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  <post>
    <body>Cool, got all the weapons.  Will be re-gifting swords as promised.</body>
    <body-html>&lt;p&gt;Cool, got all the weapons.  Will be re-gifting swords as promised.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-20T05:55:56-08:00</created-at>
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    <id type="integer">1478946</id>
    <post-number type="integer">9</post-number>
    <topic-id type="integer">65583</topic-id>
    <updated-at type="datetime">2009-11-20T05:55:56-08:00</updated-at>
    <user-id type="integer">126191</user-id>
  </post>
  <post>
    <body>The Tarnation Hard badge is one of the hardest on the site, imo.  Should have been switched for the Imp.  Getting 100k or whatever it was isn't bad.</body>
    <body-html>&lt;p&gt;The Tarnation Hard badge is one of the hardest on the site, imo.  Should have been switched for the Imp.  Getting 100k or whatever it was isn&amp;#8217;t bad.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-20T04:25:16-08:00</created-at>
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    <id type="integer">1478885</id>
    <post-number type="integer">86</post-number>
    <topic-id type="integer">43545</topic-id>
    <updated-at type="datetime">2009-11-20T04:25:44-08:00</updated-at>
    <user-id type="integer">126191</user-id>
  </post>
  <post>
    <body>We could all use some lovin'.</body>
    <body-html>&lt;p&gt;We could all use some lovin&amp;#8217;.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-20T04:22:37-08:00</created-at>
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    <id type="integer">1478883</id>
    <post-number type="integer">3</post-number>
    <topic-id type="integer">65583</topic-id>
    <updated-at type="datetime">2009-11-20T04:22:37-08:00</updated-at>
    <user-id type="integer">126191</user-id>
  </post>
  <post>
    <body>Update: Hit 1 million by floor 195, got bored and left at floor 209.  Honestly, if you're good enough for 500k, you're probably good enough for 1 million.  The strategies don't change and there aren't any new floors.  Up to you guys though.</body>
    <body-html>&lt;p&gt;Update: Hit 1 million by floor 195, got bored and left at floor 209.  Honestly, if you&amp;#8217;re good enough for 500k, you&amp;#8217;re probably good enough for 1 million.  The strategies don&amp;#8217;t change and there aren&amp;#8217;t any new floors.  Up to you guys though.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-18T21:38:11-08:00</created-at>
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    <id type="integer">1475950</id>
    <post-number type="integer">48</post-number>
    <topic-id type="integer">65182</topic-id>
    <updated-at type="datetime">2009-11-18T21:39:10-08:00</updated-at>
    <user-id type="integer">126191</user-id>
  </post>
  <post>
    <body>I had over 500k once I reached floor 110, and I was collecting gems pretty aggressively.  Most people would probably have to survive for 230-270 floors to hit 1 million, imo, and that's a bit too much.  I can imagine it being frustrating to hit floor 200 and almost be there only to screw it up.  Many people have a somewhat hard time getting past even floor 50! Considering that most people will probably hit 500k at floor 130-150 or so, I think it's a very reasonable Imp Badge.  Adding more over that is just gratuitous.

I'm going to see if I can hit 1 mil, at any rate.</body>
    <body-html>&lt;p&gt;I had over 500k once I reached floor 110, and I was collecting gems pretty aggressively.  Most people would probably have to survive for 230-270 floors to hit 1 million, imo, and that&amp;#8217;s a bit too much.  I can imagine it being frustrating to hit floor 200 and almost be there only to screw it up.  Many people have a somewhat hard time getting past even floor 50! Considering that most people will probably hit 500k at floor 130-150 or so, I think it&amp;#8217;s a very reasonable Imp Badge.  Adding more over that is just gratuitous.&lt;/p&gt;
&lt;p&gt;I&amp;#8217;m going to see if I can hit 1 mil, at any rate.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-18T20:55:52-08:00</created-at>
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    <id type="integer">1475879</id>
    <post-number type="integer">47</post-number>
    <topic-id type="integer">65182</topic-id>
    <updated-at type="datetime">2009-11-18T20:56:32-08:00</updated-at>
    <user-id type="integer">126191</user-id>
  </post>
  <post>
    <body>I hit 500k and still had like 5 or 6 trophies left, the rest of which I grinded for.</body>
    <body-html>&lt;p&gt;I hit 500k and still had like 5 or 6 trophies left, the rest of which I grinded for.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-18T19:15:25-08:00</created-at>
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    <id type="integer">1475628</id>
    <post-number type="integer">35</post-number>
    <topic-id type="integer">65182</topic-id>
    <updated-at type="datetime">2009-11-18T19:15:25-08:00</updated-at>
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  </post>
  <post>
    <body>You have to solve the level the same way as before... but with a twist.  Useful hint: Use all of the map.</body>
    <body-html>&lt;p&gt;You have to solve the level the same way as before&amp;#8230; but with a twist.  Useful hint: Use all of the map.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-10T20:33:23-08:00</created-at>
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    <id type="integer">1449454</id>
    <post-number type="integer">16</post-number>
    <topic-id type="integer">63832</topic-id>
    <updated-at type="datetime">2009-11-10T20:33:23-08:00</updated-at>
    <user-id type="integer">126191</user-id>
  </post>
  <post>
    <body>FF6 takes first place for me.  The music and story were amazing, the graphics were simple yet detailed, and the battles were fun.  There was SO much to do, to boot.  The only reason I rank this above SMRPG is because I enjoy a more detailed story.

I have many fond memories of SMRPG, though.  The battle system was fun, the music was memorable, the bosses were numerous and unique, and there were so many cool maps and fun minigames.  All-around a very solid game.  I only wish it were longer!

Chrono Trigger was great because the battle system was very strategic (physical placement + ATB + joint attacks) and the effects of time travel made for an interesting game outside of battling.  Having a bunch of endings and the New Game+ mode gave it some decent replay value.</body>
    <body-html>&lt;p&gt;FF6 takes first place for me.  The music and story were amazing, the graphics were simple yet detailed, and the battles were fun.  There was SO much to do, to boot.  The only reason I rank this above &lt;span class=&quot;caps&quot;&gt;SMRPG&lt;/span&gt; is because I enjoy a more detailed story.&lt;/p&gt;
&lt;p&gt;I have many fond memories of &lt;span class=&quot;caps&quot;&gt;SMRPG&lt;/span&gt;, though.  The battle system was fun, the music was memorable, the bosses were numerous and unique, and there were so many cool maps and fun minigames.  All-around a very solid game.  I only wish it were longer!&lt;/p&gt;
&lt;p&gt;Chrono Trigger was great because the battle system was very strategic (physical placement + &lt;span class=&quot;caps&quot;&gt;ATB&lt;/span&gt; + joint attacks) and the effects of time travel made for an interesting game outside of battling.  Having a bunch of endings and the New Game+ mode gave it some decent replay value.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-09T03:17:05-08:00</created-at>
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    <post-number type="integer">14</post-number>
    <topic-id type="integer">51835</topic-id>
    <updated-at type="datetime">2009-11-09T03:17:35-08:00</updated-at>
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  </post>
  <post>
    <body>Edited my earlier post with up-to-date times.  Total time = 550.  Still trying to figure out better solutions to the levels that I am currently being beaten on.


24 is indeed doable -- think about where you would have to place a block if you wanted to make one really long loop (when the time is right).  The thing that makes 24 hard, I think, is that it's really easy to end up making small loops that wind up not saving you a lot of time (hence the multitude of 6-8s times).</body>
    <body-html>&lt;p&gt;Edited my earlier post with up-to-date times.  Total time = 550.  Still trying to figure out better solutions to the levels that I am currently being beaten on.&lt;/p&gt;
&lt;p&gt;24 is indeed doable &amp;#8212; think about where you would have to place a block if you wanted to make one really long loop (when the time is right).  The thing that makes 24 hard, I think, is that it&amp;#8217;s really easy to end up making small loops that wind up not saving you a lot of time (hence the multitude of 6-8s times).&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-09T02:17:19-08:00</created-at>
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  </post>
  <post>
    <body>MM7 final boss</body>
    <body-html>&lt;p&gt;MM7 final boss&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-08T19:22:26-08:00</created-at>
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    <id type="integer">1443995</id>
    <post-number type="integer">21</post-number>
    <topic-id type="integer">63625</topic-id>
    <updated-at type="datetime">2009-11-08T19:22:26-08:00</updated-at>
    <user-id type="integer">126191</user-id>
  </post>
  <post>
    <body>These times aren't optimal, but here's what I got so far (I hate the freestyle-oriented levels with a passion):

1: 6.8
2: 8.0
3: 14.1
4: 11.8
5: 1.3
6: 10.6
7: 26.6
8: 26.5
9: 35.3
10: 57.3
11: 32.5
12: 3.8
13: 65.0
14: 26.0
15: 18.6
16: 26.0
17: 1.3
18: 60.1
19: 35.0
20: 12.1
21: 7.5
22: 11.3
23: 11.7
24: 16.7
25: 30.9</body>
    <body-html>&lt;p&gt;These times aren&amp;#8217;t optimal, but here&amp;#8217;s what I got so far (I hate the freestyle-oriented levels with a passion):&lt;/p&gt;
&lt;p&gt;1: 6.8&lt;br /&gt;
2: 8.0&lt;br /&gt;
3: 14.1&lt;br /&gt;
4: 11.8&lt;br /&gt;
5: 1.3&lt;br /&gt;
6: 10.6&lt;br /&gt;
7: 26.6&lt;br /&gt;
8: 26.5&lt;br /&gt;
9: 35.3&lt;br /&gt;
10: 57.3&lt;br /&gt;
11: 32.5&lt;br /&gt;
12: 3.8&lt;br /&gt;
13: 65.0&lt;br /&gt;
14: 26.0&lt;br /&gt;
15: 18.6&lt;br /&gt;
16: 26.0&lt;br /&gt;
17: 1.3&lt;br /&gt;
18: 60.1&lt;br /&gt;
19: 35.0&lt;br /&gt;
20: 12.1&lt;br /&gt;
21: 7.5&lt;br /&gt;
22: 11.3&lt;br /&gt;
23: 11.7&lt;br /&gt;
24: 16.7&lt;br /&gt;
25: 30.9&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-08T14:22:31-08:00</created-at>
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    <post-number type="integer">8</post-number>
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    <updated-at type="datetime">2009-11-13T08:19:57-08:00</updated-at>
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  </post>
  <post>
    <body>Clearly, The Worst Game on Kongregate is the worst.</body>
    <body-html>&lt;p&gt;Clearly, The Worst Game on Kongregate is the worst.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-07T20:35:55-08:00</created-at>
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    <id type="integer">1440654</id>
    <post-number type="integer">11</post-number>
    <topic-id type="integer">63897</topic-id>
    <updated-at type="datetime">2009-11-07T20:35:55-08:00</updated-at>
    <user-id type="integer">126191</user-id>
  </post>
  <post>
    <body>Some random pics. 

!http://img29.imageshack.us/img29/2422/anotherpic.jpg!
!http://img264.imageshack.us/img264/3720/dsc00619w.jpg!</body>
    <body-html>&lt;p&gt;Some random pics.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://img29.imageshack.us/img29/2422/anotherpic.jpg&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;img src=&quot;http://img264.imageshack.us/img264/3720/dsc00619w.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-07T00:28:19-08:00</created-at>
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  </post>
  <post>
    <body>Missions 2 and 3 aren't reporting, on my end.</body>
    <body-html>&lt;p&gt;Missions 2 and 3 aren&amp;#8217;t reporting, on my end.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-06T15:36:03-08:00</created-at>
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    <post-number type="integer">37</post-number>
    <topic-id type="integer">63626</topic-id>
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  </post>
  <post>
    <body>But the strategy is a very mathematical one, and so we should both be equally able to beat Battle Mode (I assume you're decent at math).</body>
    <body-html>&lt;p&gt;But the strategy is a very mathematical one, and so we should both be equally able to beat Battle Mode (I assume you&amp;#8217;re decent at math).&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-05T14:19:16-08:00</created-at>
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  </post>
  <post>
    <body>I vote myself</body>
    <body-html>&lt;p&gt;I vote myself&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-04T23:42:50-08:00</created-at>
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  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/1/topics/61906?page=4#posts-1430839'&gt;Darkruler2005&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;I know the maths, and win the bonuses. My problem lies in being completely risk averse and hating every stroke of bad luck. I hate having to use a potion more than the walkthrough, or being damaged more than it says is the maximum. Eh, to keep it on-topic, I said before I can&amp;#8217;t call that badge hard due to me finding it completely based on luck. Well, that makes it hard, and it&amp;#8217;s one of the least gained badges on the entire site, even though it&amp;#8217;s one of the badges out the longest.&lt;/p&gt;
&lt;p&gt;You can generally say the badges are getting easier, or at least the games are (Greg can&amp;#8217;t make hard badges for easy games). I&amp;#8217;ll admit I&amp;#8217;m slacking off with the newer ones due to school, but most of the newer ones I don&amp;#8217;t have I know I&amp;#8217;ll probably eventually get. Most of the older ones I &lt;em&gt;know&lt;/em&gt; I&amp;#8217;ll never get. ZunderFury, Tarnation, Hexiom, Max Mesiria. The newer ones I don&amp;#8217;t have are mostly hards that are a bit frustrating if you want to earn them quickly, but I don&amp;#8217;t really have the time to practice them over and over.&lt;/p&gt;&lt;/blockquote&gt;

I'd advise not relying on the walkthrough like a crutch -- there are a few parts where it was clear he had a very lucky break.  You're better off looking at each substage on your own and just doing the math from there.  You can't be afraid to use items here and there -- keep in mind that you will likely end up with items left over, assuming you don't go too far the other direction and heal when you don't need to.  Start with a strong opening and take it from there.  It's not completely based on luck -- if it were, then explain how I can beat Battle Mode almost every single time I attempt it?</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/61906?page=4#posts-1430839&quot;&gt;Darkruler2005&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;I know the maths, and win the bonuses. My problem lies in being completely risk averse and hating every stroke of bad luck. I hate having to use a potion more than the walkthrough, or being damaged more than it says is the maximum. Eh, to keep it on-topic, I said before I can&amp;#8217;t call that badge hard due to me finding it completely based on luck. Well, that makes it hard, and it&amp;#8217;s one of the least gained badges on the entire site, even though it&amp;#8217;s one of the badges out the longest.&lt;/p&gt;
&lt;p&gt;You can generally say the badges are getting easier, or at least the games are (Greg can&amp;#8217;t make hard badges for easy games). I&amp;#8217;ll admit I&amp;#8217;m slacking off with the newer ones due to school, but most of the newer ones I don&amp;#8217;t have I know I&amp;#8217;ll probably eventually get. Most of the older ones I &lt;em&gt;know&lt;/em&gt; I&amp;#8217;ll never get. ZunderFury, Tarnation, Hexiom, Max Mesiria. The newer ones I don&amp;#8217;t have are mostly hards that are a bit frustrating if you want to earn them quickly, but I don&amp;#8217;t really have the time to practice them over and over.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;I&amp;#8217;d advise not relying on the walkthrough like a crutch &amp;#8212; there are a few parts where it was clear he had a very lucky break.  You&amp;#8217;re better off looking at each substage on your own and just doing the math from there.  You can&amp;#8217;t be afraid to use items here and there &amp;#8212; keep in mind that you will likely end up with items left over, assuming you don&amp;#8217;t go too far the other direction and heal when you don&amp;#8217;t need to.  Start with a strong opening and take it from there.  It&amp;#8217;s not completely based on luck &amp;#8212; if it were, then explain how I can beat Battle Mode almost every single time I attempt it?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-04T18:07:43-08:00</created-at>
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  </post>
  <post>
    <body>Actually I would say the all badges in general are getting easier.  The Easy badges are more or less the same (a badge for basically playing the game), but the Mediums, Hards, and Imps just don't have the bite that they used to.  Take a look at the older badges to see what I mean.  Stuff like Tarnation was hell though (I really disliked that badge, since the variance of release time often outshadowed an otherwise logical strategy), but I really enjoyed MM.

Regarding MM, though, if you hit bad luck twice in a row, then that does suck.  But to stop the game because you feel you're going to get hit with more bad luck is a classic example of Gambler's Fallacy.  If I can get through the game using strategy X, you can get through the game using strategy X.  The probabilities aren't going to change depending on who plays, lol.  There is a difference between the worm attacking once versus three times in a row, but you have to realize that sometimes enemies will deal above-average damage repeatedly, and sometimes they will hardly attack at all or attack for below-average damage.  My point is that, when all is said and done, you're generally facing offsetting events of good and bad luck.  To improve your chances even further, though, you can control your opening game.  If the first 10 levels are severely against your favor, restart.  The chance of having good/bad luck in the last 10 levels is the same regardless of how you played the opening, so you may as well restart until you get a good opening to maximize your expected outcome.  For instance, the level with three tentacles is my critical level.  If I don't kill off the first tentacle the very first time I execute a Boost+Double Strike, I restart, because digging yourself out of the resulting hole is just not worth it.  The boss levels are actually the easiest.

Other than that, just split up all 51 stages into by-level chunks, as your HP/MP refills.  Don't lose the minigames.  Realize where you're better off utilizing your Boost+Double Strikes and heal intelligently (also take into account pecking order of MP heals versus item heals).  Pay attention to who attacks first in a given fight so you can heal appropriately.  It's all a massive math balancing, which is what makes it interesting.</body>
    <body-html>&lt;p&gt;Actually I would say the all badges in general are getting easier.  The Easy badges are more or less the same (a badge for basically playing the game), but the Mediums, Hards, and Imps just don&amp;#8217;t have the bite that they used to.  Take a look at the older badges to see what I mean.  Stuff like Tarnation was hell though (I really disliked that badge, since the variance of release time often outshadowed an otherwise logical strategy), but I really enjoyed MM.&lt;/p&gt;
&lt;p&gt;Regarding MM, though, if you hit bad luck twice in a row, then that does suck.  But to stop the game because you feel you&amp;#8217;re going to get hit with more bad luck is a classic example of Gambler&amp;#8217;s Fallacy.  If I can get through the game using strategy X, you can get through the game using strategy X.  The probabilities aren&amp;#8217;t going to change depending on who plays, lol.  There is a difference between the worm attacking once versus three times in a row, but you have to realize that sometimes enemies will deal above-average damage repeatedly, and sometimes they will hardly attack at all or attack for below-average damage.  My point is that, when all is said and done, you&amp;#8217;re generally facing offsetting events of good and bad luck.  To improve your chances even further, though, you can control your opening game.  If the first 10 levels are severely against your favor, restart.  The chance of having good/bad luck in the last 10 levels is the same regardless of how you played the opening, so you may as well restart until you get a good opening to maximize your expected outcome.  For instance, the level with three tentacles is my critical level.  If I don&amp;#8217;t kill off the first tentacle the very first time I execute a Boost+Double Strike, I restart, because digging yourself out of the resulting hole is just not worth it.  The boss levels are actually the easiest.&lt;/p&gt;
&lt;p&gt;Other than that, just split up all 51 stages into by-level chunks, as your HP/MP refills.  Don&amp;#8217;t lose the minigames.  Realize where you&amp;#8217;re better off utilizing your Boost+Double Strikes and heal intelligently (also take into account pecking order of MP heals versus item heals).  Pay attention to who attacks first in a given fight so you can heal appropriately.  It&amp;#8217;s all a massive math balancing, which is what makes it interesting.&lt;/p&gt;</body-html>
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  </post>
  <post>
    <body>&lt;blockquote&gt;
&lt;p&gt;I don&amp;#8217;t know how you can call Epic Battle Fantasy 2 luck-based and Max Mesiria 2 not. Same principle&lt;/p&gt;&lt;/blockquote&gt;

Max Mesiria is hard to fail at, even with the randomness involved.  Every time I play Battle Mode, I find that simply playing intelligently usually results in not only victory, but leftover items.  This implies that, even on a poorer run, I'd still have enough to win despite the randomness.  Most of the game is simply knowing the order of the battles and how to best manage your healing and damage (both receiving and inflicting).  To say MM is too &quot;luck-based&quot; is to ignore the fact that you can base most of the winning strategies off worst-case scenarios.</body>
    <body-html>&lt;blockquote&gt;
&lt;p&gt;I don&amp;#8217;t know how you can call Epic Battle Fantasy 2 luck-based and Max Mesiria 2 not. Same principle&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Max Mesiria is hard to fail at, even with the randomness involved.  Every time I play Battle Mode, I find that simply playing intelligently usually results in not only victory, but leftover items.  This implies that, even on a poorer run, I&amp;#8217;d still have enough to win despite the randomness.  Most of the game is simply knowing the order of the battles and how to best manage your healing and damage (both receiving and inflicting).  To say MM is too &amp;#8220;luck-based&amp;#8221; is to ignore the fact that you can base most of the winning strategies off worst-case scenarios.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-04T03:39:52-08:00</created-at>
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  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/1/topics/60625?page=7#posts-1374151'&gt;Darkruler2005&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;I can complete it whenever the developer fixes the bugs, as he promised to.&lt;/p&gt;
&lt;p&gt;Also, in your case, I think the admins wouldn&amp;#8217;t mind that much adding the badge to your profile if you really can&amp;#8217;t log on, and if you&amp;#8217;re really intent on getting all of the badges. Most people wouldn&amp;#8217;t mind not getting a badge, so it won&amp;#8217;t be a problem for an admin to add the badge when you do. Remember, this is not so much about what you can do, but what is reasonable. I would find it more than reasonable if you earned that badge. Not that either of us can prove that you really have connection issues, but it&amp;#8217;s a problem that more people than just you have. You can&amp;#8217;t use this argument on MoneySeize, for example. It&amp;#8217;s a bonus that the hard badge is just getting 300 kills, because you can get to 300 if you have 10 kills. Would be a bit different if it was a truly hard badge.&lt;/p&gt;
&lt;p&gt;In this case, there was a hard badge, worth 30 points. Several people were physically unable to get the badge due to bugs in-game, so they missed it. If I have to see this as a challenge or a ticket, then I&amp;#8217;ll surprise you with the fact I already filed a report for the T ticket. I have the medium badge (500 points), but did not get the ticket, neither when I earned 300 points for it again. That&amp;#8217;s me physically unable to get it, so I filed a report. A ticket means nothing to me, just like 15 points, because in reality I have close to 0% chance to win any way. I still reported it, because it&amp;#8217;s fair. I wasn&amp;#8217;t able to get the ticket even though it was not my fault. I&amp;#8217;m able to beat all 25 levels, except for the fact that there is an in-game bug preventing me to beat one level (even though I did exactly what I should). I&amp;#8217;d file a report for that, but it isn&amp;#8217;t a missing badge in this case, just 15 points.&lt;/p&gt;
&lt;p&gt;So, once again, if people are flaming those who are missing 15 points &amp;#8220;stfu get a life lol noob its just 15 points&amp;#8221;, then I expect them to do the same to people who are sending in missing badge reports.&lt;/p&gt;&lt;/blockquote&gt;


There's a difference between acquiring a badge worth 30 and acquiring the same badge when it's worth 15 and simply not getting a badge/ticket/etc at all.  If the badge is literally impossible for some people to acquire, then I am all for having the game fixed so the badge will report properly, and if it's a timed challenge like a ticket or Card challenge, I'm all for having those restored manually with sufficient proof.  However, if it's not really a bug and the user just doesn't know how to solve it, that's another thing (you can solve all levels without any extra hardware).  Either way, if someone's complaining about getting the badge when it was worth 15 versus when it was worth 30, I would say that is needless whining.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/60625?page=7#posts-1374151&quot;&gt;Darkruler2005&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;I can complete it whenever the developer fixes the bugs, as he promised to.&lt;/p&gt;
&lt;p&gt;Also, in your case, I think the admins wouldn&amp;#8217;t mind that much adding the badge to your profile if you really can&amp;#8217;t log on, and if you&amp;#8217;re really intent on getting all of the badges. Most people wouldn&amp;#8217;t mind not getting a badge, so it won&amp;#8217;t be a problem for an admin to add the badge when you do. Remember, this is not so much about what you can do, but what is reasonable. I would find it more than reasonable if you earned that badge. Not that either of us can prove that you really have connection issues, but it&amp;#8217;s a problem that more people than just you have. You can&amp;#8217;t use this argument on MoneySeize, for example. It&amp;#8217;s a bonus that the hard badge is just getting 300 kills, because you can get to 300 if you have 10 kills. Would be a bit different if it was a truly hard badge.&lt;/p&gt;
&lt;p&gt;In this case, there was a hard badge, worth 30 points. Several people were physically unable to get the badge due to bugs in-game, so they missed it. If I have to see this as a challenge or a ticket, then I&amp;#8217;ll surprise you with the fact I already filed a report for the T ticket. I have the medium badge (500 points), but did not get the ticket, neither when I earned 300 points for it again. That&amp;#8217;s me physically unable to get it, so I filed a report. A ticket means nothing to me, just like 15 points, because in reality I have close to 0% chance to win any way. I still reported it, because it&amp;#8217;s fair. I wasn&amp;#8217;t able to get the ticket even though it was not my fault. I&amp;#8217;m able to beat all 25 levels, except for the fact that there is an in-game bug preventing me to beat one level (even though I did exactly what I should). I&amp;#8217;d file a report for that, but it isn&amp;#8217;t a missing badge in this case, just 15 points.&lt;/p&gt;
&lt;p&gt;So, once again, if people are flaming those who are missing 15 points &amp;#8220;stfu get a life lol noob its just 15 points&amp;#8221;, then I expect them to do the same to people who are sending in missing badge reports.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;There&amp;#8217;s a difference between acquiring a badge worth 30 and acquiring the same badge when it&amp;#8217;s worth 15 and simply not getting a badge/ticket/etc at all.  If the badge is literally impossible for some people to acquire, then I am all for having the game fixed so the badge will report properly, and if it&amp;#8217;s a timed challenge like a ticket or Card challenge, I&amp;#8217;m all for having those restored manually with sufficient proof.  However, if it&amp;#8217;s not really a bug and the user just doesn&amp;#8217;t know how to solve it, that&amp;#8217;s another thing (you can solve all levels without any extra hardware).  Either way, if someone&amp;#8217;s complaining about getting the badge when it was worth 15 versus when it was worth 30, I would say that is needless whining.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-16T07:57:24-07:00</created-at>
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  <post>
    <body>Sweet lord what a longwinded and pointless argument this is.

I doubt too many people are actively rating 50 games per day with the utmost consistency -- so go rate 15 games and consider yourself compensated with statistical significance.</body>
    <body-html>&lt;p&gt;Sweet lord what a longwinded and pointless argument this is.&lt;/p&gt;
&lt;p&gt;I doubt too many people are actively rating 50 games per day with the utmost consistency &amp;#8212; so go rate 15 games and consider yourself compensated with statistical significance.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-15T13:28:37-07:00</created-at>
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  <post>
    <body>Too lazy to read this thread, but Level 19 or whatever the webcam level is -- is possible without a webcam.  I used a virtual Manycam, which is free to download.  You can do all the levels without the extra hardware.</body>
    <body-html>&lt;p&gt;Too lazy to read this thread, but Level 19 or whatever the webcam level is &amp;#8212; is possible without a webcam.  I used a virtual Manycam, which is free to download.  You can do all the levels without the extra hardware.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-14T15:19:49-07:00</created-at>
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  <post>
    <body>Yes, AOE spells make a lot of difference too in the XP/hit(time) calculations.</body>
    <body-html>&lt;p&gt;Yes, &lt;span class=&quot;caps&quot;&gt;AOE&lt;/span&gt; spells make a lot of difference too in the XP/hit(time) calculations.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-10T18:14:33-07:00</created-at>
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  </post>
  <post>
    <body>Did you even read the first post?</body>
    <body-html>&lt;p&gt;Did you even read the first post?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-10T06:02:50-07:00</created-at>
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  <post>
    <body>It depends though vanin -- sometimes making so many return trips can be costly in terms of time.  Sometimes it's just better to clear out an entire dungeon if the XP offset is worth it with respect to distance traveled.</body>
    <body-html>&lt;p&gt;It depends though vanin &amp;#8212; sometimes making so many return trips can be costly in terms of time.  Sometimes it&amp;#8217;s just better to clear out an entire dungeon if the XP offset is worth it with respect to distance traveled.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-06T22:51:10-07:00</created-at>
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  </post>
</posts>
