply playing intelligently usually results in not only victory, but leftover items.  This implies that, even on a poorer run, I'd still have enough to win despite the randomness.  Most of the game is simply knowing the order of the battles and how to best manage your healing and damage (both receiving and inflicting).  To say MM is too &quot;luck-based&quot; is to ignore the fact that you can base most of the winning strategies off worst-case scenarios.</body>
    <body-html>&lt;blockquote&gt;
&lt;p&gt;I don&amp;#8217;t know how you can call Epic Battle Fantasy 2 luck-based and Max Mesiria 2 not. Same principle&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Max Mesiria is hard to fail at, even with the randomness involved.  Every time I play Battle Mode, I find that simply playing intelligently usually results in not only victory, but leftover items.  This implies that, even on a poorer run, I&amp;#8217;d still have enough to win despite the randomness.  Most of the game is simply knowing the order of the battles and how to best manage your healing and damage (both receiving and inflicting).  To say MM is too &amp;#8220;luck-based&amp;#8221; is to ignore the fact that you can base most of the winning strategies off worst-case scenarios.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-04T03:39:52-08:00</created-at>
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  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/1/topics/60625?page=7#posts-1374151'&gt;Darkruler2005&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;I can complete it whenever the developer fixes the bugs, as he promised to.&lt;/p&gt;
&lt;p&gt;Also, in your case, I think the admins wouldn&amp;#8217;t mind that much adding the badge to your profile if you really can&amp;#8217;t log on, and if you&amp;#8217;re really intent on getting all of the badges. Most people wouldn&amp;#8217;t mind not getting a badge, so it won&amp;#8217;t be a problem for an admin to add the badge when you do. Remember, this is not so much about what you can do, but what is reasonable. I would find it more than reasonable if you earned that badge. Not that either of us can prove that you really have connection issues, but it&amp;#8217;s a problem that more people than just you have. You can&amp;#8217;t use this argument on MoneySeize, for example. It&amp;#8217;s a bonus that the hard badge is just getting 300 kills, because you can get to 300 if you have 10 kills. Would be a bit different if it was a truly hard badge.&lt;/p&gt;
&lt;p&gt;In this case, there was a hard badge, worth 30 points. Several people were physically unable to get the badge due to bugs in-game, so they missed it. If I have to see this as a challenge or a ticket, then I&amp;#8217;ll surprise you with the fact I already filed a report for the T ticket. I have the medium badge (500 points), but did not get the ticket, neither when I earned 300 points for it again. That&amp;#8217;s me physically unable to get it, so I filed a report. A ticket means nothing to me, just like 15 points, because in reality I have close to 0% chance to win any way. I still reported it, because it&amp;#8217;s fair. I wasn&amp;#8217;t able to get the ticket even though it was not my fault. I&amp;#8217;m able to beat all 25 levels, except for the fact that there is an in-game bug preventing me to beat one level (even though I did exactly what I should). I&amp;#8217;d file a report for that, but it isn&amp;#8217;t a missing badge in this case, just 15 points.&lt;/p&gt;
&lt;p&gt;So, once again, if people are flaming those who are missing 15 points &amp;#8220;stfu get a life lol noob its just 15 points&amp;#8221;, then I expect them to do the same to people who are sending in missing badge reports.&lt;/p&gt;&lt;/blockquote&gt;


There's a difference between acquiring a badge worth 30 and acquiring the same badge when it's worth 15 and simply not getting a badge/ticket/etc at all.  If the badge is literally impossible for some people to acquire, then I am all for having the game fixed so the badge will report properly, and if it's a timed challenge like a ticket or Card challenge, I'm all for having those restored manually with sufficient proof.  However, if it's not really a bug and the user just doesn't know how to solve it, that's another thing (you can solve all levels without any extra hardware).  Either way, if someone's complaining about getting the badge when it was worth 15 versus when it was worth 30, I would say that is needless whining.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/60625?page=7#posts-1374151&quot;&gt;Darkruler2005&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;I can complete it whenever the developer fixes the bugs, as he promised to.&lt;/p&gt;
&lt;p&gt;Also, in your case, I think the admins wouldn&amp;#8217;t mind that much adding the badge to your profile if you really can&amp;#8217;t log on, and if you&amp;#8217;re really intent on getting all of the badges. Most people wouldn&amp;#8217;t mind not getting a badge, so it won&amp;#8217;t be a problem for an admin to add the badge when you do. Remember, this is not so much about what you can do, but what is reasonable. I would find it more than reasonable if you earned that badge. Not that either of us can prove that you really have connection issues, but it&amp;#8217;s a problem that more people than just you have. You can&amp;#8217;t use this argument on MoneySeize, for example. It&amp;#8217;s a bonus that the hard badge is just getting 300 kills, because you can get to 300 if you have 10 kills. Would be a bit different if it was a truly hard badge.&lt;/p&gt;
&lt;p&gt;In this case, there was a hard badge, worth 30 points. Several people were physically unable to get the badge due to bugs in-game, so they missed it. If I have to see this as a challenge or a ticket, then I&amp;#8217;ll surprise you with the fact I already filed a report for the T ticket. I have the medium badge (500 points), but did not get the ticket, neither when I earned 300 points for it again. That&amp;#8217;s me physically unable to get it, so I filed a report. A ticket means nothing to me, just like 15 points, because in reality I have close to 0% chance to win any way. I still reported it, because it&amp;#8217;s fair. I wasn&amp;#8217;t able to get the ticket even though it was not my fault. I&amp;#8217;m able to beat all 25 levels, except for the fact that there is an in-game bug preventing me to beat one level (even though I did exactly what I should). I&amp;#8217;d file a report for that, but it isn&amp;#8217;t a missing badge in this case, just 15 points.&lt;/p&gt;
&lt;p&gt;So, once again, if people are flaming those who are missing 15 points &amp;#8220;stfu get a life lol noob its just 15 points&amp;#8221;, then I expect them to do the same to people who are sending in missing badge reports.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;There&amp;#8217;s a difference between acquiring a badge worth 30 and acquiring the same badge when it&amp;#8217;s worth 15 and simply not getting a badge/ticket/etc at all.  If the badge is literally impossible for some people to acquire, then I am all for having the game fixed so the badge will report properly, and if it&amp;#8217;s a timed challenge like a ticket or Card challenge, I&amp;#8217;m all for having those restored manually with sufficient proof.  However, if it&amp;#8217;s not really a bug and the user just doesn&amp;#8217;t know how to solve it, that&amp;#8217;s another thing (you can solve all levels without any extra hardware).  Either way, if someone&amp;#8217;s complaining about getting the badge when it was worth 15 versus when it was worth 30, I would say that is needless whining.&lt;/p&gt;</body-html>
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    <post-number type="integer">156</post-number>
    <topic-id type="integer">60625</topic-id>
    <updated-at type="datetime">2009-10-16T07:58:46-07:00</updated-at>
    <user-id type="integer">126191</user-id>
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  <post>
    <body>Sweet lord what a longwinded and pointless argument this is.

I doubt too many people are actively rating 50 games per day with the utmost consistency -- so go rate 15 games and consider yourself compensated with statistical significance.</body>
    <body-html>&lt;p&gt;Sweet lord what a longwinded and pointless argument this is.&lt;/p&gt;
&lt;p&gt;I doubt too many people are actively rating 50 games per day with the utmost consistency &amp;#8212; so go rate 15 games and consider yourself compensated with statistical significance.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-15T13:28:37-07:00</created-at>
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  </post>
  <post>
    <body>Too lazy to read this thread, but Level 19 or whatever the webcam level is -- is possible without a webcam.  I used a virtual Manycam, which is free to download.  You can do all the levels without the extra hardware.</body>
    <body-html>&lt;p&gt;Too lazy to read this thread, but Level 19 or whatever the webcam level is &amp;#8212; is possible without a webcam.  I used a virtual Manycam, which is free to download.  You can do all the levels without the extra hardware.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-14T15:19:49-07:00</created-at>
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    <updated-at type="datetime">2009-10-14T15:20:04-07:00</updated-at>
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  </post>
  <post>
    <body>Yes, AOE spells make a lot of difference too in the XP/hit(time) calculations.</body>
    <body-html>&lt;p&gt;Yes, &lt;span class=&quot;caps&quot;&gt;AOE&lt;/span&gt; spells make a lot of difference too in the XP/hit(time) calculations.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-10T18:14:33-07:00</created-at>
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  </post>
  <post>
    <body>Did you even read the first post?</body>
    <body-html>&lt;p&gt;Did you even read the first post?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-10T06:02:50-07:00</created-at>
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  </post>
  <post>
    <body>It depends though vanin -- sometimes making so many return trips can be costly in terms of time.  Sometimes it's just better to clear out an entire dungeon if the XP offset is worth it with respect to distance traveled.</body>
    <body-html>&lt;p&gt;It depends though vanin &amp;#8212; sometimes making so many return trips can be costly in terms of time.  Sometimes it&amp;#8217;s just better to clear out an entire dungeon if the XP offset is worth it with respect to distance traveled.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-06T22:51:10-07:00</created-at>
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  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/21/topics/59474?page=1#posts-1349310'&gt;zaraki&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;
&lt;p&gt;The point at which you should stop grinding at Tsula&#8217;s depends entirely on your weapon, really. Just whenever you can do better than 3500, you should switch to UW.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;What I meant if it was efficient HP wise and calculating how much time is wasted getting that HP back. I guess people can figure that on their own though :P&lt;/p&gt;&lt;/blockquote&gt;

I don't understand what you mean.  HP is refilled automatically when you complete a set of fights -- I'm sure I am probably misunderstanding you, though.  What do you mean by &quot;getting that HP back&quot;?</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/21/topics/59474?page=1#posts-1349310&quot;&gt;zaraki&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;br /&gt;
&lt;p&gt;The point at which you should stop grinding at Tsula&#8217;s depends entirely on your weapon, really. Just whenever you can do better than 3500, you should switch to UW.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;What I meant if it was efficient HP wise and calculating how much time is wasted getting that HP back. I guess people can figure that on their own though :P&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;I don&amp;#8217;t understand what you mean.  HP is refilled automatically when you complete a set of fights &amp;#8212; I&amp;#8217;m sure I am probably misunderstanding you, though.  What do you mean by &amp;#8220;getting that HP back&amp;#8221;?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-06T14:18:52-07:00</created-at>
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  <post>
    <body>Updated the file -- it should be a lot easier for you guys to add stuff now.  I put everything on separate sheets for easier additions, and I also included an automatic range creator (it takes time to run but I'm too lazy to optimize its runtime).</body>
    <body-html>&lt;p&gt;Updated the file &amp;#8212; it should be a lot easier for you guys to add stuff now.  I put everything on separate sheets for easier additions, and I also included an automatic range creator (it takes time to run but I&amp;#8217;m too lazy to optimize its runtime).&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-06T05:28:16-07:00</created-at>
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  </post>
  <post>
    <body>You know it'll do this stuff automatically, lol -- no need to hand calculate.


When you add in Tsula's fight, you can see that you are better off sticking with Tsula until you can start hitting for 3500.  Then you want to move to F2 -- you're basically going from 208 XP/hit to around 230 XP/hit just across the increase from 3499 to 3500.

The point at which you should stop grinding at Tsula's depends entirely on your weapon, really.  Just whenever you can do better than 3500, you should switch to UW.</body>
    <body-html>&lt;p&gt;You know it&amp;#8217;ll do this stuff automatically, lol &amp;#8212; no need to hand calculate.&lt;/p&gt;
&lt;p&gt;When you add in Tsula&amp;#8217;s fight, you can see that you are better off sticking with Tsula until you can start hitting for 3500.  Then you want to move to F2 &amp;#8212; you&amp;#8217;re basically going from 208 XP/hit to around 230 XP/hit just across the increase from 3499 to 3500.&lt;/p&gt;
&lt;p&gt;The point at which you should stop grinding at Tsula&amp;#8217;s depends entirely on your weapon, really.  Just whenever you can do better than 3500, you should switch to UW.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-06T04:40:45-07:00</created-at>
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  </post>
  <post>
    <body>(3500-4999) BATTLE F2
(5000-6999) BATTLE C2
(7000-8999) BATTLE D1b
(9000-16,999) BATTLE F4
(17,000-24,999) BATTLE A3
(25,000-29,999) BATTLE A2
(30,000+) BATTLE A4</body>
    <body-html>&lt;p&gt;(3500-4999) &lt;span class=&quot;caps&quot;&gt;BATTLE&lt;/span&gt; F2&lt;br /&gt;
(5000-6999) &lt;span class=&quot;caps&quot;&gt;BATTLE&lt;/span&gt; C2&lt;br /&gt;
(7000-8999) &lt;span class=&quot;caps&quot;&gt;BATTLE&lt;/span&gt; D1b&lt;br /&gt;
(9000-16,999) &lt;span class=&quot;caps&quot;&gt;BATTLE&lt;/span&gt; F4&lt;br /&gt;
(17,000-24,999) &lt;span class=&quot;caps&quot;&gt;BATTLE&lt;/span&gt; A3&lt;br /&gt;
(25,000-29,999) &lt;span class=&quot;caps&quot;&gt;BATTLE&lt;/span&gt; A2&lt;br /&gt;
(30,000+) &lt;span class=&quot;caps&quot;&gt;BATTLE&lt;/span&gt; A4&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-06T02:24:09-07:00</created-at>
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    <topic-id type="integer">59474</topic-id>
    <updated-at type="datetime">2009-10-06T04:40:58-07:00</updated-at>
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  </post>
  <post>
    <body>Some interesting facts:

Order of favorable dungeons in the UW (ordered by your damage output):

Your Attack Infliction vs. What dungeon is best suited for that range

EDIT: The formatting eats it up on Kong so I will just link to http://www.sacredseasons.com/forums/viewtopic.php?f=2&amp;t=617&amp;p=3993#p3993

Where the grid markers correspond to the locations on this map
http://i256.photobucket.com/albums/hh195/Jinsley89/SacredSeasons/Underworld.jpg</body>
    <body-html>&lt;p&gt;Some interesting facts:&lt;/p&gt;
&lt;p&gt;Order of favorable dungeons in the UW (ordered by your damage output):&lt;/p&gt;
&lt;p&gt;Your Attack Infliction vs. What dungeon is best suited for that range&lt;/p&gt;
&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;EDIT&lt;/span&gt;: The formatting eats it up on Kong so I will just link to &lt;a href=&quot;http://www.sacredseasons.com/forums/viewtopic.php?f=2&amp;amp;t=617&amp;amp;p=3993#p3993&quot;&gt;http://www.sacredseasons.com/forums/viewtopic.php?f=2&amp;amp;amp;t=617&amp;amp;amp;p=3993#p3993&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Where the grid markers correspond to the locations on this map&lt;br /&gt;
&lt;a href=&quot;http://i256.photobucket.com/albums/hh195/Jinsley89/SacredSeasons/Underworld.jpg&quot;&gt;http://i256.photobucket.com/albums/hh195/Jinsley89/SacredSeasons/Underworld.jpg&lt;/a&gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-05T02:31:55-07:00</created-at>
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  </post>
  <post>
    <body>I replaced the URL with an updated version in the first post.

Not only are all the XP values up to date (a few of the monsters had their XP values changed literally today), but it will also automatically tell you which location to grind out of all the battles you have listed.</body>
    <body-html>&lt;p&gt;I replaced the &lt;span class=&quot;caps&quot;&gt;URL&lt;/span&gt; with an updated version in the first post.&lt;/p&gt;
&lt;p&gt;Not only are all the XP values up to date (a few of the monsters had their XP values changed literally today), but it will also automatically tell you which location to grind out of all the battles you have listed.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-05T02:25:27-07:00</created-at>
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  </post>
  <post>
    <body>http://www.mediafire.com/download.php?momijeqmmnn

This is a macro-enabled Excel 2007 document.  Feel free to edit the monster lookup tables and battle listings as long as you keep the general formatting constant -- the VBA code will adapt to whatever you throw at it as long as it's the same format, so don't go adding a bunch of new things unless you know what you're doing and know how to edit the code (which you can do -- I have also heavily commented the code to help out anyone who wishes to mess with it).  If you do edit things and repost it, please keep my comments up on top for credit purposes.

Anyways, I hope this helps you guys.  This does not take into account travel time between battles, which is undoubtedly an important variable, but I'm too lazy to go through each battle in order to record the travel times.   This calculator makes a reasonable assumption that a hit = some standard unit of time, as it takes twice as long to perform two hits than one hit in a fight.  So the total XP/total hits is an estimated metric to help you maximize the REAL goal, which is maximal XP/Time.

EDIT: And yes, I know that different classes have different speeds and various speed spells, but this is all simply relative to your class.  Obviously you want to use speed spells wherever possible (unless there's an offset from the casting, but it would be minor and I doubt existent, off the top of my head).  If I wanted to be thorough I would need a relation between level and all other stats and also allow for the user to input their armor/weapon configs to accurately reflect the new stats and then accurately reflect the new battle conditions, but I don't have access to such a table, but it would be easy to make if so.  Crit percentage is also important but again, I don't know the relation between level/attack/crit percentage/etc, so for now these tests just involve attack output as the metric for evaluation.  If there's a master list made somewhere where I have access to all the data, I'll make an even more thorough and accurate spreadsheet later.


Also, if you do not have Office 2007, but still use the 2003 version, I believe you can install http://www.microsoft.com/downloads/details.aspx?familyid=941b3470-3ae9-4aee-8f43-c6bb74cd1466&amp;displaylang=en which will allow you to open 2007 documents.</body>
    <body-html>&lt;p&gt;&lt;a href=&quot;http://www.mediafire.com/download.php?momijeqmmnn&quot;&gt;http://www.mediafire.com/download.php?momijeqmmnn&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This is a macro-enabled Excel 2007 document.  Feel free to edit the monster lookup tables and battle listings as long as you keep the general formatting constant &amp;#8212; the &lt;span class=&quot;caps&quot;&gt;VBA&lt;/span&gt; code will adapt to whatever you throw at it as long as it&amp;#8217;s the same format, so don&amp;#8217;t go adding a bunch of new things unless you know what you&amp;#8217;re doing and know how to edit the code (which you can do &amp;#8212; I have also heavily commented the code to help out anyone who wishes to mess with it).  If you do edit things and repost it, please keep my comments up on top for credit purposes.&lt;/p&gt;
&lt;p&gt;Anyways, I hope this helps you guys.  This does not take into account travel time between battles, which is undoubtedly an important variable, but I&amp;#8217;m too lazy to go through each battle in order to record the travel times.   This calculator makes a reasonable assumption that a hit = some standard unit of time, as it takes twice as long to perform two hits than one hit in a fight.  So the total XP/total hits is an estimated metric to help you maximize the &lt;span class=&quot;caps&quot;&gt;REAL&lt;/span&gt; goal, which is maximal XP/Time.&lt;/p&gt;
&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;EDIT&lt;/span&gt;: And yes, I know that different classes have different speeds and various speed spells, but this is all simply relative to your class.  Obviously you want to use speed spells wherever possible (unless there&amp;#8217;s an offset from the casting, but it would be minor and I doubt existent, off the top of my head).  If I wanted to be thorough I would need a relation between level and all other stats and also allow for the user to input their armor/weapon configs to accurately reflect the new stats and then accurately reflect the new battle conditions, but I don&amp;#8217;t have access to such a table, but it would be easy to make if so.  Crit percentage is also important but again, I don&amp;#8217;t know the relation between level/attack/crit percentage/etc, so for now these tests just involve attack output as the metric for evaluation.  If there&amp;#8217;s a master list made somewhere where I have access to all the data, I&amp;#8217;ll make an even more thorough and accurate spreadsheet later.&lt;/p&gt;
&lt;p&gt;Also, if you do not have Office 2007, but still use the 2003 version, I believe you can install &lt;a href=&quot;http://www.microsoft.com/downloads/details.aspx?familyid=941b3470-3ae9-4aee-8f43-c6bb74cd1466&amp;amp;displaylang=en&quot;&gt;http://www.microsoft.com/downloads/details.aspx?familyid=941b3470-3ae9-4aee-8f43-c6bb74cd1466&amp;amp;amp;displaylang=en&lt;/a&gt; which will allow you to open 2007 documents.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-04T23:13:49-07:00</created-at>
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  <post>
    <body>Badges aren't quite fully functional, at least on Agony.  It doesn't see that I've completed Campaign mode, nor is it detecting my Darwin level -- that might be a game-local issue, though.  Regardless, it's worth mentioning.</body>
    <body-html>&lt;p&gt;Badges aren&amp;#8217;t quite fully functional, at least on Agony.  It doesn&amp;#8217;t see that I&amp;#8217;ve completed Campaign mode, nor is it detecting my Darwin level &amp;#8212; that might be a game-local issue, though.  Regardless, it&amp;#8217;s worth mentioning.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-01T06:56:46-07:00</created-at>
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  <post>
    <body>Ah crap I have tried that type of shot countless times.  Where was the cursor?

EDIT: NVM found it.  Recording.

&lt;object width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/GZ-VXL0nYio&amp;hl=en&amp;fs=1&amp;&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/GZ-VXL0nYio&amp;hl=en&amp;fs=1&amp;&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;

There we go -- cursor placement and all.</body>
    <body-html>&lt;p&gt;Ah crap I have tried that type of shot countless times.  Where was the cursor?&lt;/p&gt;
&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;EDIT&lt;/span&gt;: &lt;span class=&quot;caps&quot;&gt;NVM&lt;/span&gt; found it.  Recording.&lt;/p&gt;
&lt;p&gt;&lt;object height=&quot;344&quot; width=&quot;425&quot;&gt;&lt;param&gt;&lt;/param&gt;&lt;param&gt;&lt;/param&gt;&lt;param&gt;&lt;/param&gt;&amp;lt;embed src=&quot;&lt;a href=&quot;http://www.youtube.com/v/GZ-VXL0nYio&amp;amp;hl=en&amp;amp;fs=1&amp;amp;&quot;&gt;http://www.youtube.com/v/GZ-VXL0nYio&amp;amp;amp;hl=en&amp;amp;amp;fs=1&amp;amp;amp;&lt;/a&gt;&quot; height=&quot;344&quot; width=&quot;425&quot;&gt;&amp;lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;
&lt;p&gt;There we go &amp;#8212; cursor placement and all.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-08-20T23:16:48-07:00</created-at>
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  <post>
    <body>lmao that video made me laugh.

I'll try to figure out the ace sometime later today.</body>
    <body-html>&lt;p&gt;lmao that video made me laugh.&lt;/p&gt;
&lt;p&gt;I&amp;#8217;ll try to figure out the ace sometime later today.&lt;/p&gt;</body-html>
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