Topic: Kongregate Multiplayer Games /
[WarMetal Tyrant] Combat resolution flowchart
Oh, I know. I meant a full resolution, including when (for example) counter damage takes effect and interacts with armor. That protect is temporary, shields against strikes, and is peeled off ahead of armor reduction from direct attacks.
All the little details that can confuse new players, in one place, in one nice little chart. You did list the basics. :) Counter before leech is a good tidbit. It’s not at all obvious it works that way. Heck, for truly new players that cards activate then do their thing every turn. Took me a couple hours as a nub to realize it wasn’t a staggered timer, 3 speed not meaning activates every third turn. Not how the game works but a reasonable assumption.